市場調查報告書
商品編碼
1207363
LAMEA區塊鏈遊戲市場規模,份額,行業趨勢分析報告:按平台(ETH,BNB 鏈,多邊形,其他),遊戲類型(角色扮演,開放世界,集體),國家/地區,增長預測2022-2028LAMEA Blockchain Gaming Market Size, Share & Industry Trends Analysis Report By Platform (ETH, BNB Chain, Polygon and Others), By Game Type (Role Playing, Open World and Collectible), By Country and Growth Forecast, 2022 - 2028 |
拉丁美洲,中東和非洲的區塊鏈遊戲市場在預測期內(2022 年至 2028 年)的複合年增長率將達到 73.1%。
NFT 由所有權證明支持,因此可以交換皮膚。 長期以來,遊戲玩家都可以通過遊戲賺錢,但 NFT 更安全,也更通用。 這可能會為二手游戲軟件和數字商品創建一個在線市場。 NFT通過增加遊戲庫起到增加玩家價值的作用。 對於喜歡擁有具有長期價值的古董產品的遊戲玩家來說,NFT 是一個不錯的選擇。
中東的在線遊戲玩家越來越熟悉 NFT 和遊戲代幣。 因此,在成熟的遊戲市場中,它正成為全球遊戲運營商越來越有吸引力的選擇。 政府對該地區視頻遊戲和電子競技的支持也將大大促進預期的增長。 中東和北非各國政府大力支持視頻遊戲產業,沙特阿拉伯和阿聯酋出台政策鼓勵本地遊戲開發,國際遊戲公司新工作室和辦公室,以及重要的電子競技我們舉辦比賽以促進該行業的增長。
2021年,LAMEA區塊鏈遊戲國家市場以巴西市場為主,至2028年達到18億美元市值。 阿根廷市場的複合年增長率為 74.1% (2022-2028)。 此外,預計阿聯酋市場的複合年增長率為 72.7% (2022-2028)。
基於平台,市場分為 ETH,BNB Chain,Polygon 等。 根據遊戲類型,市場分為角色扮演,開放世界和收藏品。 按國家/地區劃分,市場分為巴西,阿根廷,阿聯酋,沙特阿拉伯,南非,尼日利亞和拉美其他地區。
The Latin America, Middle East and Africa Blockchain Gaming Market would witness market growth of 73.1% CAGR during the forecast period (2022-2028).
NFTs are different from micro transactions in that they have a value that gives users ownership. With blockchain technology, gamers may sell NFTs anytime they wish and even make money from the resale of their items. The immutable record records that are a component of the blockchain network that was utilized to produce it show how inadequate are the NFT purchases. This demonstrates each NFT's individuality, which is valued by players who value authenticity and rarity.
A blockchain-based asset called Interoperable Nature NFT may be traded across games that use the same blockchain. They can move assets from one game to another since the skins the user bought now belong to them and not to a gaming company. This might be advantageous, especially if a company discontinues the game entirely. For example, the game can become a collectible item.
One may exchange the skin since NFTs are supported by evidence of ownership. Gamers have been able to make money via gaming for a long, but NFTs provide more security while also being more versatile. This may lead to an online market for used video games and digital goods. NFTs play a role in enhancing players' value by expanding their gaming library. NFTs are a terrific option for gamers who like to possess vintage products with long-term worth.
Online gamers in the Middle East are beginning to get acquainted with NFTs and gaming tokens. As a result, this is becoming an increasingly alluring prospect for global gaming businesses in a mature gaming market. Government assistance for video games and esports in the area is also likely to contribute significantly to the predicted increase. Governments in the Middle East and North Africa strongly support the video game industry, with Saudi Arabia and the UAE introducing policies to promote local game development, new studios, and offices for international game companies, as well as hosting significant esports competitions to encourage sector growth.
The Brazil market dominated the LAMEA Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $1.8 Billion by 2028. The Argentina market is experiencing a CAGR of 74.1% during (2022 - 2028). Additionally, The UAE market would exhibit a CAGR of 72.7% during (2022 - 2028).
Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd., Dacoco GmbH, Dapper Labs, Inc., Immutable Pty. Ltd., Alwaysgeeky games, Mythical, Inc.
Market Segments covered in the Report:
By Platform
By Game Type
By Country
Companies Profiled
Unique Offerings from KBV Research
List of Figures