封面
市場調查報告書
商品編碼
1672290

2025年全球擴增實境設備市場報告

Augmented Reality Devices Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年擴增實境設備的市場規模將呈指數級成長。到 2029 年,這一數字將成長至 742.2 億美元,複合年成長率為 27.6%。預測期內的成長可歸因於醫療保健產業對 AR 技術的日益普及、社群媒體應用中對 AR 的採用、全球人口成長和都市化以及行動裝置普及率的提高等。預測期內的關鍵趨勢包括推出專注於人工智慧 (AI) 的創新產品、市場參與企業之間的策略夥伴關係關係和協作、頭戴式顯示器 (HDM) 測試技術的開發以及推出透過網路瀏覽器存取 AR 體驗的網路欄。

遠距工作趨勢的激增預計將推動擴增實境(AR) 設備市場的大幅擴張。遠距工作,也稱為在家工作或遠程辦公辦公,是指員工無需前往實體辦公室或工作場所即可完成工作的一種安排。這一日益成長的趨勢成為擴增實境(AR) 解決方案的採用和發展的關鍵催化劑。 AR 設備在遠端工作場景中顯示出巨大的前景,尤其是在依賴實體操作並需要現場和遠端團隊協作的行業。根據《富比士媒體有限責任公司》報道,截至 2023 年,美國12.7% 的全職員工在家工作,28.2% 的員工採用混合模式。預測顯示,到 2025 年,約有 3,260 萬美國人(約佔勞動力的 22%)將進行遠距工作。因此,遠距辦公的普及是擴增實境設備市場成長的驅動力。

擴增實境(AR) 設備在醫療領域的應用日益廣泛,正在刺激 AR 設備市場的成長軌跡。外科醫生擴大採用 AR 設備進行術前規劃。這些儀器使外科醫生能夠產生患者解剖結構的 2D 或 3D 渲染圖並將其疊加到患者的身體上,從而促進精確的手術規劃。特別是,Novarad 的 Opensight擴增實境系統允許外科醫生即時查看患者,同時可視化患者的內部結構。此功能可讓外科醫生詳細規劃他們的手術策略。擴增實境也可用於在輸血過程中準確定位患者皮下的靜脈。 AccuVein 等創新技術利用基於投影的擴增實境提供靜脈的即時視覺化,以協助醫護人員進行輸血。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情、經濟復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球擴增實境設備PESTEL分析(政治、社會、科技、環境、法律因素、促進因素、限制因素)
  • 最終用途產業分析
  • 全球擴增實境設備市場:成長率分析
  • 全球擴增實境設備市場表現:規模與成長,2019-2024
  • 全球擴增實境設備市場預測:規模與成長,2024-2029 年,2034 年
  • 擴增實境設備的全球總目標市場(TAM)

第6章市場區隔

  • 全球擴增實境設備市場類型、效能及預測(2019-2024、2024-2029、2034)
  • 頭戴式顯示器(HMD)
  • 抬頭顯示器(HUD)
  • 其他
  • 全球擴增實境設備市場(按組件、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 軟體
  • 全球擴增實境設備市場(按應用、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 消費者
  • 商務用
  • 企業
  • 醫療保健
  • 航太和國防
  • 能源
  • 其他
  • 全球擴增實境設備市場、頭戴式顯示器 (HMD) 細分、按類型、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 虛擬實境耳機
  • 混合實境耳機
  • 智慧眼鏡
  • 全球擴增實境設備市場、抬頭顯示器(HUD) 細分市場、類型、效能及預測(2019-2024 年、2024-2029 年、2034 年)
  • 汽車HUD
  • 航空HUD
  • 消費性電子HUD
  • 全球擴增實境設備市場及其細分市場,按類型、性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 智慧隱形眼鏡
  • 基於投影的 AR 系統
  • 手持式 AR 設備

第7章 區域和國家分析

  • 全球擴增實境設備市場:按地區、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球擴增實境設備市場:依國家/地區、績效及預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 擴增實境設備市場:競爭格局
  • 擴增實境設備市場:公司簡介
    • Meta Platforms Inc
    • Seiko Epson Corporation
    • Microsoft Corporation
    • Goertek Inc
    • Lenovo Group

第31章 其他大型創新企業

  • Samsung Electronics Co. Ltd.
  • Magic Leap, Inc.
  • PTC Inc.
  • Sharp Corporation
  • TeamViewer(Upskill)
  • Simbott
  • Imaginate
  • Parallax Labs
  • TATA ELXSI
  • PlayShifu
  • Quy Technology Pvt Ltd
  • Trezi
  • Simulanis
  • Jadooz
  • GreyKernel

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第35章:市場潛力大的國家與策略

  • 2029 年擴增實境設備市場:提供新機會的國家
  • 2029 年擴增實境設備市場:細分市場將帶來新機會
  • 2029 年擴增實境設備市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r25468

Augmented reality devices are characterized as tools that offer an interactive real-world experience through the integration of digital visual content and audio into the physical environment. This category encompasses head-up displays, holographic displays, and smart glasses, among others.

The primary types of augmented reality devices are head-mounted displays (HMD) and head-up displays (HUD). HMDs, also referred to as optical head-mounted displays, provide a transparent display. These devices find application across various industries, such as consumer, commercial, enterprise, healthcare, aerospace & defense, energy, and automotive.

The augmented reality devices market research report is one of a series of new reports from The Business Research Company that provides augmented reality devices market statistics, including augmented reality devices industry global market size, regional shares, competitors with a augmented reality devices market share, detailed augmented reality devices market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality devices industry. This augmented reality devices market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality devices market size has grown exponentially in recent years. It will grow from $19.86 billion in 2024 to $27.96 billion in 2025 at a compound annual growth rate (CAGR) of 40.8%. The growth in the historic period can be attributed to increasing demand for consumer electronics, the increasing number of internet users, the increasing awareness about e-commerce, and the rising digital transformation.

The augmented reality devices market size is expected to see exponential growth in the next few years. It will grow to $74.22 billion in 2029 at a compound annual growth rate (CAGR) of 27.6%. The growth in the forecast period can be attributed to the increasing adoption of AR technology in the healthcare industry, the adoption of AR in social media apps, global population growth and urbanization, and the increasing penetration of mobile devices. Major trends in the forecast period include innovative product launches with a focus on artificial intelligence (AI), strategic partnerships and collaborations among market players, development of head-mounted display (HDM) testing technology, and the launch of webar to access AR experiences through a web browser.

The surge in remote work trends is anticipated to drive significant expansion within the augmented reality device market. Remote work, also recognized as telecommuting or telework, denotes a work structure where employees operate without the necessity of commuting to a physical office or workspace. This increasing trend has become a pivotal catalyst for the uptake and advancement of augmented reality (AR) solutions. AR devices hold substantial promise in remote work scenarios, especially in industries reliant on physical operations and necessitating collaboration among on-site and remote teams. As of 2023, Forbes Media LLC reports that 12.7% of full-time employees in the United States work from home, with 28.2% adopting a hybrid model. Projections indicate that by 2025, around 32.6 million Americans, roughly 22% of the workforce, are expected to work remotely. Consequently, the proliferation of remote work serves as a driving force propelling growth within the augmented reality devices market.

The expanding utilization of augmented reality (AR) devices within the medical domain is fueling the growth trajectory of the AR devices market. Surgeons are increasingly embracing AR devices for pre-surgical planning purposes. These devices empower surgeons to generate 2D or 3D renderings of patient anatomy and overlay them onto the patient's body, facilitating precise surgical planning. Notably, Novarad's Opensight augmented reality system enables surgeons to visualize the patient's internal structures while concurrently observing the real-time patient. This functionality empowers surgeons to meticulously strategize for surgical procedures. Moreover, augmented reality is finding application in accurately locating veins beneath a patient's skin during blood transfusions. Innovations such as AccuVein leverage projection-based augmented reality to provide real-time visualizations of veins, aiding healthcare practitioners during blood transfusions.

Prominent players within the augmented reality devices market are actively innovating to introduce novel products such as Wireless AR Glasses, aimed at enhancing customer engagement, elevating brand visibility, and streamlining the creation of product demonstrations. These Wireless AR Glasses represent a category of augmented reality (AR) eyewear that operates independently without requiring a physical tether to a smartphone or any other external device. In February 2023, Xiaomi Inc., a leading electronic manufacturer based in China, unveiled the Xiaomi Wireless AR Glass Discovery Edition. This wireless prototype boasts a 'retina-level' display and features a lightweight construction composed of carbon fiber and magnesium-lithium alloys. Equipped with two Micro OLED screens utilizing a free-form light-guiding prism module to deliver content to the user's eyes, these glasses employ a proprietary low-latency communication link. This technology achieves a remarkably low latency of just 50 milliseconds, imperceptible to the average human, ensuring minimal lag between the smart glass and the host device.

Augmented reality devices manufacturers are directing substantial investments towards merging augmented reality (AR) and virtual reality (VR) technologies. The convergence of these two technologies empowers users to perceive and interact with digital content concurrently. Notably, Spatial, an augmented reality enterprise, has pioneered a platform facilitating interactive conference calls, allowing users to engage with their surroundings devoid of physical presence. Through the fusion of AR and VR capabilities, users utilizing this application can seamlessly engage with pin boards and whiteboards, broadening the scope of interactive experiences available within the virtual environment.

In May 2023, Magic Leap, a U.S.-based technology company specializing in augmented reality (AR) experiences by integrating optics, AI, and production, announced a strategic partnership with Google, a U.S.-based multinational corporation focused on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial intelligence. This partnership aims to advance augmented reality (AR) and extended reality (XR) technologies. By combining Magic Leap's expertise in optics and manufacturing with Google's technology platforms, the collaboration seeks to develop innovative AR solutions and experiences.

Major companies operating in the augmented reality devices market include Meta Platforms Inc, Seiko Epson Corporation, Microsoft Corporation, Goertek Inc, Lenovo Group, Samsung Electronics Co. Ltd., Magic Leap, Inc., PTC Inc., Sharp Corporation, TeamViewer (Upskill), Simbott, Imaginate, Parallax Labs, TATA ELXSI, PlayShifu, Quy Technology Pvt Ltd, Trezi, Simulanis, Jadooz, GreyKernel, Chimpare, Lucid Reality Labs, Takeaway Reality, Full Clarity, Vention, Waracle, Foresight Mobile, Innowise Group, Holoroad, Sensevr, Seemore, ClickFit, VMS Media, Elar World, Epson America, Inc., Vuzix Corporation, nReal, Oculus, Google, UP360, Lets Nurture, Bit Space Development Ltd., Droidix, Realidade Aumentada Brasil, Loox Studios, Next Latinoamerica S.A.C., Black Ink Agency, 4experience, Techgropse UAE, Banuba AR, Designhubz, MonocleReality, Afriten Technologies, RamStudios, Veza Interactive, TeamEpic

Asia-Pacific was the largest region in the augmented reality devices market in 2024. Western Europe was the second-largest region in the global augmented reality devices market share. The regions covered in the augmented reality devices market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality devices market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain

The augmented reality devices market consists of sales of head-mounted display (HMD), head-up display (HUD), and other augmented reality devices. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Devices Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality devices market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for augmented reality devices ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality devices market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Head-Mounted Display (HMD), Head-Up Display (HUD), Other Types
  • 2) By Application: Consumer, Commercial, Enterprise, Healthcare, Aerospace And Defense, Energy, Automotive, Other Applications
  • 3) By Component: Hardware, Software
  • Subsegments:
  • 1) By Head-Mounted Display (HMD): Virtual Reality Headsets; Mixed Reality Headsets; Smart Glasses
  • 2) By Head-Up Display (HUD): Automotive HUDs; Aviation HUDs; Consumer Electronics HUDs
  • 3) By Other Types: Smart Contact Lenses; Projection-Based AR Systems; Handheld AR Devices
  • Companies Mentioned: Meta Platforms Inc; Seiko Epson Corporation; Microsoft Corporation; Goertek Inc; Lenovo Group
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Devices Market Characteristics

3. Augmented Reality Devices Market Trends And Strategies

4. Augmented Reality Devices Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid And Recovery on the Market

5. Global Augmented Reality Devices Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Devices PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Devices Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Devices Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Devices Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Devices Total Addressable Market (TAM)

6. Augmented Reality Devices Market Segmentation

  • 6.1. Global Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Other Types
  • 6.2. Global Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • 6.3. Global Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumer
  • Commercial
  • Enterprise
  • Healthcare
  • Aerospace And Defense
  • Energy
  • Automotive
  • Other Applications
  • 6.4. Global Augmented Reality Devices Market, Sub-Segmentation Of Head-Mounted Display (HMD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality Headsets
  • Mixed Reality Headsets
  • Smart Glasses
  • 6.5. Global Augmented Reality Devices Market, Sub-Segmentation Of Head-Up Display (HUD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Automotive HUDs
  • Aviation HUDs
  • Consumer Electronics HUDs
  • 6.6. Global Augmented Reality Devices Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Contact Lenses
  • Projection-Based AR Systems
  • Handheld AR Devices

7. Augmented Reality Devices Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Devices Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Devices Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Devices Market

  • 8.1. Asia-Pacific Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Devices Market

  • 9.1. China Augmented Reality Devices Market Overview
  • 9.2. China Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Devices Market

  • 10.1. India Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Devices Market

  • 11.1. Japan Augmented Reality Devices Market Overview
  • 11.2. Japan Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Devices Market

  • 12.1. Australia Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Devices Market

  • 13.1. Indonesia Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Devices Market

  • 14.1. South Korea Augmented Reality Devices Market Overview
  • 14.2. South Korea Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Devices Market

  • 15.1. Western Europe Augmented Reality Devices Market Overview
  • 15.2. Western Europe Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Devices Market

  • 16.1. UK Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Devices Market

  • 17.1. Germany Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Devices Market

  • 18.1. France Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Devices Market

  • 19.1. Italy Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Devices Market

  • 20.1. Spain Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Devices Market

  • 21.1. Eastern Europe Augmented Reality Devices Market Overview
  • 21.2. Eastern Europe Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Devices Market

  • 22.1. Russia Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Devices Market

  • 23.1. North America Augmented Reality Devices Market Overview
  • 23.2. North America Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Devices Market

  • 24.1. USA Augmented Reality Devices Market Overview
  • 24.2. USA Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Devices Market

  • 25.1. Canada Augmented Reality Devices Market Overview
  • 25.2. Canada Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Devices Market

  • 26.1. South America Augmented Reality Devices Market Overview
  • 26.2. South America Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Devices Market

  • 27.1. Brazil Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Devices Market

  • 28.1. Middle East Augmented Reality Devices Market Overview
  • 28.2. Middle East Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Devices Market

  • 29.1. Africa Augmented Reality Devices Market Overview
  • 29.2. Africa Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Devices Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Devices Market Competitive Landscape
  • 30.2. Augmented Reality Devices Market Company Profiles
    • 30.2.1. Meta Platforms Inc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Seiko Epson Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Goertek Inc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Lenovo Group Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Devices Market Other Major And Innovative Companies

  • 31.1. Samsung Electronics Co. Ltd.
  • 31.2. Magic Leap, Inc.
  • 31.3. PTC Inc.
  • 31.4. Sharp Corporation
  • 31.5. TeamViewer (Upskill)
  • 31.6. Simbott
  • 31.7. Imaginate
  • 31.8. Parallax Labs
  • 31.9. TATA ELXSI
  • 31.10. PlayShifu
  • 31.11. Quy Technology Pvt Ltd
  • 31.12. Trezi
  • 31.13. Simulanis
  • 31.14. Jadooz
  • 31.15. GreyKernel

32. Global Augmented Reality Devices Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Devices Market

34. Recent Developments In The Augmented Reality Devices Market

35. Augmented Reality Devices Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Devices Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Devices Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Devices Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer