封面
市場調查報告書
商品編碼
1540949

2024-2032 年按產品類型、遊戲類型、年齡層、配銷通路和地區分類的棋盤遊戲市場報告

Board Games Market Report by Product Type, Game Type, Age Group, Distribution Channel, and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 148 Pages | 商品交期: 2-3個工作天內

價格

2023年全球桌遊IMARC Group規模達168億美元。快速成長的社交遊戲和社區活動、棋盤遊戲提供的眾多教育和認知益處、眾籌平台和創新的興起、這些遊戲中技術的顯著整合以及成年人的平等參與推動了市場的發展。

桌遊市場分析:

主要市場促進因素:個人對線下娛樂方式的偏好不斷增加、棋盤遊戲咖啡館和社區活動數量的增加以及棋盤遊戲提供的教育內容是主要的市場促進因素,這些因素導致了棋盤遊戲的成長遊戲需求。

主要市場趨勢:越來越多的人尋求優質和特別版棋盤遊戲,以及技術與優質組件和獨特主題的顯著整合,這是棋盤遊戲行業的一些重要趨勢。

地理趨勢:由於這些遊戲在美國和加拿大地區的強大文化吸引力,北美地區擁有最大的棋盤遊戲市場佔有率。此外,北美地區是該行業一些最著名的關鍵參與者的中心,從而推動了市場的發展。

競爭格局:Buffalo Games、Cartamundi Asia Pacific、Clementoni Spa、CMON Limited、Frankh-Kosmos Verlags-GmbH and Co. KG、Fremont Die Consumer Products Inc.、Gibsons Games Ltd.、Goliath Games、Hasbro Inc.、Mattel Inc.、 Mindware Inc.、PD Verlag GmbH and Co. KG 和華特迪士尼公司是棋盤遊戲產業的一些主要參與者。

挑戰與機會:業界最常見的挑戰包括原料價格的重大變化以及電動遊戲的崛起帶來的激烈競爭。另一方面,大量成年人參與棋盤遊戲是推動市場成長的主要因素之一。

桌遊市場趨勢:

社交遊戲活動數量不斷增加

社交遊戲的復興對棋盤遊戲市場的成長產生了積極影響。越來越多的人尋求面對面互動作為數位通訊的替代方案,通常會訴諸這些社交遊戲活動。除此之外,在棋盤遊戲流行中發揮重要作用的另一個因素是全球範圍內錦標賽和會議數量的不斷增加,這有助於創建強大的遊戲愛好者社群。例如,根據領先的年度桌遊大會GEN CON 的數據,到2023 年,參加在印第安納波利斯舉辦的20 週年紀念活動的人數將達到70,000 人。製作和製作遊戲。這些活動中個人之間的直接互動創造了積極的棋盤遊戲市場前景,同時在消費者中建立了品牌忠誠度,從而提高了保留率。

奧運會提供的教育和認知益處

人們對這些遊戲所提供的教育和認知益處的認知不斷提高,推動了棋盤遊戲產業的快速成長。除此之外,許多學校和教育組織將棋盤遊戲作為其課程的一部分,以促進各種技能,包括策略規劃、批判性思維和團隊合作。阿什維爾市發布的一份題為《週三健康——棋盤遊戲對精神的5大好處》的報告指出,根據2013年進行的一項研究,沉迷於棋盤遊戲的人患失智症的風險降低了15%與非玩家相比。除此之外,除了兒童之外,成年人也透過桌遊來促進認知發展,提高精神刺激。

快速擴張的電子商務產業

電子商務產業的顯著成長有助於棋盤遊戲產業收入的產生。這是因為這些棋盤遊戲的可訪問性更好,除此之外,與實體門市相比,消費者在線上會遇到各種各樣的遊戲。除此之外,突然爆發的新型冠狀病毒肺炎(COVID-19)疫情以及各國政府採取的嚴格限制措施,極大地影響了個人的購買習慣,導致從線下模式向線上方式的巨大轉變。國際貿易管理局注意到,2019 年至 2020 年間,全球電子商務零售額大幅成長 8%。除此之外,目前的電子商務市場呈現出強勁的成長勢頭,根據IMARC GROUP的數據,2023年市場規模將達到21.1兆美元,預計到2032年將達到183.8兆美元,成長率為27.16% 2023-2032。這些龐大的數字構成了棋盤遊戲產業的主要趨勢之一。

目錄

第1章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 數據來源
    • 主要來源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球桌遊市場

  • 市場概況
  • 市場表現
  • COVID-19 的影響
  • 市場預測

第 6 章:市場區隔:依產品類型

  • 桌上遊戲
    • 市場趨勢
    • 市場預測
  • 紙牌和骰子遊戲
    • 市場趨勢
    • 市場預測
  • 集換式卡牌遊戲
    • 市場趨勢
    • 市場預測
  • 微型遊戲
    • 市場趨勢
    • 市場預測
  • 角色扮演遊戲
    • 市場趨勢
    • 市場預測

第 7 章:市場區隔:按遊戲類型

  • 策略與戰爭遊戲
    • 市場趨勢
    • 市場預測
  • 教育遊戲
    • 市場趨勢
    • 市場預測
  • 奇幻遊戲
    • 市場趨勢
    • 市場預測
  • 體育比賽
    • 市場趨勢
    • 市場預測
  • 其他
    • 市場趨勢
    • 市場預測

第 8 章:市場區隔:依年齡段

  • 0-2歲
    • 市場趨勢
    • 市場預測
  • 2-5年
    • 市場趨勢
    • 市場預測
  • 5-12歲
    • 市場趨勢
    • 市場預測
  • 12歲以上
    • 市場趨勢
    • 市場預測

第 9 章:市場區隔:按配銷通路

  • 超級市場和大賣場
    • 市場趨勢
    • 市場預測
  • 專賣店
    • 市場趨勢
    • 市場預測
  • 網路商店
    • 市場趨勢
    • 市場預測
  • 其他
    • 市場趨勢
    • 市場預測

第 10 章:市場區隔:按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
    • 其他
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 其他
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他
  • 中東和非洲
    • 市場趨勢
    • 市場細分:按國家/地區
    • 市場預測

第 11 章:SWOT 分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 12 章:價值鏈分析

第 13 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 14 章:價格分析

第15章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Buffalo Games
    • Cartamundi Asia Pacific
    • Clementoni Spa
    • CMON Limited
    • Franckh-Kosmos Verlags-GmbH and Co. KG
    • Fremont Die Consumer Products Inc.
    • Gibsons Games Ltd.
    • Goliath Games
    • Hasbro Inc.
    • Mattel Inc.
    • Mindware Inc.
    • PD Verlag GmbH and Co. KG
    • The Walt Disney Co.
Product Code: SR112024A6560

The global board games market size reached US$ 16.8 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 40.1 Billion by 2032, exhibiting a growth rate (CAGR) of 9.81% during 2024-2032. The market is propelled by rapidly increasing social gaming and community events, numerous educational and cognitive benefits offered by board games, rise of crowdfunding platforms and innovation, significant integration of technology in these games, and equal participation of adults.

Board Games Market Analysis:

Major Market Drivers: The rising inclination of individuals toward offline modes of entertainment, increasing number of board game cafes and community events, and the educational content offered by board games are some of the major market drivers, which are leading to a rise in the board games demand.

Key Market Trends: The increasing number of individuals seeking premium and special edition board games in confluence with the significant integration of technology with good-quality components and distinctive themes are some vital key trends of the board games industry.

Geographical Trends: The North America region holds the largest board games market share in due to the robust cultural attraction of these games across the United States and Canadian region. Additionally, the North American region is hub to some of the most prominent key players of the industry, thus driving propelling the market.

Competitive Landscape: Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, and The Walt Disney Co., are among some of the key players in the board games industry.

Challenges and Opportunities: Some of the most common challenges of the industry include significant changes in raw material prices and the rising trend of video games which bring upon a profound competition. On the other hand, the substantial number of adults participating in board games is one of the major factors driving the market growth.

Board Games Market Trends:

Increasing Number of Social Gaming Events

The revival of social gaming is positively influencing the board games market growth. The rising number of individuals seeking face-to-face interactions as an alternative to digital communication, often resort to these social gaming events. Apart from this, another factor playing a vital role in the popularity of board games is the rising number of tournaments and conventions across the globe, which contribute toward the creation of a potent gaming community of enthusiasts. For instance, according to GEN CON, a leading annual tabletop gaming convention, the number of individuals participating in its event which marked its 20th anniversary in Indianapolis, was 70,000 in 2023. Players in these types of events socialize, try new games, make and share strategies giving them an exhilarating experience. This direct interaction between individuals at these events create a positive board games market outlook along with building brand loyalty among consumers which leads to a longer retention rate.

Educational and Cognitive Benefits Offered by the Games

The increasing awareness about the educational and cognitive benefits offered by these games is contributing to a rapid board game industry growth. Other than this, numerous schools and educational organizations are including board games as a part of their curriculum in order to promote various skills, including strategic planning, critical thinking, and teamwork. A report published by THE CITY OF ASHIVILLE, titled "WELLNESS WEDNESDAY- 5 MENTAL BENEFITS OF BOARD GAMES", stated that according to a study conducted in 2013, found that the risk of dementia came down by 15% in individuals who indulged in board games in comparison to non-players. Besides this, apart from children, adults are also adopting board games to work toward the development of their cognitive development and improve their mental stimulation.

Rapidly Expanding E-Commerce Industry

The significant growth observed in the e-commerce industry is assisting in the generation of board game industry revenue. This is on account of the better accessibility of these board games, in addition to this, consumers come across a wide variety of games online as compared to offline stores. Other than this, the sudden outburst of the COVID-19 pandemic followed by the stringent restrictive measures applied by governments across the globe drastically affected the purchasing habits of individuals, which led to a vast shift from the offline mode to the online methods. The INTERNATIONAL TRADE ADMINISTRATION, noticed a substantial upward trend in the global e-commerce retail sales- of 8% in between 2019-2020. Apart from this, the current e-commerce market depicts a robust growth, according to the IMARC GROUP, the market reached US$ 21.1 Trillion in 2023 and is projected to reach US$ 183.8 Trillion by 2032, exhibiting a growth rate of 27.16% during 2023-2032. These sizable numbers contribute as one of the major board games industry trends.

Board Games Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2024-2032. Our report has categorized the market based on product type, game type, age group, and distribution channel.

Breakup by Product Type:

Tabletop Games

Card and Dice Games

Collectible Card Games

Miniature Games

RPG Games

The board games market research report has provided a detailed breakup and analysis of the market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.

Tabletop games majorly consist of skill and strategy, are usually played on flat surfaces, hence the name tabletop, and hold a major portion of the sales. They often contain complex games and themes from economic simulation to historical welfare. These games possess pieces such as tiles, tokens, or miniatures that participants move in accordance to the rules. Some of the most common examples of these games include Chess and Monopoly.

Card and type games are in which cards and dices are the primary game elements in place of a board. Games in this category include deck of cards which possess certain rules in regards to ranking and combination of these cards. Mostly played games in this category include poker, bridge, Yahtzee and farkle.

Collectible card games refer to gameplay mechanism which require players to collect and trade cards in order to build a personalized deck. These games have gained immense popularity over the years on account of the loyal following and continuous release of new cards. THE NEW YORK TIMES stated that one of the most renowned CCG named "MAGIC: THE GATHERING", collected a massive revenue of approximately $1.1 billion in the year 2022. The report also states that this game held 18% of the overall revenue of Habro in the previous year.

Miniature games are distinctive on account of their detailed models and figures which represent characters of units in the game. This game is particularly adopted by individuals who enjoy the artistic aspect of gaming as they often spend a substantial amount of time painting and customizing their miniatures. The game requires some strategy and tactics which is appealing to a large audience which appreciates war-gaming and role-playing situations.

Role-playing games (RPGs) are another type of subsegment available in the market. These games contain character development and storytelling which offer an extremely immersive experience. Individuals who are more into creative problem-solving or narrative-driven games are the target audience.

Breakup by Game Type:

Strategy and War Games

Educational Games

Fantasy Games

Sport Games

Others

A detailed breakup and analysis of the market based on the game type have also been provided in the board games market report. This includes strategy and war games, educational games, fantasy games, sport games, and others.

Strategy and war games focus on tactical decision-making, competitive gameplay, and planning. Individuals often engage in resource management, battles, and territorial control. These games tests individuals by challenging them to anticipate their future steps and decide on strategies that will benefit them in the future.

Educational games provide double benefits, including entertainment and learning. They are meant to teach or inculcate certain skills or concepts among the players. These games target young individuals learning arithmetic as well as adults who are interested in science or history. The increasing trend of game-based learning is leading to a major adoption of the educational games, thus creating a positive board games market forecast. According to the IMARC GROUP, the global game-based learning market is projected to reach US$ 71.7 Billion by 2032, expanding at a growth rate of 15.8% during 2024-2032.

Fantasy games hold a major part of the market catering to individuals indulging in immersive storytelling and deep imaginative settings. These games include detailed characters, elaborate narratives, and a complicated world-building that allows creativity and strategic thinking. One of the most popular games is Dungeons & Dragons.

Sports games apprehend the competitive nature and excitement of athletic events in a tabletop format which is exciting for a major portion of sports enthusiasts. They include a wide variety of games such as basketball, soccer, and football which allows the players to plan plays, manage teams, and enjoy the thrill of sport strategy. Their popularity can also be accredited due to their ability to make individuals learn about rules and strategies of numerous sports.

Breakup by Age Group:

0-2 Years

2-5 Years

5-12 Years

Above 12 Years

5-12 years accounts for the majority of the market share

The report has provided a detailed breakup and analysis of the market based on the age group. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years. According to the report, 5-12 years accounted for the largest market share.

The 5-12 years of age group hold maximum number of shares on account of the developmental benefits offered by these games particularly to children belonging to this age. These games improve the cognitive abilities including interpersonal skills, critical thinking, and problem-saving. Other than this, the rising income levels of individuals is leading to an increasing demand for board games. According to the WORLD BANK, the low income level nations have come down to merely 12% in 2022 as compared to 30% in 1987.

Breakup by Distribution Channel:

Supermarkets and Hypermarkets

Specialty Stores

Online Stores

Others

Specialty stores accounts for the majority of the market share

The report has provided a detailed breakup and analysis of the market based on the distribution channel. This includes supermarkets and hypermarkets, specialty stores, online stores, and others. According to the report, specialty stores accounted for the largest market share.

Specialty stores hold maximum number of shares as they consist of niche products such as hobbies or board games, thus allowing the consumers to access these products at one location. Additionally, they also offer a wide array of products including indie games, new releases, and games that are meant for particular interests such as role-playing and strategy. Other than this, one of the major factors creating a positive impact on board games industry statistics is the experience to feel the product in person. According to the FORBES MAGAZINE, there is a 14% rise in offline sales since after the COVID-19 pandemic.

Breakup by Region:

North America

United States

Canada

Asia Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

North America leads the market, accounting for the largest board games market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America accounted for the largest market share.

The North America region was the largest market in the board games market due to the robust gaming culture in confluence with the increasing number of individuals spending on leisure activities. According to the PEW RESEARCH CENTER, the upper-income tier population of the United States increased from 14% in the year 1971 to 21% in 2021. This financial upliftment is a major factor driving the market growth. Other than this, key players are undertaking strategic marketing steps in order to expand their presence globally and cater to a wider audience.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the major market players in the board games industry include Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, and The Walt Disney Co., are among some of the key players in the board games industry.

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

At present, key players in the industry are strategically taking steps to cater to varied consumer preferences and technological upgradations in order to maintain a competitive board games market. One of the major factors key players consider to expand their portfolio by adding contemporary, classic, and innovative games in order to serve a wider audience group. For instance, it was found in the board games market research that, in August 2022, a prominent key player- Modiphius Entertainment announced the launch of Homeworld Fleet Command, a new game line of miniature tabletop games. Other than this, key players are adopting latest technology by integrating digital components including companion apps in their board games. These digital components provide digital scoring, augmented reality features, offer an exhilarating experience of a traditional board game with a modern digital touch.

Latest News:

2024: GOLIATH GAMES announced their collaboration with ALL3MEDIA INTERNATIONAL and IDENTITY GAMES with the intent of distributing the official TRAITORS BOARD GAME in the UK and Ireland region.

2023:HASBRO, a leading key players of the industry entered into a partnership with the NEW YORK TIMES which owns the renowned online word puzzle to create, "WORDLE: THE PARTY GAME".

Key Questions Answered in This Report

  • 1. What was the size of the global board games market in 2023?
  • 2. What is the expected growth rate of the global board games market during 2024-2032?
  • 3. What are the key factors driving the global board games market?
  • 4. What has been the impact of COVID-19 on the global board games market?
  • 5. What is the breakup of the global board games market based on the age group?
  • 6. What is the breakup of the global board games market based on distribution channel?
  • 7. What are the key regions in the global board games market?
  • 8. Who are the key players/companies in the global board games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Board Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Tabletop Games
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Card and Dice Games
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Collectible Card Games
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Miniature Games
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 RPG Games
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Game Type

  • 7.1 Strategy and War Games
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Educational Games
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Fantasy Games
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Sport Games
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Age Group

  • 8.1 0-2 Years
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 2-5 Years
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 5-12 Years
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Above 12 Years
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Supermarkets and Hypermarkets
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Specialty Stores
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Online Stores
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Others
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Buffalo Games
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Cartamundi Asia Pacific
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Clementoni Spa
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 CMON Limited
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
    • 15.3.5 Franckh-Kosmos Verlags-GmbH and Co. KG
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Fremont Die Consumer Products Inc.
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Gibsons Games Ltd.
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Goliath Games
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Hasbro Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis
    • 15.3.10 Mattel Inc.
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis
    • 15.3.11 Mindware Inc.
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
    • 15.3.12 PD Verlag GmbH and Co. KG
      • 15.3.12.1 Company Overview
      • 15.3.12.2 Product Portfolio
    • 15.3.13 The Walt Disney Co.
      • 15.3.13.1 Company Overview
      • 15.3.13.2 Product Portfolio
      • 15.3.13.3 Financials
      • 15.3.13.4 SWOT Analysis

List of Figures

  • Figure 1: Global: Board Games Market: Major Drivers and Challenges
  • Figure 2: Global: Board Games Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Board Games Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Board Games Market: Breakup by Product Type (in %), 2023
  • Figure 5: Global: Board Games Market: Breakup by Game Type (in %), 2023
  • Figure 6: Global: Board Games Market: Breakup by Age Group (in %), 2023
  • Figure 7: Global: Board Games Market: Breakup by Distribution Channel (in %), 2023
  • Figure 8: Global: Board Games Market: Breakup by Region (in %), 2023
  • Figure 9: Global: Board Games (Tabletop Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 10: Global: Board Games (Tabletop Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 11: Global: Board Games (Card and Dice Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Board Games (Card and Dice Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Board Games (Collectible Card Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Board Games (Collectible Card Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Board Games (Miniature Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Board Games (Miniature Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Board Games (RPG Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Board Games (RPG Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: Global: Board Games (Strategy and War Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: Global: Board Games (Strategy and War Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: Global: Board Games (Educational Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: Global: Board Games (Educational Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Global: Board Games (Fantasy Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Global: Board Games (Fantasy Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Global: Board Games (Sport Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Global: Board Games (Sport Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: Global: Board Games (Other Game Types) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: Global: Board Games (Other Game Types) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Global: Board Games (0-2 Years) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Global: Board Games (0-2 Years) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: Global: Board Games (2-5 Years) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: Global: Board Games (2-5 Years) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: Global: Board Games (5-12 Years) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: Global: Board Games (5-12 Years) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Global: Board Games (Above 12 Years) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Global: Board Games (Above 12 Years) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Global: Board Games (Supermarkets and Hypermarkets) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Global: Board Games (Supermarkets and Hypermarkets) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: Global: Board Games (Specialty Stores) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: Global: Board Games (Specialty Stores) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 41: Global: Board Games (Online Stores) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 42: Global: Board Games (Online Stores) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 43: Global: Board Games (Other Distribution Channels) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 44: Global: Board Games (Other Distribution Channels) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 45: North America: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 46: North America: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 47: United States: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 48: United States: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 49: Canada: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 50: Canada: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 51: Asia-Pacific: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 52: Asia-Pacific: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 53: China: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 54: China: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 55: Japan: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 56: Japan: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 57: India: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 58: India: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 59: South Korea: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 60: South Korea: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 61: Australia: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 62: Australia: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 63: Indonesia: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 64: Indonesia: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 65: Others: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 66: Others: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 67: Europe: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 68: Europe: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 69: Germany: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 70: Germany: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 71: France: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 72: France: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 73: United Kingdom: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 74: United Kingdom: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 75: Italy: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 76: Italy: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 77: Spain: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 78: Spain: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 79: Russia: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 80: Russia: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 81: Others: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 82: Others: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 83: Latin America: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 84: Latin America: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 85: Brazil: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 86: Brazil: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 87: Mexico: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 88: Mexico: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 89: Others: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 90: Others: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 91: Middle East and Africa: Board Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 92: Middle East and Africa: Board Games Market: Breakup by Country (in %), 2023
  • Figure 93: Middle East and Africa: Board Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 94: Global: Board Games Industry: SWOT Analysis
  • Figure 95: Global: Board Games Industry: Value Chain Analysis
  • Figure 96: Global: Board Games Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Board Games Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Board Games Market Forecast: Breakup by Product Type (in Million US$), 2024-2032
  • Table 3: Global: Board Games Market Forecast: Breakup by Game Type (in Million US$), 2024-2032
  • Table 4: Global: Board Games Market Forecast: Breakup by Age Group (in Million US$), 2024-2032
  • Table 5: Global: Board Games Market Forecast: Breakup by Distribution Channel (in Million US$), 2024-2032
  • Table 6: Global: Board Games Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 7: Global: Board Games Market: Competitive Structure
  • Table 8: Global: Board Games Market: Key Players