封面
市場調查報告書
商品編碼
1619276

遊戲椅市場規模、佔有率、成長分析、按類型、按材料、按最終用戶行業、按地區 - 行業預測,2024-2031 年

Gaming Chair Market Size, Share, Growth Analysis, By Type (PC Gaming Chair, Hybrid Gaming Chair), By Material (PU Leather, PVC Leather), By End User Industry, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球遊戲椅市場規模為12.1億美元,從2023年的13億美元成長到2031年的23.7億美元,在預測期間(2024-2031年)預計複合年成長率為7.8%。

由於遊戲玩家數量的增加和線上遊戲的普及,遊戲椅市場正在經歷顯著成長。各公司正在利用遊戲椅銷售的激增,瞄準每天花費六個或更多小時進行業餘愛好的狂熱遊戲玩家。這種需求是由越來越多的電動遊戲所推動的,這些遊戲對世界各地的兒童和成人都有吸引力。消費者越來越願意投資於可增強遊戲體驗的配件。此外,電子競技賽事的興起和競技遊戲的日益普及也進一步提振了市場。隨著許多人將遊戲串流媒體作為職業,以及串流媒體平台帶來的誘人機會,遊戲椅行業預計將繼續強勁成長。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 抑制因素和挑戰
  • 波特分析與影響
    • 競爭公司之間的敵對關係
    • 替代品的威脅
    • 買方議價能力
    • 新進入者的威脅
    • 供應商的議價能力

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 監管環境
  • 主要投資機會
  • 市場吸引力指數
  • 技術進步
  • 市場生態系統
  • 專利分析
  • 價值鏈分析
  • 價格分析
  • 總體經濟指標

遊戲椅市場規模:按類型和複合年成長率(2024-2031)

  • 市場概況
  • 電腦遊戲椅
  • 混合遊戲椅
  • 平台遊戲椅
  • 其他

遊戲椅市場規模:依材料及複合年成長率(2024-2031)

  • 市場概況
  • PU革
  • 織物
  • 聚氯乙烯皮革
  • 尼龍

遊戲椅市場規模:依最終用戶產業及複合年成長率(2024-2031)

  • 市場概況
  • 住宅
  • 商業的

遊戲椅市場規模:依分銷管道及複合年成長率(2024-2031)

  • 市場概況
  • 線上
  • 離線
    • 家居中心
    • 專賣店
    • 其他

遊戲椅市場規模:以價格和複合年成長率(2024-2031)

  • 市場概況
  • 高價
  • 中等價格
  • 低價

遊戲椅市場規模:按地區及複合年成長率(2024-2031)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 西班牙
    • 法國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東/非洲
  • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2023年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2023)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分類的佔有率分析
    • 收益與前一年同期比較(2021-2023)

主要企業簡介

  • Secretlab(Singapore)
  • DXRacer(USA)
  • Noblechairs(Germany)
  • Corsair Gaming(USA)
  • Vertagear(Taiwan)
  • GT Omega(UK)
  • AKRacing(Japan)
  • Arozzi(Sweden)
  • X Rocker(USA)
  • Razer(USA)
  • Anda Seat(China)
  • ThunderX3(Taiwan)
  • Clutch Chairz(Canada)
  • Cooler Master(Taiwan)
  • MSI(Taiwan)
  • Maingear(USA)
  • Eureka Ergonomic(USA)
  • Raidmax(Taiwan)
  • Cougar Gaming(Taiwan)
  • Playseat(Netherlands)

結論和建議

簡介目錄
Product Code: SQMIG25AD2006

Global Gaming Chair Market size was valued at USD 1.21 billion in 2022 and is poised to grow from USD 1.30 billion in 2023 to USD 2.37 billion by 2031, growing at a CAGR of 7.8% during the forecast period (2024-2031).

The gaming chair market is experiencing significant growth, driven by an increasing number of gamers and the widespread appeal of online gaming. Targeting avid gamers who dedicate over six hours a day to their hobby, companies are capitalizing on the surge in gaming chair sales. The expanding variety of video games attracting both children and adults globally fuels this demand, as consumers are increasingly willing to invest in accessories that enhance their gaming experience. Additionally, the rise of esports tournaments and the growing popularity of competitive gaming further bolster the market. With many individuals pursuing game streaming as a career, coupled with enticing opportunities from streaming platforms, the gaming chair industry is positioned for continued robust growth in the coming years.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Chair market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Chair Market Segmental Analysis

Global Gaming Chair Market is segmented by Type, Material, End User Industry, Distribution Channel, Price and region. Based on Type, the market is segmented into PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Others. Based on Material, the market is segmented into PU Leather, Mesh, Fabric, PVC Leather, and Nylon. Based on End User Industry, the market is segmented into Residential and Commercial. Based on Distribution Channel, the market is segmented into Online and Offline. Based on Price the market is segmented into High Range, medium Range, and Low Range. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Chair Market

The global gaming chair market is significantly driven by the surge in eSports tournaments, which have garnered immense popularity worldwide. As more fans engage with competitive gaming, the number of tournaments being organized has seen a remarkable uptick. This rising enthusiasm and participation in eSports events are expected to propel the demand for gaming chairs in the foreseeable future. As players seek comfort and ergonomic support to enhance their gaming experience, the requirement for high-quality gaming chairs will continue to grow, thereby contributing to the expansion of the global gaming chair market.

Restraints in the Global Gaming Chair Market

The increasing prevalence of mobile gaming presents a significant challenge to the global gaming chair market. As mobile gaming rapidly gains traction worldwide, it is anticipated that the number of casual gamers opting for portable gaming options will rise, potentially diminishing the demand for traditional gaming chairs. This shift in consumer preferences may result in a notable decline in the target audience for gaming chair manufacturers throughout the projected period, impacting overall sales in the industry. Consequently, the growth of mobile gaming could serve as a restraint for the expansion of the gaming chair market moving forward.

Market Trends of the Global Gaming Chair Market

The Global Gaming Chair market is witnessing a significant trend towards design innovation, driven by the demand for aesthetics and functionality. Manufacturers are increasingly collaborating with gamers and design experts to develop chairs that not only provide maximum comfort during extended play sessions but also enhance the overall gaming environment. This focus on ergonomic enhancements, along with the exploration of advanced materials, is positioning gaming chairs as essential equipment for gamers of all levels. As the industry evolves, these innovative designs are expected to attract a broader audience and elevate the overall gaming experience, fueling market growth in the coming years.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Regulatory Landscape
  • Top Investment Pockets
  • Market Attractiveness Index
  • Technology Advancement
  • Market Ecosystem
  • Patent Analysis
  • Value Chain Analysis
  • Pricing Analysis
  • Macro-Economic Indicators

Global Gaming Chair Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Global Gaming Chair Market Size by Material & CAGR (2024-2031)

  • Market Overview
  • PU Leather
  • Mesh
  • Fabric
  • PVC Leather
  • Nylon

Global Gaming Chair Market Size by End-User Industry & CAGR (2024-2031)

  • Market Overview
  • Residential
  • Commercial

Global Gaming Chair Market Size by Distribution channel & CAGR (2024-2031)

  • Market Overview
  • Online
  • Offline
    • Home Centers
    • Specialty Stores
    • Others

Global Gaming Chair Market Size by Price & CAGR (2024-2031)

  • Market Overview
  • High Range
  • Medium Range
  • Low Range

Global Gaming Chair Market Size & CAGR (2024-2031)

  • North America (Type, Material, End-User Industry, Distribution Channel, Price)
    • US
    • Canada
  • Europe (Type, Material, End-User Industry, Distribution Channel, Price)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific (Type, Material, End-User Industry, Distribution Channel, Price)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America (Type, Material, End-User Industry, Distribution Channel, Price)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Material, End-User Industry, Distribution Channel, Price)
  • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Secretlab (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DXRacer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Noblechairs (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vertagear (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GT Omega (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AKRacing (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arozzi (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • X Rocker (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anda Seat (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ThunderX3 (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clutch Chairz (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MSI (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Maingear (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eureka Ergonomic (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Raidmax (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cougar Gaming (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playseat (Netherlands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation