Product Code: GVR-4-68040-275-1
U.S. Mixed Reality Headset Market Growth & Trends:
The U.S. mixed reality headset market size is anticipated to reach USD 5.35 billion by 2030, growing at a CAGR of 26.6% from 2024 to 2030, according to a new report by Grand View Research, Inc. The increasing demand for virtual reality (VR) and augmented reality (AR) technologies in various industries, such as gaming, healthcare, and education, is driving the market. According to the National Research Group, 13% of U.S. households own at least one VR headset.
The COVID-19 pandemic significantly impacted the U.S. market for mixed reality (MR) headsets. The imposition of lockdowns and social distancing measures resulted in individuals being forced to remain indoors, which, in turn, led to an increase in demand for mixed reality headsets. Initially, the demand for these headsets was driven by the need for virtual meetings and remote collaboration. With many companies opting for remote work, mixed reality headsets provided a seamless way for teams to collaborate and communicate without physical interaction. However, as the pandemic persisted, the demand for mixed reality headsets expanded beyond work. People started using headsets for entertainment, gaming, and even virtual tourism, resulting in a surge in sales for mixed reality headset manufacturers.
The latest MR headsets have significantly developed in recent years and offer a range of applications beyond entertainment and gaming. These cutting-edge devices can be utilized for education, healthcare, engineering, design, retail, marketing, and maintenance, among other fields. MR technology delivers immersive learning experiences, remote training, medical training, 3D visualization, virtual try-ons, interactive product demonstrations, and remote guidance and assistance.
Furthermore, the emphasis of companies in improving the user experience of MR headsets is anticipated to drive the market's growth. This focus has resulted in the development of sleeker, lighter, and more comfortable headsets and user interfaces that are more intuitive and prioritize data privacy. This trend has led to a greater adoption of MR technology and a more positive user experience overall.
U.S. Mixed Reality Headset Market Report Highlights:
- Based on component, the hardware segment accounted for the highest revenue share of 72.4% in 2023 and is expected to retain its position from 2024 to 2030. It can be attributed to the development of powerful processors and chipsets. The services segment is expected to witness the fastest growth, led by the emergence of cloud computing.
- Based on operating systems (OS), the android segment dominated the market within 2023 and is expected to grow at a significant CAGR from 2024 to 2030. This can be attributed to the increasing number of applications for Android OS.
- Based on storage, the >128GB segment is expected to grow at the fastest CAGR from 2024 to 2030, owing to the increase in the number of applications and storage size
- Based on charging, the wired segment held the largest market share in 2023 owing to the increasing need for higher bandwidth to support the transmission of large data volumes
- Based on end-user, the military and government segment is anticipated to grow at the fastest CAGR from 2024 to 2030, owing to the need for realistic simulations in planning and training
- Based on industry, the gaming segment dominated the market in 2023, owing to the increasing number of players and the rise of e-sports
- Based on resolution, the 4K and above segment is expected to witness the fastest growth from 2024 to 2030, owing to the advancements in display technologies
- Based on the distribution channel, the online segment is anticipated to grow at the fastest CAGR from 2024 to 2030. This is attributed to the increasing adoption of smartphones and e-commerce platforms
- In January 2022, Vrgineers launched the XTAL 3 VR and MR headset to enhance pilot training. The headset was designed in collaboration with international Air Force pilots to offer highly realistic experiences with high fidelity and a wide field of view. The headset features an extended field of view, offering 180° horizontal and 90° vertical vision, providing an exceptional visual experience.
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation and Scope
- 1.2. Segment Definitions
- 1.2.1. Component
- 1.2.2. Operating System
- 1.2.3. Storage
- 1.2.4. Charging
- 1.2.5. End-user
- 1.2.6. Industry
- 1.2.7. Resolution
- 1.2.8. Distribution Channel
- 1.2.9. Estimates and forecasts timeline
- 1.3. Research Methodology
- 1.3.1. Information Procurement
- 1.3.2. Information or Data Analysis
- 1.3.3. Market Formulation & Data Visualization
- 1.3.4. Data Validation & Publishing
- 1.4. Research Scope and Assumptions
- 1.4.1. List of Data Sources
Chapter 2. Executive Summary
- 2.1. Market Outlook
- 2.1.1. Component Outlook
- 2.1.2. Operating System Outlook
- 2.1.3. Storage Outlook
- 2.1.4. Charging Outlook
- 2.1.5. End-user Outlook
- 2.1.6. Industry Outlook
- 2.1.7. Resolution Outlook
- 2.1.8. Distribution Outlook
- 2.2. Segment Outlook
- 2.3. Competitive Insights
Chapter 3. U.S. Mixed Reality Headset Market Variables, Trends, & Scope
- 3.1. Market Introduction/Lineage Outlook
- 3.2. Market Size and Growth Prospects (USD Million)
- 3.3. Industry Value Chain Analysis
- 3.4. Market Dynamics
- 3.4.1. Market Drivers Analysis
- 3.4.1.1. Emergence of metaverse
- 3.4.1.2. Technological advancements
- 3.4.2. Market Restraints Analysis
- 3.4.2.1. High cost of devices
- 3.4.3. Industry Opportunities
- 3.4.3.1. Integration with IoT and AI technologies
- 3.4.4. Industry Challenges
- 3.5. U.S. Mixed Reality Headset Market Analysis Tools
- 3.5.1. Porter's Analysis
- 3.5.1.1. Bargaining power of the suppliers
- 3.5.1.2. Bargaining power of the buyers
- 3.5.1.3. Threats of substitution
- 3.5.1.4. Threats from new entrants
- 3.5.1.5. Competitive rivalry
- 3.5.2. PESTEL Analysis
- 3.5.2.1. Political landscape
- 3.5.2.2. Economic and Social landscape
- 3.5.2.3. Technological landscape
- 3.5.2.4. Environmental landscape
- 3.5.2.5. Legal landscape
Chapter 4. U.S. Mixed Reality Headset Market: Component Estimates & Trend Analysis
- 4.1. Segment Dashboard
- 4.2. U.S. Mixed Reality Headset Market: Component Movement Analysis, 2023 & 2030 (USD Million)
- 4.3. Hardware
- 4.3.1. Headset
- 4.3.1.1. Headset market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.2. Microphone
- 4.3.1.2.1. Microphone market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.3. Sensors
- 4.3.1.3.1. Sensors market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.3.2. Depth sensor
- 4.3.1.3.2.1. Depth sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.3.3. G-sensor
- 4.3.1.3.3.1. G-sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)Gyroscope
- 4.3.1.3.4. Proximity sensor
- 4.3.1.3.4.1. Proximity sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.3.5. Others
- 4.3.1.3.5.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.4. Display
- 4.3.1.4.1. Display market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.4.2. LED technology
- 4.3.1.4.2.1. LED technology market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.4.3. LCD technology
- 4.3.1.4.3.1. LCD technology market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.5. Battery
- 4.3.1.5.1. Battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.6. Processor
- 4.3.1.6.1. Processor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.7. Camera
- 4.3.1.7.1. Camera market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.8. Speakers
- 4.3.1.8.1. Speakers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.1.9. Others
- 4.3.1.9.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.2. Controller
- 4.3.2.1. Controller market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.2.2. Sensors
- 4.3.2.2.1. Sensors market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.2.2.2. G-sensor
- 4.3.2.2.2.1. G-sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.2.2.3. Gyroscope
- 4.3.2.2.3.1. Gyroscope market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.2.2.4. Others
- 4.3.2.2.4.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.2.3. Battery
- 4.3.2.3.1. Battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.2.4. Others
- 4.3.2.4.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3. Accessories
- 4.3.3.1. Accessories market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.2. Casing & covers
- 4.3.3.2.1. Casing & covers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.3. Wrist wearable
- 4.3.3.3.1. Wrist wearable market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.4. Cables
- 4.3.3.4.1. Cables market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.5. Power adapter
- 4.3.3.5.1. Power adapter market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.6. External battery
- 4.3.3.6.1. External battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.7. Gloves
- 4.3.3.7.1. Gloves market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.8. Full body trackers
- 4.3.3.8.1. Full body trackers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.9. Lenses
- 4.3.3.9.1. Lenses market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.10. Strap belts
- 4.3.3.10.1. Strap belts market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.3.3.11. Others
- 4.3.3.11.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.4. Software
- 4.4.1. Software market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 4.5. Services
- 4.5.1. Services market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 5. U.S. Mixed Reality Headset Market: Operating System Estimates & Trend Analysis
- 5.1. Segment Dashboard
- 5.2. U.S. Mixed Reality Headset Market: Operating System Movement Analysis, 2023 & 2030 (USD Million)
- 5.3. Android
- 5.3.1. Android market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 5.4. Windows
- 5.4.1. Windows market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 5.5. Others
- 5.5.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 6. U.S. Mixed Reality Headset Market: Storage Estimates & Trend Analysis
- 6.1. Segment Dashboard
- 6.2. U.S. Mixed Reality Headset Market: Storage Movement Analysis, 2023 & 2030 (USD Million)
- 6.3. <128GB
- 6.3.1. <128GB market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 6.4. >128GB
- 6.4.1. >128GB market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 7. U.S. Mixed Reality Headset Market: Charging Estimates & Trend Analysis
- 7.1. Segment Dashboard
- 7.2. U.S. Mixed Reality Headset Market: Charging Movement Analysis, 2023 & 2030 (USD Million)
- 7.3. Wired
- 7.3.1. Wired market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 7.4. Wireless
- 7.4.1. Wireless market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 8. U.S. Mixed Reality Headset Market: End-user Estimates & Trend Analysis
- 8.1. Segment Dashboard
- 8.2. U.S. Mixed Reality Headset Market: End-user Movement Analysis, 2023 & 2030 (USD Million)
- 8.3. Commercial
- 8.3.1. Commercial market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 8.4. Consumer
- 8.4.1. Consumer market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 8.5. Military and Government
- 8.5.1. Military and government market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 9. U.S. Mixed Reality Headset Market: Industry Estimates & Trend Analysis
- 9.1. Segment Dashboard
- 9.2. U.S. Mixed Reality Headset Market: Industry Movement Analysis, 2023 & 2030 (USD Million)
- 9.3. Education
- 9.3.1. Education market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.4. Gaming
- 9.4.1. Gaming market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.5. Media and Entertainment
- 9.5.1. Media and entertainment market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.6. Healthcare
- 9.6.1. Healtcare market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.7. Retail and E-Commerce
- 9.7.1. Retail and e-commerce market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.8. IT & Telecom
- 9.8.1. IT & telecom market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.9. Energy and Renewables
- 9.9.1. Energy and renewables market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.10. Oil and Gas
- 9.10.1. Oil and gas market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.11. Automotive
- 9.11.1. Automotive market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.12. Manufacturing
- 9.12.1. Manufacturing market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.13. Sports
- 9.13.1. Sports market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 9.14. Others
- 9.14.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 10. U.S. Mixed Reality Headset Market: Resolution Estimates & Trend Analysis
- 10.1. Segment Dashboard
- 10.2. U.S. Mixed Reality Headset Market: Resolution Movement Analysis, 2023 & 2030 (USD Million)
- 10.3. HD
- 10.3.1. HD market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 10.4. 4K and Above
- 10.4.1. 4K and above market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 11. U.S. Mixed Reality Headset Market: Distribution Channel Estimates & Trend Analysis
- 11.1. Segment Dashboard
- 11.2. U.S. Mixed Reality Headset Market: Distribution Channel Movement Analysis, 2023 & 2030 (USD Million)
- 11.3. Online
- 11.3.1. Online market revenue estimates and forecasts, 2018 - 2030 (USD Million)
- 11.4. Offline
- 11.4.1. Offline market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 12. Competitive Landscape
- 12.1. Recent Developments & Impact Analysis by Key Market Participants
- 12.2. Company Categorization
- 12.3. Company Market Positioning
- 12.4. Company Heat Map Analysis
- 12.5. Strategy Mapping
- 12.5.1. Expansion
- 12.5.2. Mergers & Acquisition
- 12.5.3. Partnerships & Collaborations
- 12.5.4. New Product Launches
- 12.5.5. Research And Development
- 12.6. Company Profiles
- 12.6.1. Meta Platforms, Inc.
- 12.6.1.1. Participant's Overview
- 12.6.1.2. Financial Performance
- 12.6.1.3. Product Benchmarking
- 12.6.1.4. Recent Developments/ Strategic Initiatives
- 12.6.2. Microsoft Corporation
- 12.6.2.1. Participant's Overview
- 12.6.2.2. Financial Performance
- 12.6.2.3. Product Benchmarking
- 12.6.2.4. Recent Developments/ Strategic Initiatives
- 12.6.3. Apple Inc.
- 12.6.3.1. Participant's Overview
- 12.6.3.2. Financial Performance
- 12.6.3.3. Product Benchmarking
- 12.6.3.4. Recent Developments/ Strategic Initiatives
- 12.6.4. Magic Leap, Inc.
- 12.6.4.1. Participant's Overview
- 12.6.4.2. Financial Performance
- 12.6.4.3. Product Benchmarking
- 12.6.4.4. Recent Developments/ Strategic Initiatives
- 12.6.5. Google LLC
- 12.6.5.1. Participant's Overview
- 12.6.5.2. Financial Performance
- 12.6.5.3. Product Benchmarking
- 12.6.5.4. Recent Developments/ Strategic Initiatives
- 12.6.6. Valve Corporation
- 12.6.6.1. Participant's Overview
- 12.6.6.2. Financial Performance
- 12.6.6.3. Product Benchmarking
- 12.6.6.4. Recent Developments/ Strategic Initiatives
- 12.6.7. Dell Technologies, Inc.
- 12.6.7.1. Participant's Overview
- 12.6.7.2. Financial Performance
- 12.6.7.3. Product Benchmarking
- 12.6.7.4. Recent Developments/ Strategic Initiatives
- 12.6.8. FYR Medical
- 12.6.8.1. Participant's Overview
- 12.6.8.2. Financial Performance
- 12.6.8.3. Product Benchmarking
- 12.6.8.4. Recent Developments/ Strategic Initiatives
- 12.6.9. VRgineers, Inc.
- 12.6.9.1. Participant's Overview
- 12.6.9.2. Financial Performance
- 12.6.9.3. Product Benchmarking
- 12.6.9.4. Recent Developments/ Strategic Initiatives