封面
市場調查報告書
商品編碼
1611902

3D音訊市場:按組件、音訊格式、應用程式和最終用戶分類 - 2025-2030 年全球預測

3D Audio Market by Component (Hardware, Services, Software), Audio Format (Ambisonics, Binaural Audio), Application, End-User - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2個工作天內

價格

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2023年3D音訊市場價值為70.8億美元,預計到2024年將達到79.2億美元,複合年成長率為12.81%,到2030年將達到164.6億美元。

3D音訊涉及模擬多維音訊體驗的技術,使聽眾能夠感知與真實世界聲音類似的深度和定向。這種身臨其境型的體驗在從娛樂和遊戲到虛擬和擴增實境的各個領域都至關重要,其中逼真的音景可以提高用戶參與度。 3D音訊的應用也正在擴展到汽車等行業(增強車內音響效果)和醫療保健(聽覺模擬有助於治療和診斷)。在消費性電子領域,耳機和條形音箱的進步是其採用的驅動力。 VR 和 AR 技術的普及、遊戲中對空間音訊的需求不斷增加以及智慧型裝置中對高階音訊功能的需求不斷增加,都對市場產生了影響。新的開發計劃 3D音訊解決方案是一種適合普通消費者的經濟實惠且方便用戶使用的解決方案,並且在教育和基於模擬的培訓中得到越來越多的應用,身臨其境型音訊可以顯著提高學習成果。

主要市場統計
基準年[2023] 70.8億美元
預測年份 [2024] 79.2億美元
預測年份 [2030] 164.6億美元
複合年成長率(%) 12.81%

不同硬體和軟體平台之間的客製化和互通性是一項挑戰,需要針對 3D音訊最佳化的高品質內容來提高消費者參與度。錄製和製作 3D音訊內容的高昂成本可能會限制市場成長。此外,這些系統需要複雜的技術才能與現有基礎設施無縫整合。在利用 AI 生成 3D音訊內容以及提高與現有音訊格式的兼容性等領域進行創新可以為您帶來競爭優勢。心理聲學以及 3D 聲景如何影響人類認知的研究可以進一步改善使用者體驗。市場的本質是動態的,快速的技術進步和不斷變化的消費者偏好需要持續創新。優先考慮使用者舒適度、互通性和可擴展解決方案的公司能夠充分利用成長趨勢。與內容創作者的合作以及對低延遲串流媒體技術的投資也可能推動未來的市場擴張,凸顯 3D音訊徹底改變整個產業聆聽體驗的潛力。

市場動態:揭示快速發展的 3D音訊市場的關鍵市場洞察

供需的動態交互作用正在改變 3D音訊市場。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 蓬勃發展的娛樂產業和不斷成長的身臨其境型體驗需求
    • 遠距工作的成長趨勢以及虛擬會議的成長
    • AR/VR 技術的快速發展和 3D音訊的需求
  • 市場限制因素
    • 高生產和實施成本
  • 市場機會
    • 音頻處理演算法和數位訊號處理的技術進步
    • 多相關人員協作實現 3D音訊技術創新
  • 市場挑戰
    • 高頻寬、儲存和處理能力要求

波特五力:駕馭 3D音訊市場的策略工具

波特的五力框架是了解 3D音訊市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解3D音訊市場的外部影響

外部宏觀環境因素在塑造 3D音訊市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解3D音訊市場的競爭狀況

3D音訊市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣3D音訊市場廠商表現評估

FPNV定位矩陣是評估3D音訊市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了 3D音訊市場的成功之路

對於想要加強在全球市場的影響力的公司來說,對 3D音訊市場進行策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 娛樂產業快速成長,身臨其境型體驗需求不斷增加
      • 遠距工作的增加以及虛擬會議的增加
      • AR/VR 技術的快速發展和 3D音訊的需求
    • 抑制因素
      • 製造和實施成本高
    • 機會
      • 音訊處理演算法和數位訊號處理的技術進步
      • 不同相關人員之間的技術創新合作
    • 任務
      • 高頻寬、儲存和處理能力要求
  • 市場區隔分析
    • 組成部分:對雲端基礎的3D音訊軟體解決方案的需求不斷成長
    • 應用:增加3D音訊在媒體和娛樂活動的應用
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第 6 章 3D音訊市場:按組成部分

  • 硬體
    • 擴大機
    • 耳機
    • 條形音箱
    • 揚聲器
  • 服務
  • 軟體

第 7 章按音訊格式分類的 3D音訊市場

  • 高保真度立體聲響
  • 雙耳音訊

第 8 章 3D音訊市場:依應用分類

  • 遊戲
  • 實況活動和音樂會
  • 媒體和娛樂
  • 虛擬實境與擴增實境

第 9 章 3D音訊市場:按最終用戶分類

  • 商業的
  • 個人消費者

第10章美洲3D音訊市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章亞太地區3D音訊市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章 歐洲、中東和非洲3D音訊市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • Sennheiser 發佈 AMBEO soundbar mini。即使在舒適的空間中也能提供沉浸式音訊技術
    • GPU Audio 推出 GPU 驅動的 Mach1 空間系統
    • SONY推出「360虛擬混音環境」服務,實現身臨其境型聲音製作
    • JBL 推出五種具有 3D 和杜比全景聲 (Dolby Atmos) 功能的新選項,擴展了條形音箱產品線
  • 戰略分析和建議

公司名單

  • Agora, Inc.
  • Audioscenic
  • Auro Technologies NV
  • Barco NV
  • CEVA, Inc.
  • Comhear, Inc. by WiSA Technologies, Inc.
  • Dirac Research AB
  • Dolby Laboratories, Inc.
  • DTS, Inc. by Xperi Inc.
  • Garmin Ltd.
  • Google LLC by Alphabet Inc.
  • Harman International Industries, Inc.
  • Hooke Audio
  • Mach1, Corp
  • Mimi Hearing Technologies Gmbh
  • Qualcomm Incorporated
  • Roland Corporation
  • Rode Microphones
  • Sennheiser electronic GmbH & Co. KG
  • Sony Corporation
  • Sound Particles SA
  • Spatial Systems, Inc.
  • Sphere Entertainment Co.
  • Terma A/S
  • Waves Audio Ltd.
Product Code: MRR-69324464D21D

The 3D Audio Market was valued at USD 7.08 billion in 2023, expected to reach USD 7.92 billion in 2024, and is projected to grow at a CAGR of 12.81%, to USD 16.46 billion by 2030.

3D Audio encompasses technologies that simulate a multi-dimensional audio experience, allowing listeners to perceive depth and directionality similar to real-world sounds. This immersive experience is essential in various sectors, from entertainment and gaming to virtual and augmented reality, where lifelike soundscapes enhance user engagement. The application of 3D audio extends to industries such as automotive, where it enhances in-car acoustics, and healthcare, where auditory simulations aid in therapy and diagnosis. In the consumer electronics sector, advancements in headphones and soundbars are driving adoption. The market is influenced by the proliferation of VR and AR technologies, increasing demand for spatial audio in gaming and the growing push for advanced audio capabilities in smart devices. Emerging opportunities lie in developing affordable and user-friendly 3D audio solutions for mainstream consumers, and expanding applications in education and simulation-based training, where immersive audio can significantly enhance learning outcomes.

KEY MARKET STATISTICS
Base Year [2023] USD 7.08 billion
Estimated Year [2024] USD 7.92 billion
Forecast Year [2030] USD 16.46 billion
CAGR (%) 12.81%

Customization and interoperability between different hardware and software platforms present challenges, as does the need for high-quality content optimized for 3D audio to fuel consumer interest. The high cost of recording and producing 3D audio content can limit market growth, as can the technical complexities involved in integrating these systems seamlessly with existing infrastructures. Innovating in areas such as AI-driven 3D audio content generation and enhancing compatibility with existing audio formats can provide a competitive edge. Research into psychoacoustics and the impact of 3D soundscapes on human cognition can further hone user experience. The market nature is dynamic, with rapid technological advancements and evolving consumer preferences demanding continuous innovation. Companies that prioritize user comfort, interoperability, and scalable solutions are well-positioned to capitalize on growth trends. Collaborations with content creators and investments in low-latency streaming technologies can also drive future market expansion, underscoring the potential of 3D audio to revolutionize listening experiences across industries.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving 3D Audio Market

The 3D Audio Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Booming entertainment industry and increasing demand for an immersive experience
    • Rising trend of remote work and subsequent growth in virtual meetings
    • Rapid growth in AR/VR technologies and need for 3D audio
  • Market Restraints
    • High production and implementation cost
  • Market Opportunities
    • Technological advancements in audio processing algorithms and digital signal processing
    • Collaborations among multiple stakeholders for innovations in 3D audio technology
  • Market Challenges
    • Requirement of high bandwidth, storage, and processing power

Porter's Five Forces: A Strategic Tool for Navigating the 3D Audio Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the 3D Audio Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the 3D Audio Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the 3D Audio Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the 3D Audio Market

A detailed market share analysis in the 3D Audio Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the 3D Audio Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the 3D Audio Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the 3D Audio Market

A strategic analysis of the 3D Audio Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the 3D Audio Market, highlighting leading vendors and their innovative profiles. These include Agora, Inc., Audioscenic, Auro Technologies NV, Barco NV, CEVA, Inc., Comhear, Inc. by WiSA Technologies, Inc., Dirac Research AB, Dolby Laboratories, Inc., DTS, Inc. by Xperi Inc., Garmin Ltd., Google LLC by Alphabet Inc., Harman International Industries, Inc., Hooke Audio, Mach1, Corp, Mimi Hearing Technologies Gmbh, Qualcomm Incorporated, Roland Corporation, Rode Microphones, Sennheiser electronic GmbH & Co. KG, Sony Corporation, Sound Particles S.A., Spatial Systems, Inc., Sphere Entertainment Co., Terma A/S, and Waves Audio Ltd..

Market Segmentation & Coverage

This research report categorizes the 3D Audio Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Hardware, Services, and Software. The Hardware is further studied across Amplifiers, Headphones, Soundbars, and Speakers.
  • Based on Audio Format, market is studied across Ambisonics and Binaural Audio.
  • Based on Application, market is studied across Automotive, Gaming, Live Events & Concerts, Media & Entertainment, and Virtual Reality & Augmented Reality.
  • Based on End-User, market is studied across Commercial and Individual Consumer.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Booming entertainment industry and increasing demand for an immersive experience
      • 5.1.1.2. Rising trend of remote work and subsequent growth in virtual meetings
      • 5.1.1.3. Rapid growth in AR/VR technologies and need for 3D audio
    • 5.1.2. Restraints
      • 5.1.2.1. High production and implementation cost
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in audio processing algorithms and digital signal processing
      • 5.1.3.2. Collaborations among multiple stakeholders for innovations in 3D audio technology
    • 5.1.4. Challenges
      • 5.1.4.1. Requirement of high bandwidth, storage, and processing power
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Growing demand for cloud-based 3D audio software solutions
    • 5.2.2. Application: Rising applications of 3D audio in media & entertainment activities
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. 3D Audio Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Amplifiers
    • 6.2.2. Headphones
    • 6.2.3. Soundbars
    • 6.2.4. Speakers
  • 6.3. Services
  • 6.4. Software

7. 3D Audio Market, by Audio Format

  • 7.1. Introduction
  • 7.2. Ambisonics
  • 7.3. Binaural Audio

8. 3D Audio Market, by Application

  • 8.1. Introduction
  • 8.2. Automotive
  • 8.3. Gaming
  • 8.4. Live Events & Concerts
  • 8.5. Media & Entertainment
  • 8.6. Virtual Reality & Augmented Reality

9. 3D Audio Market, by End-User

  • 9.1. Introduction
  • 9.2. Commercial
  • 9.3. Individual Consumer

10. Americas 3D Audio Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific 3D Audio Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa 3D Audio Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Sennheiser Launches AMBEO Soundbar Mini; Brings Immersive Audio Technology to Even the Coziest of Spaces
    • 13.3.2. GPU Audio Announces GPU-Powered Mach1 Spatial System
    • 13.3.3. Sony Launches "360 Virtual Mixing Environment" Service for Immersive Sound Production
    • 13.3.4. JBL Expands Soundbar Line-up with Five New Options Featuring 3D and Dolby Atmos
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Agora, Inc.
  • 2. Audioscenic
  • 3. Auro Technologies NV
  • 4. Barco NV
  • 5. CEVA, Inc.
  • 6. Comhear, Inc. by WiSA Technologies, Inc.
  • 7. Dirac Research AB
  • 8. Dolby Laboratories, Inc.
  • 9. DTS, Inc. by Xperi Inc.
  • 10. Garmin Ltd.
  • 11. Google LLC by Alphabet Inc.
  • 12. Harman International Industries, Inc.
  • 13. Hooke Audio
  • 14. Mach1, Corp
  • 15. Mimi Hearing Technologies Gmbh
  • 16. Qualcomm Incorporated
  • 17. Roland Corporation
  • 18. Rode Microphones
  • 19. Sennheiser electronic GmbH & Co. KG
  • 20. Sony Corporation
  • 21. Sound Particles S.A.
  • 22. Spatial Systems, Inc.
  • 23. Sphere Entertainment Co.
  • 24. Terma A/S
  • 25. Waves Audio Ltd.

LIST OF FIGURES

  • FIGURE 1. 3D AUDIO MARKET RESEARCH PROCESS
  • FIGURE 2. 3D AUDIO MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL 3D AUDIO MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL 3D AUDIO MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL 3D AUDIO MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL 3D AUDIO MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL 3D AUDIO MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL 3D AUDIO MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL 3D AUDIO MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL 3D AUDIO MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES 3D AUDIO MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES 3D AUDIO MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. 3D AUDIO MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. 3D AUDIO MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. 3D AUDIO MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL 3D AUDIO MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL 3D AUDIO MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. 3D AUDIO MARKET DYNAMICS
  • TABLE 7. GLOBAL 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL 3D AUDIO MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL 3D AUDIO MARKET SIZE, BY AMPLIFIERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL 3D AUDIO MARKET SIZE, BY HEADPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL 3D AUDIO MARKET SIZE, BY SOUNDBARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL 3D AUDIO MARKET SIZE, BY SPEAKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL 3D AUDIO MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL 3D AUDIO MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL 3D AUDIO MARKET SIZE, BY AMBISONICS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL 3D AUDIO MARKET SIZE, BY BINAURAL AUDIO, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL 3D AUDIO MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL 3D AUDIO MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL 3D AUDIO MARKET SIZE, BY LIVE EVENTS & CONCERTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL 3D AUDIO MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL 3D AUDIO MARKET SIZE, BY VIRTUAL REALITY & AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL 3D AUDIO MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL 3D AUDIO MARKET SIZE, BY INDIVIDUAL CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES 3D AUDIO MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 237. 3D AUDIO MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 238. 3D AUDIO MARKET, FPNV POSITIONING MATRIX, 2023