封面
市場調查報告書
商品編碼
1477907

棋盤遊戲市場 - 按產品類型、按遊戲主題、按年齡、按配銷通路、預測,2024 年 - 2032 年

Board Games Market - By Product Type, By Game Theme, By Age Group, By Distribution Channel, Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 183 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

受可支配收入增加、對線下社交互動日益偏好以及桌面遊戲在千禧一代和Z 世代中普及程度的推動,全球桌遊市場在2024 年至2032 年期間將以4.5% 的複合年成長率成長。

根據我們的數據世界,超過 40 億人(世界人口的一半以上)居住在城市地區。隨著越來越多的人遷移到城市地區,這些人口稠密地區對娛樂活動和社交互動的需求不斷增加。棋盤遊戲提供了一種易於理解且引人入勝的娛樂形式,個人、家庭和社區都可以享受,從而促進社會聯繫和親密體驗。此外,都市化往往導致居住空間縮小,鼓勵人們尋求棋盤遊戲等室內休閒活動,進而促進產業成長。

棋盤遊戲市場根據產品類型、遊戲主題、年齡層配銷通路和地區進行分類。

由於其戰略深度和智力刺激,國際象棋領域將在 2024 年至 2032 年期間大幅成長。西洋棋的持久吸引力超越了世代和文化,使其成為全球家庭、學校和競技舞台的主要內容。隨著線上平台和數位化改編的興起,國際象棋經歷了復興,吸引了新一波渴望掌握其複雜性的玩家,進一步增加了其市場吸引力。

由於不同人群對運動的廣泛熱情,到 2032 年,體育主題棋盤遊戲市場佔有率將顯著擴大。無論是模擬足球、籃球還是板球的刺激,這些遊戲都讓玩家有機會以桌面形式體驗他們最喜歡的運動的刺激。憑藉創新的機制和身臨其境的遊戲體驗,體育主題棋盤遊戲吸引了體育愛好者和休閒玩家,為市場的成長做出了重大貢獻。

由於亞太地區人口眾多、可支配收入水準不斷上升以及遊戲文化蓬勃發展,到 2032 年,亞太棋盤遊戲產業將錄得相當大的估值。在對多樣化遊戲體驗的強烈需求和蓬勃發展的棋盤遊戲社群的推動下,中國、日本和韓國等國家已成為該產業成長的主要貢獻者。此外,電子商務平台和數位遊戲解決方案的日益普及進一步推動了該地區市場的成長。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 原料分析
  • 重要新聞和舉措
    • 夥伴關係/協作
    • 併購
    • 投資
    • 產品發布與創新
  • 監管環境
  • 衝擊力
    • 成長動力
    • 產業陷阱與挑戰
  • 消費者購買行為分析
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析
  • 貿易分析
    • 匯出資料
    • 導入資料

第 4 章:競爭格局

  • 介紹
  • 公司市佔率
  • 主要市場參與者的競爭分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:依產品類型,2018 - 2032 年,

  • 主要趨勢
  • 壟斷
  • 拼字遊戲
  • 謎題
  • 卡牌和骰子
  • 收藏卡
  • 微型
  • 其他

第 6 章:市場估計與預測:按遊戲主題,2018 - 2032 年,

  • 主要趨勢
  • 策略與戰爭
  • 科幻遊戲
  • 奇幻遊戲
  • 運動的
  • 其他

第 7 章:市場估計與預測:按年齡層,2018 - 2032 年,

  • 主要趨勢
  • 25年
  • 5 - 12 歲
  • 12 - 25 歲
  • 25歲以上

第 8 章:市場估計與預測:按配銷通路,2018 年 - 2032 年,

  • 主要趨勢
  • 線上
  • 離線

第 9 章:市場估計與預測:按地區,2018 - 2032 年,

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
    • 北美其他地區
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲
    • 馬來西亞
    • 印尼
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非
    • MEA 的其餘部分

第 10 章:公司簡介

  • Asmodee Group
  • CMON Limited
  • Czech Games Edition
  • Days of Wonder
  • Fantasy Flight Games
  • Goliath Games LLC
  • HABA - Habermaass GmbH
  • Hasbro Inc.
  • IELLO
  • Indie Boards and Cards
  • Kosmos Verlags-GmbH & Co. KG
  • Mattel Inc.
  • North Star Games
  • PlayMonster LLC
  • Ravensburger AG
  • Schmidt Spiele GmbH
  • Spin Master Corp.
  • University Games Corp.
  • USAopoly Inc.
  • Z-Man Games LLC
簡介目錄
Product Code: 8187

Global Board Games Market will grow at 4.5% CAGR during 2024-2032, driven by rising disposable income, growing preference for offline social interactions, and a surge in popularity of tabletop gaming among millennials and Generation Z.

According to Our World In Data, over 4 billion people, over half the world's population, reside in urban areas. As more people migrate to urban areas, there is an increasing demand for recreational activities and social interactions within these densely populated regions. Board games offer an accessible and engaging form of entertainment that can be enjoyed by individuals, families, and communities alike, fostering social connections and bonding experiences. Moreover, urbanization often leads to smaller living spaces, encouraging people to seek indoor leisure activities such as board gaming, thereby inducing industry growth.

The Board Games Market is classified based on product type, game theme, age group distribution channel, and region.

The chess segment will grow substantially over 2024-2032, owing to its strategic depth and intellectual stimulation. The enduring appeal of chess transcends generations and cultures, making it a staple in households, schools, and competitive arenas globally. With the rise of online platforms and digital adaptations, chess has experienced a revitalization, attracting a new wave of players eager to master its complexities, further adding to its market appeal.

The Board Games Market Share from the sports-themed board games segment will register noticeable expansion by 2032, owing to the widespread passion for athletics across diverse demographics. Whether simulating the thrill of football, basketball, or cricket, these games offer players the opportunity to experience the excitement of their favorite sports in a tabletop format. With innovative mechanics and immersive gameplay experiences, sports-themed board games appeal to both sports enthusiasts and casual players alike, contributing significantly to the market's growth trajectory.

Asia Pacific Board Games Industry will record a sizeable valuation by 2032, owing to its vast population, rising disposable income levels, and burgeoning gaming culture. Countries such as China, Japan, and South Korea have emerged as key contributors to the industry's growth, driven by a strong appetite for diverse gaming experiences and a thriving board game community. Moreover, the increasing adoption of e-commerce platforms and digital gaming solutions has further propelled the market's growth in the region.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Board games industry 360 degree synopsis, 2018 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Raw material analysis
  • 3.3 Key news and initiatives
    • 3.3.1 Partnership/Collaboration
    • 3.3.2 Merger/Acquisition
    • 3.3.3 Investment
    • 3.3.4 Product launch & innovation
  • 3.4 Regulatory landscape
  • 3.5 Impact forces
    • 3.5.1 Growth drivers
    • 3.5.2 Industry pitfalls & challenges
  • 3.6 Consumer buying behavior analysis
  • 3.7 Growth potential analysis
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis
  • 3.10 Trade analysis
    • 3.10.1 Export data
    • 3.10.2 Import data

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share, 2023
  • 4.3 Competitive analysis of major market players, 2023
  • 4.4 Competitive positioning matrix, 2023
  • 4.5 Strategic outlook matrix, 2023

Chapter 5 Market Estimates & Forecast, By Product Type, 2018 - 2032, (USD Billion; Million Units)

  • 5.1 Key trends
  • 5.2 Monopoly
  • 5.3 Scrabble
  • 5.4 Chess
  • 5.5 Puzzles
  • 5.6 Card & dice
  • 5.7 Collectible card
  • 5.8 Miniature
  • 5.9 Others

Chapter 6 Market Estimates & Forecast, By Game Theme, 2018 - 2032, (USD Billion; Million Units)

  • 6.1 Key trends
  • 6.2 Strategy & war
  • 6.3 Sci-Fi games
  • 6.4 Fantasy games
  • 6.5 Sports
  • 6.6 Others

Chapter 7 Market Estimates & Forecast, By Age Group, 2018 - 2032, (USD Billion; Million Units)

  • 7.1 Key trends
  • 7.2 2 - 5 years
  • 7.3 5 - 12 years
  • 7.4 12 - 25 years
  • 7.5 Above 25 years

Chapter 8 Market Estimates & Forecast, By Distribution Channel, 2018 - 2032, (USD Billion; Million Units)

  • 8.1 Key trends
  • 8.2 Online
  • 8.3 Offline

Chapter 9 Market Estimates & Forecast, By Region, 2018 - 2032, (USD Billion; Million Units)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
    • 9.2.3 Rest of North America
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Australia
    • 9.4.6 Malaysia
    • 9.4.7 Indonesia
    • 9.4.8 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 South Africa
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Asmodee Group
  • 10.2 CMON Limited
  • 10.3 Czech Games Edition
  • 10.4 Days of Wonder
  • 10.5 Fantasy Flight Games
  • 10.6 Goliath Games LLC
  • 10.7 HABA - Habermaass GmbH
  • 10.8 Hasbro Inc.
  • 10.9 IELLO
  • 10.10 Indie Boards and Cards
  • 10.11 Kosmos Verlags-GmbH & Co. KG
  • 10.12 Mattel Inc.
  • 10.13 North Star Games
  • 10.14 PlayMonster LLC
  • 10.15 Ravensburger AG
  • 10.16 Schmidt Spiele GmbH
  • 10.17 Spin Master Corp.
  • 10.18 University Games Corp.
  • 10.19 USAopoly Inc.
  • 10.20 Z-Man Games LLC