Product Code: VMR112112040
The global demand for Wearable Computing Market is presumed to reach the market size of nearly USD 293.95 BN by 2030 from USD 60.29 BN in 2022 with a CAGR of 21.9% under the study period 2023 - 2030.
Wearable computing refers to the integration of advanced technologies and computing capabilities into clothing and accessories that can be worn on the body. These wearable devices are designed to provide users with convenient access to information, communication, and various functionalities while being seamlessly integrated into their everyday lives.
MARKET DYNAMICS:
The wearable computing market is propelled by a convergence of technological advancements and evolving consumer trends. Factors driving this market include innovations in miniaturization, sensors, and wireless connectivity. The growing emphasis on health, fitness, and personalized experiences has led to a surge in wearables that monitor biometrics, sleep, and activity. These devices offer convenience, accessibility, and tailored content. They cater to various sectors such as health, fitness, entertainment, fashion, and industry. Wearables also find applications in medical monitoring, remote work, entertainment, and controlling smart homes. Collaborations between technology and fashion industries have elevated wearables' appeal, while concerns over data privacy and regulations influence the market's landscape. The wearables market is dynamic, responding to societal shifts and technological progress, and is expected to continue evolving as new use cases and advancements emerge.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of wearable computing. The growth and trends of wearable computing industry provide a holistic approach to this study.
MARKET SEGMENTATION:
This section of the wearable computing market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
By Product Type
- Smart Watches
- Smart Jewelry
- Fitness Trackers
- Body-Worn Cameras
- Head Mount Displays
- Others
By Connectivity
- Bluetooth
- Wi-Fi
- 4G/5G
- Others
By Application
REGIONAL ANALYSIS:
This section covers the regional outlook, which accentuates current and future demand for the Wearable Computing market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Wearable Computing market include Apple Inc., Fossil Group, Garmin Ltd., Google LLC, NIKE, Inc., Samsung, Sony Corp., Sensoria, Huawei Technologies Co., Xiamoi Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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TABLE OF CONTENTS
1 . PREFACE
- 1.1. Report Description
- 1.1.1. Objective
- 1.1.2. Target Audience
- 1.1.3. Unique Selling Proposition (USP) & offerings
- 1.2. Research Scope
- 1.3. Research Methodology
- 1.3.1. Market Research Process
- 1.3.2. Market Research Methodology
2 . EXECUTIVE SUMMARY
- 2.1. Highlights of Market
- 2.2. Global Market Snapshot
3 . WEARABLE COMPUTING - INDUSTRY ANALYSIS
- 3.1. Introduction - Market Dynamics
- 3.2. Market Drivers
- 3.3. Market Restraints
- 3.4. Opportunities
- 3.5. Industry Trends
- 3.6. Porter's Five Force Analysis
- 3.7. Market Attractiveness Analysis
- 3.7.1 Market Attractiveness Analysis By Product Type
- 3.7.2 Market Attractiveness Analysis By Connectivity
- 3.7.3 Market Attractiveness Analysis By Application
- 3.7.4 Market Attractiveness Analysis By Region
4 . VALUE CHAIN ANALYSIS
- 4.1. Value Chain Analysis
- 4.2. Raw Material Analysis
- 4.2.1. List of Raw Materials
- 4.2.2. Raw Material Manufactures List
- 4.2.3. Price Trend of Key Raw Materials
- 4.3. List of Potential Buyers
- 4.4. Marketing Channel
- 4.4.1. Direct Marketing
- 4.4.2. Indirect Marketing
- 4.4.3. Marketing Channel Development Trend
5 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY PRODUCT TYPE
- 5.1 Overview by Product Type
- 5.2 Historical and Forecast Data
- 5.3 Analysis by Product Type
- 5.4 Smart Watches Historic and Forecast Sales by Regions
- 5.5 Smart Jewelry Historic and Forecast Sales by Regions
- 5.6 Fitness Trackers Historic and Forecast Sales by Regions
- 5.7 Body-worn Cameras Historic and Forecast Sales by Regions
- 5.8 Head Mount Displays Historic and Forecast Sales by Regions
- 5.9 Others Historic and Forecast Sales by Regions
6 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY CONNECTIVITY
- 6.1 Overview by Connectivity
- 6.2 Historical and Forecast Data
- 6.3 Analysis by Connectivity
- 6.4 Bluetooth Historic and Forecast Sales by Regions
- 6.5 Wi-Fi Historic and Forecast Sales by Regions
- 6.6 4G/5G Historic and Forecast Sales by Regions
- 6.7 Others Historic and Forecast Sales by Regions
7 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY APPLICATION
- 7.1 Overview by Application
- 7.2 Historical and Forecast Data
- 7.3 Analysis by Application
- 7.4 Consumer Historic and Forecast Sales by Regions
- 7.5 Non-Consumer Historic and Forecast Sales by Regions
8 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY GEOGRAPHY
- 8.1. Regional Outlook
- 8.2. Introduction
- 8.3. North America Sales Analysis
- 8.3.1. Overview, Historic and Forecast Data Sales Analysis
- 8.3.2. North America By Segment Sales Analysis
- 8.3.3. North America By Country Sales Analysis
- 8.3.4. United State Sales Analysis
- 8.3.5. Canada Sales Analysis
- 8.3.6. Mexico Sales Analysis
- 8.4. Europe Sales Analysis
- 8.4.1. Overview, Historic and Forecast Data Sales Analysis
- 8.4.2. Europe by Segment Sales Analysis
- 8.4.3. Europe by Country Sales Analysis
- 8.4.4. United Kingdom Sales Analysis
- 8.4.5. France Sales Analysis
- 8.4.6. Germany Sales Analysis
- 8.4.7. Italy Sales Analysis
- 8.4.8. Russia Sales Analysis
- 8.4.9. Rest Of Europe Sales Analysis
- 8.5. Asia Pacific Sales Analysis
- 8.5.1. Overview, Historic and Forecast Data Sales Analysis
- 8.5.2. Asia Pacific by Segment Sales Analysis
- 8.5.3. Asia Pacific by Country Sales Analysis
- 8.5.4. China Sales Analysis
- 8.5.5. India Sales Analysis
- 8.5.6. Japan Sales Analysis
- 8.5.7. South Korea Sales Analysis
- 8.5.8. Australia Sales Analysis
- 8.5.9. South East Asia Sales Analysis
- 8.5.10. Rest Of Asia Pacific Sales Analysis
- 8.6. Latin America Sales Analysis
- 8.6.1. Overview, Historic and Forecast Data Sales Analysis
- 8.6.2. Latin America by Segment Sales Analysis
- 8.6.3. Latin America by Country Sales Analysis
- 8.6.4. Brazil Sales Analysis
- 8.6.5. Argentina Sales Analysis
- 8.6.6. Peru Sales Analysis
- 8.6.7. Chile Sales Analysis
- 8.6.8. Rest of Latin America Sales Analysis
- 8.7. Middle East & Africa Sales Analysis
- 8.7.1. Overview, Historic and Forecast Data Sales Analysis
- 8.7.2. Middle East & Africa by Segment Sales Analysis
- 8.7.3. Middle East & Africa by Country Sales Analysis
- 8.7.4. Saudi Arabia Sales Analysis
- 8.7.5. UAE Sales Analysis
- 8.7.6. Israel Sales Analysis
- 8.7.7. South Africa Sales Analysis
- 8.7.8. Rest Of Middle East And Africa Sales Analysis
9 . COMPETITIVE LANDSCAPE OF THE WEARABLE COMPUTING COMPANIES
- 9.1. Wearable Computing Market Competition
- 9.2. Partnership/Collaboration/Agreement
- 9.3. Merger And Acquisitions
- 9.4. New Product Launch
- 9.5. Other Developments
10 . COMPANY PROFILES OF WEARABLE COMPUTING INDUSTRY
- 10.1. Company Share Analysis
- 10.2. Market Concentration Rate
- 10.3. Apple Inc.
- 10.3.1. Company Overview
- 10.3.2. Company Revenue
- 10.3.3. Products
- 10.3.4. Recent Developments
- 10.4. Fossil Group
- 10.4.1. Company Overview
- 10.4.2. Company Revenue
- 10.4.3. Products
- 10.4.4. Recent Developments
- 10.5. Garmin Ltd.
- 10.5.1. Company Overview
- 10.5.2. Company Revenue
- 10.5.3. Products
- 10.5.4. Recent Developments
- 10.6. Google LLC
- 10.6.1. Company Overview
- 10.6.2. Company Revenue
- 10.6.3. Products
- 10.6.4. Recent Developments
- 10.7. NIKE Inc.
- 10.7.1. Company Overview
- 10.7.2. Company Revenue
- 10.7.3. Products
- 10.7.4. Recent Developments
- 10.8. Samsung
- 10.8.1. Company Overview
- 10.8.2. Company Revenue
- 10.8.3. Products
- 10.8.4. Recent Developments
- 10.9. Sony Corp.
- 10.9.1. Company Overview
- 10.9.2. Company Revenue
- 10.9.3. Products
- 10.9.4. Recent Developments
- 10.10. Sensoria
- 10.10.1. Company Overview
- 10.10.2. Company Revenue
- 10.10.3. Products
- 10.10.4. Recent Developments
- 10.11. Huawei Technologies Co.
- 10.11.1. Company Overview
- 10.11.2. Company Revenue
- 10.11.3. Products
- 10.11.4. Recent Developments
- 10.12. Xiamoi Inc.
- 10.12.1. Company Overview
- 10.12.2. Company Revenue
- 10.12.3. Products
- 10.12.4. Recent Developments
Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies