遊戲主機的全球市場 (2023~2030年):各類型 (家用遊戲機、手持型)、終端用戶 (住宅用、商用)、用途 (Gaming、非Gaming) 的規模、佔有率、成長分析、預測
市場調查報告書
商品編碼
1286003

遊戲主機的全球市場 (2023~2030年):各類型 (家用遊戲機、手持型)、終端用戶 (住宅用、商用)、用途 (Gaming、非Gaming) 的規模、佔有率、成長分析、預測

Global Gaming Console Market Size, Share, Growth Analysis, By Type(Home Consoles, H), By End-use(Residential, Commercial), By Application(Gaming, Non-Gaming) - Industry Forecast 2023-2030

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

遊戲主機的市場規模,2021年為229億美元,2022年為241億美元,從2023年到2030年的預測期間中預計以5%的年複合成長率發展,2030年成長到338億美元的規模。

由於消費者對搭載了Bluetooth 5.0和Wi-Fi等最尖端的無線技術的遊戲主機的需求增加,預計促進遊戲主機市場成長。許多大企業,為了提高用戶體驗,採用無線技術的遊戲主機。還有預計搭載了3D架構的遊戲主機的消費者需求高漲在預測期間內也刺激市場擴大。

本報告提供全球遊戲主機的市場調查,市場概要,市場的各種影響因素的分析,技術、革新趨勢,市場規模的變化、預測,各種區分、各地區的明細,競爭情形,主要企業簡介等彙整資訊。

目錄

摘要整理

親市場分析

  • 市場概要
  • 市場規模
  • 市場動態
  • 促進因素
  • 機會
  • 阻礙因素
  • 課題
  • 主要的市場洞察
  • 技術分析
  • 價格分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • IP分析
  • 貿易分析
  • Start-Ups分析
  • 原料分析
  • 革新矩陣
  • 開發中產品的分析
  • 宏觀經濟指標
  • 主要投資分析
  • 主要成功因素
  • 競爭的程度
  • 市場動態及預測
  • 市場動態
  • 促進因素
  • 機會
  • 阻礙因素
  • 課題
  • 法規情形
  • 波特分析
  • 未來阻礙相關Skyquest的特別洞察

全球遊戲主機市場:各類型

  • 市場概要
  • 家用遊戲機
  • 手持型遊戲主機(可攜式)
  • 非可攜式遊戲主機
  • 全球遊戲主機市場:各終端用戶
  • 市場概要
  • 家用
  • 商用

全球遊戲主機市場:各用途

  • 市場概要
  • Gaming
  • 非Gaming
  • 全球遊戲主機市場:各地區
  • 市場概要
  • 北美
  • 北美
  • 美國
  • 加拿大
  • 歐洲
  • 德國
  • 西班牙
  • 法國
  • 英國
  • 其他的歐洲
  • 亞太地區
  • 中國
  • 印度
  • 日本
  • 韓國
  • 其他的亞太地區
  • 南美
  • 巴西
  • 其他的南美
  • 中東、非洲
  • GCC各國
  • 南非
  • 其他的中東、非洲
  • 競爭情形
  • 主要5家公司的比較
  • 主要企業的地位
  • 主要企業的採用策略
  • 主要成功策略
  • 市場上最近的活動
  • 主要企業的市場佔有率
  • 主要企業簡介
  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Logitech Inc.
  • Sega Corporation
  • Atari SA
  • NVIDIA Corporation
  • Mad Catz Interactive Inc.
  • Turtle Beach Corporation
  • Hyperkin Inc.
  • Razer Inc.
  • Ouya Inc.
  • Amazon.com Inc.
  • OnLive Inc.
  • GameStick
  • Alibaba Group Holding Limited
  • ZOTAC International (MCO) Ltd.
  • Valve Corporation
  • Google LLC
  • Xiaomi Corporation
簡介目錄
Product Code: SQMIG45K2017

Global Gaming Console Market size was valued at USD 22.9 billion in 2021 and is poised to grow from USD 24.1 billion in 2022 to USD 33.8 billion by 2030, growing at a CAGR of 5% in the forecast period (2023-2030).

The gaming console market is predicted to grow quickly in the upcoming years. The creation of brand-new, cutting-edge audio visual technology may be to blame for the expansion. Due to advancements in technology and innovation in a variety of audiovisual devices, demand for these consoles has significantly increased. Customers can now have a richer and better experience thanks to the increasing availability of high-end sound and visual equipment. Additionally, it is projected that users would have a better experience with HDTVs that feature built-in WiFi connectivity, HDMI connectors, and the ability to handle external hard discs.

A video game console is a device that generates a video signal or visual image for a video game to be displayed on. It's basically a console device made with customers' desire to play video games in mind, as opposed to home PCs or arcade machines. There are several gaming consoles available today, including the Wii U, PlayStation 4, Xbox One, Steam Machine, RetroN 5, and Leap TV. The most recent change in the gaming console industry is the expansion of multi-purpose game consoles in terms of availability and acceptance. In the years to come, market growth is predicted to be positively impacted by the multi-functional consoles' many benefits, such as enabling users to download videos, browse the internet, listen to music, and watch videos all at once while playing games.

The multifunctional features that contemporary game consoles offer, such as the capacity to serve as both a gaming and an entertainment device, may increase demand for gaming consoles. The high cost of such consoles, both upfront and in terms of disc expenses, could, however, limit market growth. It is predicted that the emergence of smartphones and tablets as gaming console alternatives will significantly restrict industry growth.

In the next years, market progress may also be hampered by consumers' shifting preferences towards other platforms like internet and mobile gaming. Due to the fact that internet and mobile games are substantially less expensive than expensive console discs, the demand for gaming consoles has significantly fallen.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Console Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

The Global Gaming Console Market is segmented based on end user, application, type and by region. Based end user Gaming Console Market is categorized into Residential and Commercial. By Application Gaming Console Market is segmented Gaming and Non-Gaming. Based on Type Gaming Console Market is categorized in (Home Consoles and Handheld Console (Portable and Non-Portable)). Based on region Gaming Console Market is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.

Driver

Growth in the gaming console market will be fueled by increasing consumer demand for game consoles built on cutting-edge wireless technologies like Bluetooth 5.0 and Wi-Fi. A number of major companies, including Sony Corporation, are offering game consoles built on wireless technology to improve the user experience. These cutting-edge consoles would also let players play games more effectively overall by doing away with the need for tethered attachments.

Gaming in 3D is becoming increasingly popular on a global scale. Gaming with stereoscopic graphics is supported on 3D gaming consoles with an integrated high-resolution display. The user experience is enhanced and the gameplay is made more realistic with 3D gaming features including accurate 3-D localisation. Increasing consumer demand for gaming consoles with 3D architecture is also anticipated to fuel the expansion of the gaming console market over the forecast period.

Restraint

When building game consoles, manufacturers frequently run into problems due to a lack of infrastructure, experienced developers, and testers. This can be a substantial challenge in this sector. Additionally, because of the weak operating system and large levels of piracy, unauthorised users can acquire a variety of premium games for free or at a relatively low cost. Game piracy, both online and offline, is becoming more prevalent, which affects the overall sales of gaming consoles and related goods.

Market Trends

The vast majority of industry participants are switching from high-definition television (FHDTV) and advanced ultra-high-definition television (UHDTV) to standard high-definition television (SDTV). Ultra-high-definition resolutions include those found in 4K, DCI 4K, and 8K displays. A number of major game console manufacturers are working on consoles that can show resolutions as high as UHDTV and FHDTV.

The adoption of various video game console add-ons, including 4K TVs, 3D audio headphones, keyboards, and others, has supported the market expansion for gaming consoles. Users can enjoy better gaming with the help of these gadgets. Additionally, during the projection period, the adoption of other technologies, such as wireless connectivity, haptic vibration, and Blu-ray, will boost the revenue of the gaming console market.

One of the main factors boosting the advertisements segment's rise is cloud gaming. Massive amounts of gaming data may be stored via cloud services, while security measures are also improved. Important players in the gaming console industry are also incorporating cloud services into gaming consoles to offer a "game-as-a-service" model that gives users access to and material for games on demand.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune
  • Research Methodology
  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition
  • Market Dynamics & Outlook
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Regulatory Landscape
  • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact

Global Gaming Console Market by Type

  • Market Overview
  • Home Consoles
  • H
  • held Console (Portable
  • Non-Portable)
  • Global Gaming Console Market by End-use
  • Market Overview
  • Residential
  • Commercial

Global Gaming Console Market by Application

  • Market Overview
  • Gaming
  • Non-Gaming
  • Global Gaming Console Market Size by Region
  • Market Overview
  • North America
  • USA
  • Canada
  • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Latin America
  • Brazil
  • Rest of Latin America
  • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
  • By Development
  • By Company
  • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021
  • Key Company Profiles
  • Sony Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Microsoft Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Nintendo Co., Ltd.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Logitech Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Sega Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Atari SA
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • NVIDIA Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Mad Catz Interactive Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Turtle Beach Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Hyperkin Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Razer Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Ouya Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Amazon.com Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • OnLive Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • GameStick
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Alibaba Group Holding Limited
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • ZOTAC International (MCO) Ltd.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Valve Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Google LLC
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Xiaomi Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments