封面
市場調查報告書
商品編碼
1674120

遊戲椅市場按椅子類型、分銷管道、最終用戶和地區分類

Gaming Chair Market, By Chair Type, By Distribution Channel, By End User, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 160 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2025 年全球遊戲椅市場規模預估為 16.3 億美元,預計到 2032 年將達到 27.4 億美元,2025 年至 2032 年的年複合成長率(CAGR)為 7.7%。

報告範圍 報告詳細資訊
基準年 2024 2025 年市場規模 16.3億美元
效能資料 2020-2024 預測期 2025-2032
預測期:2025 年至 2032 年複合年成長率 7.70% 2032 年金額預測 27.4億美元
數字。遊戲椅市場佔有率(%)(2025 年按地區分類)
遊戲椅市場-IMG1

隨著網路遊戲和競技遊戲的日益流行,一張舒適、符合人體工學的遊戲椅已成為全球遊戲玩家的必備配件。遊戲椅配有腰部支撐、可調式扶手和傾斜選項,可幫助您長時間舒適地坐著。旨在減少長時間遊戲過程中背部和頸部的壓力。由於遊戲社群的不斷擴大和價格實惠的遊戲椅的供應,市場預計還將繼續成長。

市場動態

電子競技的日益普及和電動遊戲行業的成長推動了全球遊戲椅市場的發展。可支配收入的增加和對改善遊戲體驗的需求也推動了遊戲椅的銷售。然而,由於製造人體工學椅的成本高,且有更便宜的替代品,市場面臨限制。設計、所用材料和附加功能整合的不斷創新為遊戲椅製造商提供了吸引新客戶的機會。 Pro Gamersware GmbH 等公司正在開發應用程式控制的照明和按摩選項,以區分他們的產品。透過與受歡迎的遊戲影響者合作進行品牌推廣和促銷活動也是增加市場滲透率的策略。高速網路和廉價遊戲設備的普及,導致了線上參與企業遊戲和社群的參與度增加。製造商注重人體工學、透氣性和適合個人體型的客製化創新,正在推動市場成長。

研究的主要特點

本報告對全球遊戲椅市場進行了詳細分析,並以 2024 年為基準年,展示了預測期(2025-2032 年)的市場規模和年複合成長率(CAGR%)。

它還強調了各個領域的潛在商機並說明了該市場的引人注目的投資提案矩陣。

它還提供了對市場促進因素、限制因素、機會、新產品發布和核准、市場趨勢、區域前景以及主要企業採用的競爭策略的重要見解。

根據公司亮點、產品系列、關鍵亮點、財務表現和策略等參數,對全球遊戲椅市場的主要企業進行了分析。

研究中介紹的主要企業包括 Ace Casual Furniture、Arozzi Europe AB、Corsair Gaming Inc.、Vertagear Inc.、Noblechairs、Ede Products、Pro Gamersware GmbH、Thermaltake Technology Co.、Playseat BV、AK Racing, Inc.、Shenzhen MARK Technology, Co.、Corairs LLC, Co.、Corairer Racing, Inc.、Shenzhen MARK 科

本報告的見解將使負責人和公司經營團隊能夠就未來的產品發布、類型升級、市場擴張和行銷策略做出明智的決策。

全球遊戲椅市場報告針對該行業的各個相關人員,包括投資者、供應商、產品製造商、經銷商、新進業者和金融分析師。

相關人員可以透過分析全球遊戲椅市場所使用的各種策略矩陣更輕鬆地做出決策。

目錄

第1章 調查目的與前提條件

  • 研究目標
  • 先決條件
  • 簡稱

第2章 市場展望

  • 報告描述
    • 市場定義和範圍
  • 執行摘要

第3章市場動態、法規與趨勢分析

  • 市場動態
    • 驅動程式
    • 限制因素
    • PEST分析
    • 波特五力分析
    • 市場機會
    • 監管情景
    • 產業趨勢

第4章 全球遊戲椅市場-冠狀病毒 (COVID-19) 大流行的影響

  • 介紹
  • 影響全球遊戲椅市場的因素-COVID-19
  • 影響分析

第 5 章。 2025-2032 年全球遊戲椅市場(按椅子類型分類)(十億美元)

  • 介紹
  • 桌上遊戲
  • 混合椅
  • 遊戲椅
  • 平台遊戲椅
  • 其他

6. 2025-2032 年全球遊戲椅市場按通路分類(十億美元)

  • 介紹
  • 線上
  • 離線

7. 2025 年至 2032 年全球遊戲椅市場(按最終用戶分類)(十億美元)

  • 介紹
  • 適合家庭使用
  • 商務用

8. 2025-2032 年全球遊戲椅市場(按地區分類)(十億美元)

  • 介紹
  • 北美洲
  • 拉丁美洲
  • 歐洲
  • 亞太地區
  • 中東
  • 非洲

第9章 競爭格局

  • 熱圖分析
  • 市場佔有率分析(3x3 矩陣)
  • 公司簡介
    • Ace Casual Furniture
    • Arozzi Europe AB
    • Corsair Gaming Inc.
    • Vertagear Inc.
    • Noblechairs
    • Ede Products
    • Pro Gamersware GmbH
    • Thermaltake Technology Co.
    • Playseat BV
    • AK Racing, Inc
    • Shenzhen MARK Technology, Co.
    • DX Racer USA LLC
    • Corsair Component Inc
    • GT Omega Racing Limited

第 10 章分析師建議

  • 興衰
  • 一致的機會地圖

第 11 章 章節

  • 參考
  • 調查方法
簡介目錄
Product Code: CMI5134

Global Gaming Chair Market is estimated to be valued at USD 1.63 Bn in 2025 and is expected to reach USD 2.74 Bn by 2032, growing at a compound annual growth rate (CAGR) of 7.7% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 1.63 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 7.70% 2032 Value Projection: USD 2.74 Bn
Figure. Gaming Chair Market Share (%), By Region 2025
Gaming Chair Market - IMG1

With the rise in popularity of online and competitive gaming, comfortable and ergonomic chairs have become essential accessories for gamers worldwide. Gaming chairs provide lumbar support, adjustable armrests, and reclining options which allow prolonged hours of comfortable seating. They are designed to reduce strain on the back and neck during long gaming sessions. The market is expected to further grow with the expanding gaming community and availability of affordable gaming chairs.

Market Dynamics:

Global gaming chair market is driven by the rising popularity of electronic sports and the growth of the video gaming industry. Increasing disposable incomes and demand for enhanced gaming experience is also fueling the sales of gaming chairs. However, the market faces restraints from the high costs involved in manufacturing ergonomic chairs and the presence of cheaper alternatives. Ongoing innovations in designs, materials used, and additional features integrated presents opportunities for gaming chair manufacturers to attract newer customers. Companies, such as Pro Gamersware GmbH, are developing app-controlled lighting and massage options to differentiate their products. Partnerships with popular gaming influencers for branding and promotional activities is another strategy adopted to increase market penetration. Proliferation of high-speed internet and affordable gaming devices have boosted participation in online multiplayer games and communities. Innovation among manufacturers focusing on ergonomics, breathability, and customization according to body type is fueling the market growth.

Key Features of the Study:

This report provides in-depth analysis of the global gaming chair market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global gaming chair market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Vertagear Inc., Noblechairs, Ede Products, Pro Gamersware GmbH, Thermaltake Technology Co., Playseat B.V., AK Racing, Inc, Shenzhen MARK Technology, Co., DX Racer USA LLC, Corsair Component Inc, and GT Omega Racing Limited

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

The global gaming chair market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gaming chair market

Market Segmentation

  • By Chair Type Insights (Revenue, USD, 2020 - 2032)
    • Table Gaming
    • Chair Hybrid
    • Gaming Chair
    • Platform Gaming Chair
    • Others
  • By Distribution Channel Insights (Revenue, USD, 2020 - 2032)
    • Online
    • Offline
  • By End User Insights (Revenue, USD, 2020 - 2032)
    • Residential
    • Commercial
  • By Regional Insights (Revenue, USD, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Ace Casual Furniture
    • Arozzi Europe AB
    • Corsair Gaming Inc.
    • Vertagear Inc.
    • Noblechairs
    • Ede Products
    • Pro Gamersware GmbH
    • Thermaltake Technology Co.
    • Playseat B.V.
    • AK Racing, Inc
    • Shenzhen MARK Technology, Co.
    • DX Racer USA LLC
    • Corsair Component Inc
    • GT Omega Racing Limited

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Chair Type
    • Market Snippet, By Distribution Channel
    • Market Snippet, By End User
    • Market Snippet, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • PEST Analysis
    • PORTER's Five Forces Analysis
    • Market Opportunities
    • Regulatory Scenario
    • Key Developments
    • Industry Trend

4. Global Gaming Chair Market - Impact of Coronavirus (COVID-19) Pandemic

  • Overview
  • Factors Affecting the Global Gaming Chair Market - COVID-19
  • Impact Analysis

5. Global Gaming Chair Market, By Chair Type, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Table Gaming
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Chair Hybrid
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Gaming Chair
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Platform Gaming Chair
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Others
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends

6. Global Gaming Chair Market, By Distribution Channel, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Online
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Offline
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends

7. Global Gaming Chair Market, By End User, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Residential
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Commercial
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends

8. Global Gaming Chair Market, By Region, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, By Region, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
  • North America
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • U.S.
      • Canada
  • Latin America
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • U.K.
      • Germany
      • Italy
      • France
      • Spain
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Middle East
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Sub-regions/Countries
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Regions/Countries
      • South Africa
      • North Africa
      • Central Africa

9. Competitive Landscape

  • Heat Map Analysis
  • Market Share Analysis (3x3 Matrix)
  • Company Profiles
    • Ace Casual Furniture
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Arozzi Europe AB
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Corsair Gaming Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Vertagear Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Noblechairs
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Ede Products
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Pro Gamersware GmbH
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Thermaltake Technology Co.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Playseat B.V.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • AK Racing, Inc
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Shenzhen MARK Technology, Co.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • DX Racer USA LLC
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Corsair Component Inc
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • GT Omega Racing Limited
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates

10. Analyst Recommendation

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

11. Section

  • References
  • Research Methodology
  • About Us and Sales Contact