市場調查報告書
商品編碼
1477907
棋盤遊戲市場 - 按產品類型、按遊戲主題、按年齡、按配銷通路、預測,2024 年 - 2032 年Board Games Market - By Product Type, By Game Theme, By Age Group, By Distribution Channel, Forecast, 2024 - 2032 |
受可支配收入增加、對線下社交互動日益偏好以及桌面遊戲在千禧一代和Z 世代中普及程度的推動,全球桌遊市場在2024 年至2032 年期間將以4.5% 的複合年成長率成長。
根據我們的數據世界,超過 40 億人(世界人口的一半以上)居住在城市地區。隨著越來越多的人遷移到城市地區,這些人口稠密地區對娛樂活動和社交互動的需求不斷增加。棋盤遊戲提供了一種易於理解且引人入勝的娛樂形式,個人、家庭和社區都可以享受,從而促進社會聯繫和親密體驗。此外,都市化往往導致居住空間縮小,鼓勵人們尋求棋盤遊戲等室內休閒活動,進而促進產業成長。
棋盤遊戲市場根據產品類型、遊戲主題、年齡層配銷通路和地區進行分類。
由於其戰略深度和智力刺激,國際象棋領域將在 2024 年至 2032 年期間大幅成長。西洋棋的持久吸引力超越了世代和文化,使其成為全球家庭、學校和競技舞台的主要內容。隨著線上平台和數位化改編的興起,國際象棋經歷了復興,吸引了新一波渴望掌握其複雜性的玩家,進一步增加了其市場吸引力。
由於不同人群對運動的廣泛熱情,到 2032 年,體育主題棋盤遊戲市場佔有率將顯著擴大。無論是模擬足球、籃球還是板球的刺激,這些遊戲都讓玩家有機會以桌面形式體驗他們最喜歡的運動的刺激。憑藉創新的機制和身臨其境的遊戲體驗,體育主題棋盤遊戲吸引了體育愛好者和休閒玩家,為市場的成長做出了重大貢獻。
由於亞太地區人口眾多、可支配收入水準不斷上升以及遊戲文化蓬勃發展,到 2032 年,亞太棋盤遊戲產業將錄得相當大的估值。在對多樣化遊戲體驗的強烈需求和蓬勃發展的棋盤遊戲社群的推動下,中國、日本和韓國等國家已成為該產業成長的主要貢獻者。此外,電子商務平台和數位遊戲解決方案的日益普及進一步推動了該地區市場的成長。
Global Board Games Market will grow at 4.5% CAGR during 2024-2032, driven by rising disposable income, growing preference for offline social interactions, and a surge in popularity of tabletop gaming among millennials and Generation Z.
According to Our World In Data, over 4 billion people, over half the world's population, reside in urban areas. As more people migrate to urban areas, there is an increasing demand for recreational activities and social interactions within these densely populated regions. Board games offer an accessible and engaging form of entertainment that can be enjoyed by individuals, families, and communities alike, fostering social connections and bonding experiences. Moreover, urbanization often leads to smaller living spaces, encouraging people to seek indoor leisure activities such as board gaming, thereby inducing industry growth.
The Board Games Market is classified based on product type, game theme, age group distribution channel, and region.
The chess segment will grow substantially over 2024-2032, owing to its strategic depth and intellectual stimulation. The enduring appeal of chess transcends generations and cultures, making it a staple in households, schools, and competitive arenas globally. With the rise of online platforms and digital adaptations, chess has experienced a revitalization, attracting a new wave of players eager to master its complexities, further adding to its market appeal.
The Board Games Market Share from the sports-themed board games segment will register noticeable expansion by 2032, owing to the widespread passion for athletics across diverse demographics. Whether simulating the thrill of football, basketball, or cricket, these games offer players the opportunity to experience the excitement of their favorite sports in a tabletop format. With innovative mechanics and immersive gameplay experiences, sports-themed board games appeal to both sports enthusiasts and casual players alike, contributing significantly to the market's growth trajectory.
Asia Pacific Board Games Industry will record a sizeable valuation by 2032, owing to its vast population, rising disposable income levels, and burgeoning gaming culture. Countries such as China, Japan, and South Korea have emerged as key contributors to the industry's growth, driven by a strong appetite for diverse gaming experiences and a thriving board game community. Moreover, the increasing adoption of e-commerce platforms and digital gaming solutions has further propelled the market's growth in the region.