北美 3D 音訊市場預測至 2030 年 - 區域分析 - 按組件(硬體、軟體、服務)和最終用途產業(消費性電子、汽車、媒體和娛樂、遊戲等)
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1482032

北美 3D 音訊市場預測至 2030 年 - 區域分析 - 按組件(硬體、軟體、服務)和最終用途產業(消費性電子、汽車、媒體和娛樂、遊戲等)

North America 3D Audio Market Forecast to 2030 - Regional Analysis - By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

出版日期: | 出版商: The Insight Partners | 英文 75 Pages | 訂單完成後即時交付

價格

2022年北美3D音訊市場價值為208,088萬美元,預計到2030年將達到59,5211萬美元;預計2022年至2030年複合年成長率為14.0%。

播客中 3D 音訊的使用推動了北美 3D 音訊市場的發展。

市場參與者不斷致力於透過創建有價值的內容庫來增強播客功能。市場正在見證將 3D 音訊技術與線上串流媒體平台上提供的音樂和劇集相結合的日益成長的趨勢。例如,2021 年 2 月,iHeart Media 宣布投資雙耳音頻/3D 音頻,可有效地在錄音室中找到聽眾,並提供一種讓他們相信表演就在他們周圍發生的體驗。透過 3D 麥克風或 AirPods,可以即時體驗 3D 音訊。此外,2020 年,Spotify 與華納兄弟簽署了一項協議,製作和發行一系列原創的腳本敘事播客,這些播客將在特定時期內獨家授權給 Spotify。隨著此類播客的發展,聽眾也希望獲得真實的體驗,對耳機、硬體等3D音訊硬體產品的需求不斷上升。因此,在播客中使用 3D 音訊的趨勢預計將推動預測期內北美 3D 音訊市場的成長。

北美3D音訊市場概況

3D音訊音響系統是用來向使用者提供3D空間中的聲音的音響系統。 3D音效是由3D揚聲器陣列、立體聲揚聲器、耳機、環繞聲揚聲器建構的不同音效的模式。這些系統安裝在廣泛的應用中,例如行動裝置、遊戲機、基於 AR/VR 的音訊系統、家庭劇院系統等。提供增強的3D 聲音體驗和即時視覺化。

媒體和娛樂領域的不斷發展以及現代 AV 技術的引入推動了北美 3D 音訊市場的成長。 3D 音訊製造商專注於將聲音混合技術融入硬體中,以便在 3D 空間中為聽眾提供增強的音樂(聲音)。此外,遊戲產業的蓬勃發展正在推動北美 3D 音響市場的發展。此外,線上 3D 音樂串流媒體的日益成長為北美 3D 音訊市場參與者提供了利潤豐厚的機會。

北美 3D 音訊市場收入及 2030 年預測(百萬美元)

北美3D音訊市場細分

北美 3D 音訊市場分為組件、最終用戶產業和國家。

根據組件,北美 3D 音訊市場分為硬體、軟體和服務。 2022 年,硬體領域佔最大佔有率。

根據最終用途產業,北美 3D 音訊市場分為消費性電子、汽車、媒體和娛樂、遊戲等。 2022 年,媒體和娛樂領域佔最大佔有率。

根據國家/地區,北美 3D 音訊市場分為美國、加拿大和墨西哥。 2022 年,美國將主導北美 3D 音訊市場。

Barco NV、Dolby Laboratories Inc、XPERI HOLDING CORPORATION、Waves Audio Ltd.、Sennheiser electronics GmbH & Co. KG、VisiSonics 和 THX Ltd 是北美 3D 音訊市場上的一些領先公司。

目錄

第 1 章:簡介

第 2 章:執行摘要

  • 重要見解
  • 市場吸引力

第 3 章:研究方法

  • 覆蓋範圍
  • 二次研究
  • 初步研究

第 4 章:北美 3D 音訊市場格局

  • 概述
  • 生態系分析
    • 組件供應商:
    • 3D音響系統製造商:
    • 終端用戶:
    • 價值鏈中的供應商清單:

第 5 章:北美 3D 音訊市場 - 主要產業動態

  • 促進要素
    • 媒體和娛樂產業 HRTF 使用率上升
    • 遊戲產業的激增
  • 限制:
    • 連接問題和高昂的總體成本
  • 機會:
    • 線上 3D 音樂串流媒體的採用率不斷提高
    • 空間音訊的重要性日益增加
  • 未來的趨勢:
    • 在播客中使用 3D 音頻
  • 促進因素和限制的影響:

第 6 章:3D 音訊市場 - 北美市場分析

  • 北美 3D 音訊市場收入,2022 - 2030
  • 北美3D音訊市場預測與分析

第 7 章:北美 3D 音訊市場分析 - 組件

  • 硬體
    • 概述
    • 硬體市場收入與 2030 年預測
    • 揚聲器
      • 概述
      • 揚聲器市場收入和 2030 年預測
    • 耳機
      • 概述
      • 耳機市場營收及 2030 年預測
    • 麥克風
      • 概述
      • 麥克風市場收入與 2030 年預測
    • 其他
      • 概述
      • 其他市場收入和 2030 年預測
  • 軟體
    • 概述
    • 軟體市場收入與 2030 年預測
  • 服務
    • 概述
    • 2030 年服務市場收入與預測

第 8 章:北美 3D 音訊市場分析 - 最終用途產業

  • 消費性電子產品
    • 概述
    • 消費性電子市場收入與 2030 年預測
  • 汽車
    • 概述
    • 2030 年汽車市場收入與預測
  • 媒體和娛樂
    • 概述
    • 媒體娛樂市場收入及 2030 年預測
  • 賭博
    • 概述
    • 遊戲市場收入與 2030 年預測
  • 其他
    • 概述
    • 其他市場收入和 2030 年預測

第 9 章:北美 3D 音訊市場 - 國家分析

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥

第 10 章:產業格局

  • 概述
  • 市場主動性

第 11 章:公司簡介

  • Barco NV
  • Dolby Laboratories Inc
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • VisiSonics
  • THX Ltd

第 12 章:附錄

Product Code: BMIRE00029752

The North America 3D audio market was valued at US$ 2,080.88 million in 2022 and is expected to reach US$ 5,952.11 million by 2030; it is estimated to grow at a CAGR of 14.0% from 2022 to 2030.

Use of 3D Audio in Podcasts Fuels the North America 3D Audio Market.

The market players are constantly focusing on enhancing podcasting features by creating valuable content libraries. The market is witnessing a growing trend of integrating 3D audio technology with the music and episodic series available on online streaming platforms. For instance, in Feb 2021, iHeart Media announced its investment in binaural audio/3D audio that efficiently spots listeners in the recording room and provides an experience that makes them believe the performance is happening around them. The 3D audio can be experienced in real time with the help of 3D microphones or AirPods. Also, in 2020, Spotify signed a deal with Warner Bros to produce and distribute an original series of scripted narrative podcasts, which would be exclusively licensed to Spotify for a specific period. With the development of such podcasts the listeners also want to have the realistic experience, rising the demand for 3D audio hardware products such as headphones, and hardware. Therefore, the trend of using 3D audio in podcasts is expected to fuel the North America 3D audio market growth during the forecast period.

North America 3D Audio Market Overview

A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.

The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the North America 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the North America 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the North America 3D audio market players.

North America 3D Audio Market Revenue and Forecast to 2030 (US$ Million)

North America 3D Audio Market Segmentation

The North America 3D audio market is categorized into component, end user industries, and country.

Based on component, the North America 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.

Based on end use industries, the North America 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.

Based on country, the North America 3D audio market is segmented into US, Canada, and Mexico. The US dominated the North America 3D audio market in 2022.

Barco NV, Dolby Laboratories Inc, XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, VisiSonics, and THXLtd are some of the leading companies operating in the North America 3D audio market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. North America 3D Audio Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 Component Providers:
    • 4.2.2 3D Audio System Manufacturers:
    • 4.2.3 End Users:
    • 4.2.4 List of Vendors in the Value Chain:

5. North America 3D Audio Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rise in use of HRTF in Media & Entertainment Sector
    • 5.1.2 Proliferation of Gaming Industry
  • 5.2 Restraints:
    • 5.2.1 Connectivity Issues and High Overall Costs
  • 5.3 Opportunities:
    • 5.3.1 Growing Adoption of Online 3D Music Streaming
    • 5.3.2 Increasing Importance of Spatial Audio
  • 5.4 Future Trends:
    • 5.4.1 Use of 3D Audio in Podcasts
  • 5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - North America Market Analysis

  • 6.1 North America 3D Audio Market Revenue (US$ Million), 2022 - 2030
  • 6.2 North America 3D Audio Market Forecast and Analysis

7. North America 3D Audio Market Analysis - Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.3 Loudspeakers
      • 7.1.3.1 Overview
      • 7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.4 Headphones
      • 7.1.4.1 Overview
      • 7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.5 Microphones
      • 7.1.5.1 Overview
      • 7.1.5.2 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.6 Others
      • 7.1.6.1 Overview
      • 7.1.6.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.2 Software
    • 7.2.1 Overview
    • 7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.3 Services
    • 7.3.1 Overview
    • 7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. North America 3D Audio Market Analysis - End-Use Industries

  • 8.1 Consumer Electronics
    • 8.1.1 Overview
    • 8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.2 Automotive
    • 8.2.1 Overview
    • 8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.3 Media and Entertainment
    • 8.3.1 Overview
    • 8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.4 Gaming
    • 8.4.1 Overview
    • 8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.5 Others
    • 8.5.1 Overview
    • 8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. North America 3D Audio Market -Country Analysis

  • 9.1 North America
    • 9.1.1 North America 3D Audio Market Overview
    • 9.1.2 North America 3D Audio Market Breakdown, by Country
    • 9.1.3 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.3.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.1.1 US 3D Audio Market Breakdown by Component
        • 9.1.3.1.2 US 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.2.1 Canada 3D Audio Market Breakdown by Component
        • 9.1.3.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.3.1 Mexico 3D Audio Market Breakdown by Component
        • 9.1.3.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

  • 10.1 Overview
  • 10.2 Market Initiative

11. Company Profiles

  • 11.1 Barco NV
    • 11.1.1 Key Facts
    • 11.1.2 Business Description
    • 11.1.3 Products and Services
    • 11.1.4 Financial Overview
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Developments
  • 11.2 Dolby Laboratories Inc
    • 11.2.1 Key Facts
    • 11.2.2 Business Description
    • 11.2.3 Products and Services
    • 11.2.4 Financial Overview
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Developments
  • 11.3 XPERI HOLDING CORPORATION
    • 11.3.1 Key Facts
    • 11.3.2 Business Description
    • 11.3.3 Products and Services
    • 11.3.4 Financial Overview
    • 11.3.5 SWOT Analysis
    • 11.3.6 Key Developments
  • 11.4 Waves Audio Ltd.
    • 11.4.1 Key Facts
    • 11.4.2 Business Description
    • 11.4.3 Products and Services
    • 11.4.4 Financial Overview
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Developments
  • 11.5 Sennheiser electronic GmbH & Co. KG
    • 11.5.1 Key Facts
    • 11.5.2 Business Description
    • 11.5.3 Products and Services
    • 11.5.4 Financial Overview
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Developments
  • 11.6 VisiSonics
    • 11.6.1 Key Facts
    • 11.6.2 Business Description
    • 11.6.3 Products and Services
    • 11.6.4 Financial Overview
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Developments
  • 11.7 THX Ltd
    • 11.7.1 Key Facts
    • 11.7.2 Business Description
    • 11.7.3 Products and Services
    • 11.7.4 Financial Overview
    • 11.7.5 SWOT Analysis
    • 11.7.6 Key Developments

12. Appendix

  • 12.1 Word Index

List Of Tables

  • Table 1. North America 3D Audio Market Segmentation
  • Table 2. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Table 3. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
  • Table 4. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
  • Table 5. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 6. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 7. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 8. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 9. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 10. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 11. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 12. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 13. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 14. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 15. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 16. List of Abbreviation

List Of Figures

  • Figure 1. North America 3D Audio Market Segmentation, By Country
  • Figure 2. Ecosystem: North America 3D Audio Market
  • Figure 3. North America 3D Audio Market - Key Industry Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. North America 3D Audio Market Revenue (US$ Million), 2022 & 2030
  • Figure 6. North America 3D Audio Market Share (%) - Component, 2022 and 2030
  • Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 14. North America 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
  • Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 20. North America 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 22. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 23. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 24. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)