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1522191

網路漫畫市場 - 全球產業規模、佔有率、趨勢、機會和預測,按類型、目標受眾、收入模式、地區和競爭細分,2019-2029F

Webcomics Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Genre, By Target Audience, By Revenue Model, By Region & Competition, 2019-2029F

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023 年,全球網路漫畫市場估值為72.6 億美元,預計到2029 年,預測期內將實現強勁成長,複合年成長率為6.80%。主要透過以下方式存取:網際網路。網路漫畫是傳統漫畫的數位演變,專為線上閱讀而設計,並透過網站、社交媒體和專用平台分發。 2024 年,韓國領先的內容串流平台 KOCOWA+ 推出了獨家網路漫畫、新越南字幕和互動觀看派對,進一步提升全球粉絲的觀看體驗。此外,2024 年 Virtual Creator Con 的啟動標誌著全球網路漫畫市場的一個重要里程碑。這一開創性的 24 小時數位大會為獨立漫畫創作者提供了一個革命性的平台,讓他們可以展示自己的作品、與粉絲互動並透過藝術貨幣化,而無需承受實體大會的經濟壓力。透過整合互動式視訊面板、動態留言板和虛擬市場,Virtual Creator Con 促進了豐富、可訪問且經濟高效的社區空間。該活動透過使創作者訪問民主化、促進粉絲直接參與以及提高市場上多樣化敘事的可見度來支持網路漫畫產業的發展。

市場概況
預測期 2025-2029
2023 年市場規模 72.6億美元
2029 年市場規模 107.7億美元
2024-2029 年複合年成長率 6.80%
成長最快的細分市場 基於訂閱
最大的市場 亞太地區

市場促進因素

網路普及率和智慧型手機使用率提高

主要市場挑戰

市場飽和與競爭

主要市場趨勢

協作和跨媒體整合

細分市場洞察

類型洞察

區域洞察

目錄

第 1 章:簡介

第 2 章:研究方法

第 3 章:執行摘要

第 4 章:客戶之聲

第 5 章:全球網路漫畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型(動作、喜劇、恐怖、浪漫、其他)
    • 按目標受眾(兒童、成人)
    • 按收入模式(基於訂閱、基於廣告)
    • 按地區分類
    • 按排名前 5 名的公司及其他 (2023 年)
  • 全球網路漫畫市場測繪與機會評估
    • 按類型
    • 按目標受眾
    • 按收入模式
    • 按地區分類

第 6 章:北美網路漫畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按目標受眾
    • 按收入模式
    • 按國家/地區

第 7 章:歐洲網路漫畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按目標受眾
    • 按收入模式
    • 按國家/地區

第 8 章:亞太網路漫畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按目標受眾
    • 按收入模式
    • 按國家/地區

第 9 章:中東與非洲網路漫畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按目標受眾
    • 按收入模式
    • 按國家/地區

第 10 章:南美洲網路漫畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按目標受眾
    • 按收入模式
    • 按國家/地區

第 11 章:市場動態

  • 促進要素
  • 挑戰

第 12 章:COVID-19 對全球網路漫畫市場的影響

  • 影響評估模型
    • 受影響的關鍵領域
    • 受影響的主要地區
    • 受影響的主要國家

第 13 章:市場趨勢與發展

第14章:競爭格局

  • 公司簡介
    • The Walt Disney Company
    • Embracer Group AB
    • Image Comics, Inc.
    • Warner Bros. Discovery, Inc.
    • IDW Media Holdings, Inc.
    • Lion Forge Entertainment
    • Shueisha Inc.
    • Shogakukan Inc.
    • Kadokawa Corporation
    • Lezhin Entertainment, LLC

第 15 章:策略建議/行動計劃

  • 重點關注領域
  • 目標類型
  • 目標收入模型

第16章調查會社について,免責事項

簡介目錄
Product Code: 24432

The global webcomics market was valued at USD 7.26 Billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 6.80% through 2029. The global webcomics market encompasses the creation, distribution, and monetization of digital comics primarily accessed through the internet. Webcomics, a digital evolution of traditional comics, are designed for online reading and are distributed via websites, social media, and dedicated platforms. In 2024, KOCOWA+, the leading Korean content streaming platform, launched exclusive webcomics, new Vietnamese subtitles, and interactive watch parties to further enhance the viewing experience for its global fanbase. Further, the inception of Virtual Creator Con in 2024 marked a significant milestone for the global webcomics market. This pioneering 24-hour digital convention offers independent comic creators a revolutionary platform to showcase their work, engage with fans, and monetize their art without the financial strain of physical conventions. By integrating interactive video panels, dynamic message boards, and a virtual marketplace, Virtual Creator Con facilitates a rich, accessible, and cost-effective community space. This event supports the growth of the webcomics industry by democratizing creator access, fostering direct fan engagement, and enhancing the visibility of diverse narratives in the market.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 7.26 Billion
Market Size 2029USD 10.77 Billion
CAGR 2024-20296.80%
Fastest Growing SegmentSubscription-based
Largest MarketAsia Pacific

Market Drivers

Increased Internet Penetration and Smartphone Usage

The proliferation of internet access and smartphone adoption globally has significantly boosted the webcomics market. As more people gain access to the internet, the potential audience for webcomics expands, facilitating broader reach and engagement. As per Cisco sources, In Asia Pacific, there was around 2.6 billion total Internet users (62% of population in 2022). Similarly, the GSMA Mobile Economy APAC Report highlights key trends in mobile connectivity, Internet penetration, and 5G adoption in the Asia-Pacific region, and predicts that 5G will account for 41% of mobile connections in APAC by 2030, driven by factor such as rapid network expansion. The seamless integration of webcomics into daily digital routines has contributed to their growing popularity, as users can easily discover and follow their favorite series through social media, dedicated apps, and websites.

Key Market Challenges

Market Saturation and Competition

The webcomics market is highly competitive, with a vast number of creators vying for the attention of readers. This saturation can make it difficult for new and emerging artists to gain visibility and build a loyal audience. The abundance of content also poses a challenge for readers, who may struggle to discover high-quality webcomics amidst the plethora of available options. Collaborations, cross-promotions, and the use of social media can help increase visibility, but sustaining long-term success requires continuous innovation and audience engagement. For Instance, the journey of 'Let's Play', a popular webcomic by Leeanne M. Krecic, known as Mongie. Since its inception on Webtoon in 2016, 'Let's Play' has garnered a substantial following, culminating in its third season in 2022. Post-season, Mongie announced that she will no longer update from Webtoon, with a promise to return to a new platform in fall 2025. Meanwhile, the comic's English release by Rocketship Entertainment continues to thrive. The impending anime adaptation by OLM in 2024 adds another layer to the competitive landscape. Such developments reflect the dynamic nature of the webcomics market, where creators must navigate through a crowded space to maintain visibility and relevance.

Key Market Trends

Collaboration and Cross-Media Integration

Collaboration and cross-media integration are becoming increasingly common in the webcomics market. Creators are partnering with other artists, writers, and influencers to expand their reach and explore new creative possibilities. Collaborative projects can introduce webcomics to new audiences, while cross-media integration with video games, films, and merchandise enhances the visibility and commercial potential of webcomic properties. For instance, In 2023, surge licensing signs a new partnership with Genuine Entertainment, the exclusive licensing agent for Webtoon Entertainment. Webtoon is a platform for artists to independently publish their webcomics. In addition to self-published webcomics, Webtoon also has a full collection of Webtoon Originals. Additional Webtoon Originals expected to be featured in new licensing partnerships include Cursed Princess Club, Hooky, Boyfriends, Morgana & Oz, and more. Webtoon series have already seen success with streaming platforms like Netflix and Crunchyroll, and the company continues to seek new opportunities for the comics it hosts. Surge Licensing has established partnerships with companies like Bioworld (master apparel partner), Walter Foster (official "How to Draw" partner), and FiGPiN (for collectible pins and cards). This trend not only diversifies revenue streams but also enriches the storytelling potential of webcomics, making them a more attractive medium for both creators and consumers.

Segmental Insights

Genre Insights

The action genre stands out as the leading category in the global webcomics market, driven by its broad appeal and dynamic storytelling. Action webcomics captivate readers with fast-paced narratives, intense battles, and compelling characters, often incorporating elements of adventure, fantasy, and sci-fi. Several key factors contribute to the dominance of action webcomics. The rise of webtoon platforms, particularly in Asia Pacific regions like South Korea and Japan, has significantly boosted the visibility and accessibility of action webcomics.. In 2024, The online publisher Tapas Entertainment is launching a new action-fantasy web novel called "The Rule of Fire" set in ancient Korea and modern-day America. The story follows a vengeful demon named Sera who returns to Earth after spending a thousand years in Hell and must decide whether to protect humanity or pursue her own happiness. The series will be updated twice weekly, and Tapas has a track record of success with similar action-fantasy web novels. The global appeal of action webcomics is further strengthened by successful adaptations into other media forms, such as anime, movies, and video games. These cross-media integrations expand the audience base and reinforce the popularity of action narratives, solidifying the genre's position as a leading category in the webcomics market.

Regional Insights

The Asia Pacific region, particularly South Korea, China, and Japan, are the leading regions of the global webcomics market, driven by several key factors. South Korea's dominance is evident through platforms like Webtoon and KakaoPage, which have revolutionized digital comic consumption with user-friendly interfaces and a mobile-first approach. High smartphone penetration and robust internet infrastructure in the region facilitate seamless access to webcomics, boosting readership. The region's strong digital culture, coupled with a high demand for diverse and inclusive storytelling, further propels the webcomics market. Additionally, government support for the digital content industry in countries like South Korea and China fosters a conducive environment for growth. As a result, the Asia Pacific region not only leads in webcomic consumption but also sets trends and standards that influence the global market.

Key Market Players

The Walt Disney Company

Embracer Group AB

Image Comics, Inc.

Warner Bros. Discovery, Inc.

IDW Media Holdings, Inc.

Lion Forge Entertainment

Shueisha Inc.

Shogakukan Inc.

Kadokawa Corporation

Lezhin Entertainment, LLC

Report Scope:

In this report, the global webcomics market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Webcomics Market, By Genre:

    Action Comedy Horror Romance Others

* Webcomics Market, By Target Audience:

    Kids Adults

* Webcomics Market, By Revenue Model:

    Subscription-based Ad-based

* Webcomics Market, By Region:

    North America
    • United States
    • Canada
    • Mexico
    Europe
    • France
    • Germany
    • Spain
    • Italy
    • United Kingdom
    Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
    Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
    • Kuwait
    • Egypt
    South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global webcomics market.

Available Customizations:

Global webcomics market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Market Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customer

  • 4.1. Factors Influencing Purchase Decision
  • 4.2. Sources of Information

5. Global Webcomics Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Genre Market Share Analysis (Action, Comedy, Horror, Romance, Others)
    • 5.2.2. By Target Audience Market Share Analysis (Kids, Adults)
    • 5.2.3. By Revenue Model Market Share Analysis (Subscription-based, Ad-based)
    • 5.2.4. By Regional Market Share Analysis
      • 5.2.4.1. North America Market Share Analysis
      • 5.2.4.2. Europe Market Share Analysis
      • 5.2.4.3. Asia-Pacific Market Share Analysis
      • 5.2.4.4. Middle East & Africa Market Share Analysis
      • 5.2.4.5. South America Market Share Analysis
    • 5.2.5. By Top 5 Companies Market Share Analysis, Others (2023)
  • 5.3. Global Webcomics Market Mapping & Opportunity Assessment
    • 5.3.1. By Genre Market Mapping & Opportunity Assessment
    • 5.3.2. By Target Audience Market Mapping & Opportunity Assessment
    • 5.3.3. By Revenue Model Market Mapping & Opportunity Assessment
    • 5.3.4. By Regional Market Mapping & Opportunity Assessment

6. North America Webcomics Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Genre Market Share Analysis
    • 6.2.2. By Target Audience Market Share Analysis
    • 6.2.3. By Revenue Model Market Share Analysis
    • 6.2.4. By Country Market Share Analysis
      • 6.2.4.1. United States Webcomics Market Outlook
        • 6.2.4.1.1. Market Size & Forecast
        • 6.2.4.1.1.1. By Value
        • 6.2.4.1.2. Market Share & Forecast
        • 6.2.4.1.2.1. By Genre Market Share Analysis
        • 6.2.4.1.2.2. By Target Audience Market Share Analysis
        • 6.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 6.2.4.2. Canada Webcomics Market Outlook
        • 6.2.4.2.1. Market Size & Forecast
        • 6.2.4.2.1.1. By Value
        • 6.2.4.2.2. Market Share & Forecast
        • 6.2.4.2.2.1. By Genre Market Share Analysis
        • 6.2.4.2.2.2. By Target Audience Market Share Analysis
        • 6.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 6.2.4.3. Mexico Webcomics Market Outlook
        • 6.2.4.3.1. Market Size & Forecast
        • 6.2.4.3.1.1. By Value
        • 6.2.4.3.2. Market Share & Forecast
        • 6.2.4.3.2.1. By Genre Market Share Analysis
        • 6.2.4.3.2.2. By Target Audience Market Share Analysis
        • 6.2.4.3.2.3. By Revenue Model Market Share Analysis

7. Europe Webcomics Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Genre Market Share Analysis
    • 7.2.2. By Target Audience Market Share Analysis
    • 7.2.3. By Revenue Model Market Share Analysis
    • 7.2.4. By Country Market Share Analysis
      • 7.2.4.1. France Webcomics Market Outlook
        • 7.2.4.1.1. Market Size & Forecast
        • 7.2.4.1.1.1. By Value
        • 7.2.4.1.2. Market Share & Forecast
        • 7.2.4.1.2.1. By Genre Market Share Analysis
        • 7.2.4.1.2.2. By Target Audience Market Share Analysis
        • 7.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.2. Germany Webcomics Market Outlook
        • 7.2.4.2.1. Market Size & Forecast
        • 7.2.4.2.1.1. By Value
        • 7.2.4.2.2. Market Share & Forecast
        • 7.2.4.2.2.1. By Genre Market Share Analysis
        • 7.2.4.2.2.2. By Target Audience Market Share Analysis
        • 7.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.3. Spain Webcomics Market Outlook
        • 7.2.4.3.1. Market Size & Forecast
        • 7.2.4.3.1.1. By Value
        • 7.2.4.3.2. Market Share & Forecast
        • 7.2.4.3.2.1. By Genre Market Share Analysis
        • 7.2.4.3.2.2. By Target Audience Market Share Analysis
        • 7.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.4. Italy Webcomics Market Outlook
        • 7.2.4.4.1. Market Size & Forecast
        • 7.2.4.4.1.1. By Value
        • 7.2.4.4.2. Market Share & Forecast
        • 7.2.4.4.2.1. By Genre Market Share Analysis
        • 7.2.4.4.2.2. By Target Audience Market Share Analysis
        • 7.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.5. United Kingdom Webcomics Market Outlook
        • 7.2.4.5.1. Market Size & Forecast
        • 7.2.4.5.1.1. By Value
        • 7.2.4.5.2. Market Share & Forecast
        • 7.2.4.5.2.1. By Genre Market Share Analysis
        • 7.2.4.5.2.2. By Target Audience Market Share Analysis
        • 7.2.4.5.2.3. By Revenue Model Market Share Analysis

8. Asia-Pacific Webcomics Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Genre Market Share Analysis
    • 8.2.2. By Target Audience Market Share Analysis
    • 8.2.3. By Revenue Model Market Share Analysis
    • 8.2.4. By Country Market Share Analysis
      • 8.2.4.1. China Webcomics Market Outlook
        • 8.2.4.1.1. Market Size & Forecast
        • 8.2.4.1.1.1. By Value
        • 8.2.4.1.2. Market Share & Forecast
        • 8.2.4.1.2.1. By Genre Market Share Analysis
        • 8.2.4.1.2.2. By Target Audience Market Share Analysis
        • 8.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.2. Japan Webcomics Market Outlook
        • 8.2.4.2.1. Market Size & Forecast
        • 8.2.4.2.1.1. By Value
        • 8.2.4.2.2. Market Share & Forecast
        • 8.2.4.2.2.1. By Genre Market Share Analysis
        • 8.2.4.2.2.2. By Target Audience Market Share Analysis
        • 8.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.3. India Webcomics Market Outlook
        • 8.2.4.3.1. Market Size & Forecast
        • 8.2.4.3.1.1. By Value
        • 8.2.4.3.2. Market Share & Forecast
        • 8.2.4.3.2.1. By Genre Market Share Analysis
        • 8.2.4.3.2.2. By Target Audience Market Share Analysis
        • 8.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.4. Vietnam Webcomics Market Outlook
        • 8.2.4.4.1. Market Size & Forecast
        • 8.2.4.4.1.1. By Value
        • 8.2.4.4.2. Market Share & Forecast
        • 8.2.4.4.2.1. By Genre Market Share Analysis
        • 8.2.4.4.2.2. By Target Audience Market Share Analysis
        • 8.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.5. South Korea Webcomics Market Outlook
        • 8.2.4.5.1. Market Size & Forecast
        • 8.2.4.5.1.1. By Value
        • 8.2.4.5.2. Market Share & Forecast
        • 8.2.4.5.2.1. By Genre Market Share Analysis
        • 8.2.4.5.2.2. By Target Audience Market Share Analysis
        • 8.2.4.5.2.3. By Revenue Model Market Share Analysis

9. Middle East & Africa Webcomics Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Genre Market Share Analysis
    • 9.2.2. By Target Audience Market Share Analysis
    • 9.2.3. By Revenue Model Market Share Analysis
    • 9.2.4. By Country Market Share Analysis
      • 9.2.4.1. South Africa Webcomics Market Outlook
        • 9.2.4.1.1. Market Size & Forecast
        • 9.2.4.1.1.1. By Value
        • 9.2.4.1.2. Market Share & Forecast
        • 9.2.4.1.2.1. By Genre Market Share Analysis
        • 9.2.4.1.2.2. By Target Audience Market Share Analysis
        • 9.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.2. Saudi Arabia Webcomics Market Outlook
        • 9.2.4.2.1. Market Size & Forecast
        • 9.2.4.2.1.1. By Value
        • 9.2.4.2.2. Market Share & Forecast
        • 9.2.4.2.2.1. By Genre Market Share Analysis
        • 9.2.4.2.2.2. By Target Audience Market Share Analysis
        • 9.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.3. UAE Webcomics Market Outlook
        • 9.2.4.3.1. Market Size & Forecast
        • 9.2.4.3.1.1. By Value
        • 9.2.4.3.2. Market Share & Forecast
        • 9.2.4.3.2.1. By Genre Market Share Analysis
        • 9.2.4.3.2.2. By Target Audience Market Share Analysis
        • 9.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.4. Turkey Webcomics Market Outlook
        • 9.2.4.4.1. Market Size & Forecast
        • 9.2.4.4.1.1. By Value
        • 9.2.4.4.2. Market Share & Forecast
        • 9.2.4.4.2.1. By Genre Market Share Analysis
        • 9.2.4.4.2.2. By Target Audience Market Share Analysis
        • 9.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.5. Kuwait Webcomics Market Outlook
        • 9.2.4.5.1. Market Size & Forecast
        • 9.2.4.5.1.1. By Value
        • 9.2.4.5.2. Market Share & Forecast
        • 9.2.4.5.2.1. By Genre Market Share Analysis
        • 9.2.4.5.2.2. By Target Audience Market Share Analysis
        • 9.2.4.5.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.6. Egypt Webcomics Market Outlook
        • 9.2.4.6.1. Market Size & Forecast
        • 9.2.4.6.1.1. By Value
        • 9.2.4.6.2. Market Share & Forecast
        • 9.2.4.6.2.1. By Genre Market Share Analysis
        • 9.2.4.6.2.2. By Target Audience Market Share Analysis
        • 9.2.4.6.2.3. By Revenue Model Market Share Analysis

10. South America Webcomics Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Genre Market Share Analysis
    • 10.2.2. By Target Audience Market Share Analysis
    • 10.2.3. By Revenue Model Market Share Analysis
    • 10.2.4. By Country Market Share Analysis
      • 10.2.4.1. Brazil Webcomics Market Outlook
        • 10.2.4.1.1. Market Size & Forecast
        • 10.2.4.1.1.1. By Value
        • 10.2.4.1.2. Market Share & Forecast
        • 10.2.4.1.2.1. By Genre Market Share Analysis
        • 10.2.4.1.2.2. By Target Audience Market Share Analysis
        • 10.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 10.2.4.2. Argentina Webcomics Market Outlook
        • 10.2.4.2.1. Market Size & Forecast
        • 10.2.4.2.1.1. By Value
        • 10.2.4.2.2. Market Share & Forecast
        • 10.2.4.2.2.1. By Genre Market Share Analysis
        • 10.2.4.2.2.2. By Target Audience Market Share Analysis
        • 10.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 10.2.4.3. Colombia Webcomics Market Outlook
        • 10.2.4.3.1. Market Size & Forecast
        • 10.2.4.3.1.1. By Value
        • 10.2.4.3.2. Market Share & Forecast
        • 10.2.4.3.2.1. By Genre Market Share Analysis
        • 10.2.4.3.2.2. By Target Audience Market Share Analysis
        • 10.2.4.3.2.3. By Revenue Model Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Impact of COVID-19 on Global Webcomics Market

  • 12.1. Impact Assessment Model
    • 12.1.1. Key Segments Impacted
    • 12.1.2. Key Regions Impacted
    • 12.1.3. Key Countries Impacted

13. Market Trends & Developments

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. The Walt Disney Company
      • 14.1.1.1. Company Details
      • 14.1.1.2. Products
      • 14.1.1.3. Financials (As Per Availability)
      • 14.1.1.4. Key Market Focus & Geographical Presence
      • 14.1.1.5. Recent Developments
      • 14.1.1.6. Key Management Personnel
    • 14.1.2. Embracer Group AB
      • 14.1.2.1. Company Details
      • 14.1.2.2. Products
      • 14.1.2.3. Financials (As Per Availability)
      • 14.1.2.4. Key Market Focus & Geographical Presence
      • 14.1.2.5. Recent Developments
      • 14.1.2.6. Key Management Personnel
    • 14.1.3. Image Comics, Inc.
      • 14.1.3.1. Company Details
      • 14.1.3.2. Products
      • 14.1.3.3. Financials (As Per Availability)
      • 14.1.3.4. Key Market Focus & Geographical Presence
      • 14.1.3.5. Recent Developments
      • 14.1.3.6. Key Management Personnel
    • 14.1.4. Warner Bros. Discovery, Inc.
      • 14.1.4.1. Company Details
      • 14.1.4.2. Products
      • 14.1.4.3. Financials (As Per Availability)
      • 14.1.4.4. Key Market Focus & Geographical Presence
      • 14.1.4.5. Recent Developments
      • 14.1.4.6. Key Management Personnel
    • 14.1.5. IDW Media Holdings, Inc.
      • 14.1.5.1. Company Details
      • 14.1.5.2. Products
      • 14.1.5.3. Financials (As Per Availability)
      • 14.1.5.4. Key Market Focus & Geographical Presence
      • 14.1.5.5. Recent Developments
      • 14.1.5.6. Key Management Personnel
    • 14.1.6. Lion Forge Entertainment
      • 14.1.6.1. Company Details
      • 14.1.6.2. Products
      • 14.1.6.3. Financials (As Per Availability)
      • 14.1.6.4. Key Market Focus & Geographical Presence
      • 14.1.6.5. Recent Developments
      • 14.1.6.6. Key Management Personnel
    • 14.1.7. Shueisha Inc.
      • 14.1.7.1. Company Details
      • 14.1.7.2. Products
      • 14.1.7.3. Financials (As Per Availability)
      • 14.1.7.4. Key Market Focus & Geographical Presence
      • 14.1.7.5. Recent Developments
      • 14.1.7.6. Key Management Personnel
    • 14.1.8. Shogakukan Inc.
      • 14.1.8.1. Company Details
      • 14.1.8.2. Products
      • 14.1.8.3. Financials (As Per Availability)
      • 14.1.8.4. Key Market Focus & Geographical Presence
      • 14.1.8.5. Recent Developments
      • 14.1.8.6. Key Management Personnel
    • 14.1.9. Kadokawa Corporation
      • 14.1.9.1. Company Details
      • 14.1.9.2. Products
      • 14.1.9.3. Financials (As Per Availability)
      • 14.1.9.4. Key Market Focus & Geographical Presence
      • 14.1.9.5. Recent Developments
      • 14.1.9.6. Key Management Personnel
    • 14.1.10. Lezhin Entertainment, LLC
      • 14.1.10.1. Company Details
      • 14.1.10.2. Products
      • 14.1.10.3. Financials (As Per Availability)
      • 14.1.10.4. Key Market Focus & Geographical Presence
      • 14.1.10.5. Recent Developments
      • 14.1.10.6. Key Management Personnel

15. Strategic Recommendations/Action Plan

  • 15.1. Key Focus Areas
  • 15.2. Target Genre
  • 15.3. Target Revenue Model

16. About Us & Disclaimer