到 2030 年北美遊戲控制器市場預測 - 區域分析 - 按產品類型、相容性、連接性、配銷通路和最終用途
市場調查報告書
商品編碼
1567845

到 2030 年北美遊戲控制器市場預測 - 區域分析 - 按產品類型、相容性、連接性、配銷通路和最終用途

North America Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type, Compatibility, Connectivity, Distribution Channel, and End use

出版日期: | 出版商: The Insight Partners | 英文 124 Pages | 訂單完成後即時交付

價格

2022年北美遊戲控制器市值為6.2898億美元,預計到2030年將達到11.1966億美元;預計2022年至2030年複合年成長率為7.5%。

遊戲產業的快速擴張推動北美遊戲控制器市場

遊戲產業的快速成長推動了遊戲控制器市場。隨著技術的快速發展,客戶可以期待遊戲領域的進一步創新。產業專家預測,遊戲控制器中虛擬實境 (VR) 和擴增實境 (AR) 技術的整合度將不斷提高,為遊戲玩家提供更身臨其境的體驗。遊戲平台(包括遊戲機、個人電腦和行動裝置)的激增大大擴大了遊戲受眾。每個平台可能都有其獨特的控制器要求,導致控制器市場多樣化,以滿足不同的遊戲生態系統。 Microsoft xCloud、Google Stadia 和 NVIDIA GeForce Now 等雲端遊戲服務允許遊戲玩家無需高階硬體即可串流遊戲。這種轉變導致控制器的開發,其功能針對雲端遊戲進行了最佳化,強調低延遲和無縫連接。此外,遊戲產業的參與度也大幅上升,越來越多的人參與電競、直播和競技遊戲。這種更高的參與度催生了對高效能控制器的需求,這些控制器需要提供精確度、客製化和耐用性,以滿足嚴肅遊戲玩家的需求。遊戲產業已經超越了年齡和性別的界限,吸引了多元化的受眾。隨著遊戲變得更具包容性,對具有方便用戶使用設計、可訪問功能和人體工學考慮的控制器的需求不斷增加,以滿足廣泛的玩家需求。因此,遊戲產業的快速擴張,加上不同平台和遊戲風格的遊戲玩家的多樣化需求,正在推動遊戲控制器市場向前發展。

北美遊戲控制器市場概況

電玩產業是北美成長最快的產業之一。根據美國博彩協會統計,2022年美國博彩業支撐了3,290億美元的經濟總產值、180萬個就業機會和530億美元的稅收。的工資、薪水、小費和福利。其中包括約597,000 個賭場和公司辦公室現場工作崗位、約89,000 個在賭場旅行期間為賭場顧客提供服務或參與賭場建設和翻新的企業的約89,000 個工作崗位,以及博彩設備製造商的超過23,000 個工作崗位崗位。因此,隨著遊戲產業的不斷發展,北美地區對遊戲控制器的需求也不斷增加。

許多公司正在採取舉措,例如合作夥伴關係和產品發布。例如,2023 年 8 月,Turtle Beach Corporation 宣佈於 9 月向 iPhone 用戶推出超攜帶式 Turtle Beach Atom 行動遊戲控制器。 Atom 控制器是一款攜帶式緊湊型行動遊戲控制器,採用獨特的兩件式設計。此外,2023 年 10 月,SCUF Gaming 宣布推出突破性的新 PC 控制器系列 SCUF Envision。這些控制器專為電腦遊戲玩家設計。 SCUF Envision 以前所未有的客製化和尖端技術重新定義了 PC 遊戲體驗。因此,隨著北美地區的措施不斷增多,對遊戲控制器的需求也不斷增加。

北美遊戲控制器市場收入及 2030 年預測(百萬美元)

北美遊戲控制器市場細分

北美遊戲控制器市場按產品類型、相容性、連接性、配銷通路、最終用途和國家/地區進行分類。

根據產品類型,北美遊戲控制器市場分為遊戲手把、操縱桿、軌跡球、方向盤、油門象限等。 2022 年,遊戲手把細分市場佔據最大市場佔有率。

就相容性而言,北美遊戲控制器市場分為 PC、主機和行動裝置。個人電腦細分市場在 2022 年佔據最大的市場。

根據連接性,北美遊戲控制器市場分為有線和無線。 2022 年,有線細分市場將佔據更大的市場佔有率。

根據配銷通路類型,北美遊戲控制器市場分為線下和線上。 2022年,線下細分市場佔據了更大的市場佔有率。

就最終用途而言,北美遊戲控制器市場分為個人和商業。 2022 年,個人細分市場佔據了更大的市場。

按國家/地區分類,北美遊戲控制器市場分為美國、加拿大和墨西哥。 2022 年,美國在北美遊戲控制器市場佔有率中佔據主導地位。

Guillemot Corp SA、Microsoft Corp、Logitech International SA、Corsair Gaming Inc、ACCO Brands Corp、Mad Catz Global Ltd、Sabrent、Sony Group Corp、Razer Inc 和 Nintendo Co Ltd 是北美遊戲領域的一些領先公司控制器市場。

目錄

第 1 章:簡介

第 2 章:執行摘要

  • 主要見解
  • 市場吸引力

第 3 章:研究方法

  • 覆蓋範圍
  • 二次研究
  • 初步研究

第 4 章:北美遊戲控制器市場格局

  • 概述
  • PEST分析
  • 生態系分析

第 5 章:北美遊戲控制器市場 - 主要市場動態

  • 市場促進因素
    • 博彩業快速擴張
    • 技術進步
  • 市場限制
    • 假冒控制器的增加:
    • 初始成本高:
  • 市場機會
    • 職業遊戲玩家數量增加
    • 新遊戲平台的出現
  • 未來趨勢
    • 數位和雲端遊戲的轉變:
  • 促進因素和限制的影響:

第 6 章:遊戲控制器市場 - 北美市場分析

  • 遊戲控制器市場收入,2022-2030
  • 遊戲控制器市場預測分析

第 7 章:北美遊戲控制器市場分析 - 按產品類型

  • 遊戲手把
  • 搖桿
  • 軌跡球
  • 方向盤
  • 油門象限
  • 其他

第 8 章:北美遊戲控制器市場分析 - 按相容性

  • 安慰
  • 移動的

第 9 章:北美遊戲控制器市場分析 - 按連接性

  • 有線
  • 無線的

第 10 章:北美遊戲控制器市場分析 - 按配銷通路

  • 離線
  • 線上

第 11 章:北美遊戲控制器市場分析 - 按最終用途

  • 個人的
  • 商業的

第 12 章:北美遊戲控制器市場 - 國家分析

  • 北美市場概況
    • 北美洲
      • 美國
      • 加拿大
      • 墨西哥

第13章:競爭格局

  • 公司定位與專注
  • 熱圖分析

第 14 章:產業格局

  • 概述
  • 市場主動性
  • 新產品開發
  • 併購

第 15 章:公司簡介

  • Guillemot Corp SA
  • Microsoft Corp
  • Logitech International SA
  • Corsair Gaming Inc
  • ACCO Brands Corp
  • Mad Catz Global Ltd
  • Sabrent
  • Sony Group Corp
  • Razer Inc
  • Nintendo Co Ltd

第 16 章:附錄

Product Code: TIPRE00020958

The North America gaming controller market was valued at US$ 628.98 million in 2022 and is expected to reach US$ 1,119.66 million by 2030; it is estimated to register a CAGR of 7.5% from 2022 to 2030 .

Rapid Expansion of Gaming Sector Fuels North America Gaming Controller Market

The rapid growth of the gaming sector drives the gaming controller market. With technology advancing rapidly, customers can expect further innovations in the gaming sector. Industry experts predict increased integration of virtual reality (VR) and augmented reality (AR) technologies in game controllers, providing gamers with even more immersive experiences. The proliferation of gaming platforms, including consoles, PCs, and mobile devices, has significantly expanded the gaming audience. Each platform may have its unique controller requirements, leading to a diverse market for controllers that cater to different gaming ecosystems. Cloud gaming services, such as Microsoft xCloud, Google Stadia, and NVIDIA GeForce Now, allow gamers to stream games without the need for high-end hardware. This shift has led to the development of controllers with features optimized for cloud gaming, emphasizing low latency and seamless connectivity. Also, the gaming sector has witnessed a surge in engagement, with more people participating in esports, live streaming, and competitive gaming. This heightened engagement creates a demand for high-performance controllers that offer precision, customization, and durability, meeting the needs of serious gamers. The gaming industry has transcended age and gender boundaries, attracting a diverse audience. As gaming becomes more inclusive, the demand for controllers with user-friendly designs, accessible features, and ergonomic considerations increases to cater to a broad range of players. Thus, the rapid expansion of the gaming sector, coupled with the diverse needs of gamers across different platforms and gaming styles, is propelling the gaming controller market forward.

North America Gaming Controller Market Overview

The video game sector is one of the fastest-growing industries in North America. According to the American Gaming Association, the US gaming industry supported US$ 329 billion in total economic output, with 1.8 million jobs and US$ 53 billion in tax revenue in 2022. The gaming industry directly employed almost 709,000 people in the US, with US$ 31.0 billion in wages, salaries, tips, and benefits. This includes ~597,000 jobs on-site at casinos and corporate offices, ~89,000 jobs at businesses serving casino patrons during casino trips or involved in casino construction and renovations, and more than 23,000 jobs at gaming equipment manufacturers. Thus, with the growing gaming industry, the demand for gaming controllers is also increasing in North America.

Various companies are taking initiatives, such as partnerships and product launches. For instance, in August 2023, Turtle Beach Corporation announced the launch of a hyper-portable Turtle Beach Atom Mobile Game Controller to iPhone users in September. The Atom Controller is a portable and compact mobile gaming controller with a unique two-piece design. Also, in October 2023, SCUF Gaming announced the launch of its groundbreaking new line of PC controllers, SCUF Envision. These controllers are designed specifically for PC gamers. SCUF Envision redefines the PC gaming experience with unprecedented customization and cutting-edge technology. Therefore, with the growing initiatives in North America, the demand for gaming controllers is increasing.

North America Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

North America Gaming Controller Market Segmentation

The North America gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.

Based on product type, the North America gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.

In terms of compatibility, the North America gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.

By connectivity, the North America gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.

Based on type distribution channel, the North America gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.

In terms of end use, the North America gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.

By country, the North America gaming controller market is segmented into the US, Canada, and Mexico. The US dominated the North America gaming controller market share in 2022.

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the North America gaming controller market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. North America Gaming Controller Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis

5. North America Gaming Controller Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Rapid Expansion of Gaming Sector
    • 5.1.2 Technological Advancements
  • 5.2 Market Restraints
    • 5.2.1 Increase in Counterfeit Controllers:
    • 5.2.2 High Initial Cost:
  • 5.3 Market Opportunities
    • 5.3.1 Rise in Number of Professional Gamers
    • 5.3.2 Emergence of New Gaming Platforms
  • 5.4 Future Trends
    • 5.4.1 Shift in Digital and Cloud Gaming:
  • 5.5 Impact of Drivers and Restraints:

6. Gaming Controller Market - North America Market Analysis

  • 6.1 Gaming Controller Market Revenue (US$ Million), 2022-2030
  • 6.2 Gaming Controller Market Forecast Analysis

7. North America Gaming Controller Market Analysis - by Product Type

  • 7.1 Gamepad
    • 7.1.1 Overview
    • 7.1.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Joystick
    • 7.2.1 Overview
    • 7.2.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 Trackball
    • 7.3.1 Overview
    • 7.3.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Steering Wheel
    • 7.4.1 Overview
    • 7.4.2 Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.5 Throttle Quadrant
    • 7.5.1 Overview
    • 7.5.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.6 Others
    • 7.6.1 Overview
    • 7.6.2 Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

8. North America Gaming Controller Market Analysis - by Compatibility

  • 8.1 PCs
    • 8.1.1 Overview
    • 8.1.2 PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Console
    • 8.2.1 Overview
    • 8.2.2 Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.3 Mobile
    • 8.3.1 Overview
    • 8.3.2 Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

9. North America Gaming Controller Market Analysis - by Connectivity

  • 9.1 Wired
    • 9.1.1 Overview
    • 9.1.2 Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Wireless
    • 9.2.1 Overview
    • 9.2.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

10. North America Gaming Controller Market Analysis - by Distribution Channel

  • 10.1 Offline
    • 10.1.1 Overview
    • 10.1.2 Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 10.2 Online
    • 10.2.1 Overview
    • 10.2.2 Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

11. North America Gaming Controller Market Analysis - by End use

  • 11.1 Personal
    • 11.1.1 Overview
    • 11.1.2 Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 11.2 Commercial
    • 11.2.1 Overview
    • 11.2.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

12. North America Gaming Controller Market - Country Analysis

  • 12.1 North America Market Overview
    • 12.1.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.2 United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.2.1 United States: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.2.2 United States: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.2.3 United States: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.2.4 United States: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.2.5 United States: Gaming Controller Market Breakdown, by End use
      • 12.1.1.3 Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.3.1 Canada: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.3.2 Canada: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.3.3 Canada: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.3.4 Canada: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.3.5 Canada: Gaming Controller Market Breakdown, by End use
      • 12.1.1.4 Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.4.1 Mexico: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.4.2 Mexico: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.4.3 Mexico: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.4.4 Mexico: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.4.5 Mexico: Gaming Controller Market Breakdown, by End use

13. Competitive Landscape

  • 13.1 Company Positioning & Concentration
  • 13.2 Heat Map Analysis

14. Industry Landscape

  • 14.1 Overview
  • 14.2 Market Initiative
  • 14.3 New Product Development
  • 14.4 Merger and Acquisition

15. Company Profiles

  • 15.1 Guillemot Corp SA
    • 15.1.1 Key Facts
    • 15.1.2 Business Description
    • 15.1.3 Products and Services
    • 15.1.4 Financial Overview
    • 15.1.5 SWOT Analysis
    • 15.1.6 Key Developments
  • 15.2 Microsoft Corp
    • 15.2.1 Key Facts
    • 15.2.2 Business Description
    • 15.2.3 Products and Services
    • 15.2.4 Financial Overview
    • 15.2.5 SWOT Analysis
    • 15.2.6 Key Developments
  • 15.3 Logitech International SA
    • 15.3.1 Key Facts
    • 15.3.2 Business Description
    • 15.3.3 Products and Services
    • 15.3.4 Financial Overview
    • 15.3.5 SWOT Analysis
    • 15.3.6 Key Developments
  • 15.4 Corsair Gaming Inc
    • 15.4.1 Key Facts
    • 15.4.2 Business Description
    • 15.4.3 Products and Services
    • 15.4.4 Financial Overview
    • 15.4.5 SWOT Analysis
    • 15.4.6 Key Developments
  • 15.5 ACCO Brands Corp
    • 15.5.1 Key Facts
    • 15.5.2 Business Description
    • 15.5.3 Products and Services
    • 15.5.4 Financial Overview
    • 15.5.5 SWOT Analysis
    • 15.5.6 Key Developments
  • 15.6 Mad Catz Global Ltd
    • 15.6.1 Key Facts
    • 15.6.2 Business Description
    • 15.6.3 Products and Services
    • 15.6.4 Financial Overview
    • 15.6.5 SWOT Analysis
    • 15.6.6 Key Developments
  • 15.7 Sabrent
    • 15.7.1 Key Facts
    • 15.7.2 Business Description
    • 15.7.3 Products and Services
    • 15.7.4 Financial Overview
    • 15.7.5 SWOT Analysis
    • 15.7.6 Key Developments
  • 15.8 Sony Group Corp
    • 15.8.1 Key Facts
    • 15.8.2 Business Description
    • 15.8.3 Products and Services
    • 15.8.4 Financial Overview
    • 15.8.5 SWOT Analysis
    • 15.8.6 Key Developments
  • 15.9 Razer Inc
    • 15.9.1 Key Facts
    • 15.9.2 Business Description
    • 15.9.3 Products and Services
    • 15.9.4 Financial Overview
    • 15.9.5 SWOT Analysis
    • 15.9.6 Key Developments
  • 15.10 Nintendo Co Ltd
    • 15.10.1 Key Facts
    • 15.10.2 Business Description
    • 15.10.3 Products and Services
    • 15.10.4 Financial Overview
    • 15.10.5 SWOT Analysis
    • 15.10.6 Key Developments

16. Appendix

  • 16.1 Word Index
  • 16.2 About The Insight Partners

List Of Tables

  • Table 1. Gaming Controller Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
  • Table 5. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
  • Table 6. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
  • Table 7. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
  • Table 8. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End-use
  • Table 9. North America: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 10. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 11. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 12. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 13. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 14. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 15. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 16. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 17. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 18. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 19. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 20. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 21. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 22. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 23. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 24. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End-use
  • Table 25. Heat Map Analysis
  • Table 26. List of Abbreviation

List Of Figures

  • Figure 1. Gaming Controller Market Segmentation, by Country
  • Figure 2. PEST Analysis
  • Figure 3. Gaming Controller Market - Key Market Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. Gaming Controller Market Revenue (US$ Million), 2022-2030
  • Figure 6. Gaming Controller Market Share (%) - by Product Type (2022 and 2030)
  • Figure 7. Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 11. Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Gaming Controller Market Share (%) - by Compatibility (2022 and 2030)
  • Figure 14. PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 17. Gaming Controller Market Share (%) - by Connectivity (2022 and 2030)
  • Figure 18. Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 19. Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 20. Gaming Controller Market Share (%) - by Distribution Channel (2022 and 2030)
  • Figure 21. Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 22. Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 23. Gaming Controller Market Share (%) - by End use (2022 and 2030)
  • Figure 24. Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 25. Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 26. Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)
  • Figure 27. North America: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 28. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 29. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 30. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 31. Company Positioning & Concentration