Product Code: PM3147
The global board games market size is expected to reach USD 41.30 billion by 2032, according to a new study by Polaris Market Research. The report "Board Games Market Share, Size, Trends, Industry Analysis Report, By Product Type (RPGs, Card, Dice game, Table top board games); By Age Group; By Sales Channel; By Application; By Region; Segment Forecast, 2023-2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.
With the widespread use of the internet, people can easily research and purchase board games online, as well as access online communities to learn about new games and participate in virtual gameplay. Additionally, the internet has enabled the development of digital versions of board games, which can reach a wider audience and provide new experiences for players.
The market's expansion is being driven by the quick advancements in both gameplay and content. To provide immersive experiences, producers are developing board games with narrative themes. Story arcs and character updates have also been added to board games as a result of licensing agreements between board game makers and well-known film and television brands. Market trends show that board games are becoming more and more digital. Mobile applications are being incorporated into board game experiences by publishers. Mobile apps that assist with various parts of game set-up & game play management are available for well-known board games like "Settlers of Catan" & "Mansion of Madness".
"Gloomhaven" is a popular cooperative tactical campaign board game that has been a significant influence on the growth of the board game market in several ways. "Gloomhaven" has received widespread critical acclaim, with many reviewers and players hailing it as one of the best board games of all time. This has helped to increase exposure and interest in the game.
The popularity of RPGs has been a significant driving force behind the growth of the market and has helped to make tabletop gaming a mainstream form of entertainment. The adventure segment of the board game market has been a significant driving force behind the growth of the tabletop gaming industry, as players look for immersive and exciting new experiences. "Gloomhaven" has been a significant driving force behind the growth of the board game market and has helped to popularize the genre of tactical campaign games.
Board Market Report Highlights
- RPGs segment is accounted for the higher growth rate in coming years. The popularity of RPGs has brought more attention to tabletop gaming in general, including board games, leading to increased exposure and interest in the market
- The Adventure segment is projected to experience a significant growth rate due to the Increased popularity of board games in the younger generations.
- Asia Pacific is expected to grow at a significant growth rate owing to the rise in demand for board games in this region and increased production and distribution, by increasing disposable income and a growing middle class.
- The global players include Hasbro, Buffalo Games, Mattel, WinGo, Facade Games, NSF Board Games, LUDFACT, Masters Games, Kickstarter, Goliath, Ravensburger, Grand Prix International & PAI Partners.
Polaris Market Research has segmented the board games market report based on product type, application, and region:
Board Games, Product Type Outlook (Revenue - USD Billion, 2019 - 2032)
- RPGs
- Card
- Dice game
- Table top board games
Board Games, Age-Group Outlook (Revenue - USD Billion, 2019 - 2032)
- 0-2 Years
- 2-5 Years
- 5-12 Years
- Above 12 Years
Board Games, Sales Channel Outlook (Revenue - USD Billion, 2019 - 2032)
- Specialty Stores
- Online Stores
- Hypermarkets & Supermarkets
- Others
Board Games, Application Outlook (Revenue - USD Billion, 2019 - 2032)
- Fantasy
- Welfare
- Survival
- Adventure
Board Games, Regional Outlook (Revenue - USD Billion, 2019 - 2032)
- North America
- U.S.
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Netherlands
- Asia Pacific
- China
- India
- Japan
- South Korea
- Indonesia
- Malaysia
- Latin America
- Argentina
- Brazil
- Mexico
- Middle East & Africa
- UAE
- Saudi Arabia
- Israel
- South Africa
Table of Contents
1. Introduction
- 1.1. Report Description
- 1.1.1. Objectives of the Study
- 1.1.2. Market Scope
- 1.1.3. Assumptions
- 1.2. Stakeholders
2. Executive Summary
3. Research Methodology
- 3.1. Overview
- 3.2. Data Sources
- 3.2.1. Primary Sources
- 3.2.2. Secondary Sources
4. Global Board Games Market Insights
- 4.1. Board Games - Industry Snapshot
- 4.2. Board Games Market Dynamics
- 4.2.1. Drivers and Opportunities
- 4.2.1.1. Rise in digital gaming
- 4.2.1.2. Increasing number of game cafes worldwide
- 4.2.2. Restraints and Challenges
- 4.2.2.1. Tariffs & Trade Slumps
- 4.3. Porter's Five Forces Analysis
- 4.3.1. Bargaining Power of Suppliers (Moderate)
- 4.3.2. Threats of New Entrants: (Low)
- 4.3.3. Bargaining Power of Buyers (Moderate)
- 4.3.4. Threat of Substitute (Moderate)
- 4.3.5. Rivalry among existing firms (High)
- 4.4. PESTLE Analysis
- 4.5. Board Games Industry Trends
- 4.6. Value Chain Analysis
- 4.7. COVID-19 Impact Analysis
5. Global Board Games Market, by Age Group
- 5.1. Key Findings
- 5.2. Introduction
- 5.2.1. Global Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 5.3. 0-2 Years
- 5.3.1. Global Board Games Market, by 0-2 Years, by Region, 2019-2032 (USD Billion)
- 5.4. 2-5 Years
- 5.4.1. Global Board Games Market, by 2-5 Years, by Region, 2019-2032 (USD Billion)
- 5.5. 5-12 Years
- 5.5.1. Global Board Games Market, by 5-12 Years, by Region, 2019-2032 (USD Billion)
- 5.6. Above 12 Years
- 5.6.1. Global Board Games Market, by Above 12 Years, by Region, 2019-2032 (USD Billion)
6. Global Board Games Market, by Application
- 6.1. Key Findings
- 6.2. Introduction
- 6.2.1. Global Board Games Market, by Application, 2019-2032 (USD Billion)
- 6.3. Fantasy
- 6.3.1. Global Board Games Market, by Fantasy, by Region, 2019-2032 (USD Billion)
- 6.4. Welfare
- 6.4.1. Global Board Games Market, by Welfare, by Region, 2019-2032 (USD Billion)
- 6.5. Survival
- 6.5.1. Global Board Games Market, by Survival, by Region, 2019-2032 (USD Billion)
- 6.6. Adventure
- 6.6.1. Global Board Games Market, by Adventure, by Region, 2019-2032 (USD Billion)
7. Global Board Games Market, by Sales Channel
- 7.1. Key Findings
- 7.2. Introduction
- 7.2.1. Global Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 7.3. Specialty Stores
- 7.3.1. Global Board Games Market, by Specialty Stores, by Region, 2019-2032 (USD Billion)
- 7.4. Online Stores
- 7.4.1. Global Board Games Market, by Online Stores, by Region, 2019-2032 (USD Billion)
- 7.5. Hypermarkets & Supermarkets
- 7.5.1. Global Board Games Market, by Hypermarkets & Supermarkets, by Region, 2019-2032 (USD Billion)
- 7.6. Others
- 7.6.1. Global Board Games Market, by Others, by Region, 2019-2032 (USD Billion)
8. Global Board Games Market, by Product Type
- 8.1. Key Findings
- 8.2. Introduction
- 8.2.1. Global Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 8.3. RPGs
- 8.3.1. Global Board Games Market, by RPGs, by Region, 2019-2032 (USD Billion)
- 8.4. Card
- 8.4.1. Global Board Games Market, by Card, by Region, 2019-2032 (USD Billion)
- 8.5. Dice game
- 8.5.1. Global Board Games Market, by Dice game, by Region, 2019-2032 (USD Billion)
- 8.6. Table top board games
- 8.6.1. Global Board Games Market, by Table top board games, by Region, 2019-2032 (USD Billion)
9. Global Board Games Market, by Geography
- 9.1. Key findings
- 9.2. Introduction
- 9.2.1. Board Games Market Assessment, By Geography, 2019-2032 (USD Billion)
- 9.3. Board Games Market - North America
- 9.3.1. North America: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.3.2. North America: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.3.3. North America: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.3.4. North America: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.3.5. Board Games Market - U.S.
- 9.3.5.1. U.S.: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.3.5.2. U.S.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.3.5.3. U.S.: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.3.5.4. U.S.: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.3.6. Board Games Market - Canada
- 9.3.6.1. Canada: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.3.6.2. Canada: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.3.6.3. Canada: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.3.6.4. Canada: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4. Board Games Market - Europe
- 9.4.1. Europe: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.2. Europe: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.3. Europe: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.4. Europe: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4.5. Board Games Market - UK
- 9.4.5.1. UK: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.5.2. UK: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.5.3. UK: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.5.4. UK: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4.6. Board Games Market - France
- 9.4.6.1. France: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.6.2. France: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.6.3. France: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.6.4. France: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4.7. Board Games Market - Germany
- 9.4.7.1. Germany: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.7.2. Germany: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.7.3. Germany: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.7.4. Germany: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4.8. Board Games Market - Italy
- 9.4.8.1. Italy: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.8.2. Italy: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.8.3. Italy: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.8.4. Italy: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4.9. Board Games Market - Spain
- 9.4.9.1. Spain: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.9.2. Spain: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.9.3. Spain: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.9.4. Spain: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4.10. Board Games Market - Netherlands
- 9.4.10.1. Netherlands: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.10.2. Netherlands: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.10.3. Netherlands: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.10.4. Netherlands: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.4.11. Board Games Market - Russia
- 9.4.11.1. Russia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.4.11.2. Russia.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.4.11.3. Russia: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.4.11.4. Russia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.5. Board Games Market - Asia Pacific
- 9.5.1. Asia Pacific: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.5.2. Asia Pacific: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.5.3. Asia Pacific: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.5.4. Asia Pacific: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.5.5. Board Games Market - China
- 9.5.5.1. China: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.5.5.2. China.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.5.5.3. China: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.5.5.4. China: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.5.6. Board Games Market - India
- 9.5.6.1. India: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.5.6.2. India.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.5.6.3. India: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.5.6.4. India: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.5.7. Board Games Market - Japan
- 9.5.7.1. Japan: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.5.7.2. Japan.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.5.7.3. Japan: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.5.7.4. Japan: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.5.8. Board Games Market - Malaysia
- 9.5.8.1. Malaysia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.5.8.2. Malaysia.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.5.8.3. Malaysia: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.5.8.4. Malaysia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.5.9. Board Games Market - Indonesia
- 9.5.9.1. Indonesia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.5.9.2. Indonesia.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.5.9.3. Indonesia: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.5.9.4. Indonesia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.5.10. Board Games Market - South Korea
- 9.5.10.1. South Korea: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.5.10.2. South Korea.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.5.10.3. South Korea: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.5.10.4. South Korea: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.6. Board Games Market - Middle East & Africa
- 9.6.1. Middle East & Africa: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.6.2. Middle East & Africa: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.6.3. Middle East & Africa: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.6.4. Middle East & Africa: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.6.5. Board Games Market - Saudi Arabia
- 9.6.5.1. Saudi Arabia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.6.5.2. Saudi Arabia: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.6.5.3. Saudi Arabia: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.6.5.4. Saudi Arabia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.6.6. Board Games Market - South Africa
- 9.6.6.1. South Africa: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.6.6.2. South Africa: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.6.6.3. South Africa: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.6.6.4. South Africa: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.6.7. Board Games Market - Israel
- 9.6.7.1. Israel: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.6.7.2. Israel: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.6.7.3. Israel: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.6.7.4. Israel: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.6.8. Board Games Market - UAE
- 9.6.8.1. UAE: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.6.8.2. UAE: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.6.8.3. UAE: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.6.8.4. UAE: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.7. Board Games Market - Latin America
- 9.7.1. Latin America: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.7.2. Latin America: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.7.3. Latin America: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.7.4. Latin America: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.7.5. Board Games Market - Mexico
- 9.7.5.1. Mexico: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.7.5.2. Mexico: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.7.5.3. Mexico: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.7.5.4. Mexico: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.7.6. Board Games Market - Brazil
- 9.7.6.1. Brazil: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.7.6.2. Brazil: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.7.6.3. Brazil: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.7.6.4. Brazil: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
- 9.7.7. Board Games Market - Argentina
- 9.7.7.1. Argentina: Board Games Market, by Age Group, 2019-2032 (USD Billion)
- 9.7.7.2. Argentina: Board Games Market, by Product Type, 2019-2032 (USD Billion)
- 9.7.7.3. Argentina: Board Games Market, by Application, 2019-2032 (USD Billion)
- 9.7.7.4. Argentina: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
10. Competitive Landscape
- 10.1. Expansion and Acquisition Analysis
- 10.1.1. Expansion
- 10.1.2. Acquisitions
- 10.2. Partnerships/Collaborations/Agreements/Exhibitions
11. Company Profiles
- 11.1. Hasbro
- 11.1.1. Company Overview
- 11.1.2. Financial Performance
- 11.1.3. Product Benchmarking
- 11.1.4. Recent Development
- 11.2. Buffalo Games
- 11.2.1. Company Overview
- 11.2.2. Financial Performance
- 11.2.3. Product Benchmarking
- 11.2.4. Recent Development
- 11.3. Mattel
- 11.3.1. Company Overview
- 11.3.2. Financial Performance
- 11.3.3. Product Benchmarking
- 11.3.4. Recent Development
- 11.4. WinGo
- 11.4.1. Company Overview
- 11.4.2. Financial Performance
- 11.4.3. Product Benchmarking
- 11.4.4. Recent Development
- 11.5. Facade Games
- 11.5.1. Company Overview
- 11.5.2. Financial Performance
- 11.5.3. Product Benchmarking
- 11.5.4. Recent Development
- 11.6. NSF Board Games and Puzzles
- 11.6.1. Company Overview
- 11.6.2. Financial Performance
- 11.6.3. Product Benchmarking
- 11.6.4. Recent Development
- 11.7. LUDFACT
- 11.7.1. Company Overview
- 11.7.2. Financial Performance
- 11.7.3. Product Benchmarking
- 11.7.4. Recent Development
- 11.8. Masters Games
- 11.8.1. Company Overview
- 11.8.2. Financial Performance
- 11.8.3. Product Benchmarking
- 11.8.4. Recent Development
- 11.9. Kickstarter
- 11.9.1. Company Overview
- 11.9.2. Financial Performance
- 11.9.3. Product Benchmarking
- 11.9.4. Recent Development
- 11.10. Goliath B.V
- 11.10.1. Company Overview
- 11.10.2. Financial Performance
- 11.10.3. Product Benchmarking
- 11.10.4. Recent Development
- 11.11. Ravensburger
- 11.11.1. Company Overview
- 11.11.2. Financial Performance
- 11.11.3. Product Benchmarking
- 11.11.4. Recent Development
- 11.12. Grand Prix International & PAI Partners
- 11.12.1. Company Overview
- 11.12.2. Financial Performance
- 11.12.3. Product Benchmarking
- 11.12.4. Recent Development