封面
市場調查報告書
商品編碼
1582727

棋盤遊戲市場 - 全球產業規模、佔有率、趨勢、機會和預測,按類型、遊戲類型、年齡層、銷售管道、地區和競爭細分,2019-2029F

Board Games Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type, By Game Type, By Age Group, By Sales Channel, By Region & Competition, 2019-2029F

出版日期: | 出版商: TechSci Research | 英文 180 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023 年全球棋盤遊戲市場估值為 152 億美元,預計在預測期內將強勁成長,到 2029 年複合年成長率為 11.9%。幾個世紀以來,棋盤遊戲一直是娛樂、社交互動和認知發展的來源,在數位時代,它們繼續蓬勃發展。

市場概況
預測期 2025-2029
2023 年市場規模 152億美元
2029 年市場規模 299億美元
2024-2029 年複合年成長率 11.9%
成長最快的細分市場 線上
最大的市場 北美洲

全球棋盤遊戲市場一直呈上升趨勢,反映出這些遊戲的持久吸引力。市場研究表明,市場規模已顯著擴大,預計未來幾年將繼續成長。消費者興趣的增加、創新的遊戲設計以及對家庭和社會連結的日益重視等因素促成了這一成長。

全球棋盤遊戲市場擁有各種各樣的製造商、發行商和設計師,每個人都為市場的多樣性做出了貢獻。該行業的一些主要參與者包括孩之寶 (Hasbro)、美泰 (Mattel)、Asmodee、Ravensburger 和 Days of Wonder 等。這些公司生產各種各樣的棋盤遊戲,以滿足不同喜好和年齡的需求。

桌遊會喚起一種懷舊感,讓人們想起家人和朋友聚集在一起玩遊戲的簡單時光。許多人正在將棋盤遊戲重新引入他們的生活,以加強社會聯繫並創造珍貴的回憶。棋盤遊戲提供許多教育和認知方面的好處。它們有助於提高解決問題的能力、批判性思維、溝通和策略規劃,使其成為兒童和成人的熱門選擇。遊戲設計師不斷創新,創造主題棋盤遊戲,讓玩家沉浸在獨特且引人入勝的敘事中。這些主題遊戲吸引了不同的受眾,從奇幻愛好者到歷史愛好者。

主要市場促進因素

數位轉型和混合遊戲

桌遊咖啡館與社交參與的興起

利基遊戲和可自訂遊戲

主要市場挑戰

數位競爭和技術顛覆

分銷和零售挑戰

不斷變化的消費者偏好和人口統計數據

主要市場趨勢

數位整合和混合棋盤遊戲

永續且環保的棋盤遊戲

利基和專業棋盤遊戲

細分市場洞察

類型洞察

銷售通路洞察

區域洞察

目錄

第 1 章:簡介

第 2 章:研究方法

第 3 章:執行摘要

第 4 章:客戶之聲

第 5 章:全球桌遊市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型(桌遊、紙牌和骰子遊戲、集換式卡牌遊戲、微型遊戲、角色扮演遊戲)
    • 按遊戲類型(策略與戰爭遊戲、教育遊戲、奇幻遊戲、運動遊戲等)
    • 依年齡層(0-2歲、2-5歲、5-12歲、12歲以上)
    • 依銷售管道(超市/大賣場、專賣店、網路、其他)
    • 按地區分類
    • 按排名前 5 名的公司及其他 (2023 年)
  • 全球棋盤遊戲市場測繪與機會評估
    • 按類型
    • 按遊戲類型
    • 按年齡段
    • 按銷售管道
    • 按地區

第 6 章:北美桌遊市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按遊戲類型
    • 按年齡段
    • 按銷售管道
    • 按國家/地區
  • 北美:國家分析
    • 美國
    • 加拿大
    • 墨西哥

第 7 章:歐洲棋盤遊戲市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按遊戲類型
    • 按年齡段
    • 按銷售管道
    • 按國家/地區
  • 歐洲:國家分析
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙

第 8 章:亞太地區棋盤遊戲市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按遊戲類型
    • 按年齡段
    • 按銷售管道
    • 按國家/地區
  • 亞太地區:國家分析
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲

第 9 章:南美洲棋盤遊戲市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按遊戲類型
    • 按年齡段
    • 按銷售管道
    • 按國家/地區
  • 南美洲:國家分析
    • 巴西
    • 阿根廷
    • 哥倫比亞

第 10 章:中東和非洲桌遊市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按遊戲類型
    • 按年齡段
    • 按銷售管道
    • 按國家/地區
  • MEA:國家分析
    • 南非
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 土耳其
    • 埃及

第 11 章:市場動態

  • 促進要素
  • 挑戰

第 12 章:市場趨勢與發展

第 13 章:SWOT 分析

  • 力量
  • 弱點
  • 機會
  • 威脅

第14章:競爭格局

  • 公司簡介
    • Buffalo Games, LLC
    • Cartamundi Services NV
    • Clementoni Spa
    • CMON Limited
    • Franckh-Kosmos Verlags-GmbH & Co. KG
    • Boyd Gaming Corporation
    • HP Gibson & Sons Ltd
    • DEVIR AMERICAS, LLC
    • Hasbro Inc.
    • Mattel Inc.

第 15 章:策略建議

  • 重點關注領域
  • 目標類型
  • 目標銷售通路

第16章調查會社について,免責事項

簡介目錄
Product Code: 23331

Global Board Games Market was valued at USD 15.2 billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 11.9% through 2029. The global board games market is experiencing remarkable growth, fueled by a resurgence in the popularity of these traditional tabletop games. Board games have been a source of entertainment, social interaction, and cognitive development for centuries, and in the digital age, they continue to thrive.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 15.2 Billion
Market Size 2029USD 29.9 Billion
CAGR 2024-202911.9%
Fastest Growing SegmentOnline
Largest MarketNorth America

The global board games market has been on an upward trajectory, reflecting the enduring appeal of these games. Market research indicates that the market size has expanded significantly and is projected to continue growing in the coming years. Factors such as increased consumer interest, innovative game design, and a growing emphasis on family and social bonding contribute to this growth.

The global board games market features a diverse array of manufacturers, publishers, and designers, each contributing to the market's diversity. Some of the key players in this industry include Hasbro, Mattel, Asmodee, Ravensburger, and Days of Wonder, among others. These companies produce a wide variety of board games that cater to different preferences and age groups.

Board games evoke a sense of nostalgia, reminding people of simpler times when family and friends gathered to play games together. Many people are reintroducing board games into their lives to strengthen social bonds and create cherished memories. Board games offer numerous educational and cognitive benefits. They help improve problem-solving skills, critical thinking, communication, and strategic planning, making them a popular choice for both children and adults. Game designers continue to innovate, creating thematic board games that immerse players in unique and engaging narratives. These themed games attract a diverse audience, from fantasy enthusiasts to history buffs.

Key Market Drivers

Digital Transformation and Hybrid Gaming

One of the primary drivers of the global board games market's growth is the integration of digital technology into board gaming experiences. The board game industry has adapted to the digital age by creating hybrid games that combine physical components with digital apps and platforms. This convergence has not only revitalized classic board games but also introduced entirely new gaming experiences.

Board game publishers and developers have embraced the opportunities presented by smartphones and tablets to enhance gameplay, provide interactive tutorials, and connect players worldwide. For instance, games like "Ticket to Ride" and "Catan" have companion apps that help with scoring, provide additional challenges, or allow players to compete with others online.

The digital transformation has made board games more accessible and engaging to a wider audience. It has also enabled new business models, such as "freemium" games, where the initial board game is free, but additional content or features are available through in-app purchases, contributing to the industry's revenue growth.

Rise of Board Game Cafes and Social Engagement

The board game cafe trend has gained momentum around the world, contributing significantly to the market's growth. These cafes offer a space for people to gather, enjoy food and drinks, and play a variety of board games. They have become popular social hubs and venues for board game enthusiasts to discover and enjoy both classic and modern board games.

Board game cafes have effectively promoted the social and communal aspects of board gaming. They provide opportunities for friends and family to spend quality time together, fostering face-to-face interactions in an increasingly digital world. As a result, board games have gained traction as a means of socializing and building connections.

In addition to cafes, board game events, conventions, and tournaments have become more widespread. These gatherings bring together board game enthusiasts, promote new releases, and foster a sense of community. The social engagement aspect of board gaming has contributed to the industry's growth, drawing in new players and igniting interest in the hobby.

Niche and Customizable Games

Another driver behind the global board games market's growth is the expansion of niche and customizable games. Board game publishers have recognized the demand for games that cater to specific interests, hobbies, and themes. As a result, there has been a proliferation of games in various genres, from historical simulations and fantasy adventures to games based on popular franchises.

Customizable board games, where players can create their own experiences by modifying rules, components, or narratives, have also gained popularity. Games like "Gloomhaven" and "Rising Sun" offer intricate gameplay and extensive customization options, appealing to serious gamers who seek deep, immersive experiences.

The rise of crowdfunding platforms, such as Kickstarter, has further facilitated the creation of niche and customizable games. Independent designers and publishers can access a global audience to fund and launch their unique board game projects, enabling the development of innovative and specialized games that might not have thrived through traditional distribution channels.

Key Market Challenges

Digital Competition and Technological Disruption

One of the primary challenges facing the global board games market is the increasing competition from digital and online gaming. The rapid advancement of technology and the proliferation of smartphones, tablets, and gaming consoles have led to a surge in digital entertainment options. This has shifted consumer preferences towards video games, mobile apps, and online multiplayer games, diverting attention away from traditional board games.

Online multiplayer games, in particular, offer the convenience of playing with friends and family from remote locations, making them a compelling alternative to in-person board game gatherings. The rise of digital board games, which replicate the experience of physical board games on digital platforms, has also captured the attention of a tech-savvy audience. These digital adaptations offer features like automation, rule enforcement, and the ability to play against AI opponents, addressing some of the logistical challenges of traditional board games.

Board game manufacturers must adapt to this changing landscape by embracing digital technology. Many have developed companion apps and online versions of their board games to reach a broader audience. However, the challenge lies in retaining the charm and social interaction that make physical board games unique. Striking the right balance between traditional and digital aspects is essential for the industry's survival and growth.

Distribution and Retail Challenges

The distribution and retail landscape for board games faces several challenges that impact the accessibility and visibility of these products. One notable challenge is the dominance of big-box retailers and the struggle of smaller game publishers and designers to secure shelf space. Major retailers often prioritize well-established and mainstream games, making it difficult for smaller and independent game creators to reach a broader audience.

Furthermore, logistical challenges in supply chain management can disrupt the availability of board games, especially during unforeseen events like the COVID-19 pandemic. Manufacturing delays, shipping constraints, and customs issues can lead to erratic product availability and delayed releases, frustrating both consumers and manufacturers.

Online retail, on the other hand, has seen a surge in popularity, with e-commerce giants and specialized board game retailers offering a wide selection of games. However, the challenge lies in replicating the in-store experience, where customers can browse, touch, and examine the physical components of a board game before making a purchase.

The industry needs to address these distribution and retail challenges by fostering relationships between smaller publishers and retailers, encouraging diversity in product offerings, and improving supply chain resilience to ensure consistent availability of board games.

Evolving Consumer Preferences and Demographics

Changing consumer preferences and demographics present another challenge for the global board games market. In an era of fast-paced digital entertainment and instant gratification, board games must find ways to remain relevant to diverse and evolving audiences.

One notable demographic shift is the aging of the traditional board game audience. While board games have long been associated with family gatherings and social interactions, younger generations have grown up in the digital age and may be less familiar with these classic games. The industry must find ways to attract and engage younger players to ensure its long-term sustainability.

Additionally, evolving consumer preferences have led to the demand for more inclusive and diverse themes and content in board games. Players now seek games that reflect a broader range of cultures, experiences, and backgrounds, challenging traditional stereotypes and themes in the industry.

Key Market Trends

Digital Integration and Hybrid Board Games

One of the most notable trends in the global board games market is the increasing integration of digital elements into traditional board games, giving rise to hybrid games. These hybrid board games combine the tactile and social aspects of traditional board games with digital technology, creating a unique and engaging gaming experience.

Digital integration comes in various forms, including mobile apps, augmented reality (AR), and companion apps that enhance gameplay. For instance, some board games now have companion apps that provide interactive tutorials, track game progress, or add dynamic elements to the gameplay. AR technology allows players to interact with the game board in innovative ways, blurring the lines between physical and digital gaming.

This trend appeals to a wide audience, including tech-savvy younger players and traditional board game enthusiasts. It not only breathes new life into classic board games but also opens the door to innovative game mechanics that were previously impossible to achieve in a purely physical format.

The success of hybrid board games has encouraged board game publishers to explore digital partnerships and invest in the development of complementary apps. This trend is expected to continue evolving, providing unique gaming experiences and attracting a broader demographic of players.

Sustainable and Eco-Friendly Board Games

Sustainability has become a central theme in the global board games market. With increased awareness of environmental issues, both consumers and game publishers are placing a premium on eco-friendly game production.

This trend encompasses various aspects of board game production, from materials and packaging to manufacturing processes. Game publishers are adopting sustainable practices such as using recycled or responsibly sourced materials for game components, minimizing plastic usage, and reducing waste in packaging. Some companies even opt for biodegradable or compostable game components and packaging.

Consumers are also seeking out eco-friendly board games and showing a preference for products that align with their environmental values. As a result, publishers that prioritize sustainability are gaining a competitive edge in the market.

Furthermore, the trend extends to themes within board games, with an increasing number of games exploring environmental and ecological topics. These games aim to educate players about environmental challenges and encourage eco-conscious behavior.

The sustainable and eco-friendly trend is expected to continue, driven by the growing importance of environmental concerns in the global consciousness. Board game publishers that embrace sustainability will likely see increased demand for their products, and eco-conscious consumers will have more options to choose from.

Niche and Specialty Board Games

The global board games market has seen a surge in niche and specialty board games that cater to specific interests, hobbies, and fandoms. These games are designed with a deep focus on unique themes, historical events, pop culture references, and particular subcultures, creating a passionate and engaged player base.

Niche board games can range from highly detailed historical simulations to games centered around specific television shows, movies, or books. They offer a tailored gaming experience that resonates with dedicated fans and enthusiasts.

The rise of crowdfunding platforms like Kickstarter has been instrumental in the success of niche board games. Independent game designers and smaller publishers can now reach their target audience directly, allowing them to produce games that might not have been viable through traditional distribution channels.

This trend is also marked by a growing interest in educational board games that cover subjects like science, history, or art. These games provide a fun and interactive way to learn and are used as educational tools in schools and homes.

As the market for niche and specialty board games expands, players can expect a wider array of options catering to their specific interests and passions. This trend reflects the diversification and customization of the board game industry, allowing enthusiasts to find games that truly resonate with their unique interests.

Segmental Insights

Type Insights

Card and dice games are the dominating segment in the board games market as a testament to their enduring popularity and appeal to a broad range of players. These classic games, which have been enjoyed for centuries, continue to thrive and contribute substantially to the overall board game industry.

Wide Accessibility and Appeal: Card and dice games are some of the most accessible and easy-to-learn games, making them suitable for players of all ages and skill levels. Their simplicity allows players to quickly engage with the games, making them a popular choice for families, social gatherings, and casual gamers. This inclusivity and broad appeal have propelled their share in the global board games market.

Versatility: Card and dice games encompass a wide variety of game types, from traditional games like poker and blackjack to modern classics like Uno and Settlers of Catan. This versatility ensures that there is a card or dice game to cater to virtually any gaming preference, be it strategy, luck, or a mix of both. This diverse range of options attracts players with different gaming tastes, contributing to their widespread popularity.

Portability: Card and dice games are often compact and portable, requiring minimal space and equipment. This feature makes them ideal for travel, outdoor activities, and impromptu gaming sessions, further expanding their market reach. Players can easily carry a deck of cards or a set of dice for entertainment on the go.

Cultural and Historical Significance: Many card and dice games have deep cultural and historical roots. Games like chess, mahjong, and bridge have been played for centuries and continue to be celebrated. Their enduring appeal and rich traditions add to their prominence in the global board games market.

Affordability: Card and dice games are typically affordable, making them accessible to a wide range of consumers. This affordability is a key factor in their popularity, especially among budget-conscious players and families looking for cost-effective entertainment.

Digital Adaptation: The digital age has seen the adaptation of card and dice games into mobile apps and online platforms. This transition has allowed these games to reach a new generation of players who may not have been introduced to them through traditional means. The convenience of playing these games on smartphones and computers has revitalized interest and extended their market presence.

Continual Innovation: Card and dice game designers and manufacturers have continued to innovate by creating new games and refreshing classic ones. The introduction of modern themes, unique mechanics, and creative twists on traditional gameplay has kept card and dice games relevant and appealing to a contemporary audience.

Sales Channel Insights

The online segment has claimed a substantial share of the global board games market, demonstrating the industry's adaptation to the digital age and the changing preferences of consumers. This shift has been driven by several key factors that have made online board games increasingly popular and influential in the global market.

Digital Transformation: The digital transformation of the board games industry has been a pivotal factor in the online segment's growth. Traditional board games have undergone a significant transition to the digital realm, with many classic games now available in virtual formats. This transition has allowed players to enjoy their favorite board games on various devices, from smartphones and tablets to computers and gaming consoles.

Accessibility and Convenience: Online board games offer unparalleled convenience. Players can enjoy their favorite games without the need for physical boards, pieces, or opponents in their vicinity. This accessibility has made board games more inclusive, enabling players to connect with friends and competitors across the globe.

Wide Variety of Games: The online segment boasts an extensive library of board games, ranging from classic titles like chess, checkers, and Monopoly to modern strategy games and niche titles. This variety allows players to explore new games and genres, catering to diverse interests and preferences.

Multiplayer Capabilities: Online board games often come with multiplayer features, allowing players to compete or collaborate with friends or strangers online. This social aspect has enriched the gaming experience, creating a sense of community and camaraderie among players, even when they are geographically distant.

Cross-Platform Compatibility: Many online board game platforms are designed to be compatible with various devices and operating systems. This cross-platform compatibility enhances accessibility and ensures that players can seamlessly transition between different devices while maintaining their game progress.

Integration of Artificial Intelligence: Some online board games incorporate artificial intelligence (AI) opponents, allowing solo players to challenge computer-controlled opponents of varying difficulty levels. This AI integration has expanded the player base, attracting those who prefer solo gaming experiences.

Tutorials and Learning Resources: Online platforms often provide tutorials and learning resources, helping new players understand the rules and strategies of board games. This educational aspect has lowered the entry barriers for beginners and encouraged more people to explore board gaming.

Expanding Demographics: Online board games have broadened the demographics of board game enthusiasts. While traditional board games may have been associated with a specific age group, online versions have attracted a more diverse audience, including younger players and digital natives.

Live Streaming and Esports: The rise of live streaming platforms and esports events has contributed to the online board games market's growth. Competitive board gaming events are now being broadcast to a global audience, fostering a competitive and spectator aspect to board games.

Regional Insights

North America boasts a substantial share of the global board games market, reflecting a strong cultural and economic affinity for tabletop gaming in the region. The board games market has been flourishing, and North America's contribution to its growth is noteworthy. Several factors contribute to North America's prominent position in the global board games market:

Cultural Significance: Board games have a long-standing cultural significance in North America. Families, friends, and communities often engage in board game sessions as a means of entertainment and social bonding. This cultural heritage has led to a sustained interest in board games, with generations passing down the tradition.

Diverse Gaming Community: North America boasts a diverse and enthusiastic gaming community. From casual gamers to hobbyists and collectors, there is a wide spectrum of players in the region. This diversity has led to a robust demand for a variety of board games, catering to different interests and skill levels.

Publishing and Design Innovation: North America has a vibrant board game publishing and design industry. Many well-established and emerging companies are based in the region, consistently producing innovative and high-quality board games. This innovation has led to the creation of engaging and unique gaming experiences, capturing the attention of consumers both domestically and internationally.

Community and Events: North America hosts numerous board game conventions, expos, and tournaments. Events like Gen Con, Origins Game Fair, and PAX Unplugged attract enthusiasts from around the world, creating a platform for showcasing new board games and fostering a sense of community among gamers.

Accessibility and Distribution: The region has an advanced distribution network, including local game stores, online retailers, and crowdfunding platforms like Kickstarter. This accessibility ensures that board games are readily available to consumers, promoting ease of purchase and discovery.

Digital Integration: The integration of digital technology into board games has been a significant trend in North America. Many board games now incorporate companion apps, online multiplayer options, and digital content, enhancing gameplay and attracting a tech-savvy audience.

Educational and Therapeutic Use: Board games are increasingly being recognized for their educational and therapeutic value. North America has embraced this aspect of board games, leading to their integration in educational settings, therapy sessions, and team-building activities.

Pop Culture Influence: Board games have gained visibility in North American pop culture through media, including television shows, movies, and YouTube channels. This increased exposure has piqued the interest of a broader audience.

Local and International Productions: North America is both a significant producer and consumer of board games. While many domestic board games thrive in the market, international titles, particularly those from Europe and Asia, are also popular among North American gamers.

Sustained Growth: The board games market in North America has displayed consistent growth, driven by the continued interest in analog gaming experiences. Board games offer a break from screen-based entertainment, which resonates with individuals seeking social interaction and offline engagement.

Key Market Players

  • Buffalo Games, LLC
  • Cartamundi Services NV
  • Clementoni S.p.a.
  • CMON Limited
  • Franckh-Kosmos Verlags-GmbH & Co. KG
  • Boyd Gaming Corporation
  • H.P Gibson & Sons Ltd
  • DEVIR AMERICAS, LLC
  • Hasbro Inc.
  • Mattel Inc.

Report Scope:

In this report, the global Board Games market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Board Games Market, By Type:

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

Board Games Market, By Game Type:

  • Strategy and War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others

Board Games Market, By Age Group:

  • 0-2 Years
  • 2-5 Years
  • 5-12 Years
  • Above 12 Years

Board Games Market, By Sales Channel:

  • Supermarkets/Hypermarkets
  • Specialty Stores
  • Online
  • Others

Board Games Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
    • Egypt

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global board games market.

Available Customizations:

Global Board Games market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customer

  • 4.1. Factors Influencing Purchase Decision
  • 4.2. Challenges Faced Post Purchase
  • 4.3. Brand Awareness

5. Global Board Games Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type Market Share Analysis (Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games)
    • 5.2.2. By Game Type Market Share Analysis (Strategy and War Games, Educational Games, Fantasy Games, Sport Games, and Others)
    • 5.2.3. By Age Group Market Share Analysis (0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years)
    • 5.2.4. By Sales Channel Market Share Analysis (Supermarkets/Hypermarkets, Specialty Stores, Online, Others)
    • 5.2.5. By Regional Market Share Analysis
      • 5.2.5.1. North America Market Share Analysis
      • 5.2.5.2. South America Market Share Analysis
      • 5.2.5.3. Middle East & Africa Market Share Analysis
      • 5.2.5.4. Europe Market Share Analysis
      • 5.2.5.5. Asia-Pacific Market Share Analysis
    • 5.2.6. By Top 5 Companies Market Share Analysis, Others (2023)
  • 5.3. Global Board Games Market Mapping & Opportunity Assessment
    • 5.3.1. By Type Market Mapping & Opportunity Assessment
    • 5.3.2. By Game Type Market Mapping & Opportunity Assessment
    • 5.3.3. By Age Group Market Mapping & Opportunity Assessment
    • 5.3.4. By Sales Channel Market Mapping & Opportunity Assessment
    • 5.3.5. By Region Market Mapping & Opportunity Assessment

6. North America Board Games Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type Market Share Analysis
    • 6.2.2. By Game Type Market Share Analysis
    • 6.2.3. By Age Group Market Share Analysis
    • 6.2.4. By Sales Channel Market Share Analysis
    • 6.2.5. By Country Market Share Analysis
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Board Games Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type Market Share Analysis
        • 6.3.1.2.2. By Game Type Market Share Analysis
        • 6.3.1.2.3. By Age Group Market Share Analysis
        • 6.3.1.2.4. By Sales Channel Market Share Analysis
    • 6.3.2. Canada Board Games Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type Market Share Analysis
        • 6.3.2.2.2. By Sales Channel Market Share Analysis
        • 6.3.2.2.3. By Age Group Market Share Analysis
        • 6.3.2.2.4. By Sales Channel Market Share Analysis
    • 6.3.3. Mexico Board Games Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type Market Share Analysis
        • 6.3.3.2.2. By Game Type Market Share Analysis
        • 6.3.3.2.3. By Age Group Market Share Analysis
        • 6.3.3.2.4. By Sales Channel Market Share Analysis

7. Europe Board Games Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type Market Share Analysis
    • 7.2.2. By Game Type Market Share Analysis
    • 7.2.3. By Age Group Market Share Analysis
    • 7.2.4. By Sales Channel Market Share Analysis
    • 7.2.5. By Country Market Share Analysis
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Board Games Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type Market Share Analysis
        • 7.3.1.2.2. By Game Type Market Share Analysis
        • 7.3.1.2.3. By Age Group Market Share Analysis
        • 7.3.1.2.4. By Sales Channel Market Share Analysis
    • 7.3.2. United Kingdom Board Games Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type Market Share Analysis
        • 7.3.2.2.2. By Game Type Market Share Analysis
        • 7.3.2.2.3. By Age Group Market Share Analysis
        • 7.3.2.2.4. By Sales Channel Market Share Analysis
    • 7.3.3. Italy Board Games Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type Market Share Analysis
        • 7.3.3.2.2. By Game Type Market Share Analysis
        • 7.3.3.2.3. By Age Group Market Share Analysis
        • 7.3.3.2.4. By Sales Channel Market Share Analysis
    • 7.3.4. France Board Games Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type Market Share Analysis
        • 7.3.4.2.2. By Game Type Market Share Analysis
        • 7.3.4.2.3. By Age Group Market Share Analysis
        • 7.3.4.2.4. By Sales Channel Market Share Analysis
    • 7.3.5. Spain Board Games Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type Market Share Analysis
        • 7.3.5.2.2. By Game Type Market Share Analysis
        • 7.3.5.2.3. By Age Group Market Share Analysis
        • 7.3.5.2.4. By Sales Channel Market Share Analysis

8. Asia-Pacific Board Games Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type Market Share Analysis
    • 8.2.2. By Game Type Market Share Analysis
    • 8.2.3. By Age Group Market Share Analysis
    • 8.2.4. By Sales Channel Market Share Analysis
    • 8.2.5. By Country Market Share Analysis
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Board Games Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type Market Share Analysis
        • 8.3.1.2.2. By Game Type Market Share Analysis
        • 8.3.1.2.3. By Age Group Market Share Analysis
        • 8.3.1.2.4. By Sales Channel Market Share Analysis
    • 8.3.2. India Board Games Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type Market Share Analysis
        • 8.3.2.2.2. By Game Type Market Share Analysis
        • 8.3.2.2.3. By Age Group Market Share Analysis
        • 8.3.2.2.4. By Sales Channel Market Share Analysis
    • 8.3.3. Japan Board Games Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type Market Share Analysis
        • 8.3.3.2.2. By Game Type Market Share Analysis
        • 8.3.3.2.3. By Age Group Market Share Analysis
        • 8.3.3.2.4. By Sales Channel Market Share Analysis
    • 8.3.4. South Korea Board Games Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type Market Share Analysis
        • 8.3.4.2.2. By Game Type Market Share Analysis
        • 8.3.4.2.3. By Age Group Market Share Analysis
        • 8.3.4.2.4. By Sales Channel Market Share Analysis
    • 8.3.5. Australia Board Games Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type Market Share Analysis
        • 8.3.5.2.2. By Game Type Market Share Analysis
        • 8.3.5.2.3. By Age Group Market Share Analysis
        • 8.3.5.2.4. By Sales Channel Market Share Analysis

9. South America Board Games Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type Market Share Analysis
    • 9.2.2. By Game Type Market Share Analysis
    • 9.2.3. By Age Group Market Share Analysis
    • 9.2.4. By Sales Channel Market Share Analysis
    • 9.2.5. By Country Market Share Analysis
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Board Games Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type Market Share Analysis
        • 9.3.1.2.2. By Game Type Market Share Analysis
        • 9.3.1.2.3. By Age Group Market Share Analysis
        • 9.3.1.2.4. By Sales Channel Market Share Analysis
    • 9.3.2. Argentina Board Games Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type Market Share Analysis
        • 9.3.2.2.2. By Game Type Market Share Analysis
        • 9.3.2.2.3. By Age Group Market Share Analysis
        • 9.3.2.2.4. By Sales Channel Market Share Analysis
    • 9.3.3. Colombia Board Games Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type Market Share Analysis
        • 9.3.3.2.2. By Game Type Market Share Analysis
        • 9.3.3.2.3. By Age Group Market Share Analysis
        • 9.3.3.2.4. By Sales Channel Market Share Analysis

10. Middle East and Africa Board Games Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type Market Share Analysis
    • 10.2.2. By Game Type Market Share Analysis
    • 10.2.3. By Age Group Market Share Analysis
    • 10.2.4. By Sales Channel Market Share Analysis
    • 10.2.5. By Country Market Share Analysis
  • 10.3. MEA: Country Analysis
    • 10.3.1. South Africa Board Games Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type Market Share Analysis
        • 10.3.1.2.2. By Game Type Market Share Analysis
        • 10.3.1.2.3. By Age Group Market Share Analysis
        • 10.3.1.2.4. By Sales Channel Market Share Analysis
    • 10.3.2. Saudi Arabia Board Games Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type Market Share Analysis
        • 10.3.2.2.2. By Game Type Market Share Analysis
        • 10.3.2.2.3. By Age Group Market Share Analysis
        • 10.3.2.2.4. By Sales Channel Market Share Analysis
    • 10.3.3. UAE Board Games Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type Market Share Analysis
        • 10.3.3.2.2. By Game Type Market Share Analysis
        • 10.3.3.2.3. By Age Group Market Share Analysis
        • 10.3.3.2.4. By Sales Channel Market Share Analysis
    • 10.3.4. Turkey Board Games Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Type Market Share Analysis
        • 10.3.4.2.2. By Game Type Market Share Analysis
        • 10.3.4.2.3. By Age Group Market Share Analysis
        • 10.3.4.2.4. By Sales Channel Market Share Analysis
    • 10.3.5. Egypt Board Games Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Type Market Share Analysis
        • 10.3.5.2.2. By Game Type Market Share Analysis
        • 10.3.5.2.3. By Age Group Market Share Analysis
        • 10.3.5.2.4. By Sales Channel Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. SWOT Analysis

  • 13.1. Strength
  • 13.2. Weakness
  • 13.3. Opportunity
  • 13.4. Threat

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. Buffalo Games, LLC
      • 14.1.1.1. Company Details
      • 14.1.1.2. Products & Services
      • 14.1.1.3. Financials (As Per Availability)
      • 14.1.1.4. Key Market Focus & Geographical Presence
      • 14.1.1.5. Recent Developments
      • 14.1.1.6. Key Management Personnel
    • 14.1.2. Cartamundi Services NV
      • 14.1.2.1. Company Details
      • 14.1.2.2. Products & Services
      • 14.1.2.3. Financials (As Per Availability)
      • 14.1.2.4. Key Market Focus & Geographical Presence
      • 14.1.2.5. Recent Developments
      • 14.1.2.6. Key Management Personnel
    • 14.1.3. Clementoni S.p.a.
      • 14.1.3.1. Company Details
      • 14.1.3.2. Products & Services
      • 14.1.3.3. Financials (As Per Availability)
      • 14.1.3.4. Key Market Focus & Geographical Presence
      • 14.1.3.5. Recent Developments
      • 14.1.3.6. Key Management Personnel
    • 14.1.4. CMON Limited
      • 14.1.4.1. Company Details
      • 14.1.4.2. Products & Services
      • 14.1.4.3. Financials (As Per Availability)
      • 14.1.4.4. Key Market Focus & Geographical Presence
      • 14.1.4.5. Recent Developments
      • 14.1.4.6. Key Management Personnel
    • 14.1.5. Franckh-Kosmos Verlags-GmbH & Co. KG
      • 14.1.5.1. Company Details
      • 14.1.5.2. Products & Services
      • 14.1.5.3. Financials (As Per Availability)
      • 14.1.5.4. Key Market Focus & Geographical Presence
      • 14.1.5.5. Recent Developments
      • 14.1.5.6. Key Management Personnel
    • 14.1.6. Boyd Gaming Corporation
      • 14.1.6.1. Company Details
      • 14.1.6.2. Products & Services
      • 14.1.6.3. Financials (As Per Availability)
      • 14.1.6.4. Key Market Focus & Geographical Presence
      • 14.1.6.5. Recent Developments
      • 14.1.6.6. Key Management Personnel
    • 14.1.7. H.P Gibson & Sons Ltd
      • 14.1.7.1. Company Details
      • 14.1.7.2. Products & Services
      • 14.1.7.3. Financials (As Per Availability)
      • 14.1.7.4. Key Market Focus & Geographical Presence
      • 14.1.7.5. Recent Developments
      • 14.1.7.6. Key Management Personnel
    • 14.1.8. DEVIR AMERICAS, LLC
      • 14.1.8.1. Company Details
      • 14.1.8.2. Products & Services
      • 14.1.8.3. Financials (As Per Availability)
      • 14.1.8.4. Key Market Focus & Geographical Presence
      • 14.1.8.5. Recent Developments
      • 14.1.8.6. Key Management Personnel
    • 14.1.9. Hasbro Inc.
      • 14.1.9.1. Company Details
      • 14.1.9.2. Products & Services
      • 14.1.9.3. Financials (As Per Availability)
      • 14.1.9.4. Key Market Focus & Geographical Presence
      • 14.1.9.5. Recent Developments
      • 14.1.9.6. Key Management Personnel
    • 14.1.10. Mattel Inc.
      • 14.1.10.1. Company Details
      • 14.1.10.2. Products & Services
      • 14.1.10.3. Financials (As Per Availability)
      • 14.1.10.4. Key Market Focus & Geographical Presence
      • 14.1.10.5. Recent Developments
      • 14.1.10.6. Key Management Personnel

15. Strategic Recommendations

  • 15.1. Key Focus Areas
  • 15.2. Target Type
  • 15.3. Target Sales Channel

16. About Us & Disclaimer