Product Code: GVR-4-68040-100-7
Wearable Computing Market Growth & Trends
The global wearable computing market size is anticipated to reach USD 244.43 billion by 2030, registering a CAGR of 20.2% from 2023 to 2030, according to a new report by Grand View Research, Inc. The market has been experiencing significant growth in recent years due to technological advancements and increasing consumer interest. The rise in popularity of fitness trackers and smartwatches demonstrates the growth of the market. Moreover, wearable devices have gained popularity across various sectors, including fitness and healthcare, entertainment, and industrial applications. Wearable devices are being increasingly adopted in the healthcare industry.
For instance, wearable ECG monitors, continuous glucose monitors, and smart insulin pens help patients manage their conditions and provide healthcare professionals with real-time data for monitoring and diagnosis. This expansion of medical wearables indicates market growth in the healthcare sector. Moreover, wearable computing has also made its way into fashion and accessories. Designers and brands collaborate with technology companies to create smart garments, jewelry, and accessories embedded with sensors and connectivity. These fashionable wearables combine technology and style, catering to a growing consumer demand for wearable devices that blend seamlessly into their lifestyles.
For instance, in November 2020, Samsung Electronics Co., Ltd. partnered with fashion designer Thom Browne, Inc., a fashion brand based in New York, to introduce a limited edition of the Samsung Galaxy Z Fold 2 smartphone. The collaboration aimed to bring together technology and high fashion, with the device featuring a custom design by Thom Browne, including signature colors, wallpapers, and custom app icons. The adoption of Augmented Reality (AR) and Virtual Reality (VR) devices is rising. Products like the Oculus Quest VR headset and Microsoft HoloLens AR headset have gained popularity, indicating the growth of wearables in the entertainment and gaming industries. These devices offer immersive experiences and have opened new opportunities for wearable computing.
For instance, HoloLens is an AR headset developed by Microsoft that overlays digital information in the real world, enabling applications like remote assistance, architectural visualization, and industrial training. Wearable computing has applications in the manufacturing, logistics, and maintenance industries. Devices like smart glasses with AR overlays provide workers with hands-free access to information, instructions, and remote assistance. This improves efficiency and safety in industrial settings, showcasing the growth potential of wearable computing in the industrial sector. For instance, Bose Corp., based in the U.S., introduced Bose Frames, an audio sunglass with Bluetooth connectivity. They allow users to wirelessly connect to their smartphones and enjoy music, make calls, and access virtual assistants without needing traditional headphones or earbuds.
Wearable Computing Market Report Highlights
- The fitness trackers product type segment dominated the market with a share of 35.0% in 2022. Fitness trackers are wearable devices that monitor and track fitness-related metrics, such as steps taken, distance traveled, calories burned, heart rate, sleep patterns, and more
- The Bluetooth connectivity segment dominated the market with a revenue share of 37.4% in 2022. Bluetooth technology enables wireless communication and data transfer between wearable devices and other devices, such as smartphones, tablets, and computers
- By application, the consumer segment dominated the market with a revenue share of 62.6% in 2022 due to its ability to enhance personal experiences, track fitness, and health metrics, and provide convenient access to information and communication
- North America established a strong regional position in the global market with a 40.7% share in 2022. The region has a well-developed ecosystem for wearable technology, including a mature supply chain, a strong retail presence, and extensive distribution networks
Table of Contents
Chapter 1 Methodology and Scope
- 1.1 Research Methodology
- 1.2 Research Scope & Assumptions
- 1.3 List of Data Sources
Chapter 2 Executive Summary
- 2.1 Wearable Computing Market - Industry Snapshot & Key Buying Criteria, 2017 - 2030
- 2.2 Industry Trends
- 2.2.1 Product Type
- 2.2.2 Connectivity
- 2.2.3 Application
Chapter 3 Industry Outlook
- 3.1 Market Definition
- 3.1.1 Market segmentation & scope
- 3.2 Wearable Computing Market Growth Prospects
- 3.3 Wearable Computing Market Value Chain Analysis
- 3.4 Wearable Computing Market Dynamics
- 3.4.1 Market driver analysis
- 3.4.2 Market restraint analysis
- 3.4.3 Market Opportunities Analysis
- 3.5 Industry Analysis - Porter's
- 3.6 Penetration & Growth Prospect Mapping, 2030
- 3.7 Wearable Computing Market - PEST analysis
Chapter 4 Wearable Computing Market: Product Type Estimates & Trend Analysis
- 4.1 Smart Watches
- 4.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 4.2 Smart Jewelry
- 4.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 4.3 Fitness Trackers
- 4.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 4.4 Body-worn Cameras
- 4.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 4.5 Head Mount Displays
- 4.5.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 4.6 Others
- 4.6.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 5 Wearable Computing Market: Connectivity Estimates & Trend Analysis
- 5.1 Bluetooth
- 5.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 5.2 Wi-Fi
- 5.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 5.3 4G/5G
- 5.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 5.4 Others
- 5.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 6 Wearable Computing Market: Application Estimates & Trend Analysis
- 6.1 Consumer
- 6.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
- 6.2 Non-consumer
- 6.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 7 Wearable Computing Market: Regional Estimates & Trend Analysis
- 7.1 North America
- 7.1.1 North America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.1.2 North America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.1.3 North America Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.1.4 U.S.
- 7.1.4.1 U.S. Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.1.4.2 U.S. Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.1.4.3 U.S. Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.1.5 Canada
- 7.1.5.1 Canada Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.1.5.2 Canada Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.1.5.3 Canada Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.2 Europe
- 7.2.1 Europe Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.2.2 Europe Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.2.3 Europe Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.2.4 Germany
- 7.2.4.1 Germany Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.2.4.2 Germany Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.2.4.3 Germany Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.2.5 UK
- 7.2.5.1 UK Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.2.5.2 UK Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.2.5.3 UK Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.2.6 France
- 7.2.6.1 France Wearable Computing Market by Product Type , 2017 - 2030 (USD Million)
- 7.2.6.2 France Wearable Computing Market by Connectivity , 2017 - 2030 (USD Million)
- 7.2.6.3 France Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.3 Asia Pacific
- 7.3.1 Asia Pacific Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.3.2 Asia Pacific Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.3.3 Asia Pacific Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.3.4 Japan
- 7.3.4.1 Japan Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.3.4.2 Japan Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.3.4.3 Japan Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.3.5 China
- 7.3.5.1 China Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.3.5.2 China Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.3.5.3 China Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.3.6 India
- 7.3.6.1 India Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.3.6.2 India Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.3.6.3 India Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.3.7 South Korea
- 7.3.7.1 South Korea Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.3.7.2 South Korea Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.3.7.3 South Korea Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.3.8 Australia
- 7.3.8.1 Australia Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.3.8.2 Australia Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.3.8.3 Australia Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.4 Latin America
- 7.4.1 Latin America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.4.2 Latin America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.4.3 Latin America Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.4.4 Brazil
- 7.4.4.1 Brazil Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.4.4.2 Brazi Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.4.4.3 Brazi Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.4.5 Mexico
- 7.4.5.1 Mexico Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.4.5.2 Mexico Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.4.5.3 Mexico Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.5 Middle East & Africa
- 7.5.1 MEA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.5.2 MEA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.5.3 MEA Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.5.4 KSA
- 7.5.4.1 KSA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.5.4.2 KSA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.5.4.3 KSA Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.5.5 UAE
- 7.5.5.1 UAE Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.5.5.2 UAE Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.5.5.3 UAE Wearable Computing Market by Application, 2017 - 2030 (USD Million)
- 7.5.6 South Africa
- 7.5.6.1 South Africa Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
- 7.5.6.2 South Africa Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
- 7.5.6.3 South Africa Wearable Computing Market by Application, 2017 - 2030 (USD Million)
Chapter 8 Competitive Landscape
- 8.1 Apple Inc
- 8.1.1 Company Overview
- 8.1.2 Product Benchmarking
- 8.1.3 Strategic Initiatives
- 8.2 Fossil Group
- 8.2.1 Company Overview
- 8.2.2 Financial Performance
- 8.2.3 Product Benchmarking
- 8.2.4 Strategic Initiatives
- 8.3 Garmin Ltd.
- 8.3.1 Company Overview
- 8.3.2 Product Benchmarking
- 8.4 Google LLC
- 8.4.1 Company Overview
- 8.4.2 Financial Performance
- 8.4.3 Product Benchmarking
- 8.4.4 Strategic Initiatives
- 8.5 NIKE, Inc.
- 8.5.1 Company Overview
- 8.5.2 Financial Performance
- 8.5.3 Product Benchmarking
- 8.5.4 Strategic Initiatives
- 8.6 Samsung
- 8.6.1 Company Overview
- 8.6.2 Financial Performance
- 8.6.3 Product Benchmarking
- 8.6.4 Strategic Initiatives
- 8.7 Sony Corporation
- 8.7.1 Company Overview
- 8.7.2 Financial Performance
- 8.7.3 Product Benchmarking
- 8.7.4 Strategic Initiatives
- 8.8 Sensoria
- 8.8.1 Company Overview
- 8.8.2 Financial Performance
- 8.8.3 Product Benchmarking
- 8.8.4 Strategic Initiatives
- 8.9 Huawei Technologies Co
- 8.9.1 Company Overview
- 8.9.2 Financial Performance
- 8.9.3 Product Benchmarking
- 8.9.4 Strategic Initiatives
- 8.10 Xiamoi Inc.
- 8.10.1 Company Overview
- 8.10.2 Financial Performance
- 8.10.3 Product Benchmarking