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市場調查報告書
商品編碼
1600469

擴增實境與虛擬實境市場:按技術、產品、設備、組織規模、應用分類 - 2025-2030 年全球預測

Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Reality), Product (Hardware, Software), Devices, Organization Size, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2個工作天內

價格

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2023年,擴增實境和虛擬實境市場價值為360.8億美元,預計到2024年將達到425.2億美元,複合年成長率為17.92%,到2030年將達到1144.6億美元。

擴增實境(AR) 和虛擬實境 (VR) 技術的範圍非常廣泛,涵蓋遊戲、醫療保健、零售和教育等多個行業。這兩種技術都透過模糊物理世界和數位世界之間的界限來重新定義使用者互動。 AR將數位資訊疊加到現實世界上以增強即時感知,而VR則讓使用者完全沉浸在虛擬環境中。 AR/VR 的需求在於其變革潛力,可增強使用者體驗、提高業務效率並提供新穎的參與方式。應用包括使用 AR/VR 進行手術模擬和患者護理的醫療保健提供者、採用身臨其境型體驗進行產品視覺化的零售商以及利用這些技術進行互動式學習體驗的教育工作者。關鍵的成長要素包括技術進步、智慧型手機普及率的提高以及科技巨頭投資的增加。 VR 遊戲產業的擴張以及 AR 在電子商務中的日益普及都是值得注意的機會。企業可以利用這些趨勢,根據特定產業需求客製化 AR/VR 解決方案,並投資於優質內容創作,以改善使用者體驗。

主要市場統計
基準年[2023] 360.8億美元
預測年份 [2024] 425.2億美元
預測年份 [2030] 1144.6億美元
複合年成長率(%) 17.92%

儘管潛力巨大,但一些限制對市場成長構成了挑戰,包括設備成本高、技術複雜性以及資料收集方面的隱私問題。此外,與 VR 相關的使用者不適和暈動病可能會阻礙廣泛使用。為了應對這些挑戰,公司應該專注於創新硬體設計,以提高舒適度並降低成本,同時研究改進運動追蹤和顯示技術。完美的創新領域包括開發輕巧且價格實惠的 AR 眼鏡、觸覺回饋技術的進步以及強大的內容開發平台。了解由技術進步和消費者期望驅動的市場不斷變化的性質對於希望在該領域取得成功的公司至關重要。掌握新科技趨勢和監管影響是駕馭這一動態格局的關鍵。

市場動態:針對快速發展的擴增實境和虛擬實境市場揭示的關鍵市場見解

供應和需求的動態相互作用正在改變擴增實境和虛擬實境市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 政府推動 AR/VR 和工業 4.0 活動的舉措
    • 更多地使用 VR 在航太和國防領域的訓練和模擬中
    • 零售和電商領域對AR的需求不斷增加
  • 市場限制因素
    • AR/VR設備和軟體的功能和效能限制
  • 市場機會
    • AR/VR硬體和軟體的技術進步
    • 遊戲和元宇宙社群技術的擴展
  • 市場挑戰
    • AR/VR相關的安全與隱私問題

波特五力:駕馭擴增實境與虛擬實境市場的策略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解擴增實境和虛擬實境市場的外部影響

外部宏觀環境因素在塑造擴增實境和虛擬實境市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解擴增實境和虛擬實境市場的競爭格局

擴增實境和虛擬實境市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣擴增實境與虛擬實境市場供應商績效評估

FPNV定位矩陣是評估擴增實境和虛擬實境市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。四個象限清楚且準確地分類供應商,幫助使用者辨識最能滿足其策略目標的合作夥伴和解決方案。

本報告提供了涵蓋關鍵重點領域的全面市場分析:

1. 市場滲透率:對當前市場環境的詳細回顧,包括行業主要企業的大量資料。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 政府推動 AR/VR 和工業 4.0 活動的舉措
      • 更多地使用 VR 在航太和國防領域的訓練和模擬中
      • 零售和電子商務對 AR 的需求增加
    • 抑制因素
      • AR/VR 設備和軟體的功能和效能限制
    • 機會
      • AR/VR硬體和軟體的技術進步
      • 遊戲和元宇宙社區技術的擴展
    • 任務
      • AR和VR相關的安全和隱私問題
  • 市場區隔分析
    • 技術:虛擬實境的普及創造逼真的模擬
    • 產品:更多採用 AR/VR 軟體進行內容創作
    • 設備:不斷發展的 AR/VR 設備格局,以改善用戶體驗並廣泛採用擴增實境和虛擬實境技術
    • 組織規模:AR/VR 在大公司中快速採用
    • 應用:AR/VR 技術在醫療、教育和培訓方面的新用途
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章擴增實境與虛擬實境市場:依技術分類

  • 擴增實境
    • 基於標記的擴增實境
      • 活性標記
      • 被動標記
    • 無標記擴增實境
      • 基於影像的處理
      • 基於模型的追蹤
  • 虛擬實境
    • 非身臨其境型技術
    • 半身臨其境型與全身臨其境型技術

第7章擴增實境與虛擬實境市場:按產品

  • 硬體
    • 相機
    • 顯示器和投影儀
    • 位置追蹤器
    • 半導體零件
    • 感應器
  • 軟體
    • 3D建模
    • AR遠端協作
    • 文件
    • 導航
    • 視覺化
    • VR內容製作
    • 工作流程最佳化

第8章按設備分類的擴增實境和虛擬實境市場

  • 顯示牆和投影儀
  • 手勢追蹤裝置
  • 頭戴式顯示器
  • 抬頭顯示器

第9章擴增實境與虛擬實境市場:依組織規模

  • 主要企業
  • 小型企業

第10章擴增實境與虛擬實境市場:依應用分類

  • 商業/工業
    • 航太和國防
    • 汽車/交通
    • 銀行、金融服務和保險
    • 建築、建築、房地產
    • 消費品/零售
    • 教育
    • 能源/公共產業
    • 政府和公共部門
    • 醫療保健和生命科學
    • 資訊科技
    • 製造業
    • 媒體與娛樂
    • 通訊
    • 旅遊/酒店業
  • 個人的

第11章美洲擴增實境與虛擬實境市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太地區擴增實境與虛擬實境市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章歐洲、中東和非洲的擴增實境與虛擬實境市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 谷歌的 AR 顯微鏡為早期癌症檢測鋪平了道路
    • Accenture和微軟利用元宇宙將決策者聚集在一起
    • VR Owl Group 收購 MeetinVR 公司重組
    • SONY投資 20 億美元用於擴增實境研究
    • PTC 和羅克韋爾自動化擴大合作關係,重點關注物聯網和製造擴增實境
    • Vision Pro 推出後,蘋果宣布收購 ARStart-UpsMira
    • Meta 推出新款 Quest 3 混合實境耳機
    • 聯想 ThinkReality VRX 現已在全球部分市場發售
    • Meta 和 BMW 推出下一代擴增實境和虛擬實境體驗
    • Magic Leap 與 NVIDIA 合作,為企業數位雙胞胎提供支持
    • Vuzix 與 MACE Virtual Labs 簽署分銷協議並贏得智慧眼鏡的首批批量訂單
    • 三星、Google和高通合作打造新的混合實境平台
    • VRStart-UpsTrezi 獲得資金以提供增強的身臨其境型設計協作
    • HTC 計劃下個月宣布 Meta Quest 競爭對手
    • 重要的策略夥伴關係關係將虛擬和擴增實境帶入現實世界的水下作業
    • 微軟贏得美國價值 219 億美元的擴增實境耳機供應合約

公司名單

  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Lenovo Group Limited
  • MAXST Co., Ltd.
  • Apple Inc.
  • Vuzix Corporation
  • KT Corporation
  • HTC Corporation
  • LG Corporation
  • Niantic, Inc.
  • Cisco Systems, Inc.
  • Qualcomm Incorporated
  • Marxent Labs LLC
  • Toshiba Corporation
  • Hewlett-Packard Development Company, LP
  • International Business Machines Corporation
  • Sony Group Corporation
  • Amazon Web Services, Inc.
  • Atheer, Inc.
  • Blippar Group Limited
  • Zugara Inc.
  • Innovega Inc.
  • Magic Leap, Inc.
  • Capermint Technologies Pvt. Ltd.
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Google LLC by Alphabet Inc.
  • Trimble Inc.
  • EON Reality, Inc.
  • CyberGlove Systems Inc.
  • Microsoft Corporation
  • PTC Inc.
  • Inglobe Technologies Srl
Product Code: MRR-4358917D64AA

The Augmented & Virtual Reality Market was valued at USD 36.08 billion in 2023, expected to reach USD 42.52 billion in 2024, and is projected to grow at a CAGR of 17.92%, to USD 114.46 billion by 2030.

The scope of Augmented Reality (AR) and Virtual Reality (VR) technology is vast, encompassing a range of industries such as gaming, healthcare, retail, and education. Both technologies redefine user interaction by blurring lines between the physical and digital worlds. AR overlays digital information onto the real world, enhancing real-time perception, while VR immerses users into entirely virtual environments. The necessity of AR/VR lies in its transformative potential to enhance user experiences, improve operational efficiency, and offer novel ways of engagement. Application areas are expanding, with healthcare providers using AR/VR for surgery simulations and patient care, retailers employing immersive experiences for product visualization, and educators utilizing these technologies for interactive learning experiences. Key growth factors include technological advancements, increased smartphone penetration, and rising investments from tech giants. The VR gaming industry's expansion and the growing adoption of AR in e-commerce are notable opportunities. Companies can capitalize on these trends by tailoring AR/VR solutions to meet specific industry needs and investing in quality content creation to enhance user experience.

KEY MARKET STATISTICS
Base Year [2023] USD 36.08 billion
Estimated Year [2024] USD 42.52 billion
Forecast Year [2030] USD 114.46 billion
CAGR (%) 17.92%

Despite its potential, several limitations challenge market growth, such as high device costs, technical complexities, and privacy concerns regarding data collection. Additionally, user discomfort and motion sickness associated with VR can hinder adoption. To address these challenges, companies should focus on innovation in hardware design to improve comfort and reduce costs, alongside research into improved motion tracking and display technologies. The best areas for innovation include the development of lightweight and affordable AR glasses, advancements in haptic feedback technologies, and robust content development platforms. Understanding the fluctuating nature of the market, driven by technological advances and consumer expectations, is crucial for businesses aiming to thrive in this space. Staying abreast of emerging technology trends and regulatory implications will be key to navigating this dynamic landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented & Virtual Reality Market

The Augmented & Virtual Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Government initiatives promoting AR/VR and industry 4.0 activities
    • Increasing use of VR in aerospace & defense for training and simulation
    • Rising demand for AR in retail and e-commerce sectors
  • Market Restraints
    • Functionality and performance limitations of AR/VR devices and software
  • Market Opportunities
    • Technological advancements in AR/VR hardware and software
    • Expansion of the technology in the gaming and metaverse community
  • Market Challenges
    • Security and privacy issues associated with AR & VR

Porter's Five Forces: A Strategic Tool for Navigating the Augmented & Virtual Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented & Virtual Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented & Virtual Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented & Virtual Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented & Virtual Reality Market

A detailed market share analysis in the Augmented & Virtual Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented & Virtual Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented & Virtual Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Lenovo Group Limited, MAXST Co., Ltd., Apple Inc., Vuzix Corporation, KT Corporation, HTC Corporation, LG Corporation, Niantic, Inc., Cisco Systems, Inc., Qualcomm Incorporated, Marxent Labs LLC, Toshiba Corporation, Hewlett-Packard Development Company, L.P., International Business Machines Corporation, Sony Group Corporation, Amazon Web Services, Inc., Atheer, Inc., Blippar Group Limited, Zugara Inc., Innovega Inc., Magic Leap, Inc., Capermint Technologies Pvt. Ltd., Samsung Electronics Co., Ltd., Seiko Epson Corporation, Google LLC by Alphabet Inc., Trimble Inc., EON Reality, Inc., CyberGlove Systems Inc., Microsoft Corporation, PTC Inc., and Inglobe Technologies Srl.

Market Segmentation & Coverage

This research report categorizes the Augmented & Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across Augmented Reality and Virtual Reality. The Augmented Reality is further studied across Marker-Based Augmented Reality and Markerless Augmented Reality. The Marker-Based Augmented Reality is further studied across Active Marker and Passive Marker. The Markerless Augmented Reality is further studied across Image-Based Processing and Model-Based Tracking. The Virtual Reality is further studied across Nonimmersive Technology and Semi-Immersive & Fully Immersive Technology.
  • Based on Product, market is studied across Hardware and Software. The Hardware is further studied across Cameras, Displays & Projectors, Position Trackers, Semiconductor Component, and Sensors. The Software is further studied across 3D Modeling, AR Remote Collaboration, Documentation, Navigation, Visualization, VR Content Creation, and Workflow Optimization.
  • Based on Devices, market is studied across Display Walls & Projectors, Gesture Tracking Devices, Head-Mounted Displays, and Head-Up Displays.
  • Based on Organization Size, market is studied across Large Enterprises and Small & Medium Enterprises.
  • Based on Application, market is studied across Commercial & Industrial and Personal. The Commercial & Industrial is further studied across Aerospace & Defense, Automotive & Transportation, Banking, Financial Services & Insurance, Building, Construction & Real Estate, Consumer Goods & Retail, Education, Energy & Utilities, Government & Public Sector, Healthcare & Life Sciences, Information Technology, Manufacturing, Media & Entertainment, Telecommunication, and Travel & Hospitality.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Government initiatives promoting AR/VR and industry 4.0 activities
      • 5.1.1.2. Increasing use of VR in aerospace & defense for training and simulation
      • 5.1.1.3. Rising demand for AR in retail and e-commerce sectors
    • 5.1.2. Restraints
      • 5.1.2.1. Functionality and performance limitations of AR/VR devices and software
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in AR/VR hardware and software
      • 5.1.3.2. Expansion of the technology in the gaming and metaverse community
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy issues associated with AR & VR
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Proliferation of virtual reality to create realistic simulations
    • 5.2.2. Product: Rising penetration of AR/VR software for content creation
    • 5.2.3. Devices: Evolving AR/VR device landscape to enhance user experiences and widespread adoption of augmented and virtual reality technologies
    • 5.2.4. Organization Size: Burgeoning adoption of AR/VR in large enterprises
    • 5.2.5. Applications: Emerging utilization of AR/VR technologies for medical and education & training purposes
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented & Virtual Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Augmented Reality
    • 6.2.1. Marker-Based Augmented Reality
      • 6.2.1.1. Active Marker
      • 6.2.1.2. Passive Marker
    • 6.2.2. Markerless Augmented Reality
      • 6.2.2.1. Image-Based Processing
      • 6.2.2.2. Model-Based Tracking
  • 6.3. Virtual Reality
    • 6.3.1. Nonimmersive Technology
    • 6.3.2. Semi-Immersive & Fully Immersive Technology

7. Augmented & Virtual Reality Market, by Product

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays & Projectors
    • 7.2.3. Position Trackers
    • 7.2.4. Semiconductor Component
    • 7.2.5. Sensors
  • 7.3. Software
    • 7.3.1. 3D Modeling
    • 7.3.2. AR Remote Collaboration
    • 7.3.3. Documentation
    • 7.3.4. Navigation
    • 7.3.5. Visualization
    • 7.3.6. VR Content Creation
    • 7.3.7. Workflow Optimization

8. Augmented & Virtual Reality Market, by Devices

  • 8.1. Introduction
  • 8.2. Display Walls & Projectors
  • 8.3. Gesture Tracking Devices
  • 8.4. Head-Mounted Displays
  • 8.5. Head-Up Displays

9. Augmented & Virtual Reality Market, by Organization Size

  • 9.1. Introduction
  • 9.2. Large Enterprises
  • 9.3. Small & Medium Enterprises

10. Augmented & Virtual Reality Market, by Application

  • 10.1. Introduction
  • 10.2. Commercial & Industrial
    • 10.2.1. Aerospace & Defense
    • 10.2.2. Automotive & Transportation
    • 10.2.3. Banking, Financial Services & Insurance
    • 10.2.4. Building, Construction & Real Estate
    • 10.2.5. Consumer Goods & Retail
    • 10.2.6. Education
    • 10.2.7. Energy & Utilities
    • 10.2.8. Government & Public Sector
    • 10.2.9. Healthcare & Life Sciences
    • 10.2.10. Information Technology
    • 10.2.11. Manufacturing
    • 10.2.12. Media & Entertainment
    • 10.2.13. Telecommunication
    • 10.2.14. Travel & Hospitality
  • 10.3. Personal

11. Americas Augmented & Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Augmented & Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Augmented & Virtual Reality Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Google's AR Microscope Paves the Way for Early Cancer Detection
    • 14.3.2. Accenture, Microsoft Uses Metaverse to Unite Decision-Makers
    • 14.3.3. VR Owl Group Acquires MeetinVR in Company Shakeup
    • 14.3.4. Sony to Invest USD 2 Billion into Extended Reality Research
    • 14.3.5. PTC and Rockwell Automation Extend Relationship with Focus on IoT and Augmented Reality for Manufacturing
    • 14.3.6. Apple Confirms Acquisition of AR Startup Mira Following Vision Pro Launch
    • 14.3.7. Meta Launches New Quest 3 Mixed Reality Headset
    • 14.3.8. Lenovo ThinkReality VRX is Now Available In Select Markets Worldwide
    • 14.3.9. Meta and BMW Unveil Next-Level Augmented and Virtual Reality Experiences
    • 14.3.10. Magic Leap Collaborates with NVIDIA to Advance Digital Twins for Enterprise
    • 14.3.11. Vuzix Signs Distribution Agreement with MACE Virtual Labs and Receives Substantial Initial Volume Smart Glasses Order
    • 14.3.12. Samsung, Google and Qualcomm Team Up to Build a New Mixed-Reality Platform
    • 14.3.13. VR Startup Trezi Secures Funding to Offer Enhanced Immersive Design Collaboration
    • 14.3.14. HTC Plans to Reveal its Meta Quest Competitor Next Month
    • 14.3.15. Key Strategic Partnership Will Bring Virtual Reality and Augmented Reality to Real World Underwater Operations
    • 14.3.16. Microsoft Wins USD 21.9 Billion Contract with U.S. Army to Supply Augmented Reality Headsets

Companies Mentioned

  • 1. Intel Corporation
  • 2. Meta Platforms, Inc.
  • 3. NVIDIA Corporation
  • 4. Lenovo Group Limited
  • 5. MAXST Co., Ltd.
  • 6. Apple Inc.
  • 7. Vuzix Corporation
  • 8. KT Corporation
  • 9. HTC Corporation
  • 10. LG Corporation
  • 11. Niantic, Inc.
  • 12. Cisco Systems, Inc.
  • 13. Qualcomm Incorporated
  • 14. Marxent Labs LLC
  • 15. Toshiba Corporation
  • 16. Hewlett-Packard Development Company, L.P.
  • 17. International Business Machines Corporation
  • 18. Sony Group Corporation
  • 19. Amazon Web Services, Inc.
  • 20. Atheer, Inc.
  • 21. Blippar Group Limited
  • 22. Zugara Inc.
  • 23. Innovega Inc.
  • 24. Magic Leap, Inc.
  • 25. Capermint Technologies Pvt. Ltd.
  • 26. Samsung Electronics Co., Ltd.
  • 27. Seiko Epson Corporation
  • 28. Google LLC by Alphabet Inc.
  • 29. Trimble Inc.
  • 30. EON Reality, Inc.
  • 31. CyberGlove Systems Inc.
  • 32. Microsoft Corporation
  • 33. PTC Inc.
  • 34. Inglobe Technologies Srl

LIST OF FIGURES

  • FIGURE 1. AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IMAGE-BASED PROCESSING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MODEL-BASED TRACKING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAY WALLS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE TRACKING DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-UP DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PERSONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 67. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 68. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 69. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 70. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 72. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 73. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 74. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 75. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 77. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 78. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 79. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 80. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 81. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 82. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 83. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 84. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 85. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 86. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 87. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 88. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 89. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 90. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 92. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 93. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 94. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 95. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 96. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 97. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 98. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 99. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 100. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 102. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 104. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 105. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 106. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 107. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 108. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 110. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 111. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 112. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 114. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 115. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 116. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 117. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 118. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 119. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 120. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 121. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 122. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 123. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 124. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 126. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 127. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 128. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 129. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 130. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 131. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 132. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 134. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 135. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 136. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 138. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 139. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 140. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 141. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 142. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 143. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 144. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 145. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 146. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 147. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 148. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 149. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 150. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 151. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 152. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 153. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 154. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 155. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 156. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 157. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 158. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 159. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 160. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 161. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 162. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 164. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 165. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 166. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 167. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 168. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 169. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 170. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 172. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 173. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 174. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 175. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 176. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 178. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 179. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 180. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 181. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 182. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 183. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 184. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 185. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 186. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 187. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 188. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 189. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 190. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 191. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 192. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 193. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 194. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 195. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 196. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 197. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 198. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 199. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 200. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 201. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 202. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 203. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 204. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 205. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 206. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 207. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 208. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 209. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 210. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 212. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 213. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 214. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 215. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 216. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 217. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 218. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 219. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 220. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 221. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 222. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 223. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 224. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 225. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 226. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 227. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 228. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 229. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 230. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 231. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 232. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 233. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 234. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 235. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 236. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 237. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 238. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 239. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 240. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 241. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 242. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 243. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 244. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 245. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 246. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 247. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 248. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 249. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 250. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 251. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 252. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 253. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 254. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 255. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 256. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 257. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 258. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 259. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 260. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 261. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 262. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 263. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 264. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 265. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 266. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 267. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 268. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 269. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 270. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 271. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 272. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 273. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 274. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 275. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 276. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 277. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 278. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 279. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 280. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 281. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 282. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 283. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 284. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 285. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 286. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 287. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 288. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 289. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 290. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 291. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 292. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 293. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 294. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 295. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 296. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 297. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 298. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 299. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 300. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 301. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 302. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 303. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 304. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 305. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 306. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 307. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMM