3D 音訊市場規模和預測、全球和地區佔有率、趨勢和成長機會分析報告範圍:按組件和最終用途行業
市場調查報告書
商品編碼
1372493

3D 音訊市場規模和預測、全球和地區佔有率、趨勢和成長機會分析報告範圍:按組件和最終用途行業

3D Audio Market Size and Forecasts, Global and Regional Share, Trends, and Growth Opportunity Analysis Report Coverage: By Component and End Use Industries

出版日期: | 出版商: The Insight Partners | 英文 151 Pages | 訂單完成後即時交付

價格

2022年3D音響市場估值為62.8億美元,預計2030年將達到190.7億美元;預計2022年至2030年年複合成長率為14.9%。

隨著遊戲產業的不斷發展,不同年齡層的人們逐漸將遊戲文化融入日常生活中。儘管許多人在休閒時玩電子遊戲,但越來越多的人開始將其視為有利可圖的職業選擇。創建和分享遊戲視訊和串流媒體等內容的遊戲玩家更有可能投資 3D 音訊設備來提高內容質量,間接推動 3D 音訊技術的發展。隨著網路使用者數量的增加,串流媒體活動也隨之增加。例如,根據網路世界統計,2023年,北美、歐洲、亞太地區、MEA和SAM的網路使用者比例分別佔93.4%、89.2%、57.9%、77.1%和80.5%。

此外,遊戲產業也利用3D音訊系統為消費者創造逼真的體驗。這樣,使用者就能夠確定聲音產生的距離。在遊戲產業,3D音訊技術與擴增實境(AR)和虛擬實境(VR)應用相結合,推動了3D音訊系統的採用。隨著遊戲擴展到其他平台(包括遊戲機、PC 和行動裝置),對一致且高品質的 3D 音訊體驗的需求也在增加。因此,遊戲產業的蓬勃發展推動了3D音訊市場的成長。

美國、加拿大、墨西哥是北美主要國家。由於美國消費者更傾向於購買提供豐富聲音體驗的優質產品,因此對 3D 音訊產品的需求大幅增加。美國製造的產品在其他國家的知名度很高;因此,各種本地和國際品牌不斷推出新產品。 3D 音訊系統因其能夠為環繞聲添加垂直度而受到消費者的歡迎,從而提供增強的音訊體驗,從而推動 3D 音訊市場的成長。此外,3D 視訊和虛擬實境 (VR) 遊戲設備的出現透過將技術整合到音訊系統中來促進市場成長。微軟和索尼等領先的市場參與者正在其遊戲機中提供 3D 音訊功能。微軟已開始在其最新的遊戲機中提供 3D 空間音訊功能。此外,PS5、Xbox Series X 和 Xbox Series S 還配備 3D 音響系統。因此,北美遊戲產業對3D音訊系統和服務的需求不斷成長是推動3D音訊市場成長的突出因素之一。

此外,眾多3D音訊解決方案供應商的存在是推動北美3D音訊市場成長的另一個因素。作為一個技術先進的國家,美國的製造商受益於儘早獲得創新產品。因此,最終用戶對 3D 耳機的需求很高,預計未來幾年這種需求將持續下去,從而促進美國 3D 音訊市場的成長。此外,加拿大和墨西哥的音訊電子製造業不斷發展,為消費者娛樂提供先進的解決方案,這增加了這些國家對3D音訊解決方案的需求,推動了該地區3D音訊市場的成長。

巴可公司;杜比實驗室公司;奧羅科技;聲音粒子 SA; XPERI控股公司;波浪音頻有限公司;森海塞爾電子有限公司;弗勞恩霍夫;偉迅;和 THX Ltd 是報告中介紹的 3D 音訊市場主要參與者之一。在本次市場調查研究中,我們對其他幾個主要 3D 音頻市場參與者進行了研究和分析,以全面了解市場及其生態系統。 3D 音訊市場報告提供了詳細的市場洞察,幫助主要參與者制定成長策略。

目錄

第 1 章:簡介

  • Insight Partners 研究報告指南
  • 市場區隔

第 2 章:執行摘要

  • 重要見解
  • 市場吸引力

第 3 章:研究方法

  • 覆蓋範圍
  • 二次研究
  • 初步研究

第 4 章:3D 音訊市場格局

  • 概述
  • PEST分析
  • 生態系分析
    • 組件供應商:
    • 3D音響系統製造商:
    • 終端用戶:
    • 價值鏈中的供應商清單:

第 5 章:3D 音訊市場 - 主要產業動態

  • 促進要素
    • 媒體和娛樂產業 HRTF 使用率上升
    • 遊戲產業的激增
  • 限制:
    • 連接問題和高昂的總體成本
  • 機會:
    • 線上 3D 音樂串流媒體的採用率不斷提高
    • 空間音訊的重要性日益增加
  • 未來的趨勢:
    • 在播客中使用 3D 音頻
  • 促進因素和限制的影響:

第 6 章:3D 音訊市場 - 全球市場分析

  • 3D音訊市場概覽
  • 3D 音訊市場收入,2022 - 2030
  • 3D音訊市場預測與分析

第 7 章:3D 音訊市場分析 - 組件

  • 硬體
    • 概述
    • 揚聲器
      • 概述
    • 耳機
      • 概述
    • 麥克風
      • 概述
    • 其他
      • 概述
  • 軟體
    • 概述
  • 服務
    • 概述

第 8 章:3D 音訊市場分析 - 最終用途產業

  • 消費性電子產品
    • 概述
  • 汽車
    • 概述
  • 媒體和娛樂
    • 概述
  • 賭博
    • 概述
  • 其他
    • 概述

第 9 章:3D 音訊市場 - 地理分析

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 法國
    • 德國
    • 英國
    • 義大利
    • 俄羅斯
    • 歐洲其他地區
  • 亞太地區
    • 3D音訊市場按國家細分
      • 澳洲
      • 中國
      • 印度
      • 日本
      • 韓國
      • 亞太地區其他地區
  • 中東和非洲
    • 南非
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 中東和非洲其他地區
  • 南美洲和中美洲
    • 巴西
    • 阿根廷
    • 南美洲和中美洲其他地區

第 10 章:3D 音訊市場 - COVID-19 大流行的影響

  • Covid-19 前後的影響

第 11 章:競爭格局

  • 關鍵參與者的熱圖分析
  • 公司定位與專注

第 12 章:產業格局

  • 概述
  • 市場主動性

第 13 章:公司簡介

  • Barco NV
  • Dolby Laboratories Inc
  • Auro Technologies
  • Sound Particles S.A.
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Fraunhofer
  • VisiSonics
  • THX Ltd

第 14 章:附錄

  • 詞索引
Product Code: TIPEL00002494

The 3D audio market was valued at US$ 6.28 billion in 2022 and is expected to reach US$ 19.07 billion by 2030; it is estimated to record a CAGR of 14.9% from 2022 to 2030.

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routines. Although many people play video games in leisure, an increasing percentage of the population has started seeing it as a lucrative career option. Gamers who create and share content, such as gameplay videos and streams, are more likely to invest in 3D audio equipment to enhance the quality of their content, indirectly promoting the 3D audio technology. As the number of internet users is increasing, there is a rise in streaming activities. For instance, according to internet world stats, in 2023, the percentages of internet users accounted for 93.4%, 89.2%, 57.9%, 77.1%, and 80.5% in North America, Europe, APAC, MEA, and SAM, respectively.

In addition, 3D audio systems in the gaming industry are utilized to create a realistic experience for consumers. With this, the users are able to determine the distance from where sound is generated. In the gaming industry, the 3D audio technology is integrated with augmented reality (AR) and virtual reality (VR) applications, which are propelling the adoption of 3D audio systems. As gaming expands across other platforms, including consoles, PCs, and mobile devices, the demand for consistent and high-quality 3D audio experiences also increases. Therefore, the proliferation of the gaming industry drives the 3D audio market growth.

The US, Canada, and Mexico are the major countries in North America. The demand for 3D audio products is substantially higher among consumers in the US due to the greater tendency to purchase premium-quality products offering rich sound experience. The visibility of the US manufactured products across other countries is significant; hence, various local and international brands are continuously offering new products. 3D audio systems are gaining popularity among consumers due to their ability to add verticality to surround sound, thereby offering enhanced audio experiences, booting the growth of the 3D audio market. Further, the emergence of 3D videos and virtual reality (VR) gaming devices bolsters the market growth by integrating the technology into audio systems. Leading market players such as Microsoft and Sony are offering 3D audio features in their gaming consoles. Microsoft has started offering 3D spatial audio features in its latest gaming consoles. In addition, PS5, Xbox Series X, and Xbox Series S feature 3D audio systems. Thus, increasing demand for 3D audio systems and services from the gaming industry in North America is one of the prominent factors boosting the growth of the 3D audio market.

Further, the presence of many 3D audio solution providers is another factor bolstering the growth of the North America 3D audio market. Being a technologically advanced country, manufacturers in the US benefit from receiving early access to innovative products. As a result, the demand for 3D headphones is high among the end users, and the same is expected to continue in the coming years, thereby catalyzing the growth of the 3D audio market in the US. Moreover, the audio electronics manufacturing industries in Canada and Mexico are growing and offering advanced solutions for consumers' entertainment, which is boosting the demand for 3D audio solutions in these countries, fueling the 3D audio market growth in the region.

Barco NV; Dolby Laboratories Inc; Auro Technologies; Sound Particles S.A.; XPERI HOLDING CORPORATION; Waves Audio Ltd; Sennheiser electronic GmbH & Co. KG; Fraunhofer; VisiSonics; and THX Ltd are among the key 3D audio market players profiled in the report. Several other major 3D audio market players were studied and analyzed during this market research study to get a holistic view of the market and its ecosystem. The 3D audio market report provides detailed market insights, which helps the key players strategize their growth.

Reasons to Buy:

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the 3D audio market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations such as specific country and segmental insight highlights crucial progressive industry trends in the 3D audio market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth market trends and outlook coupled with the factors driving the market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. 3D Audio Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis
    • 4.3.1 Component Providers:
    • 4.3.2 3D Audio System Manufacturers:
    • 4.3.3 End Users:
    • 4.3.4 List of Vendors in the Value Chain:

5. 3D Audio Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rise in use of HRTF in Media & Entertainment Sector
    • 5.1.2 Proliferation of Gaming Industry
  • 5.2 Restraints:
    • 5.2.1 Connectivity Issues and High Overall Costs
  • 5.3 Opportunities:
    • 5.3.1 Growing Adoption of Online 3D Music Streaming
    • 5.3.2 Increasing Importance of Spatial Audio
  • 5.4 Future Trends:
    • 5.4.1 Use of 3D Audio in Podcasts
  • 5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - Global Market Analysis

  • 6.1 3D Audio Market Overview
  • 6.2 3D Audio Market Revenue (US$ Million), 2022 - 2030
  • 6.3 3D Audio Market Forecast and Analysis

7. 3D Audio Market Analysis - Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.3 Loudspeakers
      • 7.1.3.1 Overview
    • 7.1.4 Headphones
      • 7.1.4.1 Overview
    • 7.1.5 Microphones
      • 7.1.5.1 Overview
    • 7.1.6 Others
      • 7.1.6.1 Overview
  • 7.2 Software
    • 7.2.1 Overview
    • 7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.3 Services
    • 7.3.1 Overview
    • 7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. 3D Audio Market Analysis - End-Use Industries

  • 8.1 Consumer Electronics
    • 8.1.1 Overview
    • 8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.2 Automotive
    • 8.2.1 Overview
    • 8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.3 Media and Entertainment
    • 8.3.1 Overview
    • 8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.4 Gaming
    • 8.4.1 Overview
    • 8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.5 Others
    • 8.5.1 Overview
    • 8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. 3D Audio Market - Geographical Analysis

  • 9.1 North America
    • 9.1.1 North America 3D Audio Market Overview
    • 9.1.2 North America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
    • 9.1.3 North America 3D Audio Market Breakdown by Component
      • 9.1.3.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
    • 9.1.4 North America 3D Audio Market Breakdown by End-Use Industries
      • 9.1.4.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
    • 9.1.5 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.5.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.5.1.1 US 3D Audio Market Breakdown by Component
        • 9.1.5.1.2 US 3D Audio Market Breakdown by End-Use Industries
      • 9.1.5.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.5.2.1 Canada 3D Audio Market Breakdown by Component
        • 9.1.5.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
      • 9.1.5.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.5.3.1 Mexico 3D Audio Market Breakdown by Component
        • 9.1.5.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
  • 9.2 Europe
    • 9.2.1 Europe 3D Audio Market Overview
    • 9.2.2 Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
    • 9.2.3 Europe 3D Audio Market Breakdown by Component
      • 9.2.3.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Component
    • 9.2.4 Europe 3D Audio Market Breakdown by End-Use Industries
      • 9.2.4.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
    • 9.2.5 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.2.5.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.1.1 France 3D Audio Market Breakdown by Component
        • 9.2.5.1.2 France 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.2.1 Germany 3D Audio Market Breakdown by Component
        • 9.2.5.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.3.1 UK 3D Audio Market Breakdown by Component
        • 9.2.5.3.2 UK 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.4.1 Italy 3D Audio Market Breakdown by Component
        • 9.2.5.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.5.1 Russia 3D Audio Market Breakdown by Component
        • 9.2.5.5.2 by End-Use Industries
      • 9.2.5.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.6.1 Rest of Europe 3D Audio Market Breakdown by Component
        • 9.2.5.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries
  • 9.3 Asia Pacific 3D Audio Market
    • 9.3.1 Overview
    • 9.3.2 Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
    • 9.3.3 Asia Pacific 3D Audio Market Breakdown by Component
      • 9.3.3.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By Component
    • 9.3.4 Asia Pacific 3D Audio Market Breakdown by End-Use Industries
      • 9.3.4.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
    • 9.3.5 3D audio market Breakdown by Countries
      • 9.3.5.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.1.1 Australia 3D Audio Market Breakdown by Component
        • 9.3.5.1.2 Australia 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.2.1 China 3D Audio Market Breakdown by Component
        • 9.3.5.2.2 China 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.3.1 India 3D Audio Market Breakdown by Component
        • 9.3.5.3.2 India 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.4.1 Japan 3D Audio Market Breakdown by Component
        • 9.3.5.4.2 Japan 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.5.1 South Korea 3D Audio Market Breakdown by Component
        • 9.3.5.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component
        • 9.3.5.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries
  • 9.4 Middle East & Africa
    • 9.4.1 Middle East & Africa 3D Audio Market Overview
    • 9.4.2 Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
    • 9.4.3 Middle East & Africa 3D Audio Market Breakdown by Component
      • 9.4.3.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By Component
    • 9.4.4 Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
      • 9.4.4.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By End-Use Industries
    • 9.4.5 Middle East & Africa 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.4.5.1 South Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.1.1 South Africa 3D Audio Market Breakdown by Component
        • 9.4.5.1.2 South Africa 3D Audio Market Breakdown by Deployment
        • 9.4.5.1.3 South Africa 3D Audio Market Breakdown by End-Use Industries
      • 9.4.5.2 Saudi Arabia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.2.1 Saudi Arabia 3D Audio Market Breakdown by Component
        • 9.4.5.2.2 Saudi Arabia 3D Audio Market Breakdown by End-Use Industries
      • 9.4.5.3 UAE 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.3.1 UAE 3D Audio Market Breakdown by Component
        • 9.4.5.3.2 UAE 3D Audio Market Breakdown by End-Use Industries
      • 9.4.5.4 Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.4.1 Rest of Middle East & Africa 3D Audio Market Breakdown by Component
        • 9.4.5.4.2 Rest of Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
  • 9.5 South & Central America
    • 9.5.1 South & Central America 3D Audio Market Overview
    • 9.5.2 South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
    • 9.5.3 South & Central America 3D Audio Market Breakdown by Component
      • 9.5.3.1 South & Central America 3D Audio Market and Forecasts and Analysis - By Component
    • 9.5.4 South & Central America 3D Audio Market Breakdown by End-Use Industries
      • 9.5.4.1 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
    • 9.5.5 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.5.5.1 Brazil 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.5.5.1.1 Brazil 3D Audio Market Breakdown by Component
        • 9.5.5.1.2 Brazil 3D Audio Market Breakdown by End-Use Industries
      • 9.5.5.2 Argentina 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.5.5.2.1 Argentina 3D Audio Market Breakdown by Component
        • 9.5.5.2.2 Argentina 3D Audio Market Breakdown by End-Use Industries
      • 9.5.5.3 Rest of South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.5.5.3.1 Rest of South & Central America 3D Audio Market Breakdown by Component
        • 9.5.5.3.2 Rest of South & Central America 3D Audio Market Breakdown by End-Use Industries

10. 3D Audio Market - Impact of COVID-19 Pandemic

  • 10.1 Pre & Post Covid-19 Impact

11. Competitive Landscape

  • 11.1 Heat Map Analysis By Key Players
  • 11.2 Company Positioning & Concentration

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative

13. Company Profiles

  • 13.1 Barco NV
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Dolby Laboratories Inc
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Auro Technologies
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Sound Particles S.A.
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 XPERI HOLDING CORPORATION
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 Waves Audio Ltd.
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Sennheiser electronic GmbH & Co. KG
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 Fraunhofer
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 VisiSonics
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 THX Ltd
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 Word Index

List Of Tables

  • Table 1. 3D Audio Market Segmentation
  • Table 2. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Table 3. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
  • Table 4. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
  • Table 5. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 6. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 7. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 8. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 9. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 10. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 11. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 12. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 13. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 14. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 15. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 16. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 17. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 18. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 19. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 20. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 21. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 22. Europe 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 23. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 24. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 25. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 26. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 27. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 28. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 29. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 30. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 31. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 32. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 33. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 34. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 35. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 36. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 37. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 38. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 39. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 40. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 41. Asia Pacific 3D Audio Market Revenue And Forecasts To 2030 (US$ Million) - Component
  • Table 42. Asia Pacific 3D Audio Market Revenue And Forecasts To 2030 (US$ Million) - Hardware
  • Table 43. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 44. Asia Pacific 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 45. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 46. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 47. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 48. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 49. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 50. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 51. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 52. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 53. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 54. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 55. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 56. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 57. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 58. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 59. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 60. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 61. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 62. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 63. Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Component
  • Table 64. Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Hardware
  • Table 65. Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By End-Use Industries
  • Table 66. Middle East and Africa 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 67. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 68. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 69. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 70. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 71. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 72. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 73. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 74. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 75. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 76. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 77. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 78. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 79. South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Component
  • Table 80. South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Hardware
  • Table 81. South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By End-Use Industries
  • Table 82. South and Central America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 83. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 84. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 85. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 86. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 87. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 88. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 89. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 90. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 91. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 92. Company Positioning & Concentration
  • Table 93. List of Abbreviation

List Of Figures

  • Figure 1. 3D Audio Market Segmentation, By Geography
  • Figure 2. Global- PEST Analysis
  • Figure 3. Ecosystem: 3D Audio Market
  • Figure 4. 3D Audio Market - Key Industry Dynamics
  • Figure 5. Impact Analysis of Drivers and Restraints
  • Figure 6. 6.2 3D Audio Market Breakdown by Geography, 2022 and 2030 (%)
  • Figure 7. 3D Audio Market Revenue (US$ Million), 2022 & 2030
  • Figure 8. 3D Audio Market Share (%) - Component, 2022 and 2030
  • Figure 9. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 10. Software Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 11. Services Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 12. 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
  • Figure 13. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 14. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 15. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 16. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 17. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 18. 3D Audio Market Revenue Share, By Region (2022 & 2030)
  • Figure 19. 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 20. 3D Audio Market Breakdown by Component (2022 and 2030)
  • Figure 21. 3D audio market Breakdown by End-Use Industries, 2022 and 2030 (%)
  • Figure 22. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 23. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 24. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 25. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 26. 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 27. 3D Audio Market Breakdown by Component (2022 and 2030)
  • Figure 28. 3D Audio Market Breakdown by End-Use Industries (2022 and 2030)
  • Figure 29. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 30. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 31. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 32. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 33. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 34. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 35. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 36. Asia Pacific 3D Audio Market Revenue And Forecasts To 2030 (US$ Million)
  • Figure 37. Asia Pacific 3D Audio Market Breakdown by Component (2022 and 2023)
  • Figure 38. Asia Pacific 3D Audio Market Breakdown by End-Use Industries (2022 and 2023)
  • Figure 39. Asia Pacific 3D Audio Market Breakdown By Key Countries, 2022 And 2030 (%)
  • Figure 40. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 41. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 42. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 43. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 44. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 45. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 46. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 47. Middle East & Africa 3D Audio Market Breakdown by Component (2022 and 2023)
  • Figure 48. Middle East & Africa 3D Audio Market Breakdown by End-Use Industries (2022 and 2023)
  • Figure 49. 3D Audio Market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 50. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 51. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 52. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 53. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 54. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 55. South & Central America 3D Audio Market Breakdown by Component (2022 and 2023)
  • Figure 56. South & Central America 3D Audio Market Breakdown by End-Use Industries (2022 and 2023)
  • Figure 57. 3D Audio Market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 58. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 59. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 60. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 61. Heat Map Analysis By Key Players