封面
市場調查報告書
商品編碼
1615383

遊戲與益智市場:按遊戲類型、按許可、按年齡層、按分銷、按遊戲主題 - 2025-2030 年全球預測

Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Age Group, Distribution, Game Theme - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2個工作天內

價格

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2023年遊戲和拼圖市場價​​值為284.8億美元,預計到2024年將達到315.7億美元,複合年成長率為11.93%,到2030年將達到627.3億美元。

遊戲和拼圖市場的範圍和定義包括圖板遊戲、紙牌遊戲、拼圖遊戲數位化,吸引了不同年齡層的人進行娛樂、學習和社交互動。隨著人們對數位化和工作與生活平衡的日益擔憂,對提供精神放鬆、提高認知技能和加強人際關係的活動的需求不斷成長,推動了這一市場需求。應用範圍廣泛,包括教育機構、家庭和咖啡館,豐富的文化和企業參與意味著使用領域已從提高認知技能擴展到培養團隊活力。最終的使用範圍擴展到個人消費者、教育機構和休閒中心,人們對將這些工具納入心理健康治療和企業團隊建立練習的興趣激增。

主要市場統計
基準年[2023] 284.8億美元
預計年份 [2024] 315.7億美元
預測年份 [2030] 627.3億美元
複合年成長率(%) 11.93%

根據市場洞察,成長的推動因素是消費者對傳統遊戲的偏好超過數位遊戲的飽和狀態,以及多人圖板遊戲和客製化謎題的復甦。特別是,COVID-19大流行加速了家庭娛樂的趨勢並推動了該市場的擴張。然而,挑戰包括數位遊戲平台的競爭加劇、製造成本上升以及原料價格(特別是紙張和紙板)的波動。市場上的最新機會包括開發環保且具有豐富教育意義的遊戲,以及擴增實境(AR) 功能來連接實體和數位領域,以創建精通技術的遊戲,這包括迎合懷舊的受眾。

創新應著重於永續材料、遊戲個人化選項以及吸引全球市場的多元化文化主題。傳統遊戲中人工智慧介面的市場研究和開發有可能徹底改變用戶互動並擴大消費者基礎。因此,企業應採取多元化策略,重點關注綠色設計、在地化內容和數位化增強,以掌握新趨勢並為不斷變化的消費者期望做好準備。透過積極聽取消費者回饋並與教育機構和企業部門建立策略夥伴關係關係,我們可以進一步提高我們在這一動態環境中的市場滲透率和適應性。

市場動態:揭示快速發展的遊戲和拼圖市場的關鍵市場洞察

供需的動態交互作用正在改變遊戲和謎題市場。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 產品陣容多元化,包括數位整合、教育拼圖、主題圖板遊戲
    • 越來越重視認知和教育效果
    • 電子商務平台的發展使世界各地的人們更容易接觸到遊戲和謎題。
  • 市場限制因素
    • 對原料的高度依賴和產品標準化的挑戰
  • 市場機會
    • 在電子遊戲設計中採用人工智慧 AI、AR 和 VR 透過沉浸式體驗提高用戶參與度
    • 遊戲區和有趣活動的數量快速增加,並開發可自訂和個人化的遊戲體驗
  • 市場挑戰
    • 假冒產品和貿易壁壘的存在

波特的五力:駕馭遊戲與拼圖市場的策略工具

波特的五力是了解遊戲和謎題市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解遊戲和拼圖市場的外部影響

外部宏觀環境因素在塑造遊戲和拼圖市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解遊戲和益智市場的競爭狀況

遊戲和拼圖市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 定位矩陣遊戲與拼圖市場供應商的績效評估

FPNV 定位矩陣是評估遊戲和拼圖市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

戰略分析和建議繪製遊戲和拼圖市場的成功之路

遊戲和拼圖市場的策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過考慮關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 透過數位整合、教育拼圖和主題圖板遊戲,產品線日益多元化
      • 更重視認知與教育效益
      • 電子商務平台的發展使世界各地的觀眾更容易接觸到遊戲和謎題
    • 抑制因素
      • 高度依賴原料供應和產品標準化挑戰
    • 機會
      • 在電子遊戲設計中採用人工智慧 (AI)、AR 和 VR 透過身臨其境型體驗增強用戶參與度
      • 遊戲區和有趣活動的激增,開發可自訂和個人化的遊戲體驗
    • 任務
      • 仿冒品和貿易壁壘比比皆是
  • 市場區隔分析
    • 遊戲類型:拓展拼圖應用範圍,提升孩子解決問題的能力
    • 遊戲主題:更多地採用教育遊戲來提高資訊保留率並使複雜的主題更容易理解
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章依遊戲類型分類的遊戲和益智市場

  • 圖板遊戲
  • 紙牌遊戲

第7章 遊戲與益智遊戲市場(依許可證分類)

  • 執照
  • 沒有許可證

第8章遊戲與益智市場:依年齡段

  • 12-25歲
  • 2-5歲
  • 25歲以上
  • 5-12歲

第9章 遊戲與益智市場經銷商

  • 離線
  • 線上

第10章遊戲與解謎市場(依遊戲主題)

  • 教育
  • 樂趣和娛樂
  • 戰略與戰爭

第11章美洲遊戲與益智市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太遊戲與拼圖市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章歐洲、中東和非洲的遊戲益智市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • LinkedIn 透過新的益智遊戲實現用戶互動多元化
    • 將人工智慧融入經典圖板遊戲:仔細觀察美泰的Pictionary Vs。
    • 孩之寶與 Xplored 之間的策略夥伴關係
  • 戰略分析和建議

公司名單

  • Asmodee North America, Inc. by Embracer Group
  • Athesia Kalenderverlag GmbH
  • Bandai Namco Toys & Collectibles Incorporated
  • Buffalo Games, LLC
  • Cartamundi Services NV
  • CubicFun Toys Industrial Co., Ltd
  • Don't Panic Games SAS
  • Educa Borras
  • Gibsons Games Ltd.
  • Hasbro, Inc.
  • Koninklijke Jumbo BV
  • Legends MainGate, LLC
  • LEGO A/S
  • MasterPieces Puzzle Company INC
  • Nintendo of America Inc
  • Ravensburger AG
  • Schmidt Spiele GmbH
  • Springbok Puzzles BY Hallmark Cards, Inc.
  • TOMY International, Inc.
  • Trefl SA
  • VTech Holdings Limited
  • Wiener Spielkartenfabrik Ferd. Piatnik & Sohne
Product Code: MRR-521BAA36EAD5

The Games & Puzzles Market was valued at USD 28.48 billion in 2023, expected to reach USD 31.57 billion in 2024, and is projected to grow at a CAGR of 11.93%, to USD 62.73 billion by 2030.

The scope and definition of the Games & Puzzles market encapsulate board games, card games, jigsaw puzzles, and digital adaptations attracting diverse age groups for entertainment, learning, and social interaction. This market's necessity stems from the growing demand for mental relaxation, cognitive skill development, and interpersonal bonding activities amid increasing digitalization and work-life balance concerns. Applications span across educational institutions, households, and cafes, enriched by cultural and corporate engagement, thereby broadening the realm of usage - from cognitive skill enhancements to fostering team dynamics. The end-use scope extends to individual consumers, educational bodies, and recreational centers, with a burgeoning interest in integrating these tools within mental health therapies and corporate team-building exercises.

KEY MARKET STATISTICS
Base Year [2023] USD 28.48 billion
Estimated Year [2024] USD 31.57 billion
Forecast Year [2030] USD 62.73 billion
CAGR (%) 11.93%

Market insights reveal growth driven by rising consumer preferences for traditional games over digital saturation, along with the re-emergence of multiplayer board games and customized puzzles. Notably, the COVID-19 pandemic accelerated home entertainment trends, bolstering this market's expansion. However, challenges such as increased competition from digital gaming platforms, high production costs, and fluctuating raw material prices, particularly paper and cardboard, pose constraints. The market's latest opportunities include the development of eco-friendly and educationally enriching games and integrating augmented reality features to bridge physical and digital realms, catering to tech-savvy yet nostalgic audiences.

Innovation should focus on sustainable materials, personalization options for games, and diverse cultural themes to attract global markets. Market research and development of artificial intelligence interfaces in traditional gameplay could revolutionize user interaction and expand the consumer base. Hence, companies should adopt a diversified strategy, emphasizing eco-conscious designs, localized content, and digital augmentations to capture emerging trends and prepare for evolving consumer expectations. Proactive engagement with consumer feedback and strategic partnerships with educational institutions and corporate sectors can further enhance market penetration and adaptability in this dynamic landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Games & Puzzles Market

The Games & Puzzles Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasingly diversified product lines through digital integration, educational puzzles, themed board games
    • Increased emphasis on cognitive and educational benefits
    • Growth of e-commerce platforms offering games and puzzles more accessible to a global audience
  • Market Restraints
    • High dependence on raw material availability and challenges in product standardization
  • Market Opportunities
    • Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
    • Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences
  • Market Challenges
    • Strong presence of counterfeit products and trade barriers

Porter's Five Forces: A Strategic Tool for Navigating the Games & Puzzles Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Games & Puzzles Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Games & Puzzles Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Games & Puzzles Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Games & Puzzles Market

A detailed market share analysis in the Games & Puzzles Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Games & Puzzles Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Games & Puzzles Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Games & Puzzles Market

A strategic analysis of the Games & Puzzles Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Games & Puzzles Market, highlighting leading vendors and their innovative profiles. These include Asmodee North America, Inc. by Embracer Group, Athesia Kalenderverlag GmbH, Bandai Namco Toys & Collectibles Incorporated, Buffalo Games, LLC, Cartamundi Services NV, CubicFun Toys Industrial Co., Ltd, Don't Panic Games SAS, Educa Borras, Gibsons Games Ltd., Hasbro, Inc., Koninklijke Jumbo B.V., Legends MainGate, LLC, LEGO A/S, MasterPieces Puzzle Company INC, Nintendo of America Inc, Ravensburger AG, Schmidt Spiele GmbH, Springbok Puzzles BY Hallmark Cards, Inc., TOMY International, Inc., Trefl S.A., VTech Holdings Limited, and Wiener Spielkartenfabrik Ferd. Piatnik & Sohne.

Market Segmentation & Coverage

This research report categorizes the Games & Puzzles Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Games Type, market is studied across Board Games, Card Games, and Puzzles.
  • Based on Licensing, market is studied across Licensed and Non-Licensed.
  • Based on Age Group, market is studied across 12-25 Years, 2-5 Years, Above 25 Years, and Between 5 & 12 Years.
  • Based on Distribution, market is studied across Offline and Online.
  • Based on Game Theme, market is studied across Educational, Fun & Entertainment, and Strategy & War.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasingly diversified product lines through digital integration, educational puzzles, themed board games
      • 5.1.1.2. Increased emphasis on cognitive and educational benefits
      • 5.1.1.3. Growth of e-commerce platforms offering games and puzzles more accessible to a global audience
    • 5.1.2. Restraints
      • 5.1.2.1. High dependence on raw material availability and challenges in product standardization
    • 5.1.3. Opportunities
      • 5.1.3.1. Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
      • 5.1.3.2. Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Strong presence of counterfeit products and trade barriers
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Games Type: Expanding applications of puzzles to improve problem-solving skills among children
    • 5.2.2. Game Theme: Growing adoption of educational games to increase the retention of information and make complex topics more understandable
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Games & Puzzles Market, by Games Type

  • 6.1. Introduction
  • 6.2. Board Games
  • 6.3. Card Games
  • 6.4. Puzzles

7. Games & Puzzles Market, by Licensing

  • 7.1. Introduction
  • 7.2. Licensed
  • 7.3. Non-Licensed

8. Games & Puzzles Market, by Age Group

  • 8.1. Introduction
  • 8.2. 12-25 Years
  • 8.3. 2-5 Years
  • 8.4. Above 25 Years
  • 8.5. Between 5 & 12 Years

9. Games & Puzzles Market, by Distribution

  • 9.1. Introduction
  • 9.2. Offline
  • 9.3. Online

10. Games & Puzzles Market, by Game Theme

  • 10.1. Introduction
  • 10.2. Educational
  • 10.3. Fun & Entertainment
  • 10.4. Strategy & War

11. Americas Games & Puzzles Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Games & Puzzles Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Games & Puzzles Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. LinkedIn Diversifies User Engagement With New Puzzle Games
    • 14.3.2. Integration of AI in Classic Board Games: A Closer Look at Mattel's Pictionary Vs. AI
    • 14.3.3. A Strategic Partnership Between Hasbro and Xplored
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Asmodee North America, Inc. by Embracer Group
  • 2. Athesia Kalenderverlag GmbH
  • 3. Bandai Namco Toys & Collectibles Incorporated
  • 4. Buffalo Games, LLC
  • 5. Cartamundi Services NV
  • 6. CubicFun Toys Industrial Co., Ltd
  • 7. Don't Panic Games SAS
  • 8. Educa Borras
  • 9. Gibsons Games Ltd.
  • 10. Hasbro, Inc.
  • 11. Koninklijke Jumbo B.V.
  • 12. Legends MainGate, LLC
  • 13. LEGO A/S
  • 14. MasterPieces Puzzle Company INC
  • 15. Nintendo of America Inc
  • 16. Ravensburger AG
  • 17. Schmidt Spiele GmbH
  • 18. Springbok Puzzles BY Hallmark Cards, Inc.
  • 19. TOMY International, Inc.
  • 20. Trefl S.A.
  • 21. VTech Holdings Limited
  • 22. Wiener Spielkartenfabrik Ferd. Piatnik & Sohne

LIST OF FIGURES

  • FIGURE 1. GAMES & PUZZLES MARKET RESEARCH PROCESS
  • FIGURE 2. GAMES & PUZZLES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMES & PUZZLES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMES & PUZZLES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GAMES & PUZZLES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. GAMES & PUZZLES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMES & PUZZLES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMES & PUZZLES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMES & PUZZLES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMES & PUZZLES MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMES & PUZZLES MARKET SIZE, BY BOARD GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMES & PUZZLES MARKET SIZE, BY CARD GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMES & PUZZLES MARKET SIZE, BY PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMES & PUZZLES MARKET SIZE, BY NON-LICENSED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMES & PUZZLES MARKET SIZE, BY 12-25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMES & PUZZLES MARKET SIZE, BY 2-5 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMES & PUZZLES MARKET SIZE, BY ABOVE 25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMES & PUZZLES MARKET SIZE, BY BETWEEN 5 & 12 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMES & PUZZLES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMES & PUZZLES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMES & PUZZLES MARKET SIZE, BY EDUCATIONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMES & PUZZLES MARKET SIZE, BY FUN & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMES & PUZZLES MARKET SIZE, BY STRATEGY & WAR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 58. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 64. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 69. CHINA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. CHINA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 74. INDIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. INDIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 79. INDONESIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. INDONESIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 84. JAPAN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. JAPAN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 89. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 94. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 99. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 104. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 109. TAIWAN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. TAIWAN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 114. THAILAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. THAILAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 119. VIETNAM GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. VIETNAM GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 124. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 130. DENMARK GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. DENMARK GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 135. EGYPT GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. EGYPT GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 140. FINLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. FINLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 145. FRANCE GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. FRANCE GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 150. GERMANY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. GERMANY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 155. ISRAEL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. ISRAEL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 160. ITALY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. ITALY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 165. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 170. NIGERIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. NIGERIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 175. NORWAY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. NORWAY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 180. POLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. POLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 185. QATAR GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. QATAR GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 190. RUSSIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. RUSSIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 195. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 200. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 201. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 205. SPAIN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. SPAIN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 210. SWEDEN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 211. SWEDEN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 215. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 220. TURKEY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 221. TURKEY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 225. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 235. GAMES & PUZZLES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 236. GAMES & PUZZLES MARKET, FPNV POSITIONING MATRIX, 2023