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市場調查報告書
商品編碼
1508700

混合實境(Mixed Reality)市場:全球產業分析,規模,佔有率,成長,趨勢,預測,2024年~2032年

Mixed Reality Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2032

出版日期: | 出版商: Persistence Market Research | 英文 250 Pages | 商品交期: 2-5個工作天內

價格
簡介目錄

Persistence Market Research發布了有關全球混合實境市場的綜合報告。該報告全面評估了主要市場動態,包括市場驅動因素、趨勢、機會和課題,並提供了有關市場結構的詳細見解。

關鍵見解

  • 混合實境市場規模(2024 年):22 億美元
  • 預估市場規模(2032 年):253 億美元
  • 全球市場成長率(2024-2032 年複合年增長率):31.2%

混合實境市場 - 研究範圍:

混合實境技術整合了虛擬實境和擴增實境,可實現融合實體世界和數位世界的沉浸式使用者體驗。這些技術可應用於遊戲、醫療保健、教育、製造和零售等行業。該市場提供頭戴式顯示器 (HMD)、軟體平台和開發工具等解決方案,滿足從個人消費者到企業客戶的各種用戶需求。

市場驅動因素:

全球混合實境市場由多個關鍵因素推動,包括遊戲和娛樂領域的日益普及、企業對遠端協作工具的需求不斷增加,以及頭顯和空間運算技術的進步。這些創新增強了用戶交互,提高了生產力,並推動了各種應用程式的市場擴張。

市場限制因素:

儘管成長前景廣闊,但混合實境市場面臨著高昂的硬體成本、隱私和資料安全問題以及與現有系統無縫整合的技術障礙。監管的複雜性和對強大基礎設施的需求也成為採用的障礙,特別是在新興市場。

市場機會:

由於 5G 技術的進步、主要科技公司不斷增加的研發投資以及應用範圍從娛樂擴展到遠距培訓、虛擬旅遊、虛擬醫療等,混合實境市場正在經歷顯著增長,這帶來了機遇。策略夥伴關係、併購對於推動創新和擴大市場範圍至關重要。

本報告涵蓋的主要問題

  • 推動混合實境市場全球成長的關鍵因素是什麼?
  • 哪些產業和應用正在推動混合實境技術的採用?
  • 硬體和軟體的進步如何改變競爭格局?
  • 誰是對混合實境市場做出貢獻的主要公司? 他們保持市場領先地位的策略是什麼?
  • 全球混合實境市場的新趨勢和未來前景是什麼?

目錄

第1章 摘要整理

第2章 市場概要

  • 市場範圍/分類
  • 市場定義/範圍/限制

第3章 市場背景

  • 市場動態
  • 情勢預測
  • 機會地圖分析
  • 投資可行性矩陣
  • PESTLE和波特五力分析
  • 法規情形
  • 地區親市場預測

第4章 全球混合實境市場分析

  • 過去的市場規模分析(2019年~2023年)
  • 現在及未來市場規模預測(2024年~2032年)
    • 與前一年同期比較成長趨勢分析
    • 絕對額的機會分析

第5章 全球混合實境市場分析:各零件

  • 簡介/主要調查結果
  • 過去的市場規模分析:各零件(2019年~2023年)
  • 現在及未來市場規模價值分析與預測:各零件(2024年~2032年)
    • 硬體設備
    • 軟體
  • 與前一年同期比較成長趨勢分析:各零件(2019年~2023年)
  • 絕對額的機會分析:各零件(2024年~2032年)

第6章 全球混合實境市場分析:不同設備類型

  • 簡介/主要調查結果
  • 過去的市場規模分析:不同設備類型(2019年~2023年)
  • 現在及未來市場規模價值分析與預測:不同設備類型(2024年~2032年)
    • 有線
    • 無線
  • 與前一年同期比較成長趨勢分析:不同設備類型(2019年~2023年)
  • 絕對額的機會分析:不同設備類型(2024年~2032年)

第7章 全球混合實境市場分析:各用途

  • 簡介/主要調查結果
  • 過去的市場規模分析:各用途(2019年~2023年)
  • 現在及未來市場規模價值分析與預測:各用途(2024年~2032年)
    • 航太·防衛
    • 建築物
    • 娛樂和遊戲
    • 醫療
    • 其他
  • 與前一年同期比較成長趨勢分析:各用途(2019年~2023年)
  • 絕對額的機會分析:各用途(2024年~2032年)

第8章 全球混合實境市場分析:各地區

  • 簡介
  • 過去的市場規模分析:各地區(2019年~2023年)
  • 現在及未來市場規模價值分析與預測:各地區(2024年~2032年)
    • 北美
    • 南美
    • 歐洲
    • 亞太地區
    • 中東·非洲
  • 各地區的市場魅力分析

第9章 北美的混合實境市場分析(各國)

第10章 南美的混合實境市場分析(各國)

第11章 歐洲的混合實境市場分析(各國)

第12章 亞太地區的混合實境市場分析(各國)

第13章 中東·非洲的混合實境市場分析(各國)

第14章 主要國家的混合實境市場分析

  • 美國
  • 加拿大
  • 巴西
  • 墨西哥
  • 德國
  • 英國
  • 法國
  • 西班牙
  • 義大利
  • 中國
  • 日本
  • 韓國
  • 新加坡
  • 泰國
  • 印尼
  • 澳洲
  • 紐西蘭
  • GCC各國
  • 南非
  • 以色列

第15章 市場結構分析

  • 競爭儀表板
  • 競爭基準
  • 主要企業的市場佔有率分析

第16章 競爭分析

  • 競爭詳細內容
    • HTC Corporation
    • Intel Corporation
    • Magic leap, Inc.
    • Microsoft Corporation
    • Facebook
    • Eon Reality, Inc.
    • Google Inc.
    • Samsung Electronics Co. Ltd.
    • Seiko Epson Corporation
    • Meta Company
    • Accenture PLC
    • Sony Corporation
    • HP Development Company LP
    • Dell Technologies Inc.
    • Amber Garage
    • Occipital Inc.

第17章 前提和縮寫

第18章 調查手法

簡介目錄
Product Code: PMRREP33443

Persistence Market Research has recently released a comprehensive report on the worldwide market for mixed reality. The report offers a thorough assessment of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure.

Key Insights:

  • Mixed Reality Market Size (2024E): USD 2.2 Billion
  • Projected Market Value (2032F): USD 25.3 Billion
  • Global Market Growth Rate (CAGR 2024 to 2032): 31.2%

Mixed Reality Market - Report Scope:

Mixed reality technologies integrate virtual and augmented reality, enabling immersive user experiences that blend physical and digital worlds. These technologies find applications across industries such as gaming, healthcare, education, manufacturing, and retail. The market caters to a diverse range of users, from individual consumers to enterprise clients, offering solutions like head-mounted displays (HMDs), software platforms, and developer tools.

Market Growth Drivers:

The global mixed reality market is propelled by several key factors, including increasing adoption in gaming and entertainment sectors, growing demand for remote collaboration tools in enterprises, and advancements in HMDs and spatial computing technologies. These innovations enhance user interaction, improve productivity, and drive market expansion across diverse applications.

Market Restraints:

Despite promising growth prospects, the mixed reality market faces challenges related to high costs of hardware, concerns over privacy and data security, and technological barriers in achieving seamless integration with existing systems. Regulatory complexities and the need for robust infrastructure also pose barriers to widespread adoption, particularly in emerging markets.

Market Opportunities:

The mixed reality market presents significant growth opportunities driven by advancements in 5G technology, increasing investments in R&D by major technology companies, and the expanding application scope beyond entertainment to areas such as remote training, virtual tourism, and virtual healthcare consultations. Strategic partnerships, mergers, and acquisitions are pivotal in fostering innovation and expanding market reach.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the mixed reality market globally?
  • Which industries and applications are driving adoption of mixed reality technologies?
  • How are advancements in hardware and software reshaping the competitive landscape?
  • Who are the key players contributing to the mixed reality market, and what strategies are they employing to maintain market leadership?
  • What are the emerging trends and future prospects in the global mixed reality market?

Competitive Intelligence and Business Strategy:

Leading players in the global mixed reality market, including Microsoft Corporation, Meta Platforms, Inc., and Magic Leap, Inc., focus on innovation, ecosystem development, and strategic alliances to gain competitive advantage. These companies invest in content development, platform enhancements, and user experience improvements to drive adoption across diverse markets and applications. Collaborations with content developers, industry partners, and educational institutions are critical in expanding market presence and driving technological innovation.

Key Companies Profiled:

  • HTC Corporation
  • Intel Corporation
  • Magic Leap, Inc.
  • Microsoft Corporation
  • Facebook
  • Eon Reality Inc.
  • Google Inc.
  • Samsung Electronics Co. Ltd.
  • Seiko Epson Corporation
  • Meta Company
  • Accenture PLC
  • Sony Corporation
  • HP Development Company LP
  • Dell Technologies Inc.
  • Amber Garage
  • Occipital Inc.

Mixed Reality Market Segmentation:

By Component:

  • Hardware
  • Software

By Device Type:

  • Wired
  • Wireless

By Application:

  • Aerospace & Defence
  • Architecture
  • Entertainment & Gaming
  • Medical

By Region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East and Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Market Outlook
  • 1.2. Demand-side Trends
  • 1.3. Supply-side Trends
  • 1.4. Technology Roadmap Analysis
  • 1.5. Analysis and Recommendations

2. Market Overview

  • 2.1. Market Coverage / Taxonomy
  • 2.2. Market Definition / Scope / Limitations

3. Market Background

  • 3.1. Market Dynamics
    • 3.1.1. Drivers
    • 3.1.2. Restraints
    • 3.1.3. Opportunity
    • 3.1.4. Trends
  • 3.2. Scenario Forecast
    • 3.2.1. Demand in Optimistic Scenario
    • 3.2.2. Demand in Likely Scenario
    • 3.2.3. Demand in Conservative Scenario
  • 3.3. Opportunity Map Analysis
  • 3.4. Investment Feasibility Matrix
  • 3.5. PESTLE and Porter's Analysis
  • 3.6. Regulatory Landscape
    • 3.6.1. By Key Regions
    • 3.6.2. By Key Countries
  • 3.7. Regional Parent Market Outlook

4. Global Mixed Reality Market Analysis 2019-2023 and Forecast, 2024-2032

  • 4.1. Historical Market Size Value (US$ million) Analysis, 2019-2023
  • 4.2. Current and Future Market Size Value (US$ million) Projections, 2024-2032
    • 4.2.1. Y-o-Y Growth Trend Analysis
    • 4.2.2. Absolute $ Opportunity Analysis

5. Global Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Component

  • 5.1. Introduction / Key Findings
  • 5.2. Historical Market Size Value (US$ million) Analysis By Component, 2019-2023
  • 5.3. Current and Future Market Size Value (US$ million) Analysis and Forecast By Component, 2024-2032
    • 5.3.1. Hardware
    • 5.3.2. Software
  • 5.4. Y-o-Y Growth Trend Analysis By Component, 2019-2023
  • 5.5. Absolute $ Opportunity Analysis By Component, 2024-2032

6. Global Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Device Type

  • 6.1. Introduction / Key Findings
  • 6.2. Historical Market Size Value (US$ million) Analysis By Device Type, 2019-2023
  • 6.3. Current and Future Market Size Value (US$ million) Analysis and Forecast By Device Type, 2024-2032
    • 6.3.1. Wired
    • 6.3.2. Wireless
  • 6.4. Y-o-Y Growth Trend Analysis By Device Type, 2019-2023
  • 6.5. Absolute $ Opportunity Analysis By Device Type, 2024-2032

7. Global Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Application

  • 7.1. Introduction / Key Findings
  • 7.2. Historical Market Size Value (US$ million) Analysis By Application, 2019-2023
  • 7.3. Current and Future Market Size Value (US$ million) Analysis and Forecast By Application, 2024-2032
    • 7.3.1. Aerospace & Defense
    • 7.3.2. Architecture
    • 7.3.3. Entertainment & Gaming
    • 7.3.4. Medical
    • 7.3.5. Others
  • 7.4. Y-o-Y Growth Trend Analysis By Application, 2019-2023
  • 7.5. Absolute $ Opportunity Analysis By Application, 2024-2032

8. Global Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Region

  • 8.1. Introduction
  • 8.2. Historical Market Size Value (US$ million) Analysis By Region, 2019-2023
  • 8.3. Current Market Size Value (US$ million) Analysis and Forecast By Region, 2024-2032
    • 8.3.1. North America
    • 8.3.2. Latin America
    • 8.3.3. Europe
    • 8.3.4. Asia Pacific
    • 8.3.5. Middle East & Africa
  • 8.4. Market Attractiveness Analysis By Region

9. North America Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Country

  • 9.1. Historical Market Size Value (US$ million) Trend Analysis By Market Taxonomy, 2019-2023
  • 9.2. Market Size Value (US$ million) Forecast By Market Taxonomy, 2024-2032
    • 9.2.1. By Country
      • 9.2.1.1. United States
      • 9.2.1.2. Canada
    • 9.2.2. By Component
    • 9.2.3. By Device Type
    • 9.2.4. By Application
  • 9.3. Market Attractiveness Analysis
    • 9.3.1. By Country
    • 9.3.2. By Component
    • 9.3.3. By Device Type
    • 9.3.4. By Application
  • 9.4. Key Takeaways

10. Latin America Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Country

  • 10.1. Historical Market Size Value (US$ million) Trend Analysis By Market Taxonomy, 2019-2023
  • 10.2. Market Size Value (US$ million) Forecast By Market Taxonomy, 2024-2032
    • 10.2.1. By Country
      • 10.2.1.1. Brazil
      • 10.2.1.2. Mexico
      • 10.2.1.3. Rest of Latin America
    • 10.2.2. By Component
    • 10.2.3. By Device Type
    • 10.2.4. By Application
  • 10.3. Market Attractiveness Analysis
    • 10.3.1. By Country
    • 10.3.2. By Component
    • 10.3.3. By Device Type
    • 10.3.4. By Application
  • 10.4. Key Takeaways

11. Europe Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Country

  • 11.1. Historical Market Size Value (US$ million) Trend Analysis By Market Taxonomy, 2019-2023
  • 11.2. Market Size Value (US$ million) Forecast By Market Taxonomy, 2024-2032
    • 11.2.1. By Country
      • 11.2.1.1. Germany
      • 11.2.1.2. United Kingdom
      • 11.2.1.3. France
      • 11.2.1.4. Spain
      • 11.2.1.5. Italy
      • 11.2.1.6. Rest of Europe
    • 11.2.2. By Component
    • 11.2.3. By Device Type
    • 11.2.4. By Application
  • 11.3. Market Attractiveness Analysis
    • 11.3.1. By Country
    • 11.3.2. By Component
    • 11.3.3. By Device Type
    • 11.3.4. By Application
  • 11.4. Key Takeaways

12. Asia Pacific Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Country

  • 12.1. Historical Market Size Value (US$ million) Trend Analysis By Market Taxonomy, 2019-2023
  • 12.2. Market Size Value (US$ million) Forecast By Market Taxonomy, 2024-2032
    • 12.2.1. By Country
      • 12.2.1.1. China
      • 12.2.1.2. Japan
      • 12.2.1.3. South Korea
      • 12.2.1.4. Singapore
      • 12.2.1.5. Thailand
      • 12.2.1.6. Indonesia
      • 12.2.1.7. Australia
      • 12.2.1.8. New Zealand
      • 12.2.1.9. Rest of Asia Pacific
    • 12.2.2. By Component
    • 12.2.3. By Device Type
    • 12.2.4. By Application
  • 12.3. Market Attractiveness Analysis
    • 12.3.1. By Country
    • 12.3.2. By Component
    • 12.3.3. By Device Type
    • 12.3.4. By Application
  • 12.4. Key Takeaways

13. Middle East & Africa Mixed Reality Market Analysis 2019-2023 and Forecast 2024-2032, By Country

  • 13.1. Historical Market Size Value (US$ million) Trend Analysis By Market Taxonomy, 2019-2023
  • 13.2. Market Size Value (US$ million) Forecast By Market Taxonomy, 2024-2032
    • 13.2.1. By Country
      • 13.2.1.1. GCC Countries
      • 13.2.1.2. South Africa
      • 13.2.1.3. Israel
      • 13.2.1.4. Rest of Middle East & Africa
    • 13.2.2. By Component
    • 13.2.3. By Device Type
    • 13.2.4. By Application
  • 13.3. Market Attractiveness Analysis
    • 13.3.1. By Country
    • 13.3.2. By Component
    • 13.3.3. By Device Type
    • 13.3.4. By Application
  • 13.4. Key Takeaways

14. Key Countries Mixed Reality Market Analysis

  • 14.1. United States
    • 14.1.1. Pricing Analysis
    • 14.1.2. Market Share Analysis, 2024
      • 14.1.2.1. By Component
      • 14.1.2.2. By Device Type
      • 14.1.2.3. By Application
  • 14.2. Canada
    • 14.2.1. Pricing Analysis
    • 14.2.2. Market Share Analysis, 2024
      • 14.2.2.1. By Component
      • 14.2.2.2. By Device Type
      • 14.2.2.3. By Application
  • 14.3. Brazil
    • 14.3.1. Pricing Analysis
    • 14.3.2. Market Share Analysis, 2024
      • 14.3.2.1. By Component
      • 14.3.2.2. By Device Type
      • 14.3.2.3. By Application
  • 14.4. Mexico
    • 14.4.1. Pricing Analysis
    • 14.4.2. Market Share Analysis, 2024
      • 14.4.2.1. By Component
      • 14.4.2.2. By Device Type
      • 14.4.2.3. By Application
  • 14.5. Germany
    • 14.5.1. Pricing Analysis
    • 14.5.2. Market Share Analysis, 2024
      • 14.5.2.1. By Component
      • 14.5.2.2. By Device Type
      • 14.5.2.3. By Application
  • 14.6. United Kingdom
    • 14.6.1. Pricing Analysis
    • 14.6.2. Market Share Analysis, 2024
      • 14.6.2.1. By Component
      • 14.6.2.2. By Device Type
      • 14.6.2.3. By Application
  • 14.7. France
    • 14.7.1. Pricing Analysis
    • 14.7.2. Market Share Analysis, 2024
      • 14.7.2.1. By Component
      • 14.7.2.2. By Device Type
      • 14.7.2.3. By Application
  • 14.8. Spain
    • 14.8.1. Pricing Analysis
    • 14.8.2. Market Share Analysis, 2024
      • 14.8.2.1. By Component
      • 14.8.2.2. By Device Type
      • 14.8.2.3. By Application
  • 14.9. Italy
    • 14.9.1. Pricing Analysis
    • 14.9.2. Market Share Analysis, 2024
      • 14.9.2.1. By Component
      • 14.9.2.2. By Device Type
      • 14.9.2.3. By Application
  • 14.10. China
    • 14.10.1. Pricing Analysis
    • 14.10.2. Market Share Analysis, 2024
      • 14.10.2.1. By Component
      • 14.10.2.2. By Device Type
      • 14.10.2.3. By Application
  • 14.11. Japan
    • 14.11.1. Pricing Analysis
    • 14.11.2. Market Share Analysis, 2024
      • 14.11.2.1. By Component
      • 14.11.2.2. By Device Type
      • 14.11.2.3. By Application
  • 14.12. South Korea
    • 14.12.1. Pricing Analysis
    • 14.12.2. Market Share Analysis, 2024
      • 14.12.2.1. By Component
      • 14.12.2.2. By Device Type
      • 14.12.2.3. By Application
  • 14.13. Singapore
    • 14.13.1. Pricing Analysis
    • 14.13.2. Market Share Analysis, 2024
      • 14.13.2.1. By Component
      • 14.13.2.2. By Device Type
      • 14.13.2.3. By Application
  • 14.14. Thailand
    • 14.14.1. Pricing Analysis
    • 14.14.2. Market Share Analysis, 2024
      • 14.14.2.1. By Component
      • 14.14.2.2. By Device Type
      • 14.14.2.3. By Application
  • 14.15. Indonesia
    • 14.15.1. Pricing Analysis
    • 14.15.2. Market Share Analysis, 2024
      • 14.15.2.1. By Component
      • 14.15.2.2. By Device Type
      • 14.15.2.3. By Application
  • 14.16. Australia
    • 14.16.1. Pricing Analysis
    • 14.16.2. Market Share Analysis, 2024
      • 14.16.2.1. By Component
      • 14.16.2.2. By Device Type
      • 14.16.2.3. By Application
  • 14.17. New Zealand
    • 14.17.1. Pricing Analysis
    • 14.17.2. Market Share Analysis, 2024
      • 14.17.2.1. By Component
      • 14.17.2.2. By Device Type
      • 14.17.2.3. By Application
  • 14.18. GCC Countries
    • 14.18.1. Pricing Analysis
    • 14.18.2. Market Share Analysis, 2024
      • 14.18.2.1. By Component
      • 14.18.2.2. By Device Type
      • 14.18.2.3. By Application
  • 14.19. South Africa
    • 14.19.1. Pricing Analysis
    • 14.19.2. Market Share Analysis, 2024
      • 14.19.2.1. By Component
      • 14.19.2.2. By Device Type
      • 14.19.2.3. By Application
  • 14.20. Israel
    • 14.20.1. Pricing Analysis
    • 14.20.2. Market Share Analysis, 2024
      • 14.20.2.1. By Component
      • 14.20.2.2. By Device Type
      • 14.20.2.3. By Application

15. Market Structure Analysis

  • 15.1. Competition Dashboard
  • 15.2. Competition Benchmarking
  • 15.3. Market Share Analysis of Top Players
    • 15.3.1. By Regional
    • 15.3.2. By Component
    • 15.3.3. By Device Type
    • 15.3.4. By Application

16. Competition Analysis

  • 16.1. Competition Deep Dive
    • 16.1.1. HTC Corporation
      • 16.1.1.1. Overview
      • 16.1.1.2. Product Portfolio
      • 16.1.1.3. Profitability by Market Segments
      • 16.1.1.4. Sales Footprint
      • 16.1.1.5. Strategy Overview
        • 16.1.1.5.1. Marketing Strategy
    • 16.1.2. Intel Corporation
      • 16.1.2.1. Overview
      • 16.1.2.2. Product Portfolio
      • 16.1.2.3. Profitability by Market Segments
      • 16.1.2.4. Sales Footprint
      • 16.1.2.5. Strategy Overview
        • 16.1.2.5.1. Marketing Strategy
    • 16.1.3. Magic leap, Inc.
      • 16.1.3.1. Overview
      • 16.1.3.2. Product Portfolio
      • 16.1.3.3. Profitability by Market Segments
      • 16.1.3.4. Sales Footprint
      • 16.1.3.5. Strategy Overview
        • 16.1.3.5.1. Marketing Strategy
    • 16.1.4. Microsoft Corporation
      • 16.1.4.1. Overview
      • 16.1.4.2. Product Portfolio
      • 16.1.4.3. Profitability by Market Segments
      • 16.1.4.4. Sales Footprint
      • 16.1.4.5. Strategy Overview
        • 16.1.4.5.1. Marketing Strategy
    • 16.1.5. Facebook
      • 16.1.5.1. Overview
      • 16.1.5.2. Product Portfolio
      • 16.1.5.3. Profitability by Market Segments
      • 16.1.5.4. Sales Footprint
      • 16.1.5.5. Strategy Overview
        • 16.1.5.5.1. Marketing Strategy
    • 16.1.6. Eon Reality, Inc.
      • 16.1.6.1. Overview
      • 16.1.6.2. Product Portfolio
      • 16.1.6.3. Profitability by Market Segments
      • 16.1.6.4. Sales Footprint
      • 16.1.6.5. Strategy Overview
        • 16.1.6.5.1. Marketing Strategy
    • 16.1.7. Google Inc.
      • 16.1.7.1. Overview
      • 16.1.7.2. Product Portfolio
      • 16.1.7.3. Profitability by Market Segments
      • 16.1.7.4. Sales Footprint
      • 16.1.7.5. Strategy Overview
        • 16.1.7.5.1. Marketing Strategy
    • 16.1.8. Samsung Electronics Co. Ltd.
      • 16.1.8.1. Overview
      • 16.1.8.2. Product Portfolio
      • 16.1.8.3. Profitability by Market Segments
      • 16.1.8.4. Sales Footprint
      • 16.1.8.5. Strategy Overview
        • 16.1.8.5.1. Marketing Strategy
    • 16.1.9. Seiko Epson Corporation
      • 16.1.9.1. Overview
      • 16.1.9.2. Product Portfolio
      • 16.1.9.3. Profitability by Market Segments
      • 16.1.9.4. Sales Footprint
      • 16.1.9.5. Strategy Overview
        • 16.1.9.5.1. Marketing Strategy
    • 16.1.10. Meta Company
      • 16.1.10.1. Overview
      • 16.1.10.2. Product Portfolio
      • 16.1.10.3. Profitability by Market Segments
      • 16.1.10.4. Sales Footprint
      • 16.1.10.5. Strategy Overview
        • 16.1.10.5.1. Marketing Strategy
    • 16.1.11. Accenture PLC
      • 16.1.11.1. Overview
      • 16.1.11.2. Product Portfolio
      • 16.1.11.3. Profitability by Market Segments
      • 16.1.11.4. Sales Footprint
      • 16.1.11.5. Strategy Overview
        • 16.1.11.5.1. Marketing Strategy
    • 16.1.12. Sony Corporation
      • 16.1.12.1. Overview
      • 16.1.12.2. Product Portfolio
      • 16.1.12.3. Profitability by Market Segments
      • 16.1.12.4. Sales Footprint
      • 16.1.12.5. Strategy Overview
        • 16.1.12.5.1. Marketing Strategy
    • 16.1.13. HP Development Company LP
      • 16.1.13.1. Overview
      • 16.1.13.2. Product Portfolio
      • 16.1.13.3. Profitability by Market Segments
      • 16.1.13.4. Sales Footprint
      • 16.1.13.5. Strategy Overview
        • 16.1.13.5.1. Marketing Strategy
    • 16.1.14. Dell Technologies Inc.
      • 16.1.14.1. Overview
      • 16.1.14.2. Product Portfolio
      • 16.1.14.3. Profitability by Market Segments
      • 16.1.14.4. Sales Footprint
      • 16.1.14.5. Strategy Overview
        • 16.1.14.5.1. Marketing Strategy
    • 16.1.15. Amber Garage
      • 16.1.15.1. Overview
      • 16.1.15.2. Product Portfolio
      • 16.1.15.3. Profitability by Market Segments
      • 16.1.15.4. Sales Footprint
      • 16.1.15.5. Strategy Overview
        • 16.1.15.5.1. Marketing Strategy
    • 16.1.16. Occipital Inc.
      • 16.1.16.1. Overview
      • 16.1.16.2. Product Portfolio
      • 16.1.16.3. Profitability by Market Segments
      • 16.1.16.4. Sales Footprint
      • 16.1.16.5. Strategy Overview
        • 16.1.16.5.1. Marketing Strategy

17. Assumptions & Acronyms Used

18. Research Methodology