Product Code: 15179
The global gaming chair market is anticipated to grow during the forecast period due to the advancement in technology, and the availability of high-speed internet connectivity.
Gaming chairs are designed for video game enthusiasts. These chairs provide lumbar support and a head cushion to make gaming enjoyable. Experienced and committed players need a gaming chair. These chairs come in a wide range of sizes, colors, and designs. For players who log in for an average of six hours every day, gaming chairs are a need.
A gaming chair improves flexibility and comfort by offering professional gamers the ergonomic support they need for extended periods of time. Its caster wheels, armrests, swiveling bases, and adjustability options lessen the physical strain placed on the body while playing video games. Presently, a number of producers are releasing cutting-edge variations with extra features like speakers, retractable footrests, built-in massage devices, and red, green, and blue (RGB) lighting systems, in a variety of hues and patterns.
Market Overview |
Forecast Period | 2024-2028 |
Market Size 2022 | USD 1.2 Billion |
Market Size 2028 | USD 1.8 Billion |
CAGR 2023-2028 | 7.9% |
Fastest Growing Segment | Online |
Largest Market | Europe |
Some of the common impacts that gamers encounter includes prolonged sitting, postural stress, and inactivity. There is a growing demand for gaming chairs to promote healthy blood flow throughout the body because these impacts can cause major health problems like obesity, muscle problems, and carpal tunnel syndrome. According to the World Health Organization, musculoskeletal diseases affect over 1.71 billion persons globally. The most common cause of disability worldwide is musculoskeletal illness, with low back pain ranking first in 160 different nations.
Increasing Number of Product Launches Boosts Market
New products are being introduced by companies to attract and satisfy the needs of customers, which will boost demand and support the global expansion of the gaming chair market. For instance, in 2022, Razer introduced the Razer Enki Pro, a Lamborghini-inspired gaming chair. With a predominantly black style and orange accents, this new special edition of the Razer Enki Pro is intended to resemble the seat upholstery and stitching of Lamborghini sports cars. The concept is somewhat reminiscent of past special editions of the Enki Pro, such as those made in collaboration with Williams Racing and Koenigsegg. The chair has a magnetic head cushion, dual-density backrest, Alcantara upholstery, and a dial for simple recline adjustment. Also, in 2022, Cambium Retail launched Nexlev gaming chairs. The memory foam neck rest, cushion, and multi-directional armrests are included with the Nexlev Falcon & Maverick Series Gaming Chair. It also has superior fabric. It has a tough base, a powerful mechanism, and an elegant gas lift.
Rising Collaborations Among Companies Aids Market Growth
Companies are adopting new marketing strategies such as acquisitions, mergers, partnerships, and collaborations for attracting and satisfying the needs of consumers. For instance, in 2022, Revenant Esports, an esports organization, signed Cybeart as its official gaming chair partner for the upcoming season. In the period of this collaboration, Cybeart will create unique seats specifically for tournaments, Revenant's boot camp, and a variety of gaming rosters and creators. Additionally, in 2022, Anda Seat launched the New Phantom 3 Six Invitational 2022 Edition gaming chair. The Anda Seat Rainbow Six Invitation 2022 Edition gaming chair is made in collaboration with Ubisoft to offer the utmost support and comfort to improve the gaming or working experience. Therefore, the rising mergers, acquisitions, and partnerships between companies fuel the gaming chair market globally during the forecast period.
Surging Popularity of the Video Gaming Industry Fuels Product Demand
The market for gaming chairs is expected to increase quickly in the near future due to the increasing popularity of video games. The gaming chairs are drawing more customers and seeing an increase in sales year over year due to the comfortable seating position they offer as well as additional benefits like extended back and neck support with the high padded backrest, height-adjustable armrests, tilt, and steady support offered by the base. Premium chair features like 4D armrests, gel cold foam, detachable footrests, carbon-look coverings, and 135-degree adjustable backrests are predicted to become standard features in the future product lines offered by gaming chair brands due to an increase in customers looking for all or some of these value-added features in chairs. Therefore, the rising popularity of the video gaming industry globally fuels the demand for the gaming chair market globally during the forecast period.
Innovative Offerings Drive Market Growth
The development of gaming chairs with added features like heated pads, LED strip lights, vibrating massagers, and other things would be beneficial to gamers in every way. These new capabilities are projected to be the game changer in the gaming chair sector, and their acceptance could increase sales. Gamers enjoy attractive items, and they often set up their gaming tables to lift their spirits. For instance, Goplus offers an LED-light massage gaming chair. The lumbar massage function of the massage gaming chair is powered by two motors located in the waist cushion, offering the utmost comfort and relaxation. This gaming chair has a removable headrest and waist pillow that adjusts to the shape of the human body and relieves back discomfort from extended periods of work or gaming. Therefore, the innovative offerings in the products by the companies fuel the market for gaming chairs globally during the forecast period.
Market Segmentation:
The global gaming chair market is segmented into type, material, application, distribution channel, region and competitive landscape. Based on the type, the market is segmented into PC gaming chair, hybrid gaming chair, platform gaming chairs, and others. Based on the material, the market is segmented into PU leather, PVC leather, and others. Based on the application, the market is segmented into residential and commercial. Based on the distribution channel, the market is segmented into supermarkets/hypermarkets, specialty stores, online and non-retail.
Company Profiles
Ace Casual Furniture, AKRacing America Inc., Corsair Components, Inc., Arozzi North America, DXRacer USA LLC, GT Omega LTD, Impakt S.A., Secretlab US, Inc., Vertagear Inc, Brazen Gaming Limited, etc. are the major market players in the global gaming chair market.
Report Scope:
In this report, the global gaming chair market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
Gaming Chair Market, By Type:
- PC Gaming Chair
- Hybrid Gaming Chair
- Platform Gaming Chair
- Others
Gaming Chair Market, By Material:
- PU Leather
- PVC Leather
- Others
Gaming Chair Market, By Application:
Gaming Chair Market, By Distribution Channel:
- Supermarkets/Hypermarkets
- Specialty Stores
- Online
- Non-Retail
Gaming Chair Market, By Region:
- North America
- United States
- Canada
- Mexico
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Australia
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- South America
- Brazil
- Argentina
- Colombia
- Middle East & Africa
- Saudi Arabia
- UAE
- South Africa
- Turkey
Competitive Landscape:
Company Profiles: Detailed analysis of the major companies present in the global gaming chair market.
Available Customizations:
With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:
Company Information:
- Detailed analysis and profiling of additional market players (up to five).
Table of Contents
ntroduction
- 1.1. Market Overview
- 1.2. Key Highlights of the Report
- 1.3. Market Coverage
- 1.4. Market Segments Covered
- 1.5. Research Tenure Considered
2. Research Methodology
- 2.1. Objective of the Study
- 2.2. Baseline Methodology
- 2.3. Key Industry Partners
- 2.4. Major Association and Secondary Sources
- 2.5. Forecasting Methodology
- 2.6. Data Triangulation & Validation
- 2.7. Assumptions and Limitations
3. Executive Summary
- 3.1. Market Overview
- 3.2. Market Forecast
- 3.3. Key Regions
- 3.4. Key Segments
4. Voice of Customer Analysis (B2C Model Analysis)
- 4.1. Brand Awareness
- 4.2. Factors Influencing Purchase Decision
- 4.3. Challenges Faced After Purchase
5. Global Gaming Chair Market Outlook
- 5.1. Market Size & Forecast
- 5.2. Market Share & Forecast
- 5.2.1. By Type Market Share Analysis (PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, Others)
- 5.2.2. By Material Market Share Analysis (PU Leather, PVC Leather, Others)
- 5.2.3. By Application Market Share Analysis (Residential, Commercial)
- 5.2.4. By Distribution Channel Market Share Analysis (Supermarkets/Hypermarkets, Specialty Stores, Online and Non-Retail)
- 5.2.5. By Regional Market Share Analysis
- 5.2.5.1. North America Market Share Analysis
- 5.2.5.2. Europe Market Share Analysis
- 5.2.5.3. Asia-Pacific Market Share Analysis
- 5.2.5.4. Middle East & Africa Market Share Analysis
- 5.2.5.5. South America Market Share Analysis
- 5.2.6. By Top 5 Companies Market Share Analysis, Others (2022)
- 5.3. Global Gaming Chair Mapping & Opportunity Assessment
- 5.3.1. By Type Market Mapping & Opportunity Assessment
- 5.3.2. By Material Market Mapping & Opportunity Assessment
- 5.3.3. By Application Market Mapping & Opportunity Assessment
- 5.3.4. By Distribution Channel Market Mapping & Opportunity Assessment
- 5.3.5. By Regional Market Mapping & Opportunity Assessment
6. North America Gaming Chair Market Outlook
- 6.1. Market Size & Forecast
- 6.2. Market Share & Forecast
- 6.2.1. By Type Market Share Analysis
- 6.2.2. By Material Market Share Analysis
- 6.2.3. By Application Market Share Analysis
- 6.2.4. By Distribution Channel Market Share Analysis
- 6.2.5. By Country Market Share Analysis
- 6.2.5.1. United States Gaming Chair Market Outlook
- 6.2.5.1.1. Market Size & Forecast
- 6.2.5.1.1.1. By Value
- 6.2.5.1.2. Market Share & Forecast
- 6.2.5.1.2.1. By Type Market Share Analysis
- 6.2.5.1.2.2. By Material Market Share Analysis
- 6.2.5.1.2.3. By Application Market Share Analysis
- 6.2.5.1.2.4. By Distribution Channel Market Share Analysis
- 6.2.5.2. Canada Gaming Chair Market Outlook
- 6.2.5.2.1. Market Size & Forecast
- 6.2.5.2.1.1. By Value
- 6.2.5.2.2. Market Share & Forecast
- 6.2.5.2.2.1. By Type Market Share Analysis
- 6.2.5.2.2.2. By Material Market Share Analysis
- 6.2.5.2.2.3. By Application Market Share Analysis
- 6.2.5.2.2.4. By Distribution Channel Market Share Analysis
- 6.2.5.3. Mexico Gaming Chair Market Outlook
- 6.2.5.3.1. Market Size & Forecast
- 6.2.5.3.1.1. By Value
- 6.2.5.3.2. Market Share & Forecast
- 6.2.5.3.2.1. By Type Market Share Analysis
- 6.2.5.3.2.2. By Material Market Share Analysis
- 6.2.5.3.2.3. By Application Market Share Analysis
- 6.2.5.3.2.4. By Distribution Channel Market Share Analysis
7. Europe Gaming Chair Market Outlook
- 7.1. Market Size & Forecast
- 7.2. Market Share & Forecast
- 7.2.1. By Type Market Share Analysis
- 7.2.2. By Material Market Share Analysis
- 7.2.3. By Application Market Share Analysis
- 7.2.4. By Distribution Channel Market Share Analysis
- 7.2.5. By Country Market Share Analysis
- 7.2.5.1. Germany Gaming Chair Market Outlook
- 7.2.5.1.1. Market Size & Forecast
- 7.2.5.1.1.1. By Value
- 7.2.5.1.2. Market Share & Forecast
- 7.2.5.1.2.1. By Type Market Share Analysis
- 7.2.5.1.2.2. By Material Market Share Analysis
- 7.2.5.1.2.3. By Application Market Share Analysis
- 7.2.5.1.2.4. By Distribution Channel Market Share Analysis
- 7.2.5.2. France Gaming Chair Market Outlook
- 7.2.5.2.1. Market Size & Forecast
- 7.2.5.2.1.1. By Value
- 7.2.5.2.2. Market Share & Forecast
- 7.2.5.2.2.1. By Type Market Share Analysis
- 7.2.5.2.2.2. By Material Market Share Analysis
- 7.2.5.2.2.3. By Application Market Share Analysis
- 7.2.5.2.2.4. By Distribution Channel Market Share Analysis
- 7.2.5.3. United Kingdom Gaming Chair Market Outlook
- 7.2.5.3.1. Market Size & Forecast
- 7.2.5.3.1.1. By Value
- 7.2.5.3.2. Market Share & Forecast
- 7.2.5.3.2.1. By Type Market Share Analysis
- 7.2.5.3.2.2. By Material Market Share Analysis
- 7.2.5.3.2.3. By Application Market Share Analysis
- 7.2.5.3.2.4. By Distribution Channel Market Share Analysis
- 7.2.5.4. Italy Gaming Chair Market Outlook
- 7.2.5.4.1. Market Size & Forecast
- 7.2.5.4.1.1. By Value
- 7.2.5.4.2. Market Share & Forecast
- 7.2.5.4.2.1. By Type Market Share Analysis
- 7.2.5.4.2.2. By Material Market Share Analysis
- 7.2.5.4.2.3. By Application Market Share Analysis
- 7.2.5.4.2.4. By Distribution Channel Market Share Analysis
- 7.2.5.5. Spain Gaming Chair Market Outlook
- 7.2.5.5.1. Market Size & Forecast
- 7.2.5.5.1.1. By Value
- 7.2.5.5.2. Market Share & Forecast
- 7.2.5.5.2.1. By Type Market Share Analysis
- 7.2.5.5.2.2. By Material Market Share Analysis
- 7.2.5.5.2.3. By Application Market Share Analysis
- 7.2.5.5.2.4. By Distribution Channel Market Share Analysis
8. Asia-Pacific Gaming Chair Market Outlook
- 8.1. Market Size & Forecast
- 8.2. Market Share & Forecast
- 8.2.1. By Type Market Share Analysis
- 8.2.2. By Material Market Share Analysis
- 8.2.3. By Application Market Share Analysis
- 8.2.4. By Distribution Channel Market Share Analysis
- 8.2.5. By Country Market Share Analysis
- 8.2.5.1. China Gaming Chair Market Outlook
- 8.2.5.1.1. Market Size & Forecast
- 8.2.5.1.1.1. By Value
- 8.2.5.1.2. Market Share & Forecast
- 8.2.5.1.2.1. By Type Market Share Analysis
- 8.2.5.1.2.2. By Material Market Share Analysis
- 8.2.5.1.2.3. By Application Market Share Analysis
- 8.2.5.1.2.4. By Distribution Channel Market Share Analysis
- 8.2.5.2. India Gaming Chair Market Outlook
- 8.2.5.2.1. Market Size & Forecast
- 8.2.5.2.1.1. By Value
- 8.2.5.2.2. Market Share & Forecast
- 8.2.5.2.2.1. By Type Market Share Analysis
- 8.2.5.2.2.2. By Material Market Share Analysis
- 8.2.5.2.2.3. By Application Market Share Analysis
- 8.2.5.2.2.4. By Distribution Channel Market Share Analysis
- 8.2.5.3. Japan Gaming Chair Market Outlook
- 8.2.5.3.1. Market Size & Forecast
- 8.2.5.3.1.1. By Value
- 8.2.5.3.2. Market Share & Forecast
- 8.2.5.3.2.1. By Type Market Share Analysis
- 8.2.5.3.2.2. By Material Market Share Analysis
- 8.2.5.3.2.3. By Application Market Share Analysis
- 8.2.5.3.2.4. By Distribution Channel Market Share Analysis
- 8.2.5.4. South Korea Gaming Chair Market Outlook
- 8.2.5.4.1. Market Size & Forecast
- 8.2.5.4.1.1. By Value
- 8.2.5.4.2. Market Share & Forecast
- 8.2.5.4.2.1. By Type Market Share Analysis
- 8.2.5.4.2.2. By Material Market Share Analysis
- 8.2.5.4.2.3. By Application Market Share Analysis
- 8.2.5.4.2.4. By Distribution Channel Market Share Analysis
- 8.2.5.5. Australia Gaming Chair Market Outlook
- 8.2.5.5.1. Market Size & Forecast
- 8.2.5.5.1.1. By Value
- 8.2.5.5.2. Market Share & Forecast
- 8.2.5.5.2.1. By Type Market Share Analysis
- 8.2.5.5.2.2. By Material Market Share Analysis
- 8.2.5.5.2.3. By Application Market Share Analysis
- 8.2.5.5.2.4. By Distribution Channel Market Share Analysis
9. Middle East & Africa Gaming Chair Market Outlook
- 9.1. Market Size & Forecast
- 9.2. Market Share & Forecast
- 9.2.1. By Type Market Share Analysis
- 9.2.2. By Material Market Share Analysis
- 9.2.3. By Application Market Share Analysis
- 9.2.4. By Distribution Channel Market Share Analysis
- 9.2.5. By Country Market Share Analysis
- 9.2.5.1. Saudi Arabia Gaming Chair Market Outlook
- 9.2.5.1.1. Market Size & Forecast
- 9.2.5.1.1.1. By Value
- 9.2.5.1.2. Market Share & Forecast
- 9.2.5.1.2.1. By Type Market Share Analysis
- 9.2.5.1.2.2. By Material Market Share Analysis
- 9.2.5.1.2.3. By Application Market Share Analysis
- 9.2.5.1.2.4. By Distribution Channel Market Share Analysis
- 9.2.5.2. UAE Gaming Chair Market Outlook
- 9.2.5.2.1. Market Size & Forecast
- 9.2.5.2.1.1. By Value
- 9.2.5.2.2. Market Share & Forecast
- 9.2.5.2.2.1. By Type Market Share Analysis
- 9.2.5.2.2.2. By Material Market Share Analysis
- 9.2.5.2.2.3. By Application Market Share Analysis
- 9.2.5.2.2.4. By Distribution Channel Market Share Analysis
- 9.2.5.3. South Africa Gaming Chair Market Outlook
- 9.2.5.3.1. Market Size & Forecast
- 9.2.5.3.1.1. By Value
- 9.2.5.3.2. Market Share & Forecast
- 9.2.5.3.2.1. By Type Market Share Analysis
- 9.2.5.3.2.2. By Material Market Share Analysis
- 9.2.5.3.2.3. By Application Market Share Analysis
- 9.2.5.3.2.4. By Distribution Channel Market Share Analysis
- 9.2.5.4. Turkey Gaming Chair Market Outlook
- 9.2.5.4.1. Market Size & Forecast
- 9.2.5.4.1.1. By Value
- 9.2.5.4.2. Market Share & Forecast
- 9.2.5.4.2.1. By Type Market Share Analysis
- 9.2.5.4.2.2. By Material Market Share Analysis
- 9.2.5.4.2.3. By Application Market Share Analysis
- 9.2.5.4.2.4. By Distribution Channel Market Share Analysis
10. South America Gaming Chair Market Outlook
- 10.1. Market Size & Forecast
- 10.2. Market Share & Forecast
- 10.2.1. By Type Market Share Analysis
- 10.2.2. By Material Market Share Analysis
- 10.2.3. By Application Market Share Analysis
- 10.2.4. By Distribution Channel Market Share Analysis
- 10.2.5. By Country Market Share Analysis
- 10.2.5.1. Brazil Gaming Chair Market Outlook
- 10.2.5.1.1. Market Size & Forecast
- 10.2.5.1.1.1. By Value
- 10.2.5.1.2. Market Share & Forecast
- 10.2.5.1.2.1. By Type Market Share Analysis
- 10.2.5.1.2.2. By Material Market Share Analysis
- 10.2.5.1.2.3. By Application Market Share Analysis
- 10.2.5.1.2.4. By Distribution Channel Market Share Analysis
- 10.2.5.2. Colombia Gaming Chair Market Outlook
- 10.2.5.2.1. Market Size & Forecast
- 10.2.5.2.1.1. By Value
- 10.2.5.2.2. Market Share & Forecast
- 10.2.5.2.2.1. By Type Market Share Analysis
- 10.2.5.2.2.2. By Material Market Share Analysis
- 10.2.5.2.2.3. By Application Market Share Analysis
- 10.2.5.2.2.4. By Distribution Channel Market Share Analysis
- 10.2.5.3. Argentina Gaming Chair Market Outlook
- 10.2.5.3.1. Market Size & Forecast
- 10.2.5.3.1.1. By Value
- 10.2.5.3.2. Market Share & Forecast
- 10.2.5.3.2.1. By Type Market Share Analysis
- 10.2.5.3.2.2. By Material Market Share Analysis
- 10.2.5.3.2.3. By Application Market Share Analysis
- 10.2.5.3.2.4. By Distribution Channel Market Share Analysis
11. Market Dynamics
- 11.1. Drivers
- 11.1.1. Rising internet penetration
- 11.1.2. Increasing mergers & acquisitions among companies
- 11.1.3. Growing number of product launches
- 11.2. Challenges
- 11.2.1. Higher cost
- 11.2.2. Increasing frequency of serious health issues
12. Impact of COVID-19 on the Global Gaming Chair Market
- 12.1. Impact Assessment Model
- 12.1.1. Key Segments Impacted
- 12.1.2. Key Regions Impacted
- 12.1.3. Key Countries Impacted
- 12.1.4. Key Distribution Channel Impacted
13. Market Trends & Developments
- 13.1. Increasing the popularity of video gaming industry
- 13.2. Growing number of game cafes
- 13.3. Rising popularity of social media platforms
- 13.4. Technological upgradation
- 13.5. Availability of high-speed connectivity
14. Porter's Five Forces Model
- 14.1. Competitive Rivalry
- 14.2. Bargaining Power of Buyers
- 14.3. Bargaining Power of Suppliers
- 14.4. Threat of New Entrants
- 14.5. Threat of Substitutes
15. SWOT Analysis
- 15.1. Strengths
- 15.2. Weaknesses
- 15.3. Opportunities
- 15.4. Threats
16. Competitive Landscape
- 16.1. Company Profiles
- 16.1.1. Ace Casual Furniture
- 16.1.1.1. Company Details
- 16.1.1.2. Product & Services
- 16.1.1.3. Financials (As Per Availability)
- 16.1.1.4. Key Market Focus & Geographical Presence
- 16.1.1.5. Recent Developments
- 16.1.1.6. Key Management Personnel
- 16.1.2. AKRacing America Inc.
- 16.1.2.1. Company Details
- 16.1.2.2. Product & Services
- 16.1.2.3. Financials (As Per Availability)
- 16.1.2.4. Key Market Focus & Geographical Presence
- 16.1.2.5. Recent Developments
- 16.1.2.6. Key Management Personnel
- 16.1.3. Corsair Components, Inc.
- 16.1.3.1. Company Details
- 16.1.3.2. Product & Services
- 16.1.3.3. Financials (As Per Availability)
- 16.1.3.4. Key Market Focus & Geographical Presence
- 16.1.3.5. Recent Developments
- 16.1.3.6. Key Management Personnel
- 16.1.4. Arozzi North America
- 16.1.4.1. Company Details
- 16.1.4.2. Product & Services
- 16.1.4.3. Financials (As Per Availability)
- 16.1.4.4. Key Market Focus & Geographical Presence
- 16.1.4.5. Recent Developments
- 16.1.4.6. Key Management Personnel
- 16.1.5. DXRacer USA LLC
- 16.1.5.1. Company Details
- 16.1.5.2. Product & Services
- 16.1.5.3. Financials (As Per Availability)
- 16.1.5.4. Key Market Focus & Geographical Presence
- 16.1.5.5. Recent Developments
- 16.1.5.6. Key Management Personnel
- 16.1.6. GT Omega LTD
- 16.1.6.1. Company Details
- 16.1.6.2. Product & Services
- 16.1.6.3. Financials (As Per Availability)
- 16.1.6.4. Key Market Focus & Geographical Presence
- 16.1.6.5. Recent Developments
- 16.1.6.6. Key Management Personnel
- 16.1.7. Impakt S.A.
- 16.1.7.1. Company Details
- 16.1.7.2. Product & Services
- 16.1.7.3. Financials (As Per Availability)
- 16.1.7.4. Key Market Focus & Geographical Presence
- 16.1.7.5. Recent Developments
- 16.1.7.6. Key Management Personnel
- 16.1.8. Secretlab US, Inc.
- 16.1.8.1. Company Details
- 16.1.8.2. Product & Services
- 16.1.8.3. Financials (As Per Availability)
- 16.1.8.4. Key Market Focus & Geographical Presence
- 16.1.8.5. Recent Developments
- 16.1.8.6. Key Management Personnel
- 16.1.9. Vertagear Inc
- 16.1.9.1. Company Details
- 16.1.9.2. Product & Services
- 16.1.9.3. Financials (As Per Availability)
- 16.1.9.4. Key Market Focus & Geographical Presence
- 16.1.9.5. Recent Developments
- 16.1.9.6. Key Management Personnel
- 16.1.10. Brazen Gaming Limited
- 16.1.10.1. Company Details
- 16.1.10.2. Product & Services
- 16.1.10.3. Financials (As Per Availability)
- 16.1.10.4. Key Market Focus & Geographical Presence
- 16.1.10.5. Recent Developments
- 16.1.10.6. Key Management Personnel
17. Strategic Recommendations/Action Plan
- 17.1. Key Focus Areas
- 17.2. Target Type
- 17.3. Target Distribution Channel
18. About Us & Disclaimer
(Note: The companies list can be customized based on the client requirements.)