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市場調查報告書
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1386183

掌上遊戲機市場報告:到 2030 年的趨勢、預測和競爭分析

Portable Gaming Console Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

掌上遊戲機的趨勢和預測

到2030年,全球掌上遊戲機市場預計將達到228億美元,2024年至2030年的複合年成長率為5.6%。該市場的主要促進因素是對安全遊戲下載和遊戲玩法的需求不斷成長、對行動遊戲機的偏好以及電子競技的日益普及。全球掌上遊戲機市場未來性,嬰幼兒市場和成人市場都有商機。

掌上遊戲機市場洞察

Lucintel 預測,多功能遊戲機將在預測期內達到最高成長。

在這個市場中,預計成人在預測期內將出現最高的成長。

預計北美地區在預測期內將出現最高的成長。

市場規模/估計:以金額計算的掌上遊戲機的估計市場規模(10 億美元)。

趨勢和預測分析:依區隔市場和地區分類的市場趨勢(2018-2023)和預測(2024-2030)。

區隔市場分析:依類型、產品、平台、應用程式和地區等各個區隔市場估算掌上遊戲機的市場規模(十億美元)。

區域分析:依北美、歐洲、亞太地區以及世界其他地區、中東和非洲分類的掌上遊戲機市場區隔。

成長機會:依掌上遊戲機市場的類型、產品、平台、應用程式和區域進行成長機會分析。

策略分析:掌上遊戲機市場併購、新品開發、競爭形勢等。

基於波特五力模型的產業競爭實力分析。

本報告回答了 11 個關鍵問題:

  • Q.1. 區隔市場中最有前途和高成長的機會是什麼?
  • Q.2.哪個區隔市場將以更快的速度成長?為什麼?
  • Q.3.哪些地區未來會出現更快的成長?為什麼?
  • Q.4. 影響市場動態的主要因素有哪些?市場的主要課題和商業風險是什麼?
  • Q.5. 這個市場的商業風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場客戶需求有何改變?
  • Q.8. 該市場有哪些新發展以及哪些公司處於領先地位?
  • Q.9.這個市場的主要企業有哪些?主要企業採取哪些策略配合措施來發展業務?
  • Q.10. 該市場上的競爭產品有哪些?由於材料或產品替代而導致市場佔有率下降的威脅有多大?
  • Q.11.過去五年發生了哪些併購事件,對產業產生了哪些影響?

目錄

第1章執行摘要

第2章 全球掌上遊戲機市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與課題

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球掌上遊戲機市場趨勢(2018-2023)與預測(2024-2030)
  • 全球掌上遊戲機市場(依類型)
    • 單功能遊戲機
    • 多功能遊戲機
  • 全球掌上遊戲機市場(依產品)
    • 遊戲機
    • Xbox
    • 雷蛇開關閘刀
    • 遊戲機維塔
    • 任天堂交換器精簡版
  • 依平台分類的全球掌上遊戲機市場
    • iOS
    • Android
    • Windows
    • 其他
  • 依應用分類的全球掌上遊戲機市場
    • 嬰兒
    • 成人

第4章 2018-2030年區域市場趨勢及預測分析

  • 全球掌上遊戲機市場依地區分類
  • 北美掌上遊戲機市場
  • 歐洲掌上遊戲機市場
  • 亞太掌上遊戲機市場
  • 其他地區掌上遊戲機市場

第5章競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 依類型分類的全球掌上遊戲機市場成長機會
    • 依產品分類的全球掌上遊戲機市場成長機會
    • 依平台分類的全球掌上遊戲機市場成長機會
    • 全球掌上遊戲機市場的成長機會(依應用)
    • 依地區分類的全球掌上遊戲機市場成長機會
  • 全球掌上遊戲機市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球掌上遊戲機市場容量
    • 全球掌上遊戲機市場的合併、收購與合資
    • 認證和許可

第7章主要企業概況

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • OUYA
  • Mattel
  • Mad Catz Interactive
簡介目錄

Portable Gaming Console Trends and Forecast

The future of the global portable gaming console market looks promising with opportunities in the children and adults markets. The global portable gaming console market is expected to reach an estimated $22.8 billion by 2030 with a CAGR of 5.6% from 2024 to 2030. The major drivers for this market are growing demand for secure game downloads and gameplay, rising preference for mobile gaming consoles, and increasing popularity for esports.

A more than 150-page report is developed to help in your business decisions.

Portable Gaming Console by Segment

The study includes a forecast for the global portable gaming console by type, product, platform, application, and region.

Portable Gaming Console Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Single Function Gaming Console
  • Multifunction Gaming Console

Portable Gaming Console Market by Product [Shipment Analysis by Value from 2018 to 2030]:

  • Playstation
  • Xbox
  • Razer Switchblade
  • Playstation Vita
  • Nintendo Switch Lite

Portable Gaming Console Market by Platform [Shipment Analysis by Value from 2018 to 2030]:

  • IOS
  • Android
  • Windows
  • Others

Portable Gaming Console Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Children
  • Adults

Portable Gaming Console Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Portable Gaming Console Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies portable gaming console companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the portable gaming console companies profiled in this report include-

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • Ouya
  • Mattel
  • Mad Catz Interactive

Portable Gaming Console Market Insights

Lucintel forecasts that multifunction gaming console is expected to witness highest growth over the forecast period.

Within this market, adults is expected to witness highest growth over the forecast period.

North America is expected to witness highest growth over the forecast period.

Features of the Global Portable Gaming Console Market

Market Size Estimates: Portable gaming console market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Portable gaming console market size by various segments, such as by type, product, platform, application, and region in terms of ($B).

Regional Analysis: Portable gaming console market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, products, platforms, applications, and regions for the portable gaming console market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the portable gaming console market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the portable gaming console market size?

Answer: The global portable gaming console market is expected to reach an estimated $22.8 billion by 2030.

Q.2 What is the growth forecast for portable gaming console market?

Answer: The global portable gaming console market is expected to grow with a CAGR of 5.6% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the portable gaming console market?

Answer: The major drivers for this market are growing demand for secure game downloads and gameplay, rising preference for mobile gaming consoles, and increasing popularity for esports.

Q4. What are the major segments for portable gaming console market?

Answer: The future of the portable gaming console market looks promising with opportunities in the children and adults markets.

Q5. Who are the key portable gaming console market companies?

Answer: Some of the key portable gaming console companies are as follows:

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • Ouya
  • Mattel
  • Mad Catz Interactive

Q6. Which portable gaming console market segment will be the largest in future?

Answer: Lucintel forecasts that multifunction gaming console is expected to witness highest growth over the forecast period.

Q7. In portable gaming console market, which region is expected to be the largest in next 5 years?

Answer: North America is expected to witness highest growth over the forecast period.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the portable gaming console market by type (single function gaming console and multifunction gaming console), product (playstation, xbox, razer switchblade, playstation vita, and nintendo switch lite), platform (IOS, android, windows, and others), application (children and adults), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Portable Gaming Console Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Portable Gaming Console Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Portable Gaming Console Market by Type
    • 3.3.1: Single Function Gaming Console
    • 3.3.2: Multifunction Gaming Console
  • 3.4: Global Portable Gaming Console Market by Product
    • 3.4.1: PlayStation
    • 3.4.2: Xbox
    • 3.4.3: Razer Switchblade
    • 3.4.4: PlayStation Vita
    • 3.4.5: Nintendo Switch Lite
  • 3.5: Global Portable Gaming Console Market by Platform
    • 3.5.1: IOS
    • 3.5.2: Android
    • 3.5.3: Windows
    • 3.5.4: Others
  • 3.6: Global Portable Gaming Console Market by Application
    • 3.6.1: Children
    • 3.6.2: Adults

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Portable Gaming Console Market by Region
  • 4.2: North American Portable Gaming Console Market
    • 4.2.2: North American Portable Gaming Console Market by Application: Children and Adults
  • 4.3: European Portable Gaming Console Market
    • 4.3.1: European Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.3.2: European Portable Gaming Console Market by Application: Children and Adults
  • 4.4: APAC Portable Gaming Console Market
    • 4.4.1: APAC Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.4.2: APAC Portable Gaming Console Market by Application: Children and Adults
  • 4.5: ROW Portable Gaming Console Market
    • 4.5.1: ROW Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.5.2: ROW Portable Gaming Console Market by Application: Children and Adults

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Portable Gaming Console Market by Type
    • 6.1.2: Growth Opportunities for the Global Portable Gaming Console Market by Product
    • 6.1.3: Growth Opportunities for the Global Portable Gaming Console Market by Platform
    • 6.1.4: Growth Opportunities for the Global Portable Gaming Console Market by Application
    • 6.1.5: Growth Opportunities for the Global Portable Gaming Console Market by Region
  • 6.2: Emerging Trends in the Global Portable Gaming Console Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Portable Gaming Console Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Portable Gaming Console Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Nvidia
  • 7.2: Valve
  • 7.3: Microsoft Corporation
  • 7.4: Sony Corporation
  • 7.5: Playjam
  • 7.6: Vtech
  • 7.7: Bit Corporation
  • 7.8: OUYA
  • 7.9: Mattel
  • 7.10: Mad Catz Interactive