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市場調查報告書
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1618585

大型多人線上角色扮演遊戲市場:按類型、裝置和應用程式分類 - 2025-2030 年全球預測

Massive Multiplayer Online Role-playing Game Market by Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games), Device (Mobile, Tablet), Applications - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2個工作天內

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2023年大型多人線上角色扮演遊戲市場價值為127.4億美元,預計到2024年將達到139.8億美元,複合年成長率為9.50%,到2030年預計將達到240.8億美元。

大型多人線上角色扮演遊戲 (MMORPG) 市場的範圍和定義涵蓋虛擬世界,成千上萬的玩家在高度沉浸的環境中互動。隨著雲端技術的進步允許玩家上網、參與互動遊戲和建立社區,對娛樂和社交連接的需求不斷成長,推動了這個市場的需求。應用範圍包括娛樂、教育,甚至治療用途,例如對患有多動症等疾病的人進行認知訓練。最終用途包括尋求創新參與解決方案的狂熱遊戲玩家、教育機構和治療提供者。該市場的關鍵成長要素包括 AR 和 VR 技術的進步、網際網路普及率的提高以及透過跨平台遊戲提高覆蓋範圍和體驗。隨著開發人員引入促進連接和即時互動的功能,電子競技的日益普及和社交媒體的融合也帶來了巨大的機會。為了抓住這些機會,公司應該專注於擴展跨平台能力並開發在地化內容,以滿足全球不同受眾的需求。然而,障礙包括高昂的開發成本、資料安全問題以及某些市場的監管挑戰。在不影響用戶體驗的情況下平衡用戶參與度和獲利仍然是一個緊迫的挑戰。人工智慧驅動的自我調整遊戲、用於安全交易和所有權的區塊鏈以及用於用戶沉浸的混合實境投資等領域正在開拓創新。透過進階資料分析對個人化遊戲體驗進行研究有可能提高用戶保留率和滿意度,並提供量身定做的內容。 MMORPG 市場的本質是動態的,其特點是技術的快速進步和潛在用戶群的擴大。跟上技術發展和監管發展的步伐,同時投資社區發展和用戶安全,對於在這個充滿活力的行業中保持成長和保持競爭力至關重要。

主要市場統計
基準年[2023] 127.4億美元
預計年份 [2024] 139.8億美元
預測年份 [2030] 240.8億美元
複合年成長率(%) 9.50%

市場動態:快速發展的大型多人線上角色扮演遊戲市場的關鍵市場洞察

供需的動態交互作用正在改變大型多人線上角色扮演遊戲市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 擴大多人遊戲社群和跨平台遊戲活動
    • 免費遊戲模式和遊戲內微交易的興起
    • 實況活動和季節性內容的受歡迎程度可保持玩家的活躍度
  • 市場限制因素
    • 由於連接或伺服器故障而造成的技術限制
  • 市場機會
    • 推出一款由 AR 和 VR 支援的全新多人線上角色扮演遊戲
    • 擴大全球電子競技和競技遊戲賽事
  • 市場挑戰
    • 對線上遊戲系統中的剝削和侵犯隱私的擔憂

波特五力:駕馭大型多人線上角色扮演遊戲市場的策略工具

波特的五力是了解大型多人線上角色扮演遊戲市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解大型多人線上角色扮演遊戲市場的外部影響

外部宏觀環境因素在塑造大型多人線上角色扮演遊戲市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解大型多人線上角色扮演遊戲市場競爭態勢

對大型多人線上角色扮演遊戲市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣大型多人線上角色扮演遊戲市場供應商績效評估

FPNV 定位矩陣是評估大型多人線上角色扮演遊戲市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議,規劃大型多人線上角色扮演遊戲市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,大型多人線上角色扮演遊戲市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 擴大多人遊戲社群和跨平台遊戲活動
      • 免費遊戲模式和遊戲內微交易的興起
      • 實況活動和季節性內容的受歡迎程度可維持活躍玩家
    • 抑制因素
      • 與連接和伺服器停機相關的技術限制
    • 機會
      • 介紹一款使用 AR 和 VR 的新型多人線上角色扮演遊戲
      • 電子競技和競技遊戲賽事正在全球擴展
    • 任務
      • 對線上遊戲系統中的剝削和侵犯隱私的擔憂
  • 市場區隔分析
    • 類型:不斷發展的 MMORPG 遊戲類型,迎合玩家的不同品味和需求。
    • 設備:行動遊戲因其可訪問性和便攜性而受到休閒遊戲用戶群消費者的青睞。
    • 應用:業餘玩家的喜好推動了對廣大受眾可以存取和接受的遊戲的需求。
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章大型多人線上角色扮演遊戲市場:按類型

  • 您可以免費玩的遊戲
  • 手機遊戲
  • 邊玩邊收費的遊戲
  • 付費遊戲

第7章大型多人線上角色扮演遊戲市場:按設備

  • 智慧型手機
  • 錠劑

第8章大型多人線上角色扮演遊戲市場:依應用程式分類

  • 業餘選手
  • 職業選手

第9章美洲大型多人線上角色扮演遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章亞太地區大型多人線上角色扮演遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章歐洲、中東和非洲大型多人線上角色扮演遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 微軟完成對動視暴雪的收購
    • 亞馬遜和 Embracer 合作開發新版《魔戒》MMO
    • Reaper Games 與 CLV Technologies 正式合併,成立 Salvay LLC
  • 戰略分析和建議

公司名單

  • Amazon.com, Inc.
  • Ankama Games
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • eGames LLC
  • Electronic Arts Inc.
  • Gamigo AG
  • Gumi Inc.
  • GungHo Online Entertainment, Inc.
  • Jagex Ltd.
  • Konami Group Corporation
  • Microsoft Corporation
  • Mythical Games Inc.
  • NCSOFT Corporation
  • Nexon Co. Ltd.
  • Pearl Abyss Corp.
  • Pixelmatic
  • Rebellion Developments Limited
  • Roblox Corporation
  • Salvay LLC
  • Scopely, Inc.
  • Sony Group Corporation
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Company
  • Valve Corporation
  • WebZen Inc.
  • Wemade Co., Ltd.
  • WHA Entertainment, Inc.
  • Xandar Games
Product Code: MRR-742BD5181127

The Massive Multiplayer Online Role-playing Game Market was valued at USD 12.74 billion in 2023, expected to reach USD 13.98 billion in 2024, and is projected to grow at a CAGR of 9.50%, to USD 24.08 billion by 2030.

The scope and definition of the Massively Multiplayer Online Role-playing Game (MMORPG) market encompass virtual worlds where thousands of players interact in highly immersive environments. This market's necessity arises from the increasing demand for entertainment and social connection, driven by advancements in cloud technology, which allows players to gather online, engage in interactive gameplay, and build communities. Applications span across entertainment, education, and even therapeutic use, such as cognitive training for individuals with conditions like ADHD. End-use scope includes avid gamers, educational institutions, and therapy providers seeking innovative engagement solutions. Key growth influencers in this market include advances in AR and VR technology, increasing internet penetration, and cross-platform gaming, enhancing reach and experiences. The growing popularity of eSports and the convergence of social media also present immense opportunities as developers introduce features fostering connectivity and real-time interaction. To seize these opportunities, companies should focus on expanding cross-platform capabilities and developing localized content to cater to diverse global audiences. However, limitations such as high development costs, concerns over data security, and regulatory challenges in specific markets pose hurdles. Balancing user engagement with monetization without compromising user experience remains a pressing challenge. Innovative areas ripe for exploration include investments in AI-driven adaptive gameplay, blockchain for secure transactions and ownership, and mixed-reality integrations enhancing user immersion. Research around personalized gaming experiences via sophisticated data analytics could provide tailored content, increasing user retention and satisfaction. The nature of the MMORPG market is dynamic, characterized by rapid technological advances and an expanding potential user base. Staying abreast of technological developments and regulatory landscapes, while investing in community-building and user safety, will be essential for sustained growth and competitiveness in this vibrant industry.

KEY MARKET STATISTICS
Base Year [2023] USD 12.74 billion
Estimated Year [2024] USD 13.98 billion
Forecast Year [2030] USD 24.08 billion
CAGR (%) 9.50%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Massive Multiplayer Online Role-playing Game Market

The Massive Multiplayer Online Role-playing Game Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Expanding multi-player gaming community and cross-platform gaming activities
    • Rise of free-to-play models and in-game microtransactions
    • Popularity of live events and seasonal content for active player retention
  • Market Restraints
    • Technical limitations associated with connectivity and server downtimes
  • Market Opportunities
    • Introduction of a new multiplayer online role-playing game backed by AR & VR
    • Expansion of esports and competitive gaming events worldwide
  • Market Challenges
    • Concerns related to exploitation and privacy breaches in online game systems

Porter's Five Forces: A Strategic Tool for Navigating the Massive Multiplayer Online Role-playing Game Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Massive Multiplayer Online Role-playing Game Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Massive Multiplayer Online Role-playing Game Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Massive Multiplayer Online Role-playing Game Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Massive Multiplayer Online Role-playing Game Market

A detailed market share analysis in the Massive Multiplayer Online Role-playing Game Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Massive Multiplayer Online Role-playing Game Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Massive Multiplayer Online Role-playing Game Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Massive Multiplayer Online Role-playing Game Market

A strategic analysis of the Massive Multiplayer Online Role-playing Game Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Massive Multiplayer Online Role-playing Game Market, highlighting leading vendors and their innovative profiles. These include Amazon.com, Inc., Ankama Games, ChangYou.com Ltd., CipSoft GmbH, eGames LLC, Electronic Arts Inc., Gamigo AG, Gumi Inc., GungHo Online Entertainment, Inc., Jagex Ltd., Konami Group Corporation, Microsoft Corporation, Mythical Games Inc., NCSOFT Corporation, Nexon Co. Ltd., Pearl Abyss Corp., Pixelmatic, Rebellion Developments Limited, Roblox Corporation, Salvay LLC, Scopely, Inc., Sony Group Corporation, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Company, Valve Corporation, WebZen Inc., Wemade Co., Ltd., WHA Entertainment, Inc., and Xandar Games.

Market Segmentation & Coverage

This research report categorizes the Massive Multiplayer Online Role-playing Game Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Free-to-Play Games, Mobile Games, Pay-in-Play Games, and Pay-to-Play Games.
  • Based on Device, market is studied across Mobile and Tablet.
  • Based on Applications, market is studied across Amateur Players and Professional Players.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expanding multi-player gaming community and cross-platform gaming activities
      • 5.1.1.2. Rise of free-to-play models and in-game microtransactions
      • 5.1.1.3. Popularity of live events and seasonal content for active player retention
    • 5.1.2. Restraints
      • 5.1.2.1. Technical limitations associated with connectivity and server downtimes
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction of a new multiplayer online role-playing game backed by AR & VR
      • 5.1.3.2. Expansion of esports and competitive gaming events worldwide
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns related to exploitation and privacy breaches in online game systems
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Continually evolving types of MMORPG games caters to diverse player preferences and needs
    • 5.2.2. Device: Mobile gaming is preferred choice among consumers owing to more casual gaming audience due to their accessibility, and portability
    • 5.2.3. Application: Preference of amateur players fuels the need for games that are accessible and have broad mass appeal
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Massive Multiplayer Online Role-playing Game Market, by Type

  • 6.1. Introduction
  • 6.2. Free-to-Play Games
  • 6.3. Mobile Games
  • 6.4. Pay-in-Play Games
  • 6.5. Pay-to-Play Games

7. Massive Multiplayer Online Role-playing Game Market, by Device

  • 7.1. Introduction
  • 7.2. Mobile
  • 7.3. Tablet

8. Massive Multiplayer Online Role-playing Game Market, by Applications

  • 8.1. Introduction
  • 8.2. Amateur Players
  • 8.3. Professional Players

9. Americas Massive Multiplayer Online Role-playing Game Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Massive Multiplayer Online Role-playing Game Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Massive Multiplayer Online Role-playing Game Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Microsoft Completes Activision Blizzard Acquisition
    • 12.3.2. Amazon and Embracer partner for new Lord of the Rings MMO
    • 12.3.3. Reaper Games and CLV Technologies Officially Merge to Form Salvay LLC
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Amazon.com, Inc.
  • 2. Ankama Games
  • 3. ChangYou.com Ltd.
  • 4. CipSoft GmbH
  • 5. eGames LLC
  • 6. Electronic Arts Inc.
  • 7. Gamigo AG
  • 8. Gumi Inc.
  • 9. GungHo Online Entertainment, Inc.
  • 10. Jagex Ltd.
  • 11. Konami Group Corporation
  • 12. Microsoft Corporation
  • 13. Mythical Games Inc.
  • 14. NCSOFT Corporation
  • 15. Nexon Co. Ltd.
  • 16. Pearl Abyss Corp.
  • 17. Pixelmatic
  • 18. Rebellion Developments Limited
  • 19. Roblox Corporation
  • 20. Salvay LLC
  • 21. Scopely, Inc.
  • 22. Sony Group Corporation
  • 23. Take Two Interactive Software Inc.
  • 24. Tencent Holdings Ltd.
  • 25. The Walt Disney Company
  • 26. Valve Corporation
  • 27. WebZen Inc.
  • 28. Wemade Co., Ltd.
  • 29. WHA Entertainment, Inc.
  • 30. Xandar Games

LIST OF FIGURES

  • FIGURE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET RESEARCH PROCESS
  • FIGURE 2. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET DYNAMICS
  • TABLE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE-TO-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-IN-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-TO-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AMATEUR PLAYERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PROFESSIONAL PLAYERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 22. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 24. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 25. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 27. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 28. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 30. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 31. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 33. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 36. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 37. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 40. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 41. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 42. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 44. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 45. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 47. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 48. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 50. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 51. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 53. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 54. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 56. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 57. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 59. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 60. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 63. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 65. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 66. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 68. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 69. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 71. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 72. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 74. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 75. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 77. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 80. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 82. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 84. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 85. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 87. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 88. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 90. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 91. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 93. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 94. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 96. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 97. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 99. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 100. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 102. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 103. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 105. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 106. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 108. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 109. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 111. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 112. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 114. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 115. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 117. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 118. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 120. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 121. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 123. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 124. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 126. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 127. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 129. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 130. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 132. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 133. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 135. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 136. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 138. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 145. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 146. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023