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市場調查報告書
商品編碼
1628987

AR 和 VR 智慧眼鏡市場規模、佔有率、成長分析,按設備類型、按產品類型、按應用、按最終用戶、按地區 - 行業預測,2025 年至 2032 年

AR and VR Smart Glasses Market Size, Share, Growth Analysis, By Device Type (Monocular, Binocular), By Product (External smart glasses, Mobile phone smart glasses), By Applications, By End-users, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 247 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2023 年全球 AR 和 VR 智慧眼鏡市場規模價值 166 億美元,預測期內(2025-2032 年)的複合年成長率為 15.4%,從 2024 年的 191.6 億美元成長至 2032 年的 166 億美元。成長至602.5億美元。

隨著企業探索創新應用以提高生產力和職場設計,AR/VR 智慧眼鏡市場預計將見證顯著成長。這些先進的穿戴式裝置利用擴增實境來提高效率和增加消費,而且隨著科技的發展,它們的潛力只會越來越大。人工智慧和機器視覺以及巨量資料分析的重大進步預計將為該領域帶來更多商機。 Facebook 和亞馬遜等知名公司正在尋求徹底改變這個市場,Facebook 與 Luxottica 合作推出了首款 AR 智慧眼鏡,並得到了 Facebook Reality Labs 的研究支持。同時,亞馬遜正準備推出智慧眼鏡,眼鏡將採用碳纖維和鈦結構,具有語音互動功能、防水功能以及與 Alexa 的無縫整合,以改善用戶體驗。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 次要和資料資料
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分市場機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制與挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024 年)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術分析
  • 監管分析
  • 專利分析
  • 案例研究分析

AR 和 VR 智慧眼鏡市場規模(按設備類型)

  • 市場概況
  • 單筒望遠鏡
  • 雙筒望遠鏡

AR 和 VR 智慧眼鏡市場規模(按產品分類)

  • 市場概況
  • 外置智慧眼鏡
  • 行動電話智慧型眼鏡
  • 整合智慧眼鏡

AR 和 VR 智慧眼鏡市場規模(按應用分類)

  • 市場概況
  • 遊戲
  • 軍隊
  • 產業
  • 教育

AR 和 VR 智慧眼鏡市場規模(按最終用戶分類)

  • 市場概況
  • 飯店業
  • 技術投資者
  • 顧問公司
  • 零售商
  • 政府部門

AR和VR智慧眼鏡市場規模

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲國家
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前 5 家公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採用的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024 年)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分析市場佔有率
    • 收益與前一年同期比較(2022-2024 年)

主要企業簡介

  • Google Inc.(US)
  • Seiko Epson Corporation(Japan)
  • Samsung Group(South Korea)
  • HTC Corporation(Taiwan)
  • FlexEl, LLC.(US)
  • Microsoft Corporation(US)
  • Sony Corporation(Japan)
  • Apple Inc.(US)
  • Vuzix Corporation(US)
  • Magic Leap, Inc.(US)
  • Pimax Technology(China)
  • RealWear, Inc.(US)
  • Lenovo Group Ltd.(China)
  • ODG(Oakley Digital Group)(US)
  • Snap Inc.(US)
  • LG Electronics(South Korea)
  • Facebook Technologies, LLC(Meta)(US)
  • Intel Corporation(US)
  • North Inc.(Canada)
  • Huawei Technologies Co., Ltd.(China)

結論和建議

簡介目錄
Product Code: SQMIG45J2225

Global AR and VR Smart Glasses Market size was valued at USD 16.6 billion in 2023 and is poised to grow from USD 19.16 billion in 2024 to USD 60.25 billion by 2032, growing at a CAGR of 15.4% during the forecast period (2025-2032).

The AR/VR smart glasses market is poised for significant growth as companies explore innovative applications that enhance productivity and workplace design. These advanced wearables leverage augmented reality to drive efficiency and increased consumption, with their potential becoming more pronounced as the technology develops. Key advancements in artificial intelligence and machine vision, alongside big data analytics, are expected to unlock further opportunities in this sector. Notable players like Facebook and Amazon are set to revolutionize the market, with Facebook launching its inaugural AR smart glasses in collaboration with Luxottica, backed by research from Facebook's Reality Labs. Meanwhile, Amazon is preparing to introduce smart specs featuring carbon fiber and titanium construction, voice interaction capabilities, and water resistance, integrating seamlessly with Alexa for enhanced user experience.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Ar And Vr Smart Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global AR And VR Smart Glasses Market Segmental Analysis

Global AR and VR Smart Glasses Market is segmented by Device Type, Product, Applications, End-users and region. Based on Device Type, the market is segmented into Monocular and Binocular. Based on Product, the market is segmented into External smart glasses, Mobile phone smart glasses and Integrated smart glasses. Based on Applications, the market is segmented into Gaming, Military, Industrial and Education. Based on End-users, the market is segmented into Hospitality sector, Technology investors, Consultancy firm, Retailers and Government Sector. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global AR And VR Smart Glasses Market

The global market for AR and VR smart glasses is significantly driven by the surging demand for AR and VR technologies within the gaming industry. As the gaming sector continues to grow rapidly worldwide, the appeal of augmented and virtual reality is becoming increasingly pronounced. These technologies enhance the immersive experience, offering superior graphics and realistic visuals that create lifelike virtual environments. VR headsets provide gamers with captivating 360-degree experiences and high-definition imagery, while AR seamlessly integrates digital elements into the real world, allowing players to interact with virtual objects as if they were part of their physical surroundings. This convergence between digital innovation and entertainment fuels the market's expansion.

Restraints in the Global AR And VR Smart Glasses Market

The global AR and VR smart glasses market faces significant restraints primarily due to the high costs associated with these technologies. The expenses stem from various factors, including the sophisticated manufacturing processes that require advanced hardware and software, which raise the overall price point. Additionally, customizing applications to meet users' specific needs adds to the expenses, while ongoing maintenance and repair requirements further exacerbate the situation. Inflation and economic barriers limit access and deter potential consumers from investing in this technology. For broader adoption, manufacturers and developers must explore strategies to lower production costs and enhance software efficiency, ensuring that these innovations remain affordable without sacrificing quality or performance.

Market Trends of the Global AR And VR Smart Glasses Market

The Global AR and VR Smart Glasses market is experiencing significant growth, driven by the integration of AR and VR technologies across various industries such as e-commerce, healthcare, military, and education. This surge is fueled by advancements in Artificial Intelligence (AI), Machine Learning (ML), and the Internet of Things (IoT), which enhance data analytics capabilities. The increasing popularity of augmented reality games and the expanding user base, supported by rapid digitization and the rollout of high-speed 5G networks, are further propelling market expansion. Continuous innovation, including the development of immersive 3D interactive content, enhanced facial tracking, and improved speech recognition, continues to attract consumers and businesses alike, solidifying the market's positive outlook.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global AR and VR Smart Glasses Market Size by Device Type & CAGR (2025-2032)

  • Market Overview
  • Monocular
  • Binocular

Global AR and VR Smart Glasses Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • External smart glasses
  • Mobile phone smart glasses
  • Integrated smart glasses

Global AR and VR Smart Glasses Market Size by Applications & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Military
  • Industrial
  • Education

Global AR and VR Smart Glasses Market Size by End-users & CAGR (2025-2032)

  • Market Overview
  • Hospitality sector
  • Technology investors
  • Consultancy firm
  • Retailers
  • Government Sector

Global AR and VR Smart Glasses Market Size & CAGR (2025-2032)

  • North America (Device Type, Product, Applications, End-users)
    • US
    • Canada
  • Europe (Device Type, Product, Applications, End-users)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Device Type, Product, Applications, End-users)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Device Type, Product, Applications, End-users)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Device Type, Product, Applications, End-users)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Google Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Seiko Epson Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Group (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FlexEl, LLC. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pimax Technology (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • RealWear, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ODG (Oakley Digital Group) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Snap Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook Technologies, LLC (Meta) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • North Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Huawei Technologies Co., Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations