封面
市場調查報告書
商品編碼
1625044

虛擬體育博彩市場 - 按類型(基於隨機數產生、基於人工智慧)、最終用戶、地區和競爭分類的全球行業規模、佔有率、趨勢、機會和預測,2019-2029F

Virtual Sports Betting Market - Global Industry Size, Share, Trends, Opportunity, and Forecast Segmented By Type (Random Number Generation -based, AI-based), By End User, By Region & Competition, 2019-2029F

出版日期: | 出版商: TechSci Research | 英文 186 Pages | 商品交期: 2-3個工作天內

價格

We offer 8 hour analyst time for an additional research. Please contact us for the details.

簡介目錄

2023年全球虛擬體育博彩市場估值為115.8億美元,預計2029年將達285億美元,預測期間內複合年成長率為16.02%。全球虛擬體育博彩市場受到多種因素的推動,包括網路普及率的提高、虛擬實境 (VR) 和擴增實境 (AR) 技術的進步增強了用戶體驗,以及體育運動在數位原生人群中的日益普及。此外,隨時隨地觀看虛擬體育賽事的便利性,加上線上投注平台的激增,大大擴大了市場。各地區有利於線上賭博的監管變化進一步刺激了市場成長,為全球虛擬體育博彩活動的擴張創造了有利的環境。

市場概況
預測期 2025-2029
2023 年市場規模 115.8億美元
2029 年市場規模 285億美元
2024-2029 年複合年成長率 16.02%
成長最快的細分市場 基於隨機數產生 (RNG)
最大的市場 北美洲

主要市場促進因素

技術進步與創新

改變消費者行為和偏好

主要市場挑戰

監理環境挑戰

法律不確定性和合規性負擔

許可和市場准入限制

技術和市場挑戰

技術基礎設施和整合

市場競爭與創新

主要市場趨勢

與數位平台和技術整合

行動和線上可訪問性

虛擬實境 (VR) 和擴增實境 (AR) 的整合

細分市場洞察

最終使用者見解

區域洞察

目錄

第 1 章:產品概述

第 2 章:研究方法

第 3 章:執行摘要

第 4 章:客戶之聲

第 5 章:全球虛擬運動博彩市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型(基於隨機數產生 (RNG)、基於 AI)
    • 按最終用戶(個人客戶和商業客戶)
    • 按地區
  • 按公司分類 (2023)
  • 市場地圖

第 6 章:北美虛擬運動博彩市場前景

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按最終用戶
    • 按國家/地區
  • 北美:國家分析
    • 美國
    • 加拿大
    • 墨西哥

第 7 章:亞太地區虛擬運動博彩市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按最終用戶
    • 按國家/地區
  • 亞太地區:國家分析
    • 中國
    • 印度
    • 日本
    • 韓國
    • 印尼

第 8 章:歐洲虛擬運動博彩市場前景

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按最終用戶
    • 按國家/地區
  • 歐洲:國家分析
    • 德國
    • 英國
    • 法國
    • 俄羅斯
    • 西班牙

第 9 章:南美洲虛擬運動博彩市場前景

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按最終用戶
    • 按國家/地區
  • 南美洲:國家分析
    • 巴西
    • 阿根廷

第 10 章:中東和非洲虛擬運動博彩市場前景

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按最終用戶
    • 按國家/地區
  • 中東和非洲:國家分析
    • 沙烏地阿拉伯
    • 南非
    • 阿拉伯聯合大公國
    • 以色列
    • 埃及

第 11 章:市場動態

  • 促進要素
  • 挑戰

第 12 章:市場趨勢與發展

第 13 章:公司簡介

  • Sportradar AG
  • Bragg Gaming Group
  • EveryMatrix SRL
  • Microgame SpA
  • Inspired Entertainment, Inc.
  • Kiron Interactive (Pty) Ltd
  • NSoft doo
  • Playtech plc

第 14 章:策略建議

第15章調查會社について,免責事項

簡介目錄
Product Code: 24290

Global Virtual Sports Betting Market was valued at USD 11.58 Billion in 2023 and is expected to reach USD 28.50 billion by 2029 with a CAGR of 16.02% during the forecast period. The global virtual sports betting market is driven by several factors, including increasing internet penetration, advancements in virtual reality (VR) and augmented reality (AR) technologies enhancing user experience, and the rising popularity of sports among digital-native demographics. Moreover, the convenience of anytime, anywhere access to virtual sports events, coupled with the proliferation of online betting platforms, has expanded the market significantly. Regulatory changes favoring online gambling in various regions further stimulate market growth, creating a conducive environment for the expansion of virtual sports betting activities worldwide.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 11.58 Billion
Market Size 2029USD 28.50 Billion
CAGR 2024-202916.02%
Fastest Growing SegmentRandom Number Generation (RNG)-based
Largest MarketNorth America

Key Market Drivers

Technological Advancements and Innovation

Technological advancements play a pivotal role in driving the growth of the global virtual sports betting market. Key innovations such as virtual reality (VR), augmented reality (AR), and high-definition (HD) streaming technologies have revolutionized the user experience in virtual sports betting. VR and AR technologies provide immersive and realistic environments for users to engage in virtual sports events, enhancing the overall entertainment value and engagement. These advancements have significantly widened the appeal of virtual sports betting beyond traditional sports fans, attracting a younger demographic accustomed to digital interactions and gaming experiences.

Continuous improvements in HD streaming capabilities ensure that users can enjoy seamless and high-quality broadcasts of virtual sports events on various devices, including smartphones, tablets, and computers. This accessibility has democratized access to virtual sports betting platforms, enabling users from diverse geographic locations to participate in real-time betting activities with ease. Moreover, the integration of these technologies has also led to the development of interactive features and enhanced graphical interfaces, making the virtual sports betting experience more engaging and compelling for users.

Changing Consumer Behavior and Preferences

Shifting consumer behavior towards digital and mobile platforms is another significant driver of the global virtual sports betting market. As more individuals embrace online and mobile betting, virtual sports betting platforms have gained popularity due to their convenience and accessibility. Consumers today prefer the flexibility of placing bets anytime and anywhere, facilitated by the proliferation of smartphones and high-speed internet connectivity. This trend has accelerated the adoption of virtual sports betting as a preferred choice for sports enthusiasts and casual bettors alike.

Moreover, the global pandemic highlighted the resilience and attractiveness of virtual sports betting, as traditional sports events faced cancellations or restrictions. During periods of uncertainty, virtual sports provided a reliable alternative for fans seeking entertainment and betting opportunities. This shift in consumer behavior towards digital platforms has spurred investments in virtual sports betting technologies and infrastructure, driving market growth and innovation.

The growing acceptance and normalization of online gambling in various regions have contributed to the expansion of the virtual sports betting market. Regulatory frameworks that support responsible gambling practices and ensure consumer protection have fostered a favorable environment for operators to offer virtual sports betting services. Legalization and regulatory clarity have encouraged market entry and investment, leading to the proliferation of licensed virtual sports betting operators globally.

Technological advancements and changing consumer preferences are key drivers shaping the global virtual sports betting market. As VR, AR, and HD streaming technologies continue to evolve, and as consumer demand for convenient and engaging digital experiences grows, the virtual sports betting industry is poised for further expansion. Regulatory support and the resilience demonstrated during challenging times further underscore the market's potential for innovation and growth in the coming years.

Key Market Challenges

Regulatory Environment Challenges

The regulatory landscape poses significant challenges to the global virtual sports betting market. Across different jurisdictions, regulations governing online gambling, including virtual sports betting, vary widely. These regulations often determine the legality, licensing requirements, and operational constraints for virtual sports betting platforms and operators. The regulatory environment presents significant challenges for the Virtual Sports Betting Market, primarily due to the complex and varying legal frameworks across different jurisdictions. Virtual sports betting, which involves placing bets on simulated sports events generated by computer algorithms, faces scrutiny and regulation similar to traditional sports betting in many regions.

One of the main challenges is the lack of uniformity in regulations globally. Each country or jurisdiction may have its own set of rules and licensing requirements for online gambling activities, including virtual sports betting. This fragmented regulatory landscape complicates market entry for operators and can lead to legal uncertainties and compliance costs.

Concerns over consumer protection and responsible gambling practices pose regulatory challenges. Regulators seek to ensure that virtual sports betting platforms provide fair odds, protect vulnerable individuals from gambling-related harm, and prevent money laundering and fraud. Meeting these regulatory standards often requires robust technological solutions for age verification, geolocation, and responsible gambling tools, further adding to operational complexities.

The evolving nature of technology in virtual sports betting introduces new regulatory considerations. Issues such as data privacy, integrity of virtual events, and the fairness of algorithms used to generate outcomes require continuous monitoring and adaptation of regulatory frameworks to keep pace with technological advancements.

Navigating these regulatory challenges requires industry stakeholders to engage proactively with regulators, adopt best practices in compliance, and advocate for harmonized regulations that promote a balanced approach to consumer protection and market innovation in the Virtual Sports Betting Market.

Legal Uncertainty and Compliance Burden

Navigating the legal landscape of virtual sports betting is complex and often uncertain. Many regions lack clear and consistent regulations specifically tailored to virtual sports, leading to ambiguity for operators and investors. This legal uncertainty increases compliance burdens, as operators must interpret and adhere to varying regulatory requirements across different markets. Compliance costs can escalate due to the need for legal consultations, regulatory filings, and adaptations to new or changing regulations.

Licensing and Market Access Restrictions

Obtaining licenses to operate virtual sports betting platforms can be arduous and expensive. Regulatory authorities impose stringent criteria for licensing, including financial stability, security measures, responsible gambling provisions, and adherence to local laws. Moreover, some jurisdictions restrict or ban online gambling entirely, limiting market access for virtual sports betting operators. These barriers reduce competition and innovation in the market, stifling growth opportunities for businesses.

Technological and Market Challenges

Technological advancements and market dynamics also present formidable challenges to the global virtual sports betting industry. From evolving consumer preferences to infrastructure requirements, several factors influence the market's growth and operational efficiency.

Technology Infrastructure and Integration

Successful virtual sports betting relies heavily on robust technological infrastructure. This includes sophisticated platforms for real-time simulation, data analytics, and secure payment gateways. Maintaining and upgrading this infrastructure to handle increasing user traffic and data volumes is costly and resource intensive. Moreover, integrating virtual sports betting platforms with existing gambling systems or sportsbooks requires seamless interoperability and compatibility, posing technical challenges for operators.

Market Competition and Innovation

The virtual sports betting market faces intense competition from traditional sports betting, online casinos, and emerging forms of digital entertainment. To attract and retain customers, operators must continually innovate by offering diverse virtual sports content, engaging user experiences, and competitive odds. However, innovation comes with risks, such as developing new technologies, securing intellectual property rights, and adapting to shifting consumer preferences. Staying ahead in a competitive market requires substantial investment in research and development, marketing strategies, and regulatory compliance efforts.

The global virtual sports betting market encounters multifaceted challenges stemming from regulatory complexities, technological demands, and competitive pressures. Overcoming these challenges requires proactive regulatory engagement, strategic technological investments, and innovative approaches to consumer engagement. By addressing these issues, stakeholders can navigate the evolving landscape of virtual sports betting and capitalize on emerging opportunities for growth and sustainability.

Key Market Trends

Integration with Digital Platforms and Technologies

The integration of virtual sports betting with digital platforms and technologies is a significant trend shaping the market landscape. This trend encompasses several developments that enhance user engagement, operational efficiency, and market reach for virtual sports betting operators.

Mobile and Online Accessibility

One of the prominent trends in virtual sports betting is the increasing accessibility through mobile and online platforms. With the proliferation of smartphones and high-speed internet connectivity, consumers can access virtual sports betting markets anytime, anywhere. Mobile apps and responsive websites offer a seamless user experience, allowing bettors to place bets, watch simulations, and receive real-time updates conveniently. This shift towards mobile-first strategies has expanded the market reach and user base, driving growth in virtual sports betting revenues globally.

Integration of Virtual Reality (VR) and Augmented Reality (AR)

Emerging technologies like VR and AR are revolutionizing the virtual sports betting experience. VR technology enables users to immerse themselves in realistic virtual environments, enhancing the realism and excitement of virtual sports simulations. AR, on the other hand, overlays digital information onto the physical world, offering interactive elements during live broadcasts or virtual sports events. These technologies not only attract tech-savvy users but also differentiate virtual sports betting offerings from traditional gambling formats. Operators investing in VR/AR capabilities are likely to capture a niche market segment and drive innovation in the industry. A considerable share of the USD12 billion budget under the Smart Cities Mission was dedicated to leveraging IoT and AR/VR technologies. These innovations were utilized to develop virtual infrastructure models and enhance urban management and service delivery, aiming to improve citizen engagement and operational efficiency.

Segmental Insights

End User Insights

The Individual customers segment dominated the Global Virtual Sports Betting Market in 2023, In 2023, the individual customers segment emerged as the dominant force in the Global Virtual Sports Betting Market. This segment comprises a diverse range of consumers, including recreational bettors, sports enthusiasts, and tech-savvy millennials, who increasingly prefer the convenience and accessibility of online platforms for virtual sports betting.

Key factors contributing to the dominance of individual customers include the widespread adoption of smartphones and digital devices, facilitating easy access to virtual sports betting apps and websites. Moreover, the shift towards online and mobile-first strategies by operators has catered to the preferences of individual bettors seeking flexibility and real-time engagement.

The growing acceptance and legalization of online gambling in various jurisdictions have expanded the customer base, driving market growth. Individual customers are drawn to the immersive and interactive experiences offered by virtual sports simulations, which replicate the excitement of traditional sports events with added convenience and 24/7 availability.

Overall, the individual customers segment's dominance underscores the significant influence of consumer behavior, technological advancements, and regulatory dynamics shaping the evolution of the global virtual sports betting market in recent years.

Regional Insights

In 2023, North America dominated the Global Virtual Sports Betting Market, In recent years, North America has asserted its dominance in the Global Virtual Sports Betting Market, fueled by several key factors. The region's leadership can be attributed to its advanced technological infrastructure, robust regulatory frameworks, and a strong culture of sports fandom and gambling.

North America benefits from extensive internet penetration and high smartphone adoption rates, providing widespread access to virtual sports betting platforms. This technological readiness enhances user engagement and facilitates seamless transactions, contributing to market growth.

Regulatory frameworks in North America, particularly in the United States and Canada, have increasingly accommodated online gambling activities, including virtual sports betting. This regulatory clarity has encouraged investments and expansions by operators, fostering a competitive market environment.

North America's deep-rooted sports culture and enthusiasm for both traditional and virtual sports further bolster market demand. Consumers in the region are keen on exploring diverse betting options, from simulated football and basketball to niche sports, thereby driving revenue and innovation in virtual sports betting offerings.

North America's dominance in the Global Virtual Sports Betting Market reflects its technological prowess, supportive regulatory environment, and robust consumer demand, positioning the region as a pivotal player in shaping the future trajectory of the industry.

Key Market Players

  • Sportradar AG
  • Bragg Gaming Group
  • EveryMatrix S.R.L.
  • Microgame SpA
  • Inspired Entertainment, Inc.
  • Kiron Interactive (Pty) Ltd
  • NSoft d.o.o.
  • Playtech plc

Report Scope:

In this report, the Global Virtual Sports Betting Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Virtual Sports Betting Market, By Type:

  • Random Number Generation (RNG)-based
  • AI-based

Virtual Sports Betting Market, By End User:

  • Individual customers
  • Commercial customers

Virtual Sports Betting Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Indonesia
  • Europe
    • Germany
    • United Kingdom
    • France
    • Russia
    • Spain
  • South America
    • Brazil
    • Argentina
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Egypt
    • UAE
    • Israel

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Virtual Sports Betting Market.

Available Customizations:

Global Virtual Sports Betting Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
  • 1.3. Markets Covered
  • 1.4. Years Considered for Study
  • 1.5. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

4. Voice of Customers

5. Global Virtual Sports Betting Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type (Random Number Generation (RNG)-based, AI-based)
    • 5.2.2. By End User (Individual customers, and Commercial customers)
    • 5.2.3. By Region
  • 5.3. By Company (2023)
  • 5.4. Market Map

6. North America Virtual Sports Betting Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By End User
    • 6.2.3. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Virtual Sports Betting Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type
        • 6.3.1.2.2. By End User
    • 6.3.2. Canada Virtual Sports Betting Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type
        • 6.3.2.2.2. By End User
    • 6.3.3. Mexico Virtual Sports Betting Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type
        • 6.3.3.2.2. By End User

7. Asia-Pacific Virtual Sports Betting Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By End User
    • 7.2.3. By Country
  • 7.3. Asia-Pacific: Country Analysis
    • 7.3.1. China Virtual Sports Betting Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type
        • 7.3.1.2.2. By End User
    • 7.3.2. India Virtual Sports Betting Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type
        • 7.3.2.2.2. By End User
    • 7.3.3. Japan Virtual Sports Betting Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type
        • 7.3.3.2.2. By End User
    • 7.3.4. South Korea Virtual Sports Betting Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type
        • 7.3.4.2.2. By End User
    • 7.3.5. Indonesia Virtual Sports Betting Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type
        • 7.3.5.2.2. By End User

8. Europe Virtual Sports Betting Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By End User
    • 8.2.3. By Country
  • 8.3. Europe: Country Analysis
    • 8.3.1. Germany Virtual Sports Betting Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
        • 8.3.1.2.2. By End User
    • 8.3.2. United Kingdom Virtual Sports Betting Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
        • 8.3.2.2.2. By End User
    • 8.3.3. France Virtual Sports Betting Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
        • 8.3.3.2.2. By End User
    • 8.3.4. Russia Virtual Sports Betting Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type
        • 8.3.4.2.2. By End User
    • 8.3.5. Spain Virtual Sports Betting Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type
        • 8.3.5.2.2. By End User

9. South America Virtual Sports Betting Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By End User
    • 9.2.3. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Virtual Sports Betting Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
        • 9.3.1.2.2. By End User
    • 9.3.2. Argentina Virtual Sports Betting Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
        • 9.3.2.2.2. By End User

10. Middle East & Africa Virtual Sports Betting Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By End User
    • 10.2.3. By Country
  • 10.3. Middle East & Africa: Country Analysis
    • 10.3.1. Saudi Arabia Virtual Sports Betting Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
        • 10.3.1.2.2. By End User
    • 10.3.2. South Africa Virtual Sports Betting Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
        • 10.3.2.2.2. By End User
    • 10.3.3. UAE Virtual Sports Betting Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type
        • 10.3.3.2.2. By End User
    • 10.3.4. Israel Virtual Sports Betting Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Type
        • 10.3.4.2.2. By End User
    • 10.3.5. Egypt Virtual Sports Betting Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Type
        • 10.3.5.2.2. By End User

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenge

12. Market Trends & Developments

13. Company Profiles

  • 13.1. Sportradar AG
    • 13.1.1. Business Overview
    • 13.1.2. Key Revenue and Financials
    • 13.1.3. Recent Developments
    • 13.1.4. Key Personnel
    • 13.1.5. Key Product/Services
  • 13.2. Bragg Gaming Group
    • 13.2.1. Business Overview
    • 13.2.2. Key Revenue and Financials
    • 13.2.3. Recent Developments
    • 13.2.4. Key Personnel
    • 13.2.5. Key Product/Services
  • 13.3. EveryMatrix S.R.L.
    • 13.3.1. Business Overview
    • 13.3.2. Key Revenue and Financials
    • 13.3.3. Recent Developments
    • 13.3.4. Key Personnel
    • 13.3.5. Key Product/Services
  • 13.4. Microgame SpA
    • 13.4.1. Business Overview
    • 13.4.2. Key Revenue and Financials
    • 13.4.3. Recent Developments
    • 13.4.4. Key Personnel
    • 13.4.5. Key Product/Services
  • 13.5. Inspired Entertainment, Inc.
    • 13.5.1. Business Overview
    • 13.5.2. Key Revenue and Financials
    • 13.5.3. Recent Developments
    • 13.5.4. Key Personnel
    • 13.5.5. Key Product/Services
  • 13.6. Kiron Interactive (Pty) Ltd
    • 13.6.1. Business Overview
    • 13.6.2. Key Revenue and Financials
    • 13.6.3. Recent Developments
    • 13.6.4. Key Personnel
    • 13.6.5. Key Product/Services
  • 13.7. NSoft d.o.o.
    • 13.7.1. Business Overview
    • 13.7.2. Key Revenue and Financials
    • 13.7.3. Recent Developments
    • 13.7.4. Key Personnel
    • 13.7.5. Key Product/Services
  • 13.8. Playtech plc
    • 13.8.1. Business Overview
    • 13.8.2. Key Revenue and Financials
    • 13.8.3. Recent Developments
    • 13.8.4. Key Personnel
    • 13.8.5. Key Product/Services

14. Strategic Recommendations

15. About Us & Disclaimer