Roguelike遊戲的全球市場:市場佔有率排行榜,整體銷售和需求預測(2024年~2030年)
市場調查報告書
商品編碼
1488653

Roguelike遊戲的全球市場:市場佔有率排行榜,整體銷售和需求預測(2024年~2030年)

Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

出版日期: | 出版商: QYResearch | 英文 127 Pages | 商品交期: 2-3個工作天內

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2023 年全球 Roguelike 遊戲市場規模為 1,053,060,000 美元。

預計 2030 年市場規模將達到 15.2501 億美元,2024-2030 年預測期間複合年增長率為 6.12%。

2023年北美Roguelike遊戲市場規模為2.6442億美元。預計到 2030 年,該市場將達到 3.7557 億美元,2024-2030 年預測期間複合年增長率為 5.54%。

2023年亞太地區roguelike遊戲市場規模為4.6166億美元。預計到 2030 年,該市場將達到 6.8891 億美元,2024-2030 年預測期間複合年增長率為 6.77%。

2023年歐洲roguelike遊戲市場規模為2.2599億美元。預計到 2030 年,該市場將達到 3.0687 億美元,2024-2030 年預測期間複合年增長率為 5.05%。

roguelike遊戲領域的主要公司包括HABBY、Spike Chunsoft、Qingci Games、Supergiant Games、Motion Twin、Hopoo Games、Housemarque、Mega Crit Games、Avalon Games等。 2023年,全球最大的五家公司將佔據約40.58%的銷售額。

本報告提供全球Roguelike遊戲市場相關調查,提供市場概要,以及各類型,各用途,各地區的趨勢,及加入此市場的主要企業簡介等資訊。

目錄

第1章 市場概要

  • Roguelike遊戲產品的簡介
  • 全球Roguelike遊戲市場規模預測(2019年~2030年)
  • Roguelike遊戲市場趨勢與推動因素
  • 前提與限制
  • 調查目的
  • 對象年

第2章 企業的競爭分析

第3章 各類型市場區隔

  • 各類型簡介
  • 全球Roguelike遊戲的銷售額,各類型

第4章 各用途市場區隔

  • 各用途的簡介
  • 全球Roguelike遊戲的銷售額,各類型

第5章 各地區市場區隔

  • 全球Roguelike遊戲的銷售額,各地區
  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 中東·非洲

第6章 主要各國各地區市場區隔

  • 主要各國各地區Roguelike遊戲的銷售額成長趨勢,2019年對2023年對2030年
  • 主要各國各地區Roguelike遊戲的銷售額,2019年~2030年
  • 美國
  • 歐洲
  • 中國
  • 日本
  • 韓國
  • 東南亞
  • 印度

第7章 企業簡介

  • Spike Chunsoft
  • Qingci Games
  • Supergiant Games
  • HABBY
  • Motion Twin
  • Housemarque
  • Hopoo Games
  • Mega Crit Games
  • Avalon Games
  • Poncle
  • Devolver Digital
  • Nolla Games
  • Daniel Mullins Games
  • Shanghai Sunborn Network Technology
  • Cellar Door Games
  • Brace Yourself Games
  • ChillyRoom
  • Mossmouth

第8章 產業鏈分析

第9章 調查結果與結論

第10章 附錄

The global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030.

North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach $ 375.57 million by 2030, at a CAGR of 5.54% during the forecast period of 2024 through 2030.

Asia-Pacific market for Roguelike Game was valued at $ 461.66 million in 2023 and will reach $ 688.91 million by 2030, at a CAGR of 6.77% during the forecast period of 2024 through 2030.

Europe market for Roguelike Game was valued at $ 225.99 million in 2023 and will reach $ 306.87 million by 2030, at a CAGR of 5.05% during the forecast period of 2024 through 2030.

The global key companies of Roguelike Game include HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, and Avalon Games, etc. In 2023, the global five largest players hold a share approximately 40.58 % in terms of revenue.

This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.

This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.

The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game.

Market Segmentation

By Company

  • HABBY
  • Spike Chunsoft
  • Qingci Games
  • Supergiant Games
  • Motion Twin
  • Hopoo Games
  • Housemarque
  • Mega Crit Games
  • Avalon Games
  • Poncle
  • Devolver Digital
  • Nolla Games
  • Daniel Mullins Games
  • Shanghai Sunborn Network Technology
  • Cellar Door Games
  • Brace Yourself Games
  • ChillyRoom
  • Mossmouth

Segment by Type

  • 2D Roguelike Game
  • 3D Roguelike Game

Segment by Application

  • Mobile Game
  • Computer Game

By Region

  • North America
  • United States
  • Canada
  • Mexico
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Southeast Asia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Rest of Europe
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Roguelike Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Roguelike Game Product Introduction
  • 1.2 Global Roguelike Game Market Size Forecast (2019-2030)
  • 1.3 Roguelike Game Market Trends & Drivers
    • 1.3.1 Roguelike Game Industry Trends
    • 1.3.2 Roguelike Game Market Drivers & Opportunity
    • 1.3.3 Roguelike Game Market Challenges and Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Roguelike Game Players Revenue Ranking (2023)
  • 2.2 Global Roguelike Game Revenue by Company (2021-2024)
  • 2.3 Key Companies Roguelike Game Headquarters
  • 2.4 Key Companies Time to Begin Mass Production of Roguelike Game
  • 2.5 Roguelike Game Market Competitive Analysis
    • 2.5.1 Roguelike Game Market Concentration Rate (2021-2024)
    • 2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023
    • 2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 2D Roguelike Game
    • 3.1.2 3D Roguelike Game
  • 3.2 Global Roguelike Game Sales Value by Type
    • 3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030)
    • 3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030)
    • 3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Mobile Game
    • 4.1.2 Computer Game
  • 4.2 Global Roguelike Game Sales Value by Application
    • 4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030)
    • 4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030)
    • 4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030)

5 Segmentation by Region

  • 5.1 Global Roguelike Game Sales Value by Region
    • 5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030
    • 5.1.2 Global Roguelike Game Sales Value by Region (2019-2024)
    • 5.1.3 Global Roguelike Game Sales Value by Region (2025-2030)
    • 5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030)
  • 5.2 North America
    • 5.2.1 North America Roguelike Game Sales Value, 2019-2030
    • 5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030
  • 5.3 Europe
    • 5.3.1 Europe Roguelike Game Sales Value, 2019-2030
    • 5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030
    • 5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030
  • 5.5 South America
    • 5.5.1 South America Roguelike Game Sales Value, 2019-2030
    • 5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030
    • 5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030
  • 6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030
  • 6.3 United States
    • 6.3.1 United States Roguelike Game Sales Value, 2019-2030
    • 6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030
    • 6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030
  • 6.4 Europe
    • 6.4.1 Europe Roguelike Game Sales Value, 2019-2030
    • 6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030
    • 6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030
  • 6.5 China
    • 6.5.1 China Roguelike Game Sales Value, 2019-2030
    • 6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030
    • 6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030
  • 6.6 Japan
    • 6.6.1 Japan Roguelike Game Sales Value, 2019-2030
    • 6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030
    • 6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030
  • 6.7 South Korea
    • 6.7.1 South Korea Roguelike Game Sales Value, 2019-2030
    • 6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030
    • 6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030
    • 6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030
    • 6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030
  • 6.9 India
    • 6.9.1 India Roguelike Game Sales Value, 2019-2030
    • 6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030
    • 6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030

7 Company Profiles

  • 7.1 Spike Chunsoft
    • 7.1.1 Spike Chunsoft Profile
    • 7.1.2 Spike Chunsoft Main Business
    • 7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions
    • 7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.2 Qingci Games
    • 7.2.1 Qingci Games Profile
    • 7.2.2 Qingci Games Main Business
    • 7.2.3 Qingci Games Roguelike Game Products, Services and Solutions
    • 7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.3 Supergiant Games
    • 7.3.1 Supergiant Games Profile
    • 7.3.2 Supergiant Games Main Business
    • 7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions
    • 7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.4 HABBY
    • 7.4.1 HABBY Profile
    • 7.4.2 HABBY Main Business
    • 7.4.3 HABBY Roguelike Game Products, Services and Solutions
    • 7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.5 Motion Twin
    • 7.5.1 Motion Twin Profile
    • 7.5.2 Motion Twin Main Business
    • 7.5.3 Motion Twin Roguelike Game Products, Services and Solutions
    • 7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.6 Housemarque
    • 7.6.1 Housemarque Profile
    • 7.6.2 Housemarque Main Business
    • 7.6.3 Housemarque Roguelike Game Products, Services and Solutions
    • 7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.7 Hopoo Games
    • 7.7.1 Hopoo Games Profile
    • 7.7.2 Hopoo Games Main Business
    • 7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions
    • 7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.8 Mega Crit Games
    • 7.8.1 Mega Crit Games Profile
    • 7.8.2 Mega Crit Games Main Business
    • 7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions
    • 7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.9 Avalon Games
    • 7.9.1 Avalon Games Profile
    • 7.9.2 Avalon Games Main Business
    • 7.9.3 Avalon Games Roguelike Game Products, Services and Solutions
    • 7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.10 Poncle
    • 7.10.1 Poncle Profile
    • 7.10.2 Poncle Main Business
    • 7.10.3 Poncle Roguelike Game Products, Services and Solutions
    • 7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.11 Devolver Digital
    • 7.11.1 Devolver Digital Profile
    • 7.11.2 Devolver Digital Main Business
    • 7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions
    • 7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024)
    • 7.11.5 Devolver Digital Recent Developments
  • 7.12 Nolla Games
    • 7.12.1 Nolla Games Profile
    • 7.12.2 Nolla Games Main Business
    • 7.12.3 Nolla Games Roguelike Game Products, Services and Solutions
    • 7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.13 Daniel Mullins Games
    • 7.13.1 Daniel Mullins Games Profile
    • 7.13.2 Daniel Mullins Games Main Business
    • 7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions
    • 7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.14 Shanghai Sunborn Network Technology
    • 7.14.1 Shanghai Sunborn Network Technology Profile
    • 7.14.2 Shanghai Sunborn Network Technology Main Business
    • 7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions
    • 7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.15 Cellar Door Games
    • 7.15.1 Cellar Door Games Profile
    • 7.15.2 Cellar Door Games Main Business
    • 7.15.3 Cellar Door Games Roguelike Game Products, Services and Solutions
    • 7.15.4 Cellar Door Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.16 Brace Yourself Games
    • 7.16.1 Brace Yourself Games Profile
    • 7.16.2 Brace Yourself Games Main Business
    • 7.16.3 Brace Yourself Games Roguelike Game Products, Services and Solutions
    • 7.16.4 Brace Yourself Games Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.17 ChillyRoom
    • 7.17.1 ChillyRoom Profile
    • 7.17.2 ChillyRoom Main Business
    • 7.17.3 ChillyRoom Roguelike Game Products, Services and Solutions
    • 7.17.4 ChillyRoom Roguelike Game Revenue (US$ Million) & (2021-2024)
  • 7.18 Mossmouth
    • 7.18.1 Mossmouth Profile
    • 7.18.2 Mossmouth Main Business
    • 7.18.3 Mossmouth Roguelike Game Products, Services and Solutions
    • 7.18.4 Mossmouth Roguelike Game Revenue (US$ Million) & (2021-2024)

8 Industry Chain Analysis

  • 8.1 Game Industry Analysis
  • 8.2 Roguelike Game Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
    • 10.1.2 Data Source
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Roguelike Game Market Trends
  • Table 2. Roguelike Game Market Drivers & Opportunity
  • Table 3. Roguelike Game Market Challenges and Restraints
  • Table 4. Global Roguelike Game Revenue by Company (2021-2024) & (US$ Million)
  • Table 5. Global Roguelike Game Revenue Market Share by Company (2021-2024)
  • Table 6. Key Companies Roguelike Game Headquarters
  • Table 7. Key Companies Time to Begin Mass Production of Roguelike Game
  • Table 8. Global Roguelike Game Companies Market Concentration Ratio (CR5 and HHI)
  • Table 9. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)
  • Table 10. Global Roguelike Game Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
  • Table 11. Global Roguelike Game Sales Value by Type (2019-2024) & (US$ Million)
  • Table 12. Global Roguelike Game Sales Value by Type (2025-2030) & (US$ Million)
  • Table 13. Global Roguelike Game Sales Market Share in Value by Type (2019-2024)
  • Table 14. Global Roguelike Game Sales Market Share in Value by Type (2025-2030)
  • Table 15. Global Roguelike Game Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
  • Table 16. Global Roguelike Game Sales Value by Application (2019-2024) & (US$ Million)
  • Table 17. Global Roguelike Game Sales Value by Application (2025-2030) & (US$ Million)
  • Table 18. Global Roguelike Game Sales Market Share in Value by Application (2019-2024)
  • Table 19. Global Roguelike Game Sales Market Share in Value by Application (2025-2030)
  • Table 20. Global Roguelike Game Sales Value by Region, (2019 VS 2023 VS 2030) & (US$ Million)
  • Table 21. Global Roguelike Game Sales Value by Region (2019-2024) & (US$ Million)
  • Table 22. Global Roguelike Game Sales Value by Region (2025-2030) & (US$ Million)
  • Table 23. Global Roguelike Game Sales Value by Region (2019-2024) & (%)
  • Table 24. Global Roguelike Game Sales Value by Region (2025-2030) & (%)
  • Table 25. Key Countries/Regions Roguelike Game Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
  • Table 26. Key Countries/Regions Roguelike Game Sales Value, (2019-2024) & (US$ Million)
  • Table 27. Key Countries/Regions Roguelike Game Sales Value, (2025-2030) & (US$ Million)
  • Table 28. Spike Chunsoft Basic Information List
  • Table 29. Spike Chunsoft Description and Business Overview
  • Table 30. Spike Chunsoft Roguelike Game Products, Services and Solutions
  • Table 31. Revenue (US$ Million) in Roguelike Game Business of Spike Chunsoft (2021-2024)
  • Table 32. Qingci Games Basic Information List
  • Table 33. Qingci Games Description and Business Overview
  • Table 34. Qingci Games Roguelike Game Products, Services and Solutions
  • Table 35. Revenue (US$ Million) in Roguelike Game Business of Qingci Games (2021-2024)
  • Table 36. Supergiant Games Basic Information List
  • Table 37. Supergiant Games Description and Business Overview
  • Table 38. Supergiant Games Roguelike Game Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Roguelike Game Business of Supergiant Games (2021-2024)
  • Table 40. HABBY Basic Information List
  • Table 41. HABBY Description and Business Overview
  • Table 42. HABBY Roguelike Game Products, Services and Solutions
  • Table 43. Revenue (US$ Million) in Roguelike Game Business of HABBY (2021-2024)
  • Table 44. Motion Twin Basic Information List
  • Table 45. Motion Twin Description and Business Overview
  • Table 46. Motion Twin Roguelike Game Products, Services and Solutions
  • Table 47. Revenue (US$ Million) in Roguelike Game Business of Motion Twin (2021-2024)
  • Table 48. Housemarque Basic Information List
  • Table 49. Housemarque Description and Business Overview
  • Table 50. Housemarque Roguelike Game Products, Services and Solutions
  • Table 51. Revenue (US$ Million) in Roguelike Game Business of Housemarque (2021-2024)
  • Table 52. Hopoo Games Basic Information List
  • Table 53. Hopoo Games Description and Business Overview
  • Table 54. Hopoo Games Roguelike Game Products, Services and Solutions
  • Table 55. Revenue (US$ Million) in Roguelike Game Business of Hopoo Games (2021-2024)
  • Table 56. Mega Crit Games Basic Information List
  • Table 57. Mega Crit Games Description and Business Overview
  • Table 58. Mega Crit Games Roguelike Game Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Roguelike Game Business of Mega Crit Games (2021-2024)
  • Table 60. Avalon Games Basic Information List
  • Table 61. Avalon Games Description and Business Overview
  • Table 62. Avalon Games Roguelike Game Products, Services and Solutions
  • Table 63. Revenue (US$ Million) in Roguelike Game Business of Avalon Games (2021-2024)
  • Table 64. Poncle Basic Information List
  • Table 65. Poncle Description and Business Overview
  • Table 66. Poncle Roguelike Game Products, Services and Solutions
  • Table 67. Revenue (US$ Million) in Roguelike Game Business of Poncle (2021-2024)
  • Table 68. Devolver Digital Basic Information List
  • Table 69. Devolver Digital Description and Business Overview
  • Table 70. Devolver Digital Roguelike Game Products, Services and Solutions
  • Table 71. Revenue (US$ Million) in Roguelike Game Business of Devolver Digital (2021-2024)
  • Table 72. Devolver Digital Recent Developments
  • Table 73. Nolla Games Basic Information List
  • Table 74. Nolla Games Description and Business Overview
  • Table 75. Nolla Games Roguelike Game Products, Services and Solutions
  • Table 76. Revenue (US$ Million) in Roguelike Game Business of Nolla Games (2021-2024)
  • Table 77. Daniel Mullins Games Basic Information List
  • Table 78. Daniel Mullins Games Description and Business Overview
  • Table 79. Daniel Mullins Games Roguelike Game Products, Services and Solutions
  • Table 80. Revenue (US$ Million) in Roguelike Game Business of Daniel Mullins Games (2021-2024)
  • Table 81. Shanghai Sunborn Network Technology Basic Information List
  • Table 82. Shanghai Sunborn Network Technology Description and Business Overview
  • Table 83. Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions
  • Table 84. Revenue (US$ Million) in Roguelike Game Business of Shanghai Sunborn Network Technology (2021-2024)
  • Table 85. Cellar Door Games Basic Information List
  • Table 86. Cellar Door Games Description and Business Overview
  • Table 87. Cellar Door Games Roguelike Game Products, Services and Solutions
  • Table 88. Revenue (US$ Million) in Roguelike Game Business of Cellar Door Games (2021-2024)
  • Table 89. Brace Yourself Games Basic Information List
  • Table 90. Brace Yourself Games Description and Business Overview
  • Table 91. Brace Yourself Games Roguelike Game Products, Services and Solutions
  • Table 92. Revenue (US$ Million) in Roguelike Game Business of Brace Yourself Games (2021-2024)
  • Table 93. ChillyRoom Basic Information List
  • Table 94. ChillyRoom Description and Business Overview
  • Table 95. ChillyRoom Roguelike Game Products, Services and Solutions
  • Table 96. Revenue (US$ Million) in Roguelike Game Business of ChillyRoom (2021-2024)
  • Table 97. Mossmouth Basic Information List
  • Table 98. Mossmouth Description and Business Overview
  • Table 99. Mossmouth Roguelike Game Products, Services and Solutions
  • Table 100. Revenue (US$ Million) in Roguelike Game Business of Mossmouth (2021-2024)
  • Table 101. Roguelike Game Distributors List
  • Table 102. Research Programs/Design for This Report
  • Table 103. Key Data Information from Secondary Sources
  • Table 104. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Roguelike Game Product Picture
  • Figure 2. Global Roguelike Game Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
  • Figure 3. Global Roguelike Game Sales Value (2019-2030) & (US$ Million)
  • Figure 4. Roguelike Game Report Years Considered
  • Figure 5. Global Roguelike Game Players Revenue Ranking (2023) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Roguelike Game Revenue in 2023
  • Figure 7. 2D Roguelike Game Picture
  • Figure 8. 3D Roguelike Game Picture
  • Figure 9. Global Roguelike Game Sales Value by Type (2019 - 2030) & (US$ Million)
  • Figure 10. Global Roguelike Game Sales Value Market Share by Type, 2023 & 2030
  • Figure 11. Product Picture of Mobile Game
  • Figure 12. Product Picture of Computer Game
  • Figure 13. Global Roguelike Game Sales Value by Application (2019 - 2030) & (US$ Million)
  • Figure 14. Global Roguelike Game Sales Value Market Share by Application, 2023 & 2030
  • Figure 15. North America Roguelike Game Sales Value (2019-2030) & (US$ Million)
  • Figure 16. North America Roguelike Game Sales Value by Country (%), 2023 VS 2030
  • Figure 17. Europe Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 18. Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030
  • Figure 19. Asia Pacific Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 20. Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030
  • Figure 21. South America Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 22. South America Roguelike Game Sales Value by Country (%), 2023 VS 2030
  • Figure 23. Middle East & Africa Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 24. Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030
  • Figure 25. United States Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 26. United States Roguelike Game Sales Value by Type (%), 2023 VS 2030
  • Figure 27. United States Roguelike Game Sales Value by Application (%), 2023 VS 2030
  • Figure 28. Europe Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 29. Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030
  • Figure 30. Europe Roguelike Game Sales Value by Application (%), 2023 VS 2030
  • Figure 31. China Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 32. China Roguelike Game Sales Value by Type (%), 2023 VS 2030
  • Figure 33. China Roguelike Game Sales Value by Application (%), 2023 VS 2030
  • Figure 34. Japan Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 35. Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030
  • Figure 36. Japan Roguelike Game Sales Value by Application (%), 2023 VS 2030
  • Figure 37. South Korea Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 38. South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030
  • Figure 39. South Korea Roguelike Game Sales Value by Application (%), 2023 VS 2030
  • Figure 40. Southeast Asia Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 41. Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030
  • Figure 42. Southeast Asia Roguelike Game Sales Value by Application (%), 2023 VS 2030
  • Figure 43. India Roguelike Game Sales Value, (2019-2030) & (US$ Million)
  • Figure 44. India Roguelike Game Sales Value by Type (%), 2023 VS 2030
  • Figure 45. India Roguelike Game Sales Value by Application (%), 2023 VS 2030
  • Figure 46. Bottom-up and Top-down Approaches for This Report
  • Figure 47. Data Triangulation
  • Figure 48. Key Executives Interviewed