封面
市場調查報告書
商品編碼
1284305

到2028年的電腦圖形市場預測—按組件(硬件、軟件)、服務(諮詢、培訓、支持、集成)、應用程序、最終用戶和地區進行的全球分析

Computer Graphics Market Forecasts to 2028 - Global Analysis By Component (Hardware and Software), Service (Consulting, Training and Support and Integration), Application, End user and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 175+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,2022 年全球電腦圖形市場規模將達到 1.9657 億美元,預測期內以 10% 的複合年增長率增長,到 2028 年將達到 3 億4826萬美元。

電腦圖形學是在電腦的幫助下創作圖像和藝術圖畫。 電腦圖形在影像遊戲、在線攝影、數位藝術和電腦顯示中的使用已成為一項關鍵技術。 為電腦創造了各種專門的軟件和硬件,後者的顯示是通過電腦圖形技術實現的。 電腦圖形學還包括光線追蹤隱式表面可視化、3D 建模、矢量圖形、用戶界面設計、GPU 設計、電腦視覺、精靈圖形和著色器等技術。 電腦圖形學基於幾何學、物理學和光學原理。 報告稱,電腦圖形可以將圖像以清晰、簡單、高效的方式呈現給消費者。

市場動態:

促進因素

娛樂業的增長

人工智能、增強智能、虛擬現實、互動廣告和區塊鏈的發展影響正在推動整個娛樂產業的發展。 數字技術的呈現正在改變個人解讀照片和錄音的方式。 正在取得新的進步以留住客戶並實現創新的用戶體驗,使購物者能夠以獨特且引人入勝的方式與品牌互動。 這些方面在發展電腦圖形市場方面發揮著重要作用,預計將在預測期內加速市場增長。

抑制因素

需要的設備和編程

使用電腦圖形需要獨特的設備和編程。 用 3D 設備和編程替換過時的硬件和軟件過程的高成本可能會阻礙全球電腦圖形市場的發展。 在多樣性和媒體行業,人們對始終實時移動的動畫和更高級的視頻和圖像越來越感興趣,會員費用也在上升。 電腦圖形市場受到為圖像添加更多視覺效果的尖端技術成本上升的阻礙,預計這將阻礙霧計算市場的增長。

機會

對圖形軟件的需求不斷增長

電腦圖形編程,例如電腦輔助設計 (CAD),被認為是廣泛應用(從運動到設計再到圖像處理)中使用的最基本的軟件。 它還用於開發和建築設計、航天器、汽車、紡織機械、電腦硬件和個人船隻。 CAD 已經無處不在,通常用於使用線型在視頻屏幕上顯示動畫繪圖,並且一直用於檢查車輛產量和其他小工具。 此外,研究人員、工程師、臨床專業人員、業務分析師等無法利用感知設備來分解來自特定框架、數學複製品、衛星攝像機和各種來源的大量信息,推動了對全球電腦圖形學的需求預測期內的市場。

威脅

版權侵權和知識產權侵權

盜版和知識產權侵權剝奪了企業從電腦圖形產品和服務中獲得的合法收入。 如果個人或組織非法獲取或分發受版權保護的軟件、設計或內容,他們可以避免為合法副本或許可付費。 這種收入損失可能會對盈利能力產生重大影響。 此外,盜版和知識產權侵權是電腦圖形市場的持續威脅。 軟件盜版和未經授權使用受版權保護的材料將給公司帶來經濟損失,並削弱他們從產品和服務中創收的能力,從而阻礙預測期內的市場增長。

COVID-19 的影響:

隨著 COVID-19 疫情的持續,對電腦圖形的需求預計將穩步增長。 由於政府為限制新型冠狀病毒的傳播而實施的嚴格關閉措施,世界各地的商業場所、公司辦公室、娛樂中心和其他設施將在 2020 年的大部分時間裡保持關閉。2020 年前兩個季度出現了前所未有的激增在在線流量中。 此外,隨著 COVID-19 大流行的持續,網絡遊戲正在經歷巨大的熱潮,迫使遊戲開發商改善其遊戲的視覺內容。這有望成為推動擴張的一個因素。

預計在預測期內娛樂/廣告行業規模最大

在預測期內,娛樂和廣告領域的市場份額將顯著增加。 電腦圖形在電影、電視節目、視頻遊戲和虛擬現實體驗等各種媒體的娛樂行業中發揮著關鍵作用。 視覺效果 CGI 廣泛用於電影和電視節目中,以創造令人驚嘆的視覺效果。 從創建逼真的生物和環境到復雜的物理模擬,CG 使電影製作人能夠將他們的創意願景變為現實。 電腦圖形的使用還使品牌能夠實現其產品的高質量視覺表現。 這包括創建逼真的效果圖、交互式 3D 模型和虛擬產品導覽,以幫助消費者形象化和了解產品特性和優勢。

預計建模/動畫部分在預測期內的複合年增長率最高。

預計訪問控制服務器部分將在預測期內以最快的速度發展。 娛樂業採用 VFX,通常稱為視覺效果。 電腦圖形學的進步使得製作具有特殊效果的動畫電影和遊戲成為可能,這引起了許多消費者的興趣。 電腦輔助設計用於為電影和遊戲提供實時動畫,推動娛樂業的發展。 此外,充分利用CG的高端遊戲數字視頻正在推動全球市場的擴張。

市場份額最高的地區

北美的銷售額份額最高,引領全球市場。 北美是數家電腦圖形行業領導者的所在地。 Autodesk、Adobe Systems、NVIDIA 和 Intel 等公司在該地區擁有大量業務。 這些公司為娛樂、遊戲、廣告和設計等各個領域提供範圍廣泛的軟件、硬件和解決方案。 此外,北美,尤其是美國的好萊塢,擁有非常依賴電腦圖形和視覺效果的著名娛樂和電影產業。 該地區製作的許多大片電影和電視節目都利用先進的電腦圖形技術和技術,將令人驚嘆的視覺效果和真人鏡頭與 CGI 元素無縫集成,這就是為什麼會出現這種情況。推動了對電腦圖形的需求該區域。

複合年增長率最高的地區:

亞太地區有望在預測期內呈現最快的增長速度。 亞太地區的電腦圖形市場正在經歷顯著增長。 數字化程度不斷提高、娛樂和遊戲行業不斷擴大、消費者對高質量視覺內容的需求不斷增加以及技術進步等因素正在推動市場的擴張。 此外,亞太地區已成為全球博彩業的重鎮。 中國、韓國和日本等國家/地區擁有強大的遊戲市場,並且擁有許多成功的遊戲開發商、發行商和體育組織。 電腦圖形在視覺愉悅遊戲的開發中發揮著重要作用,帶來身臨其境的遊戲體驗,預計這也將在預測期內推動亞太地區的市場增長。

主要發展:

2022 年 3 月,作為其網站的一部分,英特爾宣布了一項新的圖形技術“Intel Arc”,旨在與 Nvidia 和 AMD 競爭,這是該系列中將於 2022 年發布的第一款圖形。Scard 的預覽視頻已發布發布。 英特爾兌現了這一承諾,於 2022 年 3 月下旬宣布推出首款英特爾 Arc 顯卡。 英特爾首款支持圖形功能的筆記本電腦為超極本帶來游戲能力,包括正在開發的台式機顯卡。

2022 年 2 月,AMD 宣布已通過全股票交易收購 Xilinx。 此次收購於 2020 年 10 月 27 日宣布,將使公司成為行業領先的高性能公司,具有顯著的規模優勢和最強大的領先計算、圖形和自適應 SoC 產品組合,並確立自己在自適應計算領域的地位。 AMD 預計此次收購將在第一年增加非 GAAP 利潤率、非 GAAP 每股收益和自由現金流的產生。 收購 Xilinx 將使 NXP 能夠匯集互補的產品、客戶和市場,打造行業領先的高性能和自適應計算公司。

2022 年 2 月,AMD 宣布其下一代 RDNA GPU 將於今年晚些時候推出。 隨著當前產品的實施和下一波 Zen 4 CPU 和 RDNA 3 GPU 的推出,該公司預計今年將再次實現顯著增長和份額增長。 AMD 的 RDNA 3 GPU 發布日期尚未透露。 但我們很可能會在 Radeon 6000 系列首次亮相兩年後的秋季看到一款產品。

我們的報告提供了什麼

  • 區域和國家/地區細分市場份額評估
  • 向新進入者提出戰略建議
  • 2020、2021、2022、2025 和 2028 年的綜合市場數據
  • 市場趨勢(促進因素、抑制因素、機會、威脅、挑戰、投資機會、建議)
  • 根據市場預測在關鍵業務領域提出戰略建議
  • 競爭格局映射關鍵共同趨勢。
  • 公司簡介,包括詳細的戰略、財務狀況和近期發展
  • 映射最新技術進步的供應鏈趨勢

免費定制服務:

購買此報告的客戶將獲得以下免費定制選項之一:

  • 公司簡介
    • 其他市場參與者的綜合概況(最多 3 家公司)
    • 主要參與者的 SWOT 分析(最多 3 家公司)
  • 區域細分
    • 根據客戶的要求對主要國家/地區的市場估計/預測/複合年增長率(注意:基於可行性檢查)。
  • 競爭基準
    • 根據產品組合、區域影響力和戰略聯盟對主要參與者進行基準測試

內容

第 1 章執行摘要

第 2 章前言

  • 概覽
  • 利益相關者
  • 調查範圍
  • 調查方法
    • 數據挖掘
    • 數據分析
    • 數據驗證
    • 研究方法
  • 調查來源
    • 主要研究來源
    • 二級研究來源
    • 假設

第 3 章市場趨勢分析

  • 促進因素
  • 抑制因素
  • 機會
  • 威脅
  • 應用分析
  • 最終用戶分析
  • 新興市場
  • COVID-19 的影響

第 4 章波特五力分析

  • 供應商的議價能力
  • 買家的議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭公司之間的敵對關係

第 5 章全球電腦圖形市場:按組件分類

  • 硬件
  • 軟件
    • 電腦輔助設計/電腦輔助製造
    • 可視化
    • 數位影像
    • 成像
    • 建模/動畫

第 6 章全球電腦圖形市場:按服務分類

  • 諮詢
  • 培訓和支持
  • 整合

第 7 章全球電腦圖形市場:按應用

  • 航空航天與國防
  • 汽車
  • 娛樂和廣告
  • 學術和教育
  • 醫療保健
  • 製造業
  • 建築學
  • 建築
  • 建築
  • 其他用途

第 8 章全球電腦圖形市場:按最終用戶分類

  • 中小企業
  • 公司
  • 其他最終用戶

第 9 章全球電腦圖形市場:按地區

  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 意大利
    • 法國
    • 西班牙
    • 其他歐洲
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳大利亞
    • 新西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中東和非洲
    • 沙特阿拉伯
    • 阿拉伯聯合酋長國
    • 卡塔爾
    • 南非
    • 其他中東和非洲地區

第 10 章主要發展

  • 合同、夥伴關係、協作和合資企業
  • 收購與合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第 11 章公司簡介

  • 3D PLM.
  • Adobe Systems Ltd.
  • Advanced Micro Devices(AMD), Inc.
  • ARM Ltd.
  • Autodesk Inc.
  • Dassault Systemes
  • DreamWorks Animation
  • Imagination Technologies Limited
  • Industrial Light & Magic
  • Intel Corporation
  • Matrox
  • Mentor Graphics
  • Microsoft Corporation
  • NVIDIA Corporation
  • Oracle PLM
  • SAP PLM
  • Siemens PLM Software
  • Sony
  • Walt Disney Animation Studios
  • Warner Bros Animation
Product Code: SMRC23137

According to Stratistics MRC, the Global Computer Graphics Market is accounted for $196.57 million in 2022 and is expected to reach $348.26 million by 2028 growing at a CAGR of 10% during the forecast period. Computer graphics produces images and artistic pictures with the help of computers. The use of computer graphics in video games, online photography, digital art, and computer displays has established itself as a key technology. For computers, a wide range of specialized software and hardware are created, with displays of the latter made possible by computer graphics technology. Implicit surface visualization with ray tracing, 3D modeling, vector graphics, user interface design, GPU design, computer vision, sprite graphics, shaders, and other techniques are also included in computer graphics. Computer graphics are founded on the principles of geometry, physics, and optics. According to reports, computer graphics may present images to consumers in a clear, simple, and highly effective way.

Market Dynamics:

Driver:

Growth in the Entertainment Industry

The developing effect toward artificial intelligence, augmented and virtual reality, interactive advertising, and block chains are broadly prompting entertainment industry progression. The presentation of digital technologies has changed the manner in which individuals interpret the photos and recordings. New advancements are being executed to retain clients and make innovative user experiences in which shoppers engage in with brands in unique and engaging ways. These aspects are playing crucial role in the development of the computer graphics market, which will accelerate market growth over the course of the forecast period.

Restraint:

Require an equipment and programming of their own

Computer graphics effects require an equipment and programming of their own. Replacing old hardware and software processes with 3D equipment and programming is costly, which can hamper worldwide computer graphics market development. As interest for constant real-time animation and more improved video and pictures in the diversion and media industry is expanding, membership costs are expanding. Computer graphics market is blocked by the expanding cost of cutting-edge innovations for giving more enhanced visual effects to the video, which are projected to impede the fog computing market's growth.

Opportunity:

Expanding need for Graphics Software

Computer graphics programming, for example, computer aided design (CAD) is viewed as the most fundamental software utilized in different applications from movement to design, image processing, etc. Computer aided design is additionally usually utilized for development construction design, space crafts, cars, textile machines, computer hardware, watercraft and so forth. CADs are picking up huge ubiquity and are generally utilized for constant activity by utilizing the wire type to show animated drawings on a video screen to check vehicle yield or other gadgets. Furthermore, the utilization of perception devices by researchers, engineers, clinical experts, business analyzers and other to dissect tremendous amounts of information from specific frameworks, mathematical reproductions, satellite cameras and different sources drive the demand in the global computer graphics market over the forecast period.

Threat:

Piracy and Intellectual Property Infringement

Piracy and intellectual property infringement deprive companies of the rightful revenue they should earn from their computer graphics products and services. When individuals or organizations illegally obtain or distribute copyrighted software, designs, or content, they avoid paying for legitimate copies or licenses. This revenue loss can significantly impact the profitability. Furthermore, Piracy and intellectual property infringement are persistent threats in the computer graphics market. Software piracy and unauthorized use of copyrighted material can lead to financial losses for companies and undermine their ability to generate revenue from their products and services, which will impede the market growth over the forecast period.

COVID-19 Impact:

The demand for computer graphics is expected to witness steady growth amid the ongoing novel COVID-19 pandemic. Due to stringent lockdowns imposed by governments as a measure to restrict the transmission of the novel coronavirus, commercial spaces, corporate offices, recreational centers, and other facilities have remained shut for a majority of the year 2020 around the world due to which, online traffic has witnessed an unprecedented surge in the first two quarters of 2020. Furthermore, online gaming has received tremendous boost amid the ongoing COVID-19 pandemic due to which, game developers are under considerable pressure to improve the visual content of their games- a factor that is expected to boost the expansion of the computer graphics market amid the ongoing pandemic.

The Entertainment and Advertising segment is expected to be the largest during the forecast period

During the anticipated timeframe, the Entertainment and Advertising segment's market share will expand significantly. Computer graphics play a crucial role in the entertainment industry, spanning various mediums such as films, television shows, video games, and virtual reality experiences. Visual Effects, Computer-generated imagery (CGI) is widely used to create stunning visual effects in movies and television shows. From creating realistic creatures and environments to generating complex physics simulations, computer graphics enable filmmakers to bring their creative visions to life. Additionally, Computer graphics enable brands to create high-quality visual representations of their products. This includes creating photorealistic renderings, interactive 3D models, and virtual product tours that help consumers visualize and understand the features and benefits of the products. the aforementioned reasons are anticipated to propel segment growth.

The Modelling / Animation segment is expected to have the highest CAGR during the forecast period

Over the projection period, the access control server segment is predicted to develop at the fastest rate. Entertainment industry is adopting the VFX, which is commonly known as the visual effects. The advancement of the computer graphics is empowering users to create animated movies ad games with special effects that is gaining the large consumer attention. The computer-aided design is used for deliver a real time animation for movies and gaming, which is accelerating the growth in the entertainment industry. The high-end gaming digital video with the computer graphics are highly getting traction, which is fostering the expansion of the global market.

Region with largest share:

The highest revenue share was contributed by North America, which led the market globally. North America is home to several industry-leading companies in computer graphics. Companies like Autodesk, Adobe Systems, NVIDIA, and Intel have a significant presence in the region. These companies provide a wide range of software, hardware, and solutions that cater to various sectors, including entertainment, gaming, advertising, design, and more. Furthermore, North America, particularly Hollywood in the United States, has a prominent entertainment and film industry that heavily relies on computer graphics and visual effects. Many blockbuster movies and TV shows produced in the region utilize advanced computer graphics technologies and techniques to create stunning visuals and seamless integration of live-action footage with CGI elements, which is driving the demand for Computer Graphics in the region.

Region with highest CAGR:

Asia-Pacific is expected to witness the fastest growth rate over the forecast period. The Asia Pacific region is experiencing substantial growth in the computer graphics market. Factors such as increasing digitalization, expanding entertainment and gaming industries, rising consumer demand for high-quality visual content, and advancements in technology are driving the market's expansion. Moreover, The Asia Pacific region has become a powerhouse in the global gaming industry. Countries like China, South Korea, and Japan have robust gaming markets and are home to many successful game developers, publishers, and sports organizations. Computer graphics play a critical role in developing visually stunning games and creating immersive gaming experiences are also expected to fuel market growth in Asia Pacific over the forecast period.

Key players in the market:

Some of the key players in Computer Graphics Market include 3D PLM., Adobe Systems Ltd., Advanced Micro Devices (AMD), Inc., ARM Ltd., Autodesk Inc., Dassault Systemes, DreamWorks Animation, Imagination Technologies Limited, Industrial Light & Magic, Intel Corporation, Matrox, Mentor Graphics, Microsoft Corporation, NVIDIA Corporation, Oracle PLM, SAP PLM, Siemens PLM Software, Sony, Walt Disney Animation Studios and Warner Bros Animation

Key Developments:

In March 2022, Intel launched Intel Arc, a new graphics technology that aims to compete with Nvidia and AMD as part of its own website and featured a video previewing the first graphics card in the series that will be released in 2022. With the announcement of the first Intel Arc graphics cards in late March 2022, Intel kept its word. Intel's first graphics-enabled laptops bring gaming prowess to ultra books, including desktop cards in development.

In February 2022, AMD announced that it had acquired Xilinx in an all-stock transaction. As a result of the acquisition, announced on October 27, 2020, the company established itself as the industry's leading high-performance and adaptive computing player, with a substantial scale advantage and the strongest portfolio of leading computing, graphics, and adaptive SoC products. AMD expects the acquisition to be accretive to non-GAAP margins, non-GAAP EPS, and free cash flow generation in the first year. By acquiring Xilinx, NXP will be able to create the industry's leading high-performance and adaptive computing company by putting together complementary products, customers, and markets.

In February 2022, AMD announced the launch of next-generation RDNA GPUs later this year. With the implementation of their current products and the launch of their next wave of Zen 4 CPUs and RDNA 3 GPUs, the company is looking forward to another year of significant growth and share gains. The launch date of AMD's RDNA 3 GPU was not provided. However, the products are likely to arrive in the fall, two years after the Radeon 6000 series debuted.

Components Covered:

  • Hardware
  • Software

Services Covered:

  • Consulting
  • Training and Support
  • Integration

Applications Covered:

  • Aerospace and Defense
  • Automobile
  • Entertainment and Advertising
  • Academia and Education
  • Healthcare
  • Manufacturing
  • Architecture
  • Building
  • Construction
  • Other Applications

End Users Covered:

  • Small and Medium Businesses
  • Enterprises
  • Other End users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Computer Graphics Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
  • 5.3 Software
    • 5.3.1 Computer-Aided Design/Computer-Aided Manufacturing
    • 5.3.2 Visualization
    • 5.3.3 Digital Video
    • 5.3.4 Imaging
    • 5.3.5 Modeling/Animation

6 Global Computer Graphics Market, By Service

  • 6.1 Introduction
  • 6.2 Consulting
  • 6.3 Training and Support
  • 6.4 Integration

7 Global Computer Graphics Market, By Application

  • 7.1 Introduction
  • 7.2 Aerospace and Defense
  • 7.3 Automobile
  • 7.4 Entertainment and Advertising
  • 7.5 Academia and Education
  • 7.6 Healthcare
  • 7.7 Manufacturing
  • 7.8 Architecture
  • 7.9 Building
  • 7.10 Construction
  • 7.11 Other Applications

8 Global Computer Graphics Market, By End User

  • 8.1 Introduction
  • 8.2 Small and Medium Businesses
  • 8.3 Enterprises
  • 8.4 Other Endusers

9 Global Computer Graphics Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 3D PLM.
  • 11.2 Adobe Systems Ltd.
  • 11.3 Advanced Micro Devices (AMD), Inc.
  • 11.4 ARM Ltd.
  • 11.5 Autodesk Inc.
  • 11.6 Dassault Systemes
  • 11.7 DreamWorks Animation
  • 11.8 Imagination Technologies Limited
  • 11.9 Industrial Light & Magic
  • 11.10 Intel Corporation
  • 11.11 Matrox
  • 11.12 Mentor Graphics
  • 11.13 Microsoft Corporation
  • 11.14 NVIDIA Corporation
  • 11.15 Oracle PLM
  • 11.16 SAP PLM
  • 11.17 Siemens PLM Software
  • 11.18 Sony
  • 11.19 Walt Disney Animation Studios
  • 11.20 Warner Bros Animation

List of Tables

  • Table 1 Global Computer Graphics Market Outlook, By Region (2020-2028) ($MN)
  • Table 2 Global Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 3 Global Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 4 Global Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 5 Global Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 6 Global Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 7 Global Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 8 Global Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 9 Global Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 10 Global Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 11 Global Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 12 Global Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 13 Global Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 14 Global Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 15 Global Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 16 Global Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 17 Global Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 18 Global Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 19 Global Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 20 Global Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 21 Global Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 22 Global Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 23 Global Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 24 Global Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 25 Global Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 26 Global Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 27 Global Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 28 Global Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 29 North America Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 30 North America Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 31 North America Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 32 North America Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 33 North America Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 34 North America Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 35 North America Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 36 North America Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 37 North America Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 38 North America Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 39 North America Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 40 North America Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 41 North America Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 42 North America Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 43 North America Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 44 North America Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 45 North America Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 46 North America Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 47 North America Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 48 North America Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 49 North America Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 50 North America Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 51 North America Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 52 North America Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 53 North America Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 54 North America Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 55 North America Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 56 North America Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 57 Europe Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 58 Europe Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 59 Europe Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 60 Europe Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 61 Europe Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 62 Europe Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 63 Europe Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 64 Europe Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 65 Europe Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 66 Europe Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 67 Europe Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 68 Europe Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 69 Europe Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 70 Europe Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 71 Europe Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 72 Europe Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 73 Europe Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 74 Europe Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 75 Europe Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 76 Europe Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 77 Europe Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 78 Europe Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 79 Europe Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 80 Europe Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 81 Europe Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 82 Europe Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 83 Europe Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 84 Europe Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 85 Asia Pacific Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 86 Asia Pacific Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 87 Asia Pacific Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 88 Asia Pacific Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 89 Asia Pacific Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 90 Asia Pacific Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 91 Asia Pacific Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 92 Asia Pacific Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 93 Asia Pacific Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 94 Asia Pacific Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 95 Asia Pacific Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 96 Asia Pacific Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 97 Asia Pacific Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 98 Asia Pacific Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 99 Asia Pacific Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 100 Asia Pacific Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 101 Asia Pacific Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 102 Asia Pacific Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 103 Asia Pacific Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 104 Asia Pacific Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 105 Asia Pacific Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 106 Asia Pacific Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 107 Asia Pacific Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 108 Asia Pacific Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 109 Asia Pacific Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 110 Asia Pacific Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 111 Asia Pacific Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 112 Asia Pacific Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 113 South America Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 114 South America Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 115 South America Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 116 South America Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 117 South America Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 118 South America Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 119 South America Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 120 South America Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 121 South America Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 122 South America Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 123 South America Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 124 South America Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 125 South America Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 126 South America Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 127 South America Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 128 South America Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 129 South America Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 130 South America Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 131 South America Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 132 South America Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 133 South America Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 134 South America Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 135 South America Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 136 South America Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 137 South America Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 138 South America Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 139 South America Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 140 South America Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 141 Middle East & Africa Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 142 Middle East & Africa Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 143 Middle East & Africa Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 144 Middle East & Africa Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 145 Middle East & Africa Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 146 Middle East & Africa Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 147 Middle East & Africa Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 148 Middle East & Africa Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 149 Middle East & Africa Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 150 Middle East & Africa Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 151 Middle East & Africa Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 152 Middle East & Africa Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 153 Middle East & Africa Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 154 Middle East & Africa Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 155 Middle East & Africa Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 156 Middle East & Africa Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 157 Middle East & Africa Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 158 Middle East & Africa Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 159 Middle East & Africa Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 160 Middle East & Africa Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 161 Middle East & Africa Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 162 Middle East & Africa Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 163 Middle East & Africa Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 164 Middle East & Africa Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 165 Middle East & Africa Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 166 Middle East & Africa Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 167 Middle East & Africa Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 168 Middle East & Africa Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)