Product Code: TIPRE00016973
The gaming controller market was valued at US$ 2.33 billion in 2022 and is expected to reach US$ 4.50 billion by 2030. The market is estimated to record a CAGR of 8.5% from 2022 to 2030.
The MEA is quickly advancing to shape the future of esports and gaming with exceptional government investments. Over US$ 3 billion was provided in 2022 in the gaming industry by Saudi Arabia's Public Investment Fund (PIF) as part of a much larger US$ 38 billion commitment by PIF to be used by its company, Savvy Games Group (SGG). Multiple acquisitions in gaming (Embracer Group, Scopely) and esports (ESL, FACEIT, VSPO) have already been executed. Additionally, Abu Dhabi Gaming has created a dedicated gaming and esports hub with strong incentives. The MEA has seen a surge in esports participation and events. Esports tournaments often attract a large audience and participants who seek professional-grade gaming accessories. This has contributed to the demand for advanced gaming controllers designed for competitive gaming. Esports events, such as the Intel Arabian Cup, have gained popularity in the Middle East, driving the need for high-quality gaming peripherals. Therefore, the gaming controller market is growing in the MEA. Various companies are taking initiatives and making investments in the gaming sector. For instance, in January 2024, Sony announced making a bold bet on Africa's video game industry. The Japanese consumer electronics and gaming giant invested an undisclosed sum into Carry1st, a video game studio based in Cape Town, South Africa, via its Sony Innovation Fund venture arm. Also, in July 2023, Sony announced that the PlayStation Access Controller, its first entry into accessibility hardware, will be available for pre-order in South Africa. With the increasing initiatives and product launches in the country, the demand for gaming controllers is growing.
Based on end use, the gaming controller market is segmented into personal and commercial. The personal segment held the largest share of the gaming controller market in 2022. Gaming controllers for personal use are designed to enhance the gaming experience on various platforms, including gaming consoles, PCs, and mobile devices. These controllers provide a more intuitive and immersive way to interact with video games compared to traditional keyboard and mouse setups. Wireless controllers come with rechargeable batteries or replaceable batteries. It is important to consider the battery life and charging options to avoid interruptions during gaming sessions. Using a gaming controller for personal gaming provides a more enjoyable and immersive experience, especially for genres such as action, sports, and racing games. Gaming controllers for commercial use are often used in training simulations, virtual reality (VR) environments, or other industries where realistic and precise control inputs are crucial. There are various types of gaming controllers for commercial use. Flight simulation controllers include yokes, throttles, and pedals designed to replicate the controls found in aircraft. These controllers are utilized in commercial pilot training, aerospace engineering simulations, and other applications requiring realistic flight control inputs. Also, controllers such as Logitech G923 Racing Wheel Controllers are designed for driving simulations, and they include steering wheels, pedals, and gear shifters. These are used in applications such as driver training simulations, automotive design, and entertainment setups, including arcade racing experiences. Thus, gaming controllers for commercial use offer realistic and precise control inputs in various sectors, contributing to immersive and effective training simulations.
Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd are among the prominent players profiled in the gaming controller market report. The overall gaming controller market size has been derived using both primary and secondary sources. Exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the gaming controller market size. The process also helps obtain an overview and forecast of the market with respect to all the market segments. Also, multiple primary interviews have been conducted with industry participants to validate the data and gain analytical insights. This process includes industry experts such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants such as valuation experts, research analysts, and key opinion leaders, specializing in the market.
Table Of Contents
1. Introduction
- 1.1 The Insight Partners Research Report Guidance
- 1.2 Market Segmentation
2. Executive Summary
- 2.1 Key Insights
- 2.2 Market Attractiveness
3. Research Methodology
- 3.1 Coverage
- 3.2 Secondary Research
- 3.3 Primary Research
4. Gaming Controller Market Landscape
- 4.1 Overview
- 4.2 PEST Analysis
- 4.3 Ecosystem Analysis
5. Gaming Controller Market - Key Market Dynamics
- 5.1 Gaming Controller Market - Key Market Dynamics
- 5.2 Market Drivers
- 5.2.1 Rapid Expansion of Gaming Sector
- 5.2.2 Technological Advancements
- 5.3 Market Restraints
- 5.3.1 Increase in Counterfeit Controllers:
- 5.3.2 High Initial Cost:
- 5.4 Market Opportunities
- 5.4.1 Rise in Number of Professional Gamers
- 5.4.2 Emergence of New Gaming Platforms
- 5.5 Future Trends
- 5.5.1 Shift in Digital and Cloud Gaming:
- 5.6 Impact of Drivers and Restraints:
6. Gaming Controller Market - Global Market Analysis
- 6.1 Gaming Controller Market Revenue (US$ Million), 2022-2030
- 6.2 Gaming Controller Market Forecast Analysis
7. Gaming Controller Market Analysis - by Product Type
- 7.1 Gamepad
- 7.1.1 Overview
- 7.1.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 7.2 Joystick
- 7.2.1 Overview
- 7.2.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 7.3 Trackball
- 7.3.1 Overview
- 7.3.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 7.4 Steering Wheel
- 7.4.1 Overview
- 7.4.2 Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 7.5 Throttle Quadrant
- 7.5.1 Overview
- 7.5.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 7.6 Others
- 7.6.1 Overview
- 7.6.2 Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
8. Gaming Controller Market Analysis - by Compatibility
- 8.1 PCs
- 8.1.1 Overview
- 8.1.2 PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 8.2 Console
- 8.2.1 Overview
- 8.2.2 Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 8.3 Mobile
- 8.3.1 Overview
- 8.3.2 Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
9. Gaming Controller Market Analysis - by Connectivity
- 9.1 Wired
- 9.1.1 Overview
- 9.1.2 Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 9.2 Wireless
- 9.2.1 Overview
- 9.2.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
10. Gaming Controller Market Analysis - by Distribution Channel
- 10.1 Offline
- 10.1.1 Overview
- 10.1.2 Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 10.2 Online
- 10.2.1 Overview
- 10.2.2 Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
11. Gaming Controller Market Analysis - by End-use
- 11.1 Personal
- 11.1.1 Overview
- 11.1.2 Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 11.2 Commercial
- 11.2.1 Overview
- 11.2.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
12. Gaming Controller Market - Geographical Analysis
- 12.1 Overview
- 12.2 North America
- 12.2.1 North America Gaming Controller Market Overview
- 12.2.2 North America: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.2.3 North America: Gaming Controller Market Breakdown, by Product Type
- 12.2.3.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Product Type
- 12.2.4 North America: Gaming Controller Market Breakdown, by Compatibility
- 12.2.4.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Compatibility
- 12.2.5 North America: Gaming Controller Market Breakdown, by Connectivity
- 12.2.5.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Connectivity
- 12.2.6 North America: Gaming Controller Market Breakdown, by Distribution Channel
- 12.2.6.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Distribution Channel
- 12.2.7 North America: Gaming Controller Market Breakdown, by End-use
- 12.2.7.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by End-use
- 12.2.8 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.2.8.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.2.8.2 United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.2.8.2.1 United States: Gaming Controller Market Breakdown, by Product Type
- 12.2.8.2.2 United States: Gaming Controller Market Breakdown, by Compatibility
- 12.2.8.2.3 United States: Gaming Controller Market Breakdown, by Connectivity
- 12.2.8.2.4 United States: Gaming Controller Market Breakdown, by Distribution Channel
- 12.2.8.2.5 United States: Gaming Controller Market Breakdown, by End-use
- 12.2.8.3 Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.2.8.3.1 Canada: Gaming Controller Market Breakdown, by Product Type
- 12.2.8.3.2 Canada: Gaming Controller Market Breakdown, by Compatibility
- 12.2.8.3.3 Canada: Gaming Controller Market Breakdown, by Connectivity
- 12.2.8.3.4 Canada: Gaming Controller Market Breakdown, by Distribution Channel
- 12.2.8.3.5 Canada: Gaming Controller Market Breakdown, by End-use
- 12.2.8.4 Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.2.8.4.1 Mexico: Gaming Controller Market Breakdown, by Product Type
- 12.2.8.4.2 Mexico: Gaming Controller Market Breakdown, by Compatibility
- 12.2.8.4.3 Mexico: Gaming Controller Market Breakdown, by Connectivity
- 12.2.8.4.4 Mexico: Gaming Controller Market Breakdown, by Distribution Channel
- 12.2.8.4.5 Mexico: Gaming Controller Market Breakdown, by End-use
- 12.3 Europe
- 12.3.1 Europe Gaming Controller Market Overview
- 12.3.2 Europe: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.3.3 Europe: Gaming Controller Market Breakdown, by Product Type
- 12.3.3.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Product Type
- 12.3.4 Europe: Gaming Controller Market Breakdown, by Compatibility
- 12.3.4.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Compatibility
- 12.3.5 Europe: Gaming Controller Market Breakdown, by Connectivity
- 12.3.5.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Connectivity
- 12.3.6 Europe: Gaming Controller Market Breakdown, by Distribution Channel
- 12.3.6.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Distribution Channel
- 12.3.7 Europe: Gaming Controller Market Breakdown, by End-use
- 12.3.7.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by End-use
- 12.3.8 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.3.8.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.3.8.2 Germany: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.3.8.2.1 Germany: Gaming Controller Market Breakdown, by Product Type
- 12.3.8.2.2 Germany: Gaming Controller Market Breakdown, by Compatibility
- 12.3.8.2.3 Germany: Gaming Controller Market Breakdown, by Connectivity
- 12.3.8.2.4 Germany: Gaming Controller Market Breakdown, by Distribution Channel
- 12.3.8.2.5 Germany: Gaming Controller Market Breakdown, by End-use
- 12.3.8.3 United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.3.8.3.1 United Kingdom: Gaming Controller Market Breakdown, by Product Type
- 12.3.8.3.2 United Kingdom: Gaming Controller Market Breakdown, by Compatibility
- 12.3.8.3.3 United Kingdom: Gaming Controller Market Breakdown, by Connectivity
- 12.3.8.3.4 United Kingdom: Gaming Controller Market Breakdown, by Distribution Channel
- 12.3.8.3.5 United Kingdom: Gaming Controller Market Breakdown, by End-use
- 12.3.8.4 France: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.3.8.4.1 France: Gaming Controller Market Breakdown, by Product Type
- 12.3.8.4.2 France: Gaming Controller Market Breakdown, by Compatibility
- 12.3.8.4.3 France: Gaming Controller Market Breakdown, by Connectivity
- 12.3.8.4.4 France: Gaming Controller Market Breakdown, by Distribution Channel
- 12.3.8.4.5 France: Gaming Controller Market Breakdown, by End-use
- 12.3.8.5 Italy: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.3.8.5.1 Italy: Gaming Controller Market Breakdown, by Product Type
- 12.3.8.5.2 Italy: Gaming Controller Market Breakdown, by Compatibility
- 12.3.8.5.3 Italy: Gaming Controller Market Breakdown, by Connectivity
- 12.3.8.5.4 Italy: Gaming Controller Market Breakdown, by Distribution Channel
- 12.3.8.5.5 Italy: Gaming Controller Market Breakdown, by End-use
- 12.3.8.6 Russia: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.3.8.6.1 Russia: Gaming Controller Market Breakdown, by Product Type
- 12.3.8.6.2 Russia: Gaming Controller Market Breakdown, by Compatibility
- 12.3.8.6.3 Russia: Gaming Controller Market Breakdown, by Connectivity
- 12.3.8.6.4 Russia: Gaming Controller Market Breakdown, by Distribution Channel
- 12.3.8.6.5 Russia: Gaming Controller Market Breakdown, by End-use
- 12.3.8.7 Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.3.8.7.1 Rest of Europe: Gaming Controller Market Breakdown, by Product Type
- 12.3.8.7.2 Rest of Europe: Gaming Controller Market Breakdown, by Compatibility
- 12.3.8.7.3 Rest of Europe: Gaming Controller Market Breakdown, by Connectivity
- 12.3.8.7.4 Rest of Europe: Gaming Controller Market Breakdown, by Distribution Channel
- 12.3.8.7.5 Rest of Europe: Gaming Controller Market Breakdown, by End-use
- 12.4 Asia Pacific
- 12.4.1 Asia Pacific Gaming Controller Market Overview
- 12.4.2 Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.4.3 Asia Pacific: Gaming Controller Market Breakdown, by Product Type
- 12.4.3.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Product Type
- 12.4.4 Asia Pacific: Gaming Controller Market Breakdown, by Compatibility
- 12.4.4.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Compatibility
- 12.4.5 Asia Pacific: Gaming Controller Market Breakdown, by Connectivity
- 12.4.5.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Connectivity
- 12.4.6 Asia Pacific: Gaming Controller Market Breakdown, by Distribution Channel
- 12.4.6.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Distribution Channel
- 12.4.7 Asia Pacific: Gaming Controller Market Breakdown, by End-use
- 12.4.7.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by End-use
- 12.4.8 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.4.8.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.4.8.2 Australia: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.4.8.2.1 Australia: Gaming Controller Market Breakdown, by Product Type
- 12.4.8.2.2 Australia: Gaming Controller Market Breakdown, by Compatibility
- 12.4.8.2.3 Australia: Gaming Controller Market Breakdown, by Connectivity
- 12.4.8.2.4 Australia: Gaming Controller Market Breakdown, by Distribution Channel
- 12.4.8.2.5 Australia: Gaming Controller Market Breakdown, by End-use
- 12.4.8.3 China: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.4.8.3.1 China: Gaming Controller Market Breakdown, by Product Type
- 12.4.8.3.2 China: Gaming Controller Market Breakdown, by Compatibility
- 12.4.8.3.3 China: Gaming Controller Market Breakdown, by Connectivity
- 12.4.8.3.4 China: Gaming Controller Market Breakdown, by Distribution Channel
- 12.4.8.3.5 China: Gaming Controller Market Breakdown, by End-use
- 12.4.8.4 India: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.4.8.4.1 India: Gaming Controller Market Breakdown, by Product Type
- 12.4.8.4.2 India: Gaming Controller Market Breakdown, by Compatibility
- 12.4.8.4.3 India: Gaming Controller Market Breakdown, by Connectivity
- 12.4.8.4.4 India: Gaming Controller Market Breakdown, by Distribution Channel
- 12.4.8.4.5 India: Gaming Controller Market Breakdown, by End-use
- 12.4.8.5 Japan: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.4.8.5.1 Japan: Gaming Controller Market Breakdown, by Product Type
- 12.4.8.5.2 Japan: Gaming Controller Market Breakdown, by Compatibility
- 12.4.8.5.3 Japan: Gaming Controller Market Breakdown, by Connectivity
- 12.4.8.5.4 Japan: Gaming Controller Market Breakdown, by Distribution Channel
- 12.4.8.5.5 Japan: Gaming Controller Market Breakdown, by End-use
- 12.4.8.6 South Korea: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.4.8.6.1 South Korea: Gaming Controller Market Breakdown, by Product Type
- 12.4.8.6.2 South Korea: Gaming Controller Market Breakdown, by Compatibility
- 12.4.8.6.3 South Korea: Gaming Controller Market Breakdown, by Connectivity
- 12.4.8.6.4 South Korea: Gaming Controller Market Breakdown, by Distribution Channel
- 12.4.8.6.5 South Korea: Gaming Controller Market Breakdown, by End-use
- 12.4.8.7 Rest of APAC: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.4.8.7.1 Rest of APAC: Gaming Controller Market Breakdown, by Product Type
- 12.4.8.7.2 Rest of APAC: Gaming Controller Market Breakdown, by Compatibility
- 12.4.8.7.3 Rest of APAC: Gaming Controller Market Breakdown, by Connectivity
- 12.4.8.7.4 Rest of APAC: Gaming Controller Market Breakdown, by Distribution Channel
- 12.4.8.7.5 Rest of APAC: Gaming Controller Market Breakdown, by End-use
- 12.5 Middle East and Africa
- 12.5.1 Middle East and Africa Gaming Controller Market Overview
- 12.5.2 Middle East and Africa: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.5.3 Middle East and Africa: Gaming Controller Market Breakdown, by Product Type
- 12.5.3.1 Middle East and Africa: Gaming Controller Market - Revenue and Forecast Analysis - by Product Type
- 12.5.4 Middle East and Africa: Gaming Controller Market Breakdown, by Compatibility
- 12.5.4.1 Middle East and Africa: Gaming Controller Market - Revenue and Forecast Analysis - by Compatibility
- 12.5.5 Middle East and Africa: Gaming Controller Market Breakdown, by Connectivity
- 12.5.5.1 Middle East and Africa: Gaming Controller Market - Revenue and Forecast Analysis - by Connectivity
- 12.5.6 Middle East and Africa: Gaming Controller Market Breakdown, by Distribution Channel
- 12.5.6.1 Middle East and Africa: Gaming Controller Market - Revenue and Forecast Analysis - by Distribution Channel
- 12.5.7 Middle East and Africa: Gaming Controller Market Breakdown, by End-use
- 12.5.7.1 Middle East and Africa: Gaming Controller Market - Revenue and Forecast Analysis - by End-use
- 12.5.8 Middle East and Africa: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.5.8.1 Middle East and Africa: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.5.8.2 South Africa: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.5.8.2.1 South Africa: Gaming Controller Market Breakdown, by Product Type
- 12.5.8.2.2 South Africa: Gaming Controller Market Breakdown, by Compatibility
- 12.5.8.2.3 South Africa: Gaming Controller Market Breakdown, by Connectivity
- 12.5.8.2.4 South Africa: Gaming Controller Market Breakdown, by Distribution Channel
- 12.5.8.2.5 South Africa: Gaming Controller Market Breakdown, by End-use
- 12.5.8.3 Saudi Arabia: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.5.8.3.1 Saudi Arabia: Gaming Controller Market Breakdown, by Product Type
- 12.5.8.3.2 Saudi Arabia: Gaming Controller Market Breakdown, by Compatibility
- 12.5.8.3.3 Saudi Arabia: Gaming Controller Market Breakdown, by Connectivity
- 12.5.8.3.4 Saudi Arabia: Gaming Controller Market Breakdown, by Distribution Channel
- 12.5.8.3.5 Saudi Arabia: Gaming Controller Market Breakdown, by End-use
- 12.5.8.4 United Arab Emirates: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.5.8.4.1 United Arab Emirates: Gaming Controller Market Breakdown, by Product Type
- 12.5.8.4.2 United Arab Emirates: Gaming Controller Market Breakdown, by Compatibility
- 12.5.8.4.3 United Arab Emirates: Gaming Controller Market Breakdown, by Connectivity
- 12.5.8.4.4 United Arab Emirates: Gaming Controller Market Breakdown, by Distribution Channel
- 12.5.8.4.5 United Arab Emirates: Gaming Controller Market Breakdown, by End-use
- 12.5.8.5 Rest of Middle East and Africa: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.5.8.5.1 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Product Type
- 12.5.8.5.2 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Compatibility
- 12.5.8.5.3 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Connectivity
- 12.5.8.5.4 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Distribution Channel
- 12.5.8.5.5 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by End-use
- 12.6 South and Central America
- 12.6.1 South and Central America Gaming Controller Market Overview
- 12.6.2 South and Central America: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.6.3 South and Central America: Gaming Controller Market Breakdown, by Product Type
- 12.6.3.1 South and Central America: Gaming Controller Market - Revenue and Forecast Analysis - by Product Type
- 12.6.4 South and Central America: Gaming Controller Market Breakdown, by Compatibility
- 12.6.4.1 South and Central America: Gaming Controller Market - Revenue and Forecast Analysis - by Compatibility
- 12.6.5 South and Central America: Gaming Controller Market Breakdown, by Connectivity
- 12.6.5.1 South and Central America: Gaming Controller Market - Revenue and Forecast Analysis - by Connectivity
- 12.6.6 South and Central America: Gaming Controller Market Breakdown, by Distribution Channel
- 12.6.6.1 South and Central America: Gaming Controller Market - Revenue and Forecast Analysis - by Distribution Channel
- 12.6.7 South and Central America: Gaming Controller Market Breakdown, by End-use
- 12.6.7.1 South and Central America: Gaming Controller Market - Revenue and Forecast Analysis - by End-use
- 12.6.8 South and Central America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.6.8.1 South and Central America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
- 12.6.8.2 Brazil: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.6.8.2.1 Brazil: Gaming Controller Market Breakdown, by Product Type
- 12.6.8.2.2 Brazil: Gaming Controller Market Breakdown, by Compatibility
- 12.6.8.2.3 Brazil: Gaming Controller Market Breakdown, by Connectivity
- 12.6.8.2.4 Brazil: Gaming Controller Market Breakdown, by Distribution Channel
- 12.6.8.2.5 Brazil: Gaming Controller Market Breakdown, by End-use
- 12.6.8.3 Argentina: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.6.8.3.1 Argentina: Gaming Controller Market Breakdown, by Product Type
- 12.6.8.3.2 Argentina: Gaming Controller Market Breakdown, by Compatibility
- 12.6.8.3.3 Argentina: Gaming Controller Market Breakdown, by Connectivity
- 12.6.8.3.4 Argentina: Gaming Controller Market Breakdown, by Distribution Channel
- 12.6.8.3.5 Argentina: Gaming Controller Market Breakdown, by End-use
- 12.6.8.4 Rest of South and Central America: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
- 12.6.8.4.1 Rest of South and Central America: Gaming Controller Market Breakdown, by Product Type
- 12.6.8.4.2 Rest of South and Central America: Gaming Controller Market Breakdown, by Compatibility
- 12.6.8.4.3 Rest of South and Central America: Gaming Controller Market Breakdown, by Connectivity
- 12.6.8.4.4 Rest of South and Central America: Gaming Controller Market Breakdown, by Distribution Channel
- 12.6.8.4.5 Rest of South and Central America: Gaming Controller Market Breakdown, by End-use
13. Competitive Landscape
- 13.1 Company Positioning & Concentration
- 13.2 Company Positioning & Concentration
14. Industry Landscape
- 14.1 Overview
- 14.2 Market Initiative
- 14.3 New Product Development
- 14.4 Merger and Acquisition
15. Company Profiles
- 15.1 Guillemot Corp SA
- 15.1.1 Key Facts
- 15.1.2 Business Description
- 15.1.3 Products and Services
- 15.1.4 Financial Overview
- 15.1.5 SWOT Analysis
- 15.1.6 Key Developments
- 15.2 Microsoft Corp
- 15.2.1 Key Facts
- 15.2.2 Business Description
- 15.2.3 Products and Services
- 15.2.4 Financial Overview
- 15.2.5 SWOT Analysis
- 15.2.6 Key Developments
- 15.3 Logitech International SA
- 15.3.1 Key Facts
- 15.3.2 Business Description
- 15.3.3 Products and Services
- 15.3.4 Financial Overview
- 15.3.5 SWOT Analysis
- 15.3.6 Key Developments
- 15.4 Corsair Gaming Inc
- 15.4.1 Key Facts
- 15.4.2 Business Description
- 15.4.3 Products and Services
- 15.4.4 Financial Overview
- 15.4.5 SWOT Analysis
- 15.4.6 Key Developments
- 15.5 ACCO Brands Corp
- 15.5.1 Key Facts
- 15.5.2 Business Description
- 15.5.3 Products and Services
- 15.5.4 Financial Overview
- 15.5.5 SWOT Analysis
- 15.5.6 Key Developments
- 15.6 Mad Catz Global Ltd
- 15.6.1 Key Facts
- 15.6.2 Business Description
- 15.6.3 Products and Services
- 15.6.4 Financial Overview
- 15.6.5 SWOT Analysis
- 15.6.6 Key Developments
- 15.7 Sabrent
- 15.7.1 Key Facts
- 15.7.2 Business Description
- 15.7.3 Products and Services
- 15.7.4 Financial Overview
- 15.7.5 SWOT Analysis
- 15.7.6 Key Developments
- 15.8 Sony Group Corp
- 15.8.1 Key Facts
- 15.8.2 Business Description
- 15.8.3 Products and Services
- 15.8.4 Financial Overview
- 15.8.5 SWOT Analysis
- 15.8.6 Key Developments
- 15.9 Razer Inc
- 15.9.1 Key Facts
- 15.9.2 Business Description
- 15.9.3 Products and Services
- 15.9.4 Financial Overview
- 15.9.5 SWOT Analysis
- 15.9.6 Key Developments
- 15.10 Nintendo Co Ltd
- 15.10.1 Key Facts
- 15.10.2 Business Description
- 15.10.3 Products and Services
- 15.10.4 Financial Overview
- 15.10.5 SWOT Analysis
- 15.10.6 Key Developments
16. Appendix
- 16.1 Word Index
- 16.2 About The Insight Partners