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市場調查報告書
商品編碼
1464220

2024 年穿戴式運算全球市場報告

Wearable Computing Global Market Report 2024

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

穿戴式運算市場規模預計在未來幾年將呈指數級成長。 2028年,將以20.0%的年複合成長率(CAGR)成長至1,670.7億美元。預測期內穿戴式運算的成長將受到以下因素的推動:與物聯網(IoT)生態系統的整合、遠距醫療保健監控的興起、向時尚和生活方式領域的擴張、對個人化和自適應運算體驗的需求,這可以歸因於付款和非接觸式技術的成長。預測期內預計的主要趨勢包括設計中時尚與技術的融合、對資料隱私和安​​全措施的重視、多功能和模組化穿戴式設備的開發以及使用人工智慧(AI)進行預測分析整合以及出現。於心理健康和福祉應用的穿戴式技術。

消費者意識的提高以及對健身和健康的重視將推動穿戴式運算市場的成長。以健康為導向的行為涉及個人了解他們的日常選擇如何影響他們的整體健康。配備心率感測器的穿戴式裝置在活動期間和全天持續監測心率方面發揮著重要作用。這些資料可以幫助您評估您的運動強度、追蹤您的心血管健身狀況並確定潛在的健康問題。例如,2023 年 12 月,International Health Racquet 報道稱,2022 年美國健身設施會員數量成長了 3.7%,達到歷史新高,達到 6890 萬人,而使用者整體成長了 8.1%。人們對健身和健康意識的不斷增強是穿戴式運算市場成長的驅動力。

穿戴式運算領域的主要企業正在策略性地專注於技術進步,以更好地服務其現有的消費群。一項值得注意的創新是內建於穿戴式裝置中的 RISC-V Snapdragon Wear 平台。 RISC-V 是一種開放原始碼指令集架構(ISA),可實現客自訂核心開發、促進創新和競爭。 2023 年 10 月,Qualcomm Technologies 和 Google 聯合發布了 RISC-V Snapdragon Wear,預計將快速發展 Wear OS 生態系統並縮短目的地設備製造商 ( OEM ) 的上市時間。 RISC-V架構的經濟性、有效性和適應性使其成為穿戴式平台 Arm 設計的有利替代方案。

目錄

第1章執行摘要

第2章 市場特點

第3章 市場趨勢與策略

第4章宏觀經濟情景

  • 高通膨對市場的影響
  • 烏克蘭與俄羅斯戰爭對市場的影響
  • COVID-19 對市場的影響

第5章世界市場規模與成長

  • 全球穿戴式運算市場的驅動和限制因素
    • 市場驅動力
    • 市場限制
  • 2018-2023 年全球穿戴式運算歷史市場規模與成長
  • 全球穿戴式運算預測市場規模與成長,2023-2028、2033

第6章 市場細分

  • 全球穿戴式運算市場:依產品類型
  • 實際與預測,2018-2023、2023-2028、2033
  • 智慧型手錶
  • 智慧珠寶
  • 健身追蹤器
  • 頭戴式顯示器
  • 隨身相機
  • 其他產品類型
  • 全球穿戴式運算市場:按連接、效能和預測,2018-2023、2023-2028、2033
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • 其他連接
  • 全球穿戴式運算市場:依最終用途、實際及預測分類,2018-2023、2023-2028、2033
  • 健身/健康
  • 衛生保健
  • 娛樂
  • 防禦
  • 遊戲
  • 其他最終用戶

第 7 章 區域/國家分析

  • 全球穿戴式運算市場:按地區、業績和預測,2018-2023、2023-2028、2033
  • 全球穿戴式運算市場:按國家/地區、效能和預測,2018-2023、2023-2028、2033

第8章亞太市場

第9章 中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章 義大利市場

第20章 西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章加拿大市場

第26章 南美洲市場

第27章 巴西市場

第28章 中東市場

第29章 非洲市場

第30章 競爭格局及公司概況

  • 穿戴式運算市場:競爭格局
  • 穿戴式運算市場:公司簡介
    • Apple Inc.
    • Google LLC
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • Huawei Technologies Co.

第31章 其他重大及創新企業

  • Sony Corp.
  • LG Electronics Inc.
  • NIKE, Inc.
  • Xiaomi Inc.
  • Medtronic Inc.
  • Adidas AG
  • Siemens Healthcare
  • Philips Healthcare
  • GE Healthcare
  • Valve Corporation
  • Boston Scientific Corporation
  • Motorola Mobility Holdings, Inc.
  • Garmin Ltd.
  • Contour, Ascension Technology Corporation
  • Casio Computer Company Ltd.

第32章競爭基準化分析

第 33 章. 競爭對手儀表板

第34章 重大併購

第35章前瞻性與潛力分析

第36章附錄

簡介目錄
Product Code: r16951

Wearable computing involves the development, design, and deployment of compact computational and sensory devices that are worn on, under, or within clothing, including integration into apparel. These wearable computers are designed to offer convenient access to information and improve workplaces by quickly delivering relevant data to the wearer.

The primary categories of wearable computing products include smartwatches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. Smartwatches are devices that closely resemble traditional wristwatches and incorporate connectivity features such as Bluetooth, Wi-Fi, and 4G/5G. They find applications in various sectors such as fitness and wellness, healthcare, entertainment, defense, gaming, and others.

The wearable computing market research report is one of a series of new reports from The Business Research Company that provides wearable computing market statistics, including wearable computing industry global market size, regional shares, competitors with wearable computing market share, detailed wearable computing market segments, market trends, and opportunities, and any further data you may need to thrive in the wearable computing industry. This wearable computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The wearable computing market size has grown exponentially in recent years. It will grow from $66.93 billion in 2023 to $80.68 billion in 2024 at a compound annual growth rate (CAGR) of 20.5%. The growth observed in the historic period in wearable computing can be attributed to advancements in microelectronics technology, a rising awareness of health among consumers, the popularity of fitness tracking and wellness trends, enhancements in battery life and energy efficiency, and the increased adoption of smartphones as companion devices.

The wearable computing market size is expected to see exponential growth in the next few years. It will grow to $167.07 billion in 2028 at a compound annual growth rate (CAGR) of 20.0%. The anticipated growth in the forecast period for wearable computing can be attributed to the integration with the Internet of Things (IoT) ecosystem, the rise of remote healthcare monitoring, expansion into fashion and lifestyle segments, the demand for personalized and adaptive computing experiences, and the growth of wearable payments and contactless technology. Major trends expected in the forecast period include the convergence of fashion and technology in design, an emphasis on data privacy and security measures, the development of multifunctional and modular wearables, integration of artificial intelligence (AI) for predictive analytics, and the emergence of wearable tech for mental health and well-being applications.

The increasing awareness and prioritization of fitness and health among consumers are poised to drive the growth of the wearable computing market. Health-conscious behavior involves individuals understanding the impact of their daily choices on overall well-being. Wearable devices, equipped with heart rate sensors, play a crucial role in continuously monitoring heart rate during activities and throughout the day. This data aids users in assessing workout intensity, tracking cardiovascular fitness improvements, and identifying potential health issues. For example, in December 2023, the International Health Racquet reported a 3.7% increase in Americans' fitness facility memberships in 2022, reaching a record 68.9 million consumers, while overall facility users rose by 8.1% to 82.7 million people. This surge in fitness and health consciousness is a driving force behind the growth of the wearable computing market.

Prominent companies in the wearable computing sector are strategically focusing on technological advancements to better serve their existing consumer base. One notable innovation is the RISC-V Snapdragon Wear platform incorporated into wearable devices. RISC-V is an open-source instruction set architecture (ISA) enabling the development of custom cores, fostering innovation and competition. In October 2023, Qualcomm Technologies and Google jointly launched the RISC-V Snapdragon Wear, anticipating a rapid evolution of the Wear OS ecosystem and a streamlined time-to-market for original equipment manufacturers (OEMs). The affordability, effectiveness, and adaptability of the RISC-V architecture position it as a favorable alternative to Arm's designs for wearable platforms.

In January 2021, Google, a leading US-based technology company, completed the acquisition of Fitbit for $2.1 billion, strengthening its presence in the wearables market focused on health and wellness. The acquisition aimed to position Google competitively in the expanding wearables market by leveraging Fitbit's established user base and expertise in developing fitness wearables. Additionally, the collaboration was expected to drive wearable innovation by combining Google's hardware, software, and AI capabilities with Fitbit's technological proficiency. Fitbit, a US-based company specializing in smartwatches and fitness-tracking devices, became an integral part of Google's strategy in the wearables sector.

Major companies operating in the wearable computing market report are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Huawei Technologies Co., Sony Corp., LG Electronics Inc., NIKE, Inc., Xiaomi Inc., Medtronic Inc., Adidas AG, Siemens Healthcare, Philips Healthcare, GE Healthcare, Valve Corporation, Boston Scientific Corporation, Motorola Mobility Holdings, Inc., Garmin Ltd., Contour, Ascension Technology Corporation, Casio Computer Company Ltd., Fossil Group, Fitbit, Inc., GoPro, Pebble Technology Corporation, Zephyr Technology Corporation

North America was the largest region in the wearable computing market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wearable computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the wearable computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wearable computing market consists of revenues earned by entities by providing services such as health and fitness tracking, navigation and location services, payments and transactions, safety and security, and personalized assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. products such as smart shoes, wearable medical devices, smart glasses, and smart clothing devices. The wearable computing market also consists of sales of smart watches, fitness trackers, smart glasses, smart clothing, wearable cameras, wearable health monitors, and smart jewelry. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Wearable Computing Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wearable computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for wearable computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wearable computing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Smart Watches; Smart Jewelry; Fitness Trackers; Head Mounted Display; Body Worn Cameras; Other Product Types
  • 2) By Connectivity: Bluetooth; Wi-Fi; 4G/5G; Other Connectivity
  • 3) By End Use: Fitness and Wellness; Healthcare; Entertainment; Defense; Gaming; Other End Users
  • Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Huawei Technologies Co.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Wearable Computing Market Characteristics

3. Wearable Computing Market Trends And Strategies

4. Wearable Computing Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Wearable Computing Market Size and Growth

  • 5.1. Global Wearable Computing Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Wearable Computing Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Wearable Computing Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Wearable Computing Market Segmentation

  • 6.1. Global Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Smart Watches
  • Smart Jewelry
  • Fitness Trackers
  • Head Mounted Display
  • Body Worn Cameras
  • Other Product Types
  • 6.2. Global Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Other Connectivity
  • 6.3. Global Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Fitness and Wellness
  • Healthcare
  • Entertainment
  • Defense
  • Gaming
  • Other End Users

7. Wearable Computing Market Regional And Country Analysis

  • 7.1. Global Wearable Computing Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Wearable Computing Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Wearable Computing Market

  • 8.1. Asia-Pacific Wearable Computing Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Wearable Computing Market

  • 9.1. China Wearable Computing Market Overview
  • 9.2. China Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Wearable Computing Market

  • 10.1. India Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Wearable Computing Market

  • 11.1. Japan Wearable Computing Market Overview
  • 11.2. Japan Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Wearable Computing Market

  • 12.1. Australia Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Wearable Computing Market

  • 13.1. Indonesia Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Wearable Computing Market

  • 14.1. South Korea Wearable Computing Market Overview
  • 14.2. South Korea Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Wearable Computing Market

  • 15.1. Western Europe Wearable Computing Market Overview
  • 15.2. Western Europe Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Wearable Computing Market

  • 16.1. UK Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Wearable Computing Market

  • 17.1. Germany Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Wearable Computing Market

  • 18.1. France Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Wearable Computing Market

  • 19.1. Italy Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Wearable Computing Market

  • 20.1. Spain Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Wearable Computing Market

  • 21.1. Eastern Europe Wearable Computing Market Overview
  • 21.2. Eastern Europe Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Wearable Computing Market

  • 22.1. Russia Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Wearable Computing Market

  • 23.1. North America Wearable Computing Market Overview
  • 23.2. North America Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Wearable Computing Market

  • 24.1. USA Wearable Computing Market Overview
  • 24.2. USA Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Wearable Computing Market

  • 25.1. Canada Wearable Computing Market Overview
  • 25.2. Canada Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Wearable Computing Market

  • 26.1. South America Wearable Computing Market Overview
  • 26.2. South America Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Wearable Computing Market

  • 27.1. Brazil Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Wearable Computing Market

  • 28.1. Middle East Wearable Computing Market Overview
  • 28.2. Middle East Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Wearable Computing Market

  • 29.1. Africa Wearable Computing Market Overview
  • 29.2. Africa Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Wearable Computing Market Competitive Landscape And Company Profiles

  • 30.1. Wearable Computing Market Competitive Landscape
  • 30.2. Wearable Computing Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Google LLC
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Huawei Technologies Co.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Wearable Computing Market Other Major And Innovative Companies

  • 31.1. Sony Corp.
  • 31.2. LG Electronics Inc.
  • 31.3. NIKE, Inc.
  • 31.4. Xiaomi Inc.
  • 31.5. Medtronic Inc.
  • 31.6. Adidas AG
  • 31.7. Siemens Healthcare
  • 31.8. Philips Healthcare
  • 31.9. GE Healthcare
  • 31.10. Valve Corporation
  • 31.11. Boston Scientific Corporation
  • 31.12. Motorola Mobility Holdings, Inc.
  • 31.13. Garmin Ltd.
  • 31.14. Contour, Ascension Technology Corporation
  • 31.15. Casio Computer Company Ltd.

32. Global Wearable Computing Market Competitive Benchmarking

33. Global Wearable Computing Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Wearable Computing Market

35. Wearable Computing Market Future Outlook and Potential Analysis

  • 35.1 Wearable Computing Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Wearable Computing Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Wearable Computing Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer