封面
市場調查報告書
商品編碼
1493286

美國混合實境耳機市場

U.S. Mixed Reality Headset Market

出版日期: | 出版商: Grand View Research | 英文 80 Pages | 商品交期: 2-10個工作天內

價格

美國混合實境耳機市場成長與趨勢:

根據 Grand View Research, Inc. 的最新報告,到 2030 年,美國混合實境耳機市場規模預計將達到 53.5 億美元,2024 年至 2030 年複合年成長率為 26.6%。

該市場是由遊戲、醫療保健和教育等各個行業對虛擬實境 (VR) 和擴增實境(AR) 技術不斷成長的需求所推動的。根據國家研究小組的數據,13% 的美國家庭擁有至少一台VR頭戴裝置。

COVID-19的爆發對美國混合實境(MR)耳機市場產生了重大影響。鎖上的門和社交距離措施迫使人們待在室內,導致對混合實境耳機的需求增加。最初,對這些耳機的需求是由虛擬會議和遠端協作的需求所驅動的。由於許多公司選擇遠距工作,混合實境耳機為團隊提供了一種無需物理互動即可協作和溝通的無縫方式。但隨著疫情的持續,對混合實境耳機的需求超出了工作範圍。人們開始使用耳機進行娛樂、遊戲,甚至虛擬旅遊,混合實境耳機製造商的銷售額因此激增。

現代 MR 耳機近年來發展顯著,除了娛樂和遊戲之外,還提供多種用途。這些尖端設備可用於教育、醫療保健、工程、設計、零售、行銷、維護等領域。 MR 技術可實現身臨其境型學習體驗、遠距培訓、醫療培訓、3D 視覺化、虛擬試穿、互動式產品演示以及遠端指導和協助。

此外,公司對改善 MR 耳機用戶體驗的關注預計將推動市場成長。這項重點是創造更智慧、更輕、更舒適的耳機和使用者介面,更直覺並優先考慮資料隱私。這一趨勢導致 MR 技術得到更廣泛的採用,並帶來整體更積極的使用者體驗。

美國混合實境耳機市場報告亮點

  • 按組成部分來看,硬體產業預計將在 2023 年佔據最高收益佔有率,達到 72.4%,並在 2024 年至 2030 年保持這一地位。這是由於強大的處理器和晶片組的發展。在雲端運算出現的推動下,服務業預計將快速成長。
  • 基於作業系統 (OS),Android 市場預計將在 2023 年佔據市場主導地位,並在 2024 年至 2030 年期間以顯著的複合年成長率成長。這是由於 Android 作業系統應用程式的增加。
  • 從儲存來看,由於應用數量和儲存規模的增加,128GB+細分市場預計從2024年到2030年將以最快的複合年成長率成長。
  • 基於收費,由於對更高頻寬以支援大量資料傳輸的需求不斷增加,有線細分市場將在 2023 年佔據最大的市場佔有率。
  • 以最終用途計算,軍事和政府部門預計 2024 年至 2030 年將以最快的複合年成長率成長。
  • 從行業來看,由於玩家數量的增加和電子競技的興起,遊戲產業將在 2023 年佔據市場主導地位。
  • 從解析度來看,由於顯示技術的進步,預計 2024 年至 2030 年 4K 及以上細分市場將成長最快。
  • 按分銷管道分類,線上市場預計 2024 年至 2030 年將以最快的複合年成長率成長。這是由於智慧型手機和電子商務平台的普及普及。
  • 2022 年 1 月,Vrgineers 推出了 XTAL 3 VR 和 MR 耳機,以加強飛行員訓練。這款耳機是與國際空軍飛行員合作設計的,可提供高保真度和寬視野的高度真實體驗。這款耳機提供水平180°、垂直90°的寬廣視野,提供出色的視覺體驗。

目錄

第1章調查方法與範圍

第 2 章執行摘要

第 3 章美國混合實境耳機市場變數、趨勢與範圍

  • 市場介紹/系統展望
  • 市場規模及成長前景
  • 產業價值鏈分析
  • 市場動態
    • 市場促進因素分析
    • 市場限制因素分析
    • 行業機會
    • 產業挑戰
  • 美國混合實境耳機市場分析工具
    • 波特的分析
    • PESTEL分析

第4章美國混合實境耳機市場:成分估計與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:2023 年和 2030 年組件變化分析
  • 硬體
  • 軟體
  • 服務

第5章美國混合實境耳機市場:作業系統估算與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:作業系統變化分析,2023 年和 2030 年
  • Android
  • Windows
  • 其他

第6章美國混合實境耳機市場:儲存估算與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:2023 年和 2030 年儲存變化分析
  • 小於128GB
  • 超過128GB

第7章美國混合實境耳機市場:價格預估與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:2023 年和 2030 年充電變化分析
  • 有線
  • 無線的

第8章美國混合實境耳機市場:最終用戶估算與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:2023 年和 2030 年最終用戶變化分析
  • 商業的
  • 消費者
  • 軍隊和政府

第9章美國混合實境耳機市場:產業預測與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:2023 年和 2030 年產業變化分析
  • 教育
  • 遊戲
  • 媒體與娛樂
  • 衛生保健
  • 零售與電子商務
  • 資訊科技和通訊
  • 能源和可再生能源
  • 油和氣
  • 製造業
  • 運動的
  • 其他

第10章美國混合實境耳機市場:解析度估算與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:2023 年和 2030 年解析度變化分析
  • 高解析度
  • 4K 或更高

第11章美國混合實境耳機市場:分銷通路估算與趨勢分析

  • 細分儀表板
  • 美國混合實境耳機市場:2023 年和 2030 年分銷通路變化分析
  • 線上
  • 離線

第12章競爭格局

  • 主要市場參與企業的最新趨勢和影響分析
  • 公司分類
  • 公司市場定位
  • 企業熱力圖分析
  • 策略規劃
    • 擴張
    • 併購
    • 夥伴關係與協作
    • 新產品發布
    • 研究與開發
  • 公司簡介
    • Meta Platforms, Inc.
    • Microsoft Corporation
    • Apple Inc.
    • Magic Leap, Inc.
    • Google LLC
    • Valve Corporation
    • Dell Technologies, Inc.
    • FYR Medical
    • VRgineers, Inc.
Product Code: GVR-4-68040-275-1

U.S. Mixed Reality Headset Market Growth & Trends:

The U.S. mixed reality headset market size is anticipated to reach USD 5.35 billion by 2030, growing at a CAGR of 26.6% from 2024 to 2030, according to a new report by Grand View Research, Inc. The increasing demand for virtual reality (VR) and augmented reality (AR) technologies in various industries, such as gaming, healthcare, and education, is driving the market. According to the National Research Group, 13% of U.S. households own at least one VR headset.

The COVID-19 pandemic significantly impacted the U.S. market for mixed reality (MR) headsets. The imposition of lockdowns and social distancing measures resulted in individuals being forced to remain indoors, which, in turn, led to an increase in demand for mixed reality headsets. Initially, the demand for these headsets was driven by the need for virtual meetings and remote collaboration. With many companies opting for remote work, mixed reality headsets provided a seamless way for teams to collaborate and communicate without physical interaction. However, as the pandemic persisted, the demand for mixed reality headsets expanded beyond work. People started using headsets for entertainment, gaming, and even virtual tourism, resulting in a surge in sales for mixed reality headset manufacturers.

The latest MR headsets have significantly developed in recent years and offer a range of applications beyond entertainment and gaming. These cutting-edge devices can be utilized for education, healthcare, engineering, design, retail, marketing, and maintenance, among other fields. MR technology delivers immersive learning experiences, remote training, medical training, 3D visualization, virtual try-ons, interactive product demonstrations, and remote guidance and assistance.

Furthermore, the emphasis of companies in improving the user experience of MR headsets is anticipated to drive the market's growth. This focus has resulted in the development of sleeker, lighter, and more comfortable headsets and user interfaces that are more intuitive and prioritize data privacy. This trend has led to a greater adoption of MR technology and a more positive user experience overall.

U.S. Mixed Reality Headset Market Report Highlights:

  • Based on component, the hardware segment accounted for the highest revenue share of 72.4% in 2023 and is expected to retain its position from 2024 to 2030. It can be attributed to the development of powerful processors and chipsets. The services segment is expected to witness the fastest growth, led by the emergence of cloud computing.
  • Based on operating systems (OS), the android segment dominated the market within 2023 and is expected to grow at a significant CAGR from 2024 to 2030. This can be attributed to the increasing number of applications for Android OS.
  • Based on storage, the >128GB segment is expected to grow at the fastest CAGR from 2024 to 2030, owing to the increase in the number of applications and storage size
  • Based on charging, the wired segment held the largest market share in 2023 owing to the increasing need for higher bandwidth to support the transmission of large data volumes
  • Based on end-user, the military and government segment is anticipated to grow at the fastest CAGR from 2024 to 2030, owing to the need for realistic simulations in planning and training
  • Based on industry, the gaming segment dominated the market in 2023, owing to the increasing number of players and the rise of e-sports
  • Based on resolution, the 4K and above segment is expected to witness the fastest growth from 2024 to 2030, owing to the advancements in display technologies
  • Based on the distribution channel, the online segment is anticipated to grow at the fastest CAGR from 2024 to 2030. This is attributed to the increasing adoption of smartphones and e-commerce platforms
  • In January 2022, Vrgineers launched the XTAL 3 VR and MR headset to enhance pilot training. The headset was designed in collaboration with international Air Force pilots to offer highly realistic experiences with high fidelity and a wide field of view. The headset features an extended field of view, offering 180° horizontal and 90° vertical vision, providing an exceptional visual experience.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Segment Definitions
    • 1.2.1. Component
    • 1.2.2. Operating System
    • 1.2.3. Storage
    • 1.2.4. Charging
    • 1.2.5. End-user
    • 1.2.6. Industry
    • 1.2.7. Resolution
    • 1.2.8. Distribution Channel
    • 1.2.9. Estimates and forecasts timeline
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
    • 2.1.1. Component Outlook
    • 2.1.2. Operating System Outlook
    • 2.1.3. Storage Outlook
    • 2.1.4. Charging Outlook
    • 2.1.5. End-user Outlook
    • 2.1.6. Industry Outlook
    • 2.1.7. Resolution Outlook
    • 2.1.8. Distribution Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. U.S. Mixed Reality Headset Market Variables, Trends, & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Market Size and Growth Prospects (USD Million)
  • 3.3. Industry Value Chain Analysis
  • 3.4. Market Dynamics
    • 3.4.1. Market Drivers Analysis
      • 3.4.1.1. Emergence of metaverse
      • 3.4.1.2. Technological advancements
    • 3.4.2. Market Restraints Analysis
      • 3.4.2.1. High cost of devices
    • 3.4.3. Industry Opportunities
      • 3.4.3.1. Integration with IoT and AI technologies
    • 3.4.4. Industry Challenges
  • 3.5. U.S. Mixed Reality Headset Market Analysis Tools
    • 3.5.1. Porter's Analysis
      • 3.5.1.1. Bargaining power of the suppliers
      • 3.5.1.2. Bargaining power of the buyers
      • 3.5.1.3. Threats of substitution
      • 3.5.1.4. Threats from new entrants
      • 3.5.1.5. Competitive rivalry
    • 3.5.2. PESTEL Analysis
      • 3.5.2.1. Political landscape
      • 3.5.2.2. Economic and Social landscape
      • 3.5.2.3. Technological landscape
      • 3.5.2.4. Environmental landscape
      • 3.5.2.5. Legal landscape

Chapter 4. U.S. Mixed Reality Headset Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. U.S. Mixed Reality Headset Market: Component Movement Analysis, 2023 & 2030 (USD Million)
  • 4.3. Hardware
    • 4.3.1. Headset
      • 4.3.1.1. Headset market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.2. Microphone
      • 4.3.1.2.1. Microphone market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3. Sensors
      • 4.3.1.3.1. Sensors market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3.2. Depth sensor
      • 4.3.1.3.2.1. Depth sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3.3. G-sensor
      • 4.3.1.3.3.1. G-sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)Gyroscope
      • 4.3.1.3.4. Proximity sensor
      • 4.3.1.3.4.1. Proximity sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3.5. Others
      • 4.3.1.3.5.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.4. Display
      • 4.3.1.4.1. Display market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.4.2. LED technology
      • 4.3.1.4.2.1. LED technology market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.4.3. LCD technology
      • 4.3.1.4.3.1. LCD technology market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.5. Battery
      • 4.3.1.5.1. Battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.6. Processor
      • 4.3.1.6.1. Processor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.7. Camera
      • 4.3.1.7.1. Camera market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.8. Speakers
      • 4.3.1.8.1. Speakers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.9. Others
      • 4.3.1.9.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
    • 4.3.2. Controller
      • 4.3.2.1. Controller market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2. Sensors
      • 4.3.2.2.1. Sensors market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2.2. G-sensor
      • 4.3.2.2.2.1. G-sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2.3. Gyroscope
      • 4.3.2.2.3.1. Gyroscope market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2.4. Others
      • 4.3.2.2.4.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.3. Battery
      • 4.3.2.3.1. Battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.4. Others
      • 4.3.2.4.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
    • 4.3.3. Accessories
      • 4.3.3.1. Accessories market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.2. Casing & covers
      • 4.3.3.2.1. Casing & covers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.3. Wrist wearable
      • 4.3.3.3.1. Wrist wearable market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.4. Cables
      • 4.3.3.4.1. Cables market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.5. Power adapter
      • 4.3.3.5.1. Power adapter market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.6. External battery
      • 4.3.3.6.1. External battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.7. Gloves
      • 4.3.3.7.1. Gloves market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.8. Full body trackers
      • 4.3.3.8.1. Full body trackers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.9. Lenses
      • 4.3.3.9.1. Lenses market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.10. Strap belts
      • 4.3.3.10.1. Strap belts market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.11. Others
      • 4.3.3.11.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 4.4. Software
    • 4.4.1. Software market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 4.5. Services
    • 4.5.1. Services market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 5. U.S. Mixed Reality Headset Market: Operating System Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. U.S. Mixed Reality Headset Market: Operating System Movement Analysis, 2023 & 2030 (USD Million)
  • 5.3. Android
    • 5.3.1. Android market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 5.4. Windows
    • 5.4.1. Windows market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 5.5. Others
    • 5.5.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 6. U.S. Mixed Reality Headset Market: Storage Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. U.S. Mixed Reality Headset Market: Storage Movement Analysis, 2023 & 2030 (USD Million)
  • 6.3. <128GB
    • 6.3.1. <128GB market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 6.4. >128GB
    • 6.4.1. >128GB market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 7. U.S. Mixed Reality Headset Market: Charging Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. U.S. Mixed Reality Headset Market: Charging Movement Analysis, 2023 & 2030 (USD Million)
  • 7.3. Wired
    • 7.3.1. Wired market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 7.4. Wireless
    • 7.4.1. Wireless market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 8. U.S. Mixed Reality Headset Market: End-user Estimates & Trend Analysis

  • 8.1. Segment Dashboard
  • 8.2. U.S. Mixed Reality Headset Market: End-user Movement Analysis, 2023 & 2030 (USD Million)
  • 8.3. Commercial
    • 8.3.1. Commercial market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 8.4. Consumer
    • 8.4.1. Consumer market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 8.5. Military and Government
    • 8.5.1. Military and government market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 9. U.S. Mixed Reality Headset Market: Industry Estimates & Trend Analysis

  • 9.1. Segment Dashboard
  • 9.2. U.S. Mixed Reality Headset Market: Industry Movement Analysis, 2023 & 2030 (USD Million)
  • 9.3. Education
    • 9.3.1. Education market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.4. Gaming
    • 9.4.1. Gaming market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.5. Media and Entertainment
    • 9.5.1. Media and entertainment market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.6. Healthcare
    • 9.6.1. Healtcare market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.7. Retail and E-Commerce
    • 9.7.1. Retail and e-commerce market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.8. IT & Telecom
    • 9.8.1. IT & telecom market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.9. Energy and Renewables
    • 9.9.1. Energy and renewables market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.10. Oil and Gas
    • 9.10.1. Oil and gas market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.11. Automotive
    • 9.11.1. Automotive market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.12. Manufacturing
    • 9.12.1. Manufacturing market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.13. Sports
    • 9.13.1. Sports market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.14. Others
    • 9.14.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 10. U.S. Mixed Reality Headset Market: Resolution Estimates & Trend Analysis

  • 10.1. Segment Dashboard
  • 10.2. U.S. Mixed Reality Headset Market: Resolution Movement Analysis, 2023 & 2030 (USD Million)
  • 10.3. HD
    • 10.3.1. HD market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 10.4. 4K and Above
    • 10.4.1. 4K and above market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 11. U.S. Mixed Reality Headset Market: Distribution Channel Estimates & Trend Analysis

  • 11.1. Segment Dashboard
  • 11.2. U.S. Mixed Reality Headset Market: Distribution Channel Movement Analysis, 2023 & 2030 (USD Million)
  • 11.3. Online
    • 11.3.1. Online market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 11.4. Offline
    • 11.4.1. Offline market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 12. Competitive Landscape

  • 12.1. Recent Developments & Impact Analysis by Key Market Participants
  • 12.2. Company Categorization
  • 12.3. Company Market Positioning
  • 12.4. Company Heat Map Analysis
  • 12.5. Strategy Mapping
    • 12.5.1. Expansion
    • 12.5.2. Mergers & Acquisition
    • 12.5.3. Partnerships & Collaborations
    • 12.5.4. New Product Launches
    • 12.5.5. Research And Development
  • 12.6. Company Profiles
    • 12.6.1. Meta Platforms, Inc.
      • 12.6.1.1. Participant's Overview
      • 12.6.1.2. Financial Performance
      • 12.6.1.3. Product Benchmarking
      • 12.6.1.4. Recent Developments/ Strategic Initiatives
    • 12.6.2. Microsoft Corporation
      • 12.6.2.1. Participant's Overview
      • 12.6.2.2. Financial Performance
      • 12.6.2.3. Product Benchmarking
      • 12.6.2.4. Recent Developments/ Strategic Initiatives
    • 12.6.3. Apple Inc.
      • 12.6.3.1. Participant's Overview
      • 12.6.3.2. Financial Performance
      • 12.6.3.3. Product Benchmarking
      • 12.6.3.4. Recent Developments/ Strategic Initiatives
    • 12.6.4. Magic Leap, Inc.
      • 12.6.4.1. Participant's Overview
      • 12.6.4.2. Financial Performance
      • 12.6.4.3. Product Benchmarking
      • 12.6.4.4. Recent Developments/ Strategic Initiatives
    • 12.6.5. Google LLC
      • 12.6.5.1. Participant's Overview
      • 12.6.5.2. Financial Performance
      • 12.6.5.3. Product Benchmarking
      • 12.6.5.4. Recent Developments/ Strategic Initiatives
    • 12.6.6. Valve Corporation
      • 12.6.6.1. Participant's Overview
      • 12.6.6.2. Financial Performance
      • 12.6.6.3. Product Benchmarking
      • 12.6.6.4. Recent Developments/ Strategic Initiatives
    • 12.6.7. Dell Technologies, Inc.
      • 12.6.7.1. Participant's Overview
      • 12.6.7.2. Financial Performance
      • 12.6.7.3. Product Benchmarking
      • 12.6.7.4. Recent Developments/ Strategic Initiatives
    • 12.6.8. FYR Medical
      • 12.6.8.1. Participant's Overview
      • 12.6.8.2. Financial Performance
      • 12.6.8.3. Product Benchmarking
      • 12.6.8.4. Recent Developments/ Strategic Initiatives
    • 12.6.9. VRgineers, Inc.
      • 12.6.9.1. Participant's Overview
      • 12.6.9.2. Financial Performance
      • 12.6.9.3. Product Benchmarking
      • 12.6.9.4. Recent Developments/ Strategic Initiatives

List of Tables

  • Table 1 List of abbreviation
  • Table 2 U.S. mixed reality headset market 2018 - 2030 (USD Million)
  • Table 3 U.S. mixed reality headset market by component, 2018 - 2030 (USD Million)
  • Table 4 U.S. mixed reality headset market by operating system, 2018 - 2030 (USD Million)
  • Table 5 U.S. mixed reality headset market by storage, 2018 - 2030 (USD Million)
  • Table 6 U.S. mixed reality headset market by charging, 2018 - 2030 (USD Million)
  • Table 7 U.S. mixed reality headset market by end-user, 2018 - 2030 (USD Million)
  • Table 8 U.S. market estimates and forecasts by industry, 2018 - 2030 (USD Million)
  • Table 9 U.S. market estimates and forecasts by resolution, 2018 - 2030 (USD Million)
  • Table 10 U.S. market estimates and forecasts by distribution channel, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Market research process
  • Fig. 2 U.S. Mixed Reality Headset Market Segmentation
  • Fig. 3 U.S. Mixed Reality Headset Landscape
  • Fig. 4 Information Procurement
  • Fig. 5 Data Analysis Models
  • Fig. 6 Market Formulation and Validation
  • Fig. 7 Data Validating & Publishing
  • Fig. 8 Market Snapshot
  • Fig. 9 Segment Snapshot (1/2)
  • Fig. 10 Segment Snapshot (2/2)
  • Fig. 11 Competitive Landscape Snapshot
  • Fig. 12 U.S. Mixed Reality Headset - Market Size and Growth Prospects (USD Million)
  • Fig. 13 U.S. Mixed Reality Headset Market: Industry Value Chain Analysis
  • Fig. 14 U.S. Mixed Reality Headset Market: Market Dynamics
  • Fig. 15 U.S. Mixed Reality Headset Market: PORTER's Analysis
  • Fig. 16 U.S. Mixed Reality Headset Market: PESTEL Analysis
  • Fig. 17 U.S. Mixed Reality Headset Market, by Component: Key Takeaways
  • Fig. 18 U.S. Mixed Reality Headset Market, by Component: Market Share, 2023 & 2030
  • Fig. 19 Hardware Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Headset Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Controller Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Accessories Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Software Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Services Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 U.S. Mixed Reality Headset Market, by Operating System: Key Takeaways
  • Fig. 26 U.S. Mixed Reality Headset Market, by Operating System: Market Share, 2023 & 2030
  • Fig. 27 Android Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Windows Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Others Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 U.S. Mixed Reality Headset Market, by Storage: Key Takeaways
  • Fig. 31 U.S. Mixed Reality Headset Market, by Storage: Market Share, 2023 & 2030
  • Fig. 32 <128GB Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 >128GB Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 34 U.S. Mixed Reality Headset Market, by Charging: Key Takeaways
  • Fig. 35 U.S. Mixed Reality Headset Market, by Charging: Market Share, 2023 & 2030
  • Fig. 36 Wired Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Wireless Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 U.S. Mixed Reality Headset Market, by End-user: Key Takeaways
  • Fig. 39 U.S. Mixed Reality Headset Market, by End-user: Market Share, 2023 & 2030
  • Fig. 40 Commercial Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 Consumer Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 Military & Government Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 U.S. Mixed Reality Headset Market, by Industry: Key Takeaways
  • Fig. 44 U.S. Mixed Reality Headset Market, by Industry: Market Share, 2023 & 2030
  • Fig. 45 Education Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 46 Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 Media and Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 Healthcare Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 Retail and E-Commerce Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 IT & Telecom Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 Energy and Renewables Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 52 Oil and Gas Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 53 Automotive Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 54 Manufacturing Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 55 Sports Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 56 Others Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 57 U.S. Mixed Reality Headset Market, by Resolution: Key Takeaways
  • Fig. 58 U.S. Mixed Reality Headset Market, by Resolution: Market Share, 2023 & 2030
  • Fig. 59 HD Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 60 4K and Above Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 61 U.S. Mixed Reality Headset Market, by Distribution Channel: Key Takeaways
  • Fig. 62 U.S. Mixed Reality Headset Market, by Distribution Channel: Market Share, 2023 & 2030
  • Fig. 63 Online Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 64 Offline Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 65 Key Company Categorization
  • Fig. 66 Company Market Positioning
  • Fig. 67 Strategic Framework