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市場調查報告書
商品編碼
1600265

玩具和遊戲市場:按產品類型、材料、年齡層和分銷管道分類 - 2025-2030 年全球預測

Toys & Games Market by Product (Dolls, Electronic Games, Games & Puzzles), Type (Owned, Rented), Material, Age Group, Distribution Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 196 Pages | 商品交期: 最快1-2個工作天內

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2023年玩具和遊戲市場規模為2655.7億美元,預計2024年將達到2786.4億美元,複合年成長率為5.23%,預計到2030年將達到3797.1億美元。

玩具和遊戲市場涵蓋廣泛的產品,從玩偶和人偶等傳統玩具到最新的互動遊戲和拼圖。該市場為兒童、青少年和成人提供服務,並服務於娛樂、教育和發展目的。這個市場的需求源自於人類與生俱來的遊戲需求,這對於認知和社會開拓以及緩解壓力至關重要。應用包括教育機構、家庭、休閒中心等,最終用途包括個人消費者和教育機構。

主要市場統計
基準年[2023] 2655.7億美元
預測年份 [2024] 2786.4億美元
預測年份 [2030] 3797.1億美元
複合年成長率(%) 5.23%

影響玩具和遊戲市場成長的主要因素包括技術進步、可支配收入的增加以及對教育玩具日益成長的欣賞。擴增實境(AR)、虛擬實境 (VR) 和人工智慧 (AI) 的整合為創造沉浸式教育遊戲體驗提供了機會。線上零售的興起和流行文化趨勢的全球影響力也為擴張指明了道路。最近,向永續和環保產品的轉變已成為關鍵機遇,促使企業利用環保材料和工藝進行創新。

然而,市場面臨嚴格的安全法規和時尚玩具快速淘汰等挑戰,這可能會限制永續成長。經濟波動和消費者偏好的變化也會帶來風險。智慧財產權盜竊以及來自電動遊戲和數位娛樂的威脅進一步限制了傳統玩具市場領域。

透過開發整合人工智慧、以 STEM 為重點的教育玩具來加速創新,以滿足精通科技和好奇的年輕人的需求。公司應考慮投資永續生產技術和材料,以適應具有環保意識的消費者趨勢。市場無所不在意味著不斷推動銷售和行銷領域的數位轉型,為企業擴大業務範圍提供肥沃的土壤。透過資料分析了解消費行為可以增強策略決策並確保符合市場需求和偏好。

市場動態:快速發展的玩具和遊戲市場的關鍵市場洞察

供需的動態互動正在改變玩具和遊戲市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 世界各地兒童人口不斷增加
    • 世界各地對互動和益智遊戲的偏好日益成長
    • 電子商務通路中玩具和遊戲的供應量不斷增加
  • 市場限制因素
    • 對回收塑膠玩具和遊戲的擔憂
  • 市場機會
    • 隨著智慧玩具的出現,電子遊戲的技術進步
    • 遊戲區和有趣的活動激增
  • 市場挑戰
    • 世界各地存在低品質和仿冒品產品

波特的五力:駕馭玩具與遊戲市場的策略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解玩具和遊戲市場的外部影響

外部宏觀環境因素在塑造玩具和遊戲市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解玩具和遊戲市場的競爭狀況

玩具和遊戲市場的詳細市場佔有率分析提供了對供應商績效的全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示自己的競爭定位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣玩具和遊戲市場供應商的績效評估

FPNV定位矩陣是評估玩具和遊戲市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議 規劃玩具和遊戲市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,玩具和遊戲市場的策略分析至關重要。透過考慮關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 世界各地兒童數量不斷增加
      • 互動遊戲和大腦訓練遊戲在世界各地變得越來越流行。
      • 玩具和遊戲在電子商務管道中的供應量很大
    • 抑制因素
      • 對回收塑膠玩具和遊戲的擔憂
    • 機會
      • 電子遊戲技術進步與智慧玩具的出現
      • 擴大遊戲區和有趣活動的數量
    • 任務
      • 低品質和仿冒品產品遍布世界各地
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章玩具與遊戲市場:依產品

  • 玩偶
  • 電子遊戲
  • 遊戲和謎題
  • 戶外及運動玩具
  • 幼兒玩具
  • 智慧玩具

第7章玩具和遊戲市場:按類型

  • 擁有
  • 出租

第8章 玩具與遊戲市場:依材料分類

  • 織物
  • 金屬
  • 塑膠
  • 木頭

第9章玩具與遊戲市場:依年齡段

  • 15歲以上
  • 9-15歲
  • 8歲以下

第10章玩具與遊戲市場:依通路分類

  • 離線
  • 線上

第11章 北美和南美玩具及遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太玩具與遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章歐洲、中東和非洲的玩具和遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭場景分析
    • Funskool 推出新玩具和遊戲系列,擴大產品組合
    • 玩具協會和 People of Play 合併以加強創新和消費者參與
    • Goliath 與 Funko 簽署獨家授權和分銷協議
    • 遊戲巨頭萬代南夢宮發表AI虛擬寵物NFT遊戲
    • 孩之寶宣布與 Xplored 合作開發人工智慧桌上遊戲
    • 圓谷歡迎萬代成為奧特曼大師玩具授權商
  • 戰略分析和建議
    • 美泰有限公司

公司名單

  • Aoshima Bunka Kyozai Co., Ltd.
  • Bandai Namco Holdings Inc.
  • Buffalo Games, LLC
  • Cartamundi Group
  • CubicFun Toys Industrial Co., Ltd.
  • Dream International Limited
  • Educa Borras
  • Funtastic International Inc.
  • Gibsons Games Ltd.
  • Hasbro Inc.
  • JAKKS Pacific, Inc
  • Jumbo Group BV
  • Konami Group Corporation
  • Lansay
  • LeapFrog Enterprises, Inc.
  • Lego A/S
  • MasterPieces Puzzle Company
  • Mattel Inc.
  • MGA Entertainment Inc.
  • Moose Enterprise Pty Ltd
  • Playmates Toys Limited
  • Ravensburger AG
  • Sanrio Company, Ltd.
  • Schmidt Spiele GmbH
  • Simba-Dickie Group
  • Spin Master Corp.
  • Tomy Company, Ltd.
  • ToyQuest
  • Trefl SA
  • Tru Kids, Inc.
  • Vivid Imaginations by Goliath Group
  • VTech Holdings Limited
Product Code: MRR-742BD5184764

The Toys & Games Market was valued at USD 265.57 billion in 2023, expected to reach USD 278.64 billion in 2024, and is projected to grow at a CAGR of 5.23%, to USD 379.71 billion by 2030.

The Toys & Games market encompasses a wide range of products, from traditional toys like dolls and action figures to modern interactive games and puzzles. This market serves children, adolescents, and adults, fulfilling entertainment, educational, and developmental purposes. The necessity of this market arises from the innate human need for play, which is vital for cognitive and social development, as well as stress relief. The application extends to educational institutions, households, and recreational centers, with end-use segments including individual consumers and educational organizations.

KEY MARKET STATISTICS
Base Year [2023] USD 265.57 billion
Estimated Year [2024] USD 278.64 billion
Forecast Year [2030] USD 379.71 billion
CAGR (%) 5.23%

Key factors influencing growth in the Toys & Games market include technological advancements, increasing disposable income, and a growing appreciation for educational toys. The integration of augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has provided opportunities to create immersive and educational play experiences. The rise of online retail and the global influence of pop culture trends also present avenues for expansion. Recently, the shift towards sustainable and eco-friendly products is emerging as a significant opportunity, urging companies to innovate with environmentally conscious materials and processes.

However, the market faces challenges such as stringent safety regulations and the rapid obsolescence of trending toys, which can limit sustained growth. Economic fluctuations and changing consumer preferences also pose risks. Intellectual property theft and the threat from video games and digital entertainment further constrain traditional toy market segments.

Innovation can thrive in developing AI-integrated, STEM-focused educational toys that cater to a tech-savvy, curious young audience. Businesses should consider investing in sustainable production techniques and materials to align with eco-conscious consumer trends. The omnipresent nature of the market means that there's a constant push toward digital transformation in sales and marketing, offering a fertile ground for businesses to expand their reach. Understanding consumer behavior through data analytics will enhance strategic decision-making, ensuring alignment with market demands and preferences.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Toys & Games Market

The Toys & Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing children population all over the globe
    • Rising preference for interactive and brain games worldwide
    • Significant availability of toys and games on eCommerce channels
  • Market Restraints
    • Concern regarding recycling of plastic toys and games
  • Market Opportunities
    • Technological advancements in electronic games coupled with emergence of smart toys
    • Surge in number of game zones and fun activities
  • Market Challenges
    • Presence of low-quality and counterfeit products worldwide

Porter's Five Forces: A Strategic Tool for Navigating the Toys & Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Toys & Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Toys & Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Toys & Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Toys & Games Market

A detailed market share analysis in the Toys & Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Toys & Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Toys & Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Toys & Games Market

A strategic analysis of the Toys & Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Toys & Games Market, highlighting leading vendors and their innovative profiles. These include Aoshima Bunka Kyozai Co., Ltd., Bandai Namco Holdings Inc., Buffalo Games, LLC, Cartamundi Group, CubicFun Toys Industrial Co., Ltd., Dream International Limited, Educa Borras, Funtastic International Inc., Gibsons Games Ltd., Hasbro Inc., JAKKS Pacific, Inc, Jumbo Group B.V, Konami Group Corporation, Lansay, LeapFrog Enterprises, Inc., Lego A/S, MasterPieces Puzzle Company, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty Ltd, Playmates Toys Limited, Ravensburger AG, Sanrio Company, Ltd., Schmidt Spiele GmbH, Simba-Dickie Group, Spin Master Corp., Tomy Company, Ltd., ToyQuest, Trefl S.A., Tru Kids, Inc., Vivid Imaginations by Goliath Group, and VTech Holdings Limited.

Market Segmentation & Coverage

This research report categorizes the Toys & Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Dolls, Electronic Games, Games & Puzzles, Outdoor & Sport Toys, Preschool Toys, and Smart Toys.
  • Based on Type, market is studied across Owned and Rented.
  • Based on Material, market is studied across Fabric, Metal, Plastic, and Wood.
  • Based on Age Group, market is studied across 15 years & Above, 9 - 15 Years, and Up to 8 Years.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing children population all over the globe
      • 5.1.1.2. Rising preference for interactive and brain games worldwide
      • 5.1.1.3. Significant availability of toys and games on eCommerce channels
    • 5.1.2. Restraints
      • 5.1.2.1. Concern regarding recycling of plastic toys and games
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in electronic games coupled with emergence of smart toys
      • 5.1.3.2. Surge in number of game zones and fun activities
    • 5.1.4. Challenges
      • 5.1.4.1. Presence of low-quality and counterfeit products worldwide
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Toys & Games Market, by Product

  • 6.1. Introduction
  • 6.2. Dolls
  • 6.3. Electronic Games
  • 6.4. Games & Puzzles
  • 6.5. Outdoor & Sport Toys
  • 6.6. Preschool Toys
  • 6.7. Smart Toys

7. Toys & Games Market, by Type

  • 7.1. Introduction
  • 7.2. Owned
  • 7.3. Rented

8. Toys & Games Market, by Material

  • 8.1. Introduction
  • 8.2. Fabric
  • 8.3. Metal
  • 8.4. Plastic
  • 8.5. Wood

9. Toys & Games Market, by Age Group

  • 9.1. Introduction
  • 9.2. 15 years & Above
  • 9.3. 9 - 15 Years
  • 9.4. Up to 8 Years

10. Toys & Games Market, by Distribution Channel

  • 10.1. Introduction
  • 10.2. Offline
  • 10.3. Online

11. Americas Toys & Games Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Toys & Games Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Toys & Games Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Funskool expands portfolio with new toy and game lineup
    • 14.3.2. The Toy Association and People of Play merge to enhance innovation and consumer engagement
    • 14.3.3. Goliath partners with Funko for exclusive licensing and distribution deal
    • 14.3.4. Gaming Giant Bandai Namco Launches AI Virtual Pet NFT Game
    • 14.3.5. Hasbro Announces Partnership with Xplored for AI-driven Tabletop Games
    • 14.3.6. Tsuburaya Welcomes Bandai As Ultraman Master Toy Licensee
  • 14.4. Strategy Analysis & Recommendation
    • 14.4.1. Mattel Inc.

Companies Mentioned

  • 1. Aoshima Bunka Kyozai Co., Ltd.
  • 2. Bandai Namco Holdings Inc.
  • 3. Buffalo Games, LLC
  • 4. Cartamundi Group
  • 5. CubicFun Toys Industrial Co., Ltd.
  • 6. Dream International Limited
  • 7. Educa Borras
  • 8. Funtastic International Inc.
  • 9. Gibsons Games Ltd.
  • 10. Hasbro Inc.
  • 11. JAKKS Pacific, Inc
  • 12. Jumbo Group B.V
  • 13. Konami Group Corporation
  • 14. Lansay
  • 15. LeapFrog Enterprises, Inc.
  • 16. Lego A/S
  • 17. MasterPieces Puzzle Company
  • 18. Mattel Inc.
  • 19. MGA Entertainment Inc.
  • 20. Moose Enterprise Pty Ltd
  • 21. Playmates Toys Limited
  • 22. Ravensburger AG
  • 23. Sanrio Company, Ltd.
  • 24. Schmidt Spiele GmbH
  • 25. Simba-Dickie Group
  • 26. Spin Master Corp.
  • 27. Tomy Company, Ltd.
  • 28. ToyQuest
  • 29. Trefl S.A.
  • 30. Tru Kids, Inc.
  • 31. Vivid Imaginations by Goliath Group
  • 32. VTech Holdings Limited

LIST OF FIGURES

  • FIGURE 1. TOYS & GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. TOYS & GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL TOYS & GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. TOYS & GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL TOYS & GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. TOYS & GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL TOYS & GAMES MARKET SIZE, BY DOLLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL TOYS & GAMES MARKET SIZE, BY ELECTRONIC GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL TOYS & GAMES MARKET SIZE, BY GAMES & PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL TOYS & GAMES MARKET SIZE, BY OUTDOOR & SPORT TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL TOYS & GAMES MARKET SIZE, BY PRESCHOOL TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL TOYS & GAMES MARKET SIZE, BY SMART TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL TOYS & GAMES MARKET SIZE, BY OWNED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL TOYS & GAMES MARKET SIZE, BY RENTED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL TOYS & GAMES MARKET SIZE, BY FABRIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL TOYS & GAMES MARKET SIZE, BY METAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL TOYS & GAMES MARKET SIZE, BY PLASTIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL TOYS & GAMES MARKET SIZE, BY WOOD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL TOYS & GAMES MARKET SIZE, BY 15 YEARS & ABOVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL TOYS & GAMES MARKET SIZE, BY 9 - 15 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL TOYS & GAMES MARKET SIZE, BY UP TO 8 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL TOYS & GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL TOYS & GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES TOYS & GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 238. TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 239. TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023