2024-2028 年全球遊戲市場
市場調查報告書
商品編碼
1502542

2024-2028 年全球遊戲市場

Global gaming market 2024-2028

出版日期: | 出版商: TechNavio | 英文 192 Pages | 訂單完成後即時交付

價格

Technavio 研究了遊戲市場,預測 2023 年至 2028 年遊戲市場將成長 1,172 億美元,預測期內複合年成長率為 9.56%。

該報告包括對遊戲市場的總體分析、市場規模和預測、趨勢、成長動力、挑戰以及涵蓋約 25 家供應商的供應商分析。

它提供了對當前市場狀況、最新趨勢和促進因素以及整體市場環境的最新分析。 AR 和 VR 遊戲的日益普及、電子競技的日益普及以及策略聯盟和收購數量的增加推動了該市場的發展。

市場範圍
基準年 2024年
結束年份 2028年
預測期 2024-2028
成長動力 加速度
2024年與前一年同期比較 8.79%
複合年成長率 9.56%
增量 1172億美元

該研究將雲端遊戲的興起視為未來幾年推動遊戲市場成長的關鍵因素之一。此外,免費遊戲模式的成長和區塊鏈技術的整合將帶來巨大的市場需求。

目錄

第1章執行摘要

  • 市場概況

第2章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第3章 市場規模評估

  • 市場定義
  • 細分市場分析
  • 2023 年市場規模
  • 2023-2028年市場展望

第4章 市場規模表現

  • 2018-2022年世界遊戲市場
  • 2018-2022 年按類型分類的細分市場分析
  • 2018-2022 年按平台細分分析
  • 2018-2022 年按設備細分分析
  • 2018-2022 年區域細分分析
  • 2018-2022 年國家細分分析

第5章五力分析

  • 五力摘要
  • 買方議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

第6章市場細分:按類型

  • 市場區隔
  • 比較:按類型
  • 休閒遊戲:2023-2028 年市場規模與預測
  • 職業遊戲:2023-2028年市場規模及預測
  • 市場機會:按類型

第7章市場細分:依平台

  • 市場區隔
  • 比較:按平台
  • 線上:2023-2028 年市場規模與預測
  • 線下:2023-2028年市場規模及預測
  • 市場機會:依平台分類

第 8 章 市場區隔:按設備

  • 市場區隔
  • 比較:按設備
  • 行動遊戲:2023-2028年市場規模及預測
  • 主機遊戲:2023-2028 年市場規模與預測
  • PC 遊戲:2023-2028 年市場規模及預測
  • 市場機會:依設備分類

第9章 客戶狀況

  • 客戶狀況概覽

第10章 地區情勢

  • 區域細分
  • 區域比較
  • 亞太地區:2023-2028 年市場規模與預測
  • 北美:2023-2028 年市場規模與預測
  • 歐洲:2023-2028 年市場規模與預測
  • 中東和非洲:2023-2028 年市場規模與預測
  • 南美洲:2023-2028年市場規模與預測
  • 中國:2023-2028年市場規模及預測
  • 美國:2023-2028 年市場規模與預測
  • 日本:2023-2028年市場規模與預測
  • 韓國:2023-2028年市場規模及預測
  • 德國:2023-2028年市場規模與預測
  • 市場機會:依地區狀況

第11章 促進因素、挑戰、機會、限制因素

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機會與限制

第12章競爭格局

  • 概述
  • 競爭格局
  • 混亂的情況
  • 產業風險

第13章 競爭分析

  • 公司簡介
  • 公司市場定位
  • Activision Blizzard Inc.
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • DeNA Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Netmarble Corp.
  • Sony Group Corp.
  • Square Enix Holdings Co. Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment SA
  • Zeptolab UK Ltd.

第14章附錄

Product Code: IRTNTR45494

Technavio has been monitoring the gaming market and is forecast to grow by USD 117.2 bn during 2023-2028, accelerating at a CAGR of 9.56% during the forecast period. Our report on the gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing adoption of AR and VR games, rising popularity of e-sports, and increasing number of strategic partnerships and acquisitions.

Technavio's gaming market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20248.79%
CAGR9.56%
Incremental Value$117.2bn

By Type

  • Casual gaming
  • Professional gaming

By Platform

  • Online
  • Offline

By Device

  • Mobile gaming
  • Console gaming
  • PC gaming

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America

This study identifies the increasing emergence of cloud gaming as one of the prime reasons driving the gaming market growth during the next few years. Also, growth in free-to-play models and integration of blockchain technology will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the gaming market covers the following areas:

  • Gaming market sizing
  • Gaming market forecast
  • Gaming market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming market vendors that include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd.. Also, the gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market By Geographical Landscape
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Platform
    • Executive Summary - Chart on Market Segmentation by Device
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
    • Chart on Global - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Global - Market size and forecast 2023-2028 ($ billion)
    • Chart on Global Market: Year-over-year growth 2023-2028 (%)
    • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global Gaming Market 2018 - 2022
    • Historic Market Size - Data Table on Global Gaming Market 2018 - 2022 ($ billion)
  • 4.2 Type segment analysis 2018 - 2022
    • Historic Market Size - Type Segment 2018 - 2022 ($ billion)
  • 4.3 Platform segment analysis 2018 - 2022
    • Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
  • 4.4 Device segment analysis 2018 - 2022
    • Historic Market Size - Device Segment 2018 - 2022 ($ billion)
  • 4.5 Geography segment analysis 2018 - 2022
    • Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • 4.6 Country segment analysis 2018 - 2022
    • Historic Market Size - Country Segment 2018 - 2022 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
    • Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by Type

  • 6.1 Market segments
    • Chart on Type - Market share 2023-2028 (%)
    • Data Table on Type - Market share 2023-2028 (%)
  • 6.2 Comparison by Type
    • Chart on Comparison by Type
    • Data Table on Comparison by Type
  • 6.3 Casual gaming - Market size and forecast 2023-2028
    • Chart on Casual gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Casual gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Casual gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Casual gaming - Year-over-year growth 2023-2028 (%)
  • 6.4 Professional gaming - Market size and forecast 2023-2028
    • Chart on Professional gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Professional gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Professional gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Professional gaming - Year-over-year growth 2023-2028 (%)
  • 6.5 Market opportunity by Type
    • Market opportunity by Type ($ billion)
    • Data Table on Market opportunity by Type ($ billion)

7 Market Segmentation by Platform

  • 7.1 Market segments
    • Chart on Platform - Market share 2023-2028 (%)
    • Data Table on Platform - Market share 2023-2028 (%)
  • 7.2 Comparison by Platform
    • Chart on Comparison by Platform
    • Data Table on Comparison by Platform
  • 7.3 Online - Market size and forecast 2023-2028
    • Chart on Online - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Online - Market size and forecast 2023-2028 ($ billion)
    • Chart on Online - Year-over-year growth 2023-2028 (%)
    • Data Table on Online - Year-over-year growth 2023-2028 (%)
  • 7.4 Offline - Market size and forecast 2023-2028
    • Chart on Offline - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
    • Chart on Offline - Year-over-year growth 2023-2028 (%)
    • Data Table on Offline - Year-over-year growth 2023-2028 (%)
  • 7.5 Market opportunity by Platform
    • Market opportunity by Platform ($ billion)
    • Data Table on Market opportunity by Platform ($ billion)

8 Market Segmentation by Device

  • 8.1 Market segments
    • Chart on Device - Market share 2023-2028 (%)
    • Data Table on Device - Market share 2023-2028 (%)
  • 8.2 Comparison by Device
    • Chart on Comparison by Device
    • Data Table on Comparison by Device
  • 8.3 Mobile gaming - Market size and forecast 2023-2028
    • Chart on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Mobile gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Mobile gaming - Year-over-year growth 2023-2028 (%)
  • 8.4 Console gaming - Market size and forecast 2023-2028
    • Chart on Console gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Console gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Console gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Console gaming - Year-over-year growth 2023-2028 (%)
  • 8.5 PC gaming - Market size and forecast 2023-2028
    • Chart on PC gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on PC gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on PC gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on PC gaming - Year-over-year growth 2023-2028 (%)
  • 8.6 Market opportunity by Device
    • Market opportunity by Device ($ billion)
    • Data Table on Market opportunity by Device ($ billion)

9 Customer Landscape

  • 9.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

10 Geographic Landscape

  • 10.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape 2023-2028 (%)
    • Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • 10.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 10.3 APAC - Market size and forecast 2023-2028
    • Chart on APAC - Market size and forecast 2023-2028 ($ billion)
    • Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
    • Chart on APAC - Year-over-year growth 2023-2028 (%)
    • Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 10.4 North America - Market size and forecast 2023-2028
    • Chart on North America - Market size and forecast 2023-2028 ($ billion)
    • Data Table on North America - Market size and forecast 2023-2028 ($ billion)
    • Chart on North America - Year-over-year growth 2023-2028 (%)
    • Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 10.5 Europe - Market size and forecast 2023-2028
    • Chart on Europe - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
    • Chart on Europe - Year-over-year growth 2023-2028 (%)
    • Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 10.6 Middle East and Africa - Market size and forecast 2023-2028
    • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
    • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 10.7 South America - Market size and forecast 2023-2028
    • Chart on South America - Market size and forecast 2023-2028 ($ billion)
    • Data Table on South America - Market size and forecast 2023-2028 ($ billion)
    • Chart on South America - Year-over-year growth 2023-2028 (%)
    • Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 10.8 China - Market size and forecast 2023-2028
    • Chart on China - Market size and forecast 2023-2028 ($ billion)
    • Data Table on China - Market size and forecast 2023-2028 ($ billion)
    • Chart on China - Year-over-year growth 2023-2028 (%)
    • Data Table on China - Year-over-year growth 2023-2028 (%)
  • 10.9 US - Market size and forecast 2023-2028
    • Chart on US - Market size and forecast 2023-2028 ($ billion)
    • Data Table on US - Market size and forecast 2023-2028 ($ billion)
    • Chart on US - Year-over-year growth 2023-2028 (%)
    • Data Table on US - Year-over-year growth 2023-2028 (%)
  • 10.10 Japan - Market size and forecast 2023-2028
    • Chart on Japan - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
    • Chart on Japan - Year-over-year growth 2023-2028 (%)
    • Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • 10.11 South Korea - Market size and forecast 2023-2028
    • Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
    • Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
    • Chart on South Korea - Year-over-year growth 2023-2028 (%)
    • Data Table on South Korea - Year-over-year growth 2023-2028 (%)
  • 10.12 Germany - Market size and forecast 2023-2028
    • Chart on Germany - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
    • Chart on Germany - Year-over-year growth 2023-2028 (%)
    • Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • 10.13 Market opportunity By Geographical Landscape
    • Market opportunity By Geographical Landscape ($ billion)
    • Data Tables on Market opportunity By Geographical Landscape ($ billion)

11 Drivers, Challenges, and Opportunity/Restraints

  • 11.1 Market drivers
  • 11.2 Market challenges
  • 11.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2023 and 2028
  • 11.4 Market opportunities/restraints

12 Competitive Landscape

  • 12.1 Overview
  • 12.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 12.3 Landscape disruption
    • Overview on factors of disruption
  • 12.4 Industry risks
    • Impact of key risks on business

13 Competitive Analysis

  • 13.1 Companies profiled
    • Companies covered
  • 13.2 Market positioning of companies
    • Matrix on companies position and classification
  • 13.3 Activision Blizzard Inc.
    • Activision Blizzard Inc. - Overview
    • Activision Blizzard Inc. - Business segments
    • Activision Blizzard Inc. - Key news
    • Activision Blizzard Inc. - Key offerings
    • Activision Blizzard Inc. - Segment focus
  • 13.4 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
  • 13.5 Bandai Namco Holdings Inc.
    • Bandai Namco Holdings Inc. - Overview
    • Bandai Namco Holdings Inc. - Business segments
    • Bandai Namco Holdings Inc. - Key offerings
    • Bandai Namco Holdings Inc. - Segment focus
  • 13.6 DeNA Co. Ltd.
    • DeNA Co. Ltd. - Overview
    • DeNA Co. Ltd. - Business segments
    • DeNA Co. Ltd. - Key offerings
    • DeNA Co. Ltd. - Segment focus
  • 13.7 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
  • 13.8 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
  • 13.9 GungHo Online Entertainment Inc.
    • GungHo Online Entertainment Inc. - Overview
    • GungHo Online Entertainment Inc. - Product / Service
    • GungHo Online Entertainment Inc. - Key offerings
  • 13.10 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
  • 13.11 NetEase Inc.
    • NetEase Inc. - Overview
    • NetEase Inc. - Business segments
    • NetEase Inc. - Key news
    • NetEase Inc. - Key offerings
    • NetEase Inc. - Segment focus
  • 13.12 Netmarble Corp.
    • Netmarble Corp. - Overview
    • Netmarble Corp. - Product / Service
    • Netmarble Corp. - Key offerings
  • 13.13 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key news
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
  • 13.14 Square Enix Holdings Co. Ltd.
    • Square Enix Holdings Co. Ltd. - Overview
    • Square Enix Holdings Co. Ltd. - Business segments
    • Square Enix Holdings Co. Ltd. - Key offerings
    • Square Enix Holdings Co. Ltd. - Segment focus
  • 13.15 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key news
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
  • 13.16 Ubisoft Entertainment SA
    • Ubisoft Entertainment SA - Overview
    • Ubisoft Entertainment SA - Business segments
    • Ubisoft Entertainment SA - Key news
    • Ubisoft Entertainment SA - Key offerings
    • Ubisoft Entertainment SA - Segment focus
  • 13.17 Zeptolab UK Ltd.
    • Zeptolab UK Ltd. - Overview
    • Zeptolab UK Ltd. - Product / Service
    • Zeptolab UK Ltd. - Key offerings

14 Appendix

  • 14.1 Scope of the report
  • 14.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 14.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 14.4 Research methodology
    • Research methodology
  • 14.5 Data procurement
    • Information sources
  • 14.6 Data validation
    • Data validation
  • 14.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 14.8 Data synthesis
    • Data synthesis
  • 14.9 360 degree market analysis
    • 360 degree market analysis
  • 14.10 List of abbreviations
    • List of abbreviations

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Platform
  • Exhibits7: Executive Summary - Chart on Market Segmentation by Device
  • Exhibits8: Executive Summary - Chart on Incremental Growth
  • Exhibits9: Executive Summary - Data Table on Incremental Growth
  • Exhibits10: Executive Summary - Chart on Company Market Positioning
  • Exhibits11: Parent Market
  • Exhibits12: Data Table on - Parent Market
  • Exhibits13: Market characteristics analysis
  • Exhibits14: Value Chain Analysis
  • Exhibits15: Offerings of companies included in the market definition
  • Exhibits16: Market segments
  • Exhibits17: Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits18: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits19: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits20: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits21: Historic Market Size - Data Table on Global Gaming Market 2018 - 2022 ($ billion)
  • Exhibits22: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
  • Exhibits23: Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
  • Exhibits24: Historic Market Size - Device Segment 2018 - 2022 ($ billion)
  • Exhibits25: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • Exhibits26: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
  • Exhibits27: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits28: Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits29: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits30: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits31: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits32: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits33: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits34: Chart on Type - Market share 2023-2028 (%)
  • Exhibits35: Data Table on Type - Market share 2023-2028 (%)
  • Exhibits36: Chart on Comparison by Type
  • Exhibits37: Data Table on Comparison by Type
  • Exhibits38: Chart on Casual gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits39: Data Table on Casual gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits40: Chart on Casual gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits41: Data Table on Casual gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits42: Chart on Professional gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits43: Data Table on Professional gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits44: Chart on Professional gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits45: Data Table on Professional gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits46: Market opportunity by Type ($ billion)
  • Exhibits47: Data Table on Market opportunity by Type ($ billion)
  • Exhibits48: Chart on Platform - Market share 2023-2028 (%)
  • Exhibits49: Data Table on Platform - Market share 2023-2028 (%)
  • Exhibits50: Chart on Comparison by Platform
  • Exhibits51: Data Table on Comparison by Platform
  • Exhibits52: Chart on Online - Market size and forecast 2023-2028 ($ billion)
  • Exhibits53: Data Table on Online - Market size and forecast 2023-2028 ($ billion)
  • Exhibits54: Chart on Online - Year-over-year growth 2023-2028 (%)
  • Exhibits55: Data Table on Online - Year-over-year growth 2023-2028 (%)
  • Exhibits56: Chart on Offline - Market size and forecast 2023-2028 ($ billion)
  • Exhibits57: Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
  • Exhibits58: Chart on Offline - Year-over-year growth 2023-2028 (%)
  • Exhibits59: Data Table on Offline - Year-over-year growth 2023-2028 (%)
  • Exhibits60: Market opportunity by Platform ($ billion)
  • Exhibits61: Data Table on Market opportunity by Platform ($ billion)
  • Exhibits62: Chart on Device - Market share 2023-2028 (%)
  • Exhibits63: Data Table on Device - Market share 2023-2028 (%)
  • Exhibits64: Chart on Comparison by Device
  • Exhibits65: Data Table on Comparison by Device
  • Exhibits66: Chart on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits67: Data Table on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits68: Chart on Mobile gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits69: Data Table on Mobile gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits70: Chart on Console gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits71: Data Table on Console gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits72: Chart on Console gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits73: Data Table on Console gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits74: Chart on PC gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits75: Data Table on PC gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits76: Chart on PC gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits77: Data Table on PC gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits78: Market opportunity by Device ($ billion)
  • Exhibits79: Data Table on Market opportunity by Device ($ billion)
  • Exhibits80: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits81: Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits82: Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits83: Chart on Geographic comparison
  • Exhibits84: Data Table on Geographic comparison
  • Exhibits85: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits86: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits87: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits88: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits89: Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits90: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits91: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits92: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits93: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits94: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits95: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits96: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits97: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits98: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits99: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits100: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits101: Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits102: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits103: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits104: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits105: Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits106: Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits107: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibits108: Data Table on China - Year-over-year growth 2023-2028 (%)
  • Exhibits109: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits110: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits111: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibits112: Data Table on US - Year-over-year growth 2023-2028 (%)
  • Exhibits113: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits114: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits115: Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits116: Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits117: Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
  • Exhibits118: Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
  • Exhibits119: Chart on South Korea - Year-over-year growth 2023-2028 (%)
  • Exhibits120: Data Table on South Korea - Year-over-year growth 2023-2028 (%)
  • Exhibits121: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits122: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits123: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits124: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits125: Market opportunity By Geographical Landscape ($ billion)
  • Exhibits126: Data Tables on Market opportunity By Geographical Landscape ($ billion)
  • Exhibits127: Impact of drivers and challenges in 2023 and 2028
  • Exhibits128: Overview on criticality of inputs and factors of differentiation
  • Exhibits129: Overview on factors of disruption
  • Exhibits130: Impact of key risks on business
  • Exhibits131: Companies covered
  • Exhibits132: Matrix on companies position and classification
  • Exhibits133: Activision Blizzard Inc. - Overview
  • Exhibits134: Activision Blizzard Inc. - Business segments
  • Exhibits135: Activision Blizzard Inc. - Key news
  • Exhibits136: Activision Blizzard Inc. - Key offerings
  • Exhibits137: Activision Blizzard Inc. - Segment focus
  • Exhibits138: Apple Inc. - Overview
  • Exhibits139: Apple Inc. - Business segments
  • Exhibits140: Apple Inc. - Key news
  • Exhibits141: Apple Inc. - Key offerings
  • Exhibits142: Apple Inc. - Segment focus
  • Exhibits143: Bandai Namco Holdings Inc. - Overview
  • Exhibits144: Bandai Namco Holdings Inc. - Business segments
  • Exhibits145: Bandai Namco Holdings Inc. - Key offerings
  • Exhibits146: Bandai Namco Holdings Inc. - Segment focus
  • Exhibits147: DeNA Co. Ltd. - Overview
  • Exhibits148: DeNA Co. Ltd. - Business segments
  • Exhibits149: DeNA Co. Ltd. - Key offerings
  • Exhibits150: DeNA Co. Ltd. - Segment focus
  • Exhibits151: Electronic Arts Inc. - Overview
  • Exhibits152: Electronic Arts Inc. - Product / Service
  • Exhibits153: Electronic Arts Inc. - Key offerings
  • Exhibits154: Epic Games Inc. - Overview
  • Exhibits155: Epic Games Inc. - Product / Service
  • Exhibits156: Epic Games Inc. - Key offerings
  • Exhibits157: GungHo Online Entertainment Inc. - Overview
  • Exhibits158: GungHo Online Entertainment Inc. - Product / Service
  • Exhibits159: GungHo Online Entertainment Inc. - Key offerings
  • Exhibits160: Microsoft Corp. - Overview
  • Exhibits161: Microsoft Corp. - Business segments
  • Exhibits162: Microsoft Corp. - Key news
  • Exhibits163: Microsoft Corp. - Key offerings
  • Exhibits164: Microsoft Corp. - Segment focus
  • Exhibits165: NetEase Inc. - Overview
  • Exhibits166: NetEase Inc. - Business segments
  • Exhibits167: NetEase Inc. - Key news
  • Exhibits168: NetEase Inc. - Key offerings
  • Exhibits169: NetEase Inc. - Segment focus
  • Exhibits170: Netmarble Corp. - Overview
  • Exhibits171: Netmarble Corp. - Product / Service
  • Exhibits172: Netmarble Corp. - Key offerings
  • Exhibits173: Sony Group Corp. - Overview
  • Exhibits174: Sony Group Corp. - Business segments
  • Exhibits175: Sony Group Corp. - Key news
  • Exhibits176: Sony Group Corp. - Key offerings
  • Exhibits177: Sony Group Corp. - Segment focus
  • Exhibits178: Square Enix Holdings Co. Ltd. - Overview
  • Exhibits179: Square Enix Holdings Co. Ltd. - Business segments
  • Exhibits180: Square Enix Holdings Co. Ltd. - Key offerings
  • Exhibits181: Square Enix Holdings Co. Ltd. - Segment focus
  • Exhibits182: The Walt Disney Co. - Overview
  • Exhibits183: The Walt Disney Co. - Business segments
  • Exhibits184: The Walt Disney Co. - Key news
  • Exhibits185: The Walt Disney Co. - Key offerings
  • Exhibits186: The Walt Disney Co. - Segment focus
  • Exhibits187: Ubisoft Entertainment SA - Overview
  • Exhibits188: Ubisoft Entertainment SA - Business segments
  • Exhibits189: Ubisoft Entertainment SA - Key news
  • Exhibits190: Ubisoft Entertainment SA - Key offerings
  • Exhibits191: Ubisoft Entertainment SA - Segment focus
  • Exhibits192: Zeptolab UK Ltd. - Overview
  • Exhibits193: Zeptolab UK Ltd. - Product / Service
  • Exhibits194: Zeptolab UK Ltd. - Key offerings
  • Exhibits195: Inclusions checklist
  • Exhibits196: Exclusions checklist
  • Exhibits197: Currency conversion rates for US$
  • Exhibits198: Research methodology
  • Exhibits199: Information sources
  • Exhibits200: Data validation
  • Exhibits201: Validation techniques employed for market sizing
  • Exhibits202: Data synthesis
  • Exhibits203: 360 degree market analysis
  • Exhibits204: List of abbreviations