歐洲 3D 音訊市場預測至 2030 年 - 區域分析 - 按組件(硬體、軟體、服務)和最終用途產業(消費性電子、汽車、媒體和娛樂、遊戲等)
市場調查報告書
商品編碼
1482036

歐洲 3D 音訊市場預測至 2030 年 - 區域分析 - 按組件(硬體、軟體、服務)和最終用途產業(消費性電子、汽車、媒體和娛樂、遊戲等)

Europe 3D Audio Market Forecast to 2030 - Regional Analysis - By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

出版日期: | 出版商: The Insight Partners | 英文 90 Pages | 訂單完成後即時交付

價格

2022年歐洲3D音訊市場價值為15.3946億美元,預計到2030年將達到48.2689億美元;預計2022年至2030年複合年成長率為15.4%。

線上 3D 音樂串流媒體的日益普及推動了歐洲 3D 音訊市場的發展。

隨著數位和雲端系統的引入,音樂串流平台和點播串流媒體等技術發展的範圍不斷擴大。這些發展使音樂內容創作者能夠透過訂閱模式迎合訂閱者的需求,對 3D 音訊歌曲清單和音樂串流平台的發展產生重大影響。音樂串流服務供應商提供 3D 音訊音樂來吸引大量客戶和訂閱。印度正在成為音樂內容提供者的中心,Saawan.com、Gaana.com 和 Amazon Prime 等平台在過去幾年中加強了在該國的影響力,這使得他們能夠獨家提供 3D 歌曲清單。此外,MIDiA Research 表示,在 YouTube 上,排名前 10 名的音樂影片中有 6 個還包含 3D 音樂,這需要特殊的 3D 耳機才能欣賞歌曲的每個節拍。點播線上 3D 音樂串流服務的日益普及可能會提高 3D 音訊設備提供商的財務業績,預計這將在未來幾年為歐洲各國 3D 音訊市場參與者創造充足的機會。

歐洲3D音訊市場概況

3D音訊音響系統是用來向使用者提供3D空間中的聲音的音響系統。 3D音效是由3D揚聲器陣列、立體聲揚聲器、耳機、環繞聲揚聲器建構的不同音效的模式。這些系統安裝在廣泛的應用中,例如行動裝置、遊戲機、基於 AR/VR 的音訊系統、家庭劇院系統等。提供增強的3D 聲音體驗和即時視覺化。

媒體和娛樂領域的不斷發展以及現代 AV 技術的引入推動了歐洲 3D 音訊市場的成長。 3D 音訊製造商專注於將聲音混合技術融入硬體中,以便在 3D 空間中為聽眾提供增強的音樂(聲音)。此外,遊戲產業的蓬勃發展正在推動歐洲 3D 音訊市場的發展。此外,線上 3D 音樂串流媒體的日益成長為歐洲 3D 音訊市場參與者提供了利潤豐厚的機會。

歐洲 3D 音訊市場收入及 2030 年預測(百萬美元)

歐洲 3D 音訊市場細分

歐洲 3D 音訊市場分為組件、最終用戶產業和國家。

根據組件,歐洲 3D 音訊市場分為硬體、軟體和服務。 2022 年,硬體領域佔最大佔有率。

根據最終用途產業,歐洲 3D 音訊市場分為消費性電子、汽車、媒體和娛樂、遊戲等。 2022 年,媒體和娛樂領域佔最大佔有率。

根據國家/地區,歐洲 3D 音訊市場分為德國、法國、英國、義大利、西班牙和歐洲其他地區。德國在 2022 年主導歐洲 3D 音訊市場。

Barco NV、Dolby Laboratories Inc、Auro Technologies、Sound Particles SA、XPERI HOLDING CORPORATION、Waves Audio Ltd.、Sennheiser electronics GmbH & Co. KG 和 Fraunhofer 是歐洲 3D 音訊市場上的一些領先公司。

目錄

第 1 章:簡介

第 2 章:執行摘要

  • 重要見解
  • 市場吸引力

第 3 章:研究方法

  • 覆蓋範圍
  • 二次研究
  • 初步研究

第 4 章:歐洲 3D 音訊市場格局

  • 概述
  • 生態系分析
    • 組件供應商:
    • 3D音響系統製造商:
    • 終端用戶:
    • 價值鏈中的供應商清單:

第 5 章:歐洲 3D 音訊市場 - 主要產業動態

  • 促進要素
    • 媒體和娛樂產業 HRTF 使用率上升
    • 遊戲產業的激增
  • 限制:
    • 連接問題和高昂的總體成本
  • 機會:
    • 線上 3D 音樂串流媒體的採用率不斷提高
    • 空間音訊的重要性日益增加
  • 未來的趨勢:
    • 在播客中使用 3D 音頻
  • 促進因素和限制的影響:

第 6 章:3D 音訊市場 - 歐洲市場分析

  • 2022 - 2030 年歐洲 3D 音訊市場收入
  • 歐洲3D音訊市場預測與分析

第 7 章:歐洲 3D 音訊市場分析 - 組件

  • 硬體
    • 概述
    • 硬體市場收入與 2030 年預測
    • 揚聲器
      • 概述
      • 揚聲器市場收入和 2030 年預測
    • 耳機
      • 概述
      • 耳機市場收入及 2030 年預測
    • 麥克風
      • 概述
    • 麥克風市場收入與 2030 年預測
    • 其他
      • 概述
      • 其他市場收入和 2030 年預測
  • 軟體
    • 概述
    • 軟體市場收入與 2030 年預測
  • 服務
    • 概述
    • 2030 年服務市場收入與預測

第 8 章:歐洲 3D 音訊市場分析 - 最終用途產業

  • 消費性電子產品
    • 概述
    • 消費性電子市場收入與 2030 年預測
  • 汽車
    • 概述
    • 2030 年汽車市場收入與預測
  • 媒體和娛樂
    • 概述
    • 媒體娛樂市場收入及 2030 年預測
  • 賭博
    • 概述
    • 遊戲市場收入與 2030 年預測
  • 其他
    • 概述
    • 其他市場收入和 2030 年預測

第 9 章:歐洲 3D 音訊市場 - 國家分析

  • 歐洲
    • 法國
    • 德國
    • 英國
    • 義大利
    • 俄羅斯
    • 歐洲其他地區

第 10 章:產業格局

  • 概述
  • 市場主動性

第 11 章:公司簡介

  • Barco NV
  • Dolby Laboratories Inc
  • Auro Technologies
  • Sound Particles S.A.
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Fraunhofer

第 12 章:附錄

Product Code: BMIRE00029753

The Europe 3D audio market was valued at US$ 1,539.46 million in 2022 and is expected to reach US$ 4,826.89 million by 2030; it is estimated to grow at a CAGR of 15.4% from 2022 to 2030.

Growing Adoption of Online 3D Music Streaming Fuels the Europe 3D Audio Market.

The scope of technological developments such as music streaming platforms and on-demand streaming is constantly growing with the introduction of digital and cloud systems. These developments are enabling musical content creators to cater to their subscribers through a subscription model, creating a significant impact on the development of 3D audio song lists as well as music streaming platforms. The music streaming service providers are offering 3D audio music to attract a huge base of customers as well as subscriptions. India is becoming a hub for music content providers, as platforms such as Saawan.com, Gaana.com, and Amazon Prime have strengthened their presence in the country in the past few years, which allows them to offer a list of 3D songs exclusively. Further, MIDiA Research has stated that on YouTube, 6 of the top 10 music videos also include 3D music, which demands special 3D headphones to enjoy each beat of the song. The increasing adoption of on-demand online 3D music streaming services is likely to boost the financial performance of 3D audio device providers, which is expected to create ample opportunities for the Europe 3D audio market players across the countries in the coming years.

Europe 3D Audio Market Overview

A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.

The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the Europe 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the Europe 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the Europe 3D audio market players.

Europe 3D Audio Market Revenue and Forecast to 2030 (US$ Million)

Europe 3D Audio Market Segmentation

The Europe 3D audio market is categorized into component, end user industries, and country.

Based on component, the Europe 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.

Based on end use industries, the Europe 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.

Based on country, the Europe 3D audio market is segmented into Germany, France, UK, Italy, Spain, and the Rest of Europe. Germany dominated the Europe 3D audio market in 2022.

Barco NV, Dolby Laboratories Inc, Auro Technologies, Sound Particles S.A., XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, and Fraunhofer are some of the leading companies operating in the Europe 3D audio market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Europe 3D Audio Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 Component Providers:
    • 4.2.2 3D Audio System Manufacturers:
    • 4.2.3 End Users:
    • 4.2.4 List of Vendors in the Value Chain:

5. Europe 3D Audio Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rise in use of HRTF in Media & Entertainment Sector
    • 5.1.2 Proliferation of Gaming Industry
  • 5.2 Restraints:
    • 5.2.1 Connectivity Issues and High Overall Costs
  • 5.3 Opportunities:
    • 5.3.1 Growing Adoption of Online 3D Music Streaming
    • 5.3.2 Increasing Importance of Spatial Audio
  • 5.4 Future Trends:
    • 5.4.1 Use of 3D Audio in Podcasts
  • 5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - Europe Market Analysis

  • 6.1 Europe 3D Audio Market Revenue (US$ Million), 2022 - 2030
  • 6.2 Europe 3D Audio Market Forecast and Analysis

7. Europe 3D Audio Market Analysis - Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.3 Loudspeakers
      • 7.1.3.1 Overview
      • 7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.4 Headphones
      • 7.1.4.1 Overview
      • 7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.5 Microphones
      • 7.1.5.1 Overview
    • 7.1.6 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.7 Others
      • 7.1.7.1 Overview
      • 7.1.7.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.2 Software
    • 7.2.1 Overview
    • 7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.3 Services
    • 7.3.1 Overview
    • 7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. Europe 3D Audio Market Analysis - End-Use Industries

  • 8.1 Consumer Electronics
    • 8.1.1 Overview
    • 8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.2 Automotive
    • 8.2.1 Overview
    • 8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.3 Media and Entertainment
    • 8.3.1 Overview
    • 8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.4 Gaming
    • 8.4.1 Overview
    • 8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.5 Others
    • 8.5.1 Overview
    • 8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. Europe 3D Audio Market - Country Analysis

  • 9.1 Europe
    • 9.1.1 Europe 3D Audio Market Overview
    • 9.1.2 Europe 3D Audio Market Breakdown, by Country
    • 9.1.3 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.3.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.1.1 France 3D Audio Market Breakdown by Component
        • 9.1.3.1.2 France 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.2.1 Germany 3D Audio Market Breakdown by Component
        • 9.1.3.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.3.1 UK 3D Audio Market Breakdown by Component
        • 9.1.3.3.2 UK 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.4.1 Italy 3D Audio Market Breakdown by Component
        • 9.1.3.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.5.1 Russia 3D Audio Market Breakdown by Component
        • 9.1.3.5.2 Russia 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.6.1 Rest of Europe 3D Audio Market Breakdown by Component
        • 9.1.3.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

  • 10.1 Overview
  • 10.2 Market Initiative

11. Company Profiles

  • 11.1 Barco NV
    • 11.1.1 Key Facts
    • 11.1.2 Business Description
    • 11.1.3 Products and Services
    • 11.1.4 Financial Overview
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Developments
  • 11.2 Dolby Laboratories Inc
    • 11.2.1 Key Facts
    • 11.2.2 Business Description
    • 11.2.3 Products and Services
    • 11.2.4 Financial Overview
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Developments
  • 11.3 Auro Technologies
    • 11.3.1 Key Facts
    • 11.3.2 Business Description
    • 11.3.3 Products and Services
    • 11.3.4 Financial Overview
    • 11.3.5 SWOT Analysis
    • 11.3.6 Key Developments
  • 11.4 Sound Particles S.A.
    • 11.4.1 Key Facts
    • 11.4.2 Business Description
    • 11.4.3 Products and Services
    • 11.4.4 Financial Overview
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Developments
  • 11.5 XPERI HOLDING CORPORATION
    • 11.5.1 Key Facts
    • 11.5.2 Business Description
    • 11.5.3 Products and Services
    • 11.5.4 Financial Overview
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Developments
  • 11.6 Waves Audio Ltd.
    • 11.6.1 Key Facts
    • 11.6.2 Business Description
    • 11.6.3 Products and Services
    • 11.6.4 Financial Overview
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Developments
  • 11.7 Sennheiser electronic GmbH & Co. KG
    • 11.7.1 Key Facts
    • 11.7.2 Business Description
    • 11.7.3 Products and Services
    • 11.7.4 Financial Overview
    • 11.7.5 SWOT Analysis
    • 11.7.6 Key Developments
  • 11.8 Fraunhofer
    • 11.8.1 Key Facts
    • 11.8.2 Business Description
    • 11.8.3 Products and Services
    • 11.8.4 Financial Overview
    • 11.8.5 SWOT Analysis
    • 11.8.6 Key Developments

12. Appendix

  • 12.1 Word Index

List Of Tables

  • Table 1. Europe 3D Audio Market Segmentation
  • Table 2. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Table 3. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
  • Table 4. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
  • Table 5. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 6. Europe 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 7. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 8. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 9. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 10. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 11. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 12. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 13. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 14. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 15. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 16. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 17. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 18. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 19. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 20. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 21. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 22. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 23. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 24. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 25. List of Abbreviation

List Of Figures

  • Figure 1. Europe 3D Audio Market Segmentation, By Country
  • Figure 2. Ecosystem: Europe 3D Audio Market
  • Figure 3. Europe 3D Audio Market - Key Industry Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. Europe 3D Audio Market Revenue (US$ Million), 2022 & 2030
  • Figure 6. Europe 3D Audio Market Share (%) - Component, 2022 and 2030
  • Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 14. Europe 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
  • Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 20. Europe 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 22. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 23. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 24. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 25. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 26. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 27. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)