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市場調查報告書
商品編碼
1533911

大型多人線上角色扮演遊戲(MMORPG)的全球市場

Massive Multiplayer Online Role-playing Game (MMORPG)

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 189 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球大型多人線上角色扮演遊戲 (MMORPG) 市場預計將達到 238 億美元

預計到 2023 年,全球大型多人線上角色扮演遊戲 (MMORPG) 市場規模將達到 141 億美元,預計 2023 年至 2030 年複合年成長率為 7.7%,到 2030 年將達到 238 億美元。行動裝置 MMORPG 是本報告分析的細分市場之一,預計複合年成長率為 8.5%,到分析期結束時將達到 130 億美元。在分析期間,平板設備 MMORPG 產業的複合年成長率預計為 7.4%。

美國市場預估成長38億美元,中國複合年成長率為12.3%

到 2023 年,美國大型多人線上角色扮演遊戲 (MMORPG) 市場預計將達到 38 億美元。中國作為世界第二大經濟體,預計2030年市場規模將達54億美元,2023-2030年分析期間複合年成長率為12.3%。其他值得注意的區域市場包括日本和加拿大,在分析期間預計複合年成長率分別為 3.4% 和 7.6%。在歐洲,德國的複合年成長率預計為 4.9%。

全球大型多人線上角色扮演遊戲 (MMORPG) 市場 - 主要趨勢與促進因素總結

大型多人線上角色扮演遊戲(MMORPG)是一種電玩類型,它將角色扮演遊戲的複雜元素與廣闊的開放世界融為一體,允許數百至數千名玩家在同一台伺服器上玩。這些遊戲的一個特點是它們同時支援大量玩家,並允許所有玩家在持久的虛擬世界中進行互動。玩家創建角色並執行任務,與其他玩家互動,加入公會和部落,並參與大型遊戲內活動。 《魔獸世界》和《最終幻想 XIV》等著名遊戲在沉浸式敘事、廣闊的世界和複雜的遊戲機制方面設定了高標準。 MMORPG 中的社交互動是一個重要元素,它為玩家提供了一個建立關係和社群的平台,這對他們在遊戲內外的生活產生重大影響。

營運 MMORPG 所需的技術基礎設施非常龐大,需要不斷更新和維護,才能提供流暢的遊戲體驗,支援在廣闊的數位環境中同時進行數以千計的互動。這就是為什麼開發人員不斷創新,引入最尖端科技來提高圖形保真度、伺服器容量和遊戲機制。雲端處理的進步和5G等高速網路技術的引入也正在改善遊戲的玩法和體驗,減少延遲,這曾經是生活在不同地理位置的玩家面臨的主要挑戰。此外,MMORPG 的跨平台性越來越強,玩家可以在 PC、主機、行動電話等多種裝置上參與遊戲,擴大了遊戲的可近性和吸引力。

MMORPG 市場的成長受到多種因素的推動,包括電子競技的興起、寬頻普及率的提高以及玩家對更具沉浸感和社交參與度的遊戲體驗不斷變化的期望。技術促進因素包括人工智慧 (AI) 的創新,用於創建更具響應性和動態的遊戲環境,進一步模糊虛擬世界和現實世界之間的界限,並推動該類型的發展,而擴增實境(AR)有望增強沉浸感。從消費行為的角度來看,越來越多的遊戲不僅提供娛樂,還提供社交互動和社群建立的平台,例如 MMORPG 所提供的遊戲。此外,引入更靈活的獲利模式(例如具有應用程式內收費的免費遊戲),使這些遊戲可供更廣泛的受眾使用,並推動了該行業的成長。隨著數位連接和技術的不斷發展,MMORPG 類型已做好了擴展的準備,預計將為世界各地的玩家帶來更豐富、更具吸引力的虛擬世界。

受訪企業範例(共48家)

  • Activision Blizzard, Inc.
  • Ankama
  • Arc Games Inc.
  • CCP HF
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • NEXON America Inc.
  • Perfect World Co., Ltd.
  • Riot Games, Inc.
  • Shanda Interactive Entertainment Ltd.
  • Tencent Holdings Limited(Tencent Games)
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Wemade.Co.Ltd.;

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP24782

Global Massive Multiplayer Online Role-playing Game (MMORPG) Market to Reach US$23.8 Billion by 2030

The global market for Massive Multiplayer Online Role-playing Game (MMORPG) estimated at US$14.1 Billion in the year 2023, is expected to reach US$23.8 Billion by 2030, growing at a CAGR of 7.7% over the analysis period 2023-2030. MMORPG for Mobile Devices, one of the segments analyzed in the report, is expected to record a 8.5% CAGR and reach US$13.0 Billion by the end of the analysis period. Growth in the MMORPG for Tablet Devices segment is estimated at 7.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.8 Billion While China is Forecast to Grow at 12.3% CAGR

The Massive Multiplayer Online Role-playing Game (MMORPG) market in the U.S. is estimated at US$3.8 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$5.4 Billion by the year 2030 trailing a CAGR of 12.3% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.4% and 7.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.9% CAGR.

Global Massive Multiplayer Online Role-playing Game (MMORPG) Market - Key Trends and Drivers Summarized

Massive Multiplayer Online Role-Playing Games (MMORPGs) are a genre of video games that blend vast open worlds with the complex elements of role-playing games, hosting hundreds to thousands of players on the same server. These games are characterized by their ability to support large numbers of players simultaneously, all interacting in a virtual world that is persistent—meaning the game's environment continues to evolve and exist even when the player is offline. Players create characters and embark on quests, interact with other players, join forces in guilds or clans, and participate in large scale in-game events. Notable titles like "World of Warcraft" and "Final Fantasy XIV" have set high standards in terms of immersive narratives, extensive worlds, and complex gameplay mechanics. The social interaction in MMORPGs is a critical element, offering a platform for players to form relationships and communities that can significantly impact their in-game and out-of-game lives.

The technological infrastructure required to run MMORPGs is substantial, necessitating continuous updates and maintenance to provide a smooth gaming experience that can handle thousands of simultaneous interactions across vast digital landscapes. This has pushed developers to innovate continually, integrating cutting-edge technology to improve graphical fidelity, server capacity, and gameplay mechanics. The advancement of cloud computing and the introduction of faster network technologies like 5G are also enhancing how these games are played and experienced, reducing latency issues that were once a major challenge for players from different geographical locations. Moreover, MMORPGs are increasingly incorporating cross-platform capabilities, allowing players to engage with the game across various devices, including PCs, consoles, and mobile phones, broadening the accessibility and appeal of these games.

The growth in the MMORPG market is driven by several factors, including the rise of eSports, increased broadband penetration, and evolving player expectations for more immersive and socially engaging gaming experiences. Technological drivers include innovations in artificial intelligence (AI), which are being used to create more responsive and dynamic game environments, and augmented reality (AR), which promises to blur the lines between the virtual and real world further, enhancing the immersive experience of the genre. From a consumer behavior perspective, there is a growing trend towards games that offer not just entertainment but also a platform for social interaction and community building, which MMORPGs provide. Additionally, the introduction of more flexible monetization models, such as free-to-play games with in-app purchases, has made these games accessible to a broader audience, fueling growth in the sector. As digital connectivity and technology continue to evolve, the MMORPG genre is well-positioned to expand, promising even richer and more engaging virtual worlds for players around the globe.

Select Competitors (Total 48 Featured) -

  • Activision Blizzard, Inc.
  • Ankama
  • Arc Games Inc.
  • CCP HF
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • NEXON America Inc.
  • Perfect World Co., Ltd.
  • Riot Games, Inc.
  • Shanda Interactive Entertainment Ltd.
  • Tencent Holdings Limited (Tencent Games)
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Wemade.Co.Ltd.;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Massive Multiplayer Online Role-playing Game (MMORPG) - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Global Gamer Community Expands MMORPG Market
    • Technological Advancements in Game Engines and Graphics Propel MMORPG Growth
    • Integration of MMORPGs with Social Networking Platforms Drives Engagement
    • Consumer Demand for Rich Storytelling and Dynamic Content
    • Growth in In-Game Purchasing and Microtransactions
    • Expansion of Cross-Platform Play Enhances Market Opportunities
    • Economic Models and Subscription Services Impact on Market Dynamics
    • Role of Community and Fan Base in Game Development and Lifespan
    • Cybersecurity Measures and Their Importance in MMORPG Spaces
    • Innovations in Character Customization and Progression Systems
    • Influence of eSports on MMORPG Competitions and Events
    • Advances in Virtual and Augmented Reality in MMORPG Experiences
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Massive Multiplayer Online Role-playing Game (MMORPG) Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Tablet Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Tablet Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Tablet Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • JAPAN
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • CHINA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: China 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • EUROPE
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • FRANCE
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: France 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • GERMANY
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • INDIA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: India 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • AFRICA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030

IV. COMPETITION