封面
市場調查報告書
商品編碼
1289722

角色扮演視頻遊戲市場:趨勢、機遇、競爭分析 [2023-2028]

Role-Playing Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

簡介目錄

角色扮演視頻遊戲市場趨勢和預測

到 2028 年,全球角色扮演視頻遊戲市場預計將達到 167 億美元,2023 年至 2028 年的複合年增長率為 5.9%。 該市場的主要驅動力是多人在線角色扮演遊戲的需求不斷增長以及遊戲行業中虛擬現實技術的增長趨勢。 角色扮演視頻遊戲 (RPG) 市場的未來受到在線微交易、數字和實體市場機遇的推動。

角色扮演視頻遊戲市場參與者列表

市場上的公司通過其提供的產品質量進行競爭。 該市場的主要參與者專注於擴大製造設施、投資研發、開發基礎設施以及利用整個價值鏈的整合機會。 這些策略使角色扮演視頻遊戲公司能夠滿足不斷增長的需求、保持競爭力、開發創新產品和技術、降低生產成本並擴大客戶群。

角色扮演視頻遊戲市場洞察

Lucintel 預測,由於對多個玩家的需求增加以及玩家之間持續的社交互動,MMO 在預測期內仍將是最大的細分市場。

在線微交易預計仍將是最大的細分市場,因為它們允許玩家購買遊戲內貨幣和虛擬商品以增強他們的遊戲體驗。

由於可支配收入的增加、遊戲內購買、直播者和遊戲影響者的增加,預計亞太地區仍將是最大的地區。

本報告回答了 11 個關鍵問題:

  • Q.1.您的細分市場中最有前途和高增長的機會是什麼?
  • Q.2.哪些細分市場增長速度更快?原因是什麼?
  • Q.3.您認為哪些地區增長更快,為什麼?
  • Q.4.影響市場動態的關鍵因素有哪些? 主要的市場挑戰和業務風險是什麼?
  • Q.5.這個市場的業務風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場上客戶需求有何變化?
  • 問題 8.新興市場的發展有哪些? 引領這些發展的公司在哪裡?
  • Q.9.誰是市場上的主要參與者? 領先公司正在採取哪些戰略舉措來發展業務?
  • Q.10.這個市場上的競爭產品有哪些?因材料或產品替代而失去市場份額的威脅是什麼?
  • Q.11.過去五年發生了哪些類型的併購?對行業產生了哪些影響?

內容

第 1 章執行摘要

第 2 章全球角色扮演視頻遊戲市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 行業驅動因素和挑戰

第三章2017-2028年市場趨勢及預測分析

  • 宏觀經濟趨勢(2017-2022 年)和預測(2023-2028 年)
  • 全球角色扮演視頻遊戲市場趨勢(2017-2022 年)和預測(2023-2028 年)
  • 按產品類型劃分的全球角色扮演視頻遊戲市場 (RPG)
    • MMO
    • 基於行動
    • 回合製
    • 拼圖
    • 戰術性的
  • 按平台劃分的全球角色扮演視頻遊戲市場 (RPG)
    • 電腦
    • 手機
    • 控制台
  • 按性別劃分的全球角色扮演視頻遊戲市場 (RPG)
    • 男人
    • 女性
  • 按年齡劃分的全球角色扮演視頻遊戲市場 (RPG)
    • 18歲以下
    • 年齡 18-35 歲
    • 年齡36-49歲
    • 50 歲以上
  • 按發行渠道劃分的全球角色扮演視頻遊戲 (RPG) 市場
    • 在線小額支付
    • 數字
    • 物理

第四章2017-2028年分地區市場趨勢及預測分析

  • 按地區劃分的全球角色扮演視頻遊戲市場
  • 北美角色扮演視頻遊戲市場 (RPG)
  • 歐洲角色扮演視頻遊戲市場 (RPG)
  • 亞太地區角色扮演視頻遊戲市場 (RPG)
  • ROW 的角色扮演視頻遊戲市場 (RPG)

第 5 章:競爭分析

  • 產品組合分析
  • 運營整合
  • 波特五力分析

第 6 章增長機會和戰略分析

  • 增長機會分析
    • 按產品類型劃分的全球角色扮演視頻遊戲市場 (RPG) 增長機會
    • 全球角色扮演視頻遊戲市場 (RPG) 的增長機會:按平台劃分
    • 按性別劃分的全球角色扮演視頻遊戲市場 (RPG) 的增長機會
    • 按年齡劃分的全球角色扮演視頻遊戲市場 (RPG) 的增長機會
    • 按分銷渠道劃分的全球角色扮演視頻遊戲市場 (RPG) 的增長機會
    • 全球角色扮演視頻遊戲市場 (RPG) 區域增長機會
  • 全球角色扮演視頻遊戲市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球角色扮演視頻遊戲市場的能力
    • 全球角色扮演視頻遊戲市場的合併、收購和合資企業
    • 身份驗證和許可

第 7 章主要公司簡介

  • Activision Blizzard
  • Nintendo
  • Bethesda Softworks
  • Electronic Arts
  • Square Enix
簡介目錄

Role-Playing Video Game Market Trends and Forecast

The future of the role-playing video game (RPG) market looks promising with opportunities in the online microtransaction, digital, and physical markets. The global role-playing video game market is expected to reach an estimated $16.7 billion by 2028 with a CAGR of 5.9% from 2023 to 2028. The major drivers for this market are growing demand for multiplayer online role-playing games and increasing trend of virtual reality technology in the gaming industry.

Role-Playing Video Game Market

A more than 150-page report is developed to help in your business decisions.

Role-Playing Video Game Market by Segments

The study includes a forecast for the global role-playing video game market by product type, platform, gender, age, distribution channel, and region, as follows:

Role-Playing Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • MMO
  • Action-Based
  • Turn-Based
  • Puzzle
  • Tactical

Role-Playing Video Game Market by Platform [Value ($B) Shipment Analysis from 2017 to 2028]:

  • PC
  • Mobile
  • Console

Role-Playing Video Game Market by Gender [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Male
  • Female

Role-Playing Video Game Market by Age [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Below 18
  • 18-35
  • 36-49
  • Above 50

Role-Playing Video Game Market by Distribution Channel [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Online Microtransaction
  • Digital
  • Physical

Role-Playing Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Role-Playing Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies role-playing video game companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the role-playing video game companies profiled in this report include.

  • Activision Blizzard
  • Nintendo
  • Bethesda Softworks
  • Electronic Arts
  • Square Enix

Role-Playing Video Game Market Insights

Lucintel forecasts that MMO will remain the largest segment over the forecast period due to increasing demand for multiple players and continuous social interaction among the players.

Online microtransaction is expected to remain the largest segment as it enables the gamers to buy in-game currency or virtual products to improve their gaming experience.

APAC will remain the largest region due to increasing disposable income and rise number of in-game purchases, live streamers, and gaming influencers in the region.

Features of the Role-Playing Video Game Market

  • Market Size Estimates: Role-playing video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Role-playing video game market size by various segments, such as by product type, platform, gender, age, distribution channel, and region
  • Regional Analysis: Role-playing video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product type, platform, gender, age, distribution channel, and regions for the role-playing video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the role-playing video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

  • Q1. What is the role-playing video game market size?
  • Answer: The global role-playing video game market is expected to reach an estimated $16.7 billion by 2028.
  • Q2. What is the growth forecast for role-playing video game market?
  • Answer: The global role-playing video game market is expected to grow with a CAGR of 5.9% from 2023 to 2028.
  • Q3. What are the major drivers influencing the growth of the role-playing video game market?
  • Answer: The major drivers for this market are growing demand for multiplayer online role-playing games and increasing trend of virtual reality technology in the gaming industry.
  • Q4. What are the major segments for role-playing video game market?
  • Answer: The future of the role-playing video game (RPG) market looks promising with opportunities in the online microtransaction, digital, and physical markets.
  • Q5. Who are the key role-playing video game companies?
  • Answer: Some of the key role-playing video game companies are as follows:
  • Activision Blizzard
  • Nintendo
  • Bethesda Softworks
  • Electronic Arts
  • Square Enix
  • Q6. Which role-playing video game segment will be the largest in future?
  • Answer: Lucintel forecasts that MMO will remain the largest segment over the forecast period due to increasing demand for multiple players and continuous social interaction among the players.
  • Q7. In role-playing video game market, which region is expected to be the largest in next 5 years?
  • Answer: APAC will remain the largest region due to increasing disposable income and rise innumber of in-game purchases, live streamers, and gaming influencers in the region.
  • Q8. Do we receive customization in this report?
  • Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the role-playing video game market by product type (MMO, action-based, turn-based, puzzle, and tactical), platform (pc, mobile, and console), gender (male and female), age (below 18, 18-35, 36-49, above 50), distribution (online microtransaction, digital, and physical), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Role-Playing Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Role-Playing Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Role-Playing Video Game Market (RPG) by Product Type
    • 3.3.1 MMO
    • 3.3.2 Action-Based
    • 3.3.3 Turn-Based
    • 3.3.4 Puzzle
    • 3.3.5 Tactical
  • 3.4: Global Role-Playing Video Game Market (RPG) by Platform
    • 3.4.1 PC
    • 3.4.2 Mobile
    • 3.4.3 Console
  • 3.5: Global Role-Playing Video Game Market (RPG) by Gender
    • 3.5.1 Male
    • 3.5.2 Female
  • 3.6: Global Role-Playing Video Game Market (RPG) by Age
    • 3.6.1 Below 18
    • 3.6.2 18-35
    • 3.6.3 36-49
    • 3.6.4 Above 50
  • 3.6: Global Role-Playing Video Game Market (RPG) by Distribution Channel
    • 3.6.1 Online Microtransaction
    • 3.6.2 Digital
    • 3.6.3 Physical

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Role-Playing Video Game Market by Region
  • 4.2: North American Role-Playing Video Game Market (RPG)
    • 4.2.1: North American Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.2.2: North American Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical
  • 4.3: European Role-Playing Video Game Market (RPG)
    • 4.3.1: European Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.3.2: European Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical
  • 4.4: APAC Role-Playing Video Game Market (RPG)
    • 4.4.1: APAC Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.4.2: APAC Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical
  • 4.5: ROW Role-Playing Video Game Market (RPG)
    • 4.5.1: ROW Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.5.2: ROW Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Product Type
    • 6.1.2: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Platform
    • 6.1.3: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Gender
    • 6.1.4: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Age
    • 6.1.5: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Distribution Channel
    • 6.1.6: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) Region
  • 6.2: Emerging Trends in the Global Role-Playing Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Role-Playing Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Role-Playing Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1 Activision Blizzard
  • 7.2 Nintendo
  • 7.3 Bethesda Softworks
  • 7.4 Electronic Arts
  • 7.5 Square Enix