封面
市場調查報告書
商品編碼
1462790

雲端遊戲市場至2030年的預測:按設備類型、解決方案類型、玩家類型、產品和地區的全球分析

Cloud Gaming Market Forecasts to 2030 - Global Analysis By Device Type (Gaming Consoles, Smart TVs, Smartphones, Head Mounted Displays, Tablets and Other Device Types), Solution Type, Gamer Type, Offering and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據Stratistics MRC預測,2023年全球雲端遊戲市場規模將達到14.6億美元,預計2030年將達到183.4億美元,預測期內年複合成長率為43.5%。

雲端遊戲是一種串流媒體服務,可透過網路遠端玩視訊遊戲,而無需高階硬體。遊戲在位於資料中心的強大伺服器上運行,視訊和輸入即時傳輸到用戶的裝置。這使得遊戲玩家可以在各種設備上存取和玩高品質的遊戲,包括智慧型手機、平板電腦、電腦和智慧型電視,無論處理能力如何。

行動遊戲的興起

隨著智慧型手機和平板電腦的普及,手機遊戲變得越來越流行,受眾多元化且廣泛。雲端遊戲透過直接在行動裝置上提供主機品質的遊戲體驗來擴展這一趨勢,消除了對強大硬體的需求,並擴展了傳統遊戲機和個人電腦以外的遊戲可能性。此外,利用串流媒體技術和網際網路基礎設施的進步推動市場成長。

高成本

透過雲端提供高品質的遊戲體驗會產生大量的持續營運成本,包括頻寬成本、伺服器維護成本和軟體授權成本。此外,串流媒體技術、內容傳遞網路和安全措施的發展也將增加雲端遊戲供應商的成本。這種定價模式可能會阻止對價格敏感的遊戲玩家訂閱雲端遊戲服務,進一步限制市場成長。

技術進步

雲端處理、串流媒體技術和網際網路連接的不斷改進使得以最小的延遲向各種設備提供高品質的遊戲體驗成為可能。此外,視訊壓縮演算法和編碼技術的進步最佳化了頻寬使用,即使在網際網路連接有限的情況下也能實現高解析度圖形流。這些技術進步不僅提高了雲端遊戲服務的效能和可靠性,也推動了這個市場的發展。

專業知識有限

雲端遊戲是多學科的,結合了軟體開發、網路和遊戲的元素,因此很難找到具有必要技能和經驗的人員。缺乏專業知識可能會導致平台開發延遲、效能不佳、安全漏洞等。此外,缺乏在這些領域擁有必要專業知識的專業人士阻礙這個市場,給希望進入或擴展雲端遊戲領域的公司帶來挑戰。

COVID-19 的影響

COVID-19 的爆發對雲端遊戲市場產生了一些負面影響。疫情造成的景氣衰退給許多消費者帶來了財務限制,導致他們優先考慮基本支出,而不是遊戲服務上的可自由支配支出。結果,雲端遊戲平台的普及率放緩,合約續約量下降。此外,由於 COVID-19,大型遊戲活動和會議已被取消或推遲,這阻礙了行銷工作並限制了雲端遊戲機會。

智慧型電視細分市場預計將成為預測期內最大的細分市場

由於雲端遊戲服務直接整合到連網電視中,智慧電視領域預計將在預測期內佔據最大佔有率。透過利用智慧電視的處理能力和網路連接,使用者可以以最少的設定要求享受各種遊戲。此外,具有雲端遊戲功能的智慧電視通常配備必要的軟體和硬體,可直接從遠端伺服器串流遊戲,這推動該細分市場的成長。

預計重度核心玩家細分市場在預測期內將出現最高的年複合成長率。

由於玩家對高效能遊戲體驗的需求,同時又不影響品質或沉浸感,預計重度核心玩家細分市場在預測期內將出現最高的年複合成長率。重度核心玩家可以跨各種平台(包括 PC、主機和行動裝置)無縫存取他們喜愛的遊戲,創造真正的多平台遊戲體驗。此外,對於重度核心玩家來說,雲端遊戲提供了不間斷遊戲會話的途徑,因為它減輕了對硬體限制、維護和地理限制的擔憂,推動了該細分市場的成長。

地區佔有率

在估計期間,亞太地區佔據最大佔有率。隨著精通技術的消費者的激增和網際網路普及的不斷提高,對可存取和身臨其境的遊戲體驗的需求飆升。主要公司包括微軟、三星電子和谷歌。此外,雲端遊戲供應商、電信業者和內容創作者之間的聯盟透過擴大存取範圍和增強服務產品進一步推動市場成長。

年複合成長率最高的地區:

由於技術創新、對遊戲內容的需求不斷成長以及高速網際網路的普及普及等綜合因素,預計歐洲在預測期內的年複合成長率最高。英國、德國、法國和北歐國家等國家正成為這個不斷擴大的市場的主要參與者。此外,歐洲法規結構普遍支持數位創新,進一步推動雲端遊戲產業的成長。

免費客製化服務:

訂閱此報告的客戶可以存取以下免費自訂選項之一:

  • 公司簡介
    • 其他市場參與者的綜合分析(最多3家公司)
    • 主要參與者的 SWOT 分析(最多3家公司)
  • 區域細分
    • 根據客戶興趣對主要國家的市場估計、預測和年複合成長率(註:基於可行性檢查)
  • 競爭基準化分析
    • 根據產品系列、地理分佈和策略聯盟對主要企業基準化分析

目錄

第1章 執行摘要

第2章 前言

  • 概述
  • 相關利益者
  • 調查範圍
  • 調查方法
    • 資料探勘
    • 資料分析
    • 資料檢驗
    • 研究途徑
  • 研究資訊來源
    • 主要研究資訊來源
    • 二次研究資訊來源
    • 先決條件

第3章 市場趨勢分析

  • 促進因素
  • 抑制因素
  • 機會
  • 威脅
  • 新興市場
  • COVID-19 的影響

第4章 波特五力分析

  • 供應商的議價能力
  • 買方議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭公司之間的敵對關係

第5章 全球雲端遊戲市場:按設備類型

  • 遊戲機
  • 智慧電視
  • 智慧型手機
  • 頭戴式顯示器
  • 平板
  • 其他設備類型

第6章 全球雲端遊戲市場:依解決方案類型

  • 文件串流
  • 視訊串流
  • 其他解決方案類型

第7章 全球雲端遊戲市場:依玩家類型

  • 重度核心玩家
  • 休閒玩家
  • 狂熱的遊戲玩家

第8章 全球雲端遊戲市場:依產品分類

  • 遊戲平台服務
    • 電腦服務
    • 內容服務
  • 基礎設施
    • 記憶
    • 貯存
    • 計算
  • 其他服務

第9章 全球雲端遊戲市場:依地區

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東、非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲

第10章 主要進展

  • 合約、夥伴關係、協作和合資企業
  • 收購和合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第11章 公司概況

  • Amazon web services
  • Utomik BV
  • Parsec Cloud Inc.
  • Samsung electronics
  • Sony
  • Nvidia Corporation
  • Google
  • LiquidSky Software Inc.
  • Numecent Holdings Ltd.
  • Ubitus Inc.
  • GameFly
  • Microsoft Corporation
  • IBM Corporation
  • Paperspace
  • CiiNow, Inc.
Product Code: SMRC25843

According to Stratistics MRC, the Global Cloud Gaming Market is accounted for $1.46 billion in 2023 and is expected to reach $18.34 billion by 2030 growing at a CAGR of 43.5% during the forecast period. Cloud gaming is a streaming service that enables users to play video games remotely via the internet, eliminating the need for high-end hardware. Games run on powerful servers in data centers, with video and input streamed to the user's device in real-time. This allows gamers to access and play high-quality games on various devices, including smartphones, tablets, computers, and smart TVs, regardless of their processing capabilities.

Market Dynamics:

Driver:

Rise of mobile gaming

With the widespread adoption of smartphones and tablets, mobile gaming has become increasingly popular, reaching a diverse and expansive audience. Cloud gaming extends this trend by offering console-quality gaming experiences directly on mobile devices, eliminating the need for powerful hardware and expanding gaming possibilities beyond traditional gaming consoles and PCs. Moreover, they leverage advancements in streaming technology and internet infrastructure, which drive market growth.

Restraint:

High cost

Delivering high-quality gaming experiences over the cloud entails significant ongoing operational costs, including bandwidth expenses, server maintenance, and software licensing fees. Additionally, the development of streaming technology, content delivery networks, and security measures further adds to the expenses incurred by cloud gaming providers. This pricing model can deter price-sensitive gamers from subscribing to cloud gaming services, further constraining market growth.

Opportunity:

Technological advancements

Continuous improvements in cloud computing infrastructure, streaming technology, and internet connectivity deliver high-quality gaming experiences to a wide range of devices with minimal latency. Moreover, advancements in video compression algorithms and encoding techniques optimize bandwidth usage, allowing for high-definition graphics streaming even over limited internet connections. These technological advancements not only improve the performance and reliability of cloud gaming services, which are propelling this market.

Threat:

Limited expertise

The interdisciplinary nature of cloud gaming, which combines elements of software development, networking, and gaming, makes it difficult to find individuals with the required skills and experience. This shortage of expertise can lead to various setbacks, including delays in platform development, suboptimal performance, and security vulnerabilities. Moreover, there is a shortage of professionals with the necessary expertise in these domains, resulting in challenges for companies looking to enter or expand within the cloud gaming space thereby hampering this market.

Covid-19 Impact

The COVID-19 pandemic has had several negative impacts on the cloud gaming market. The economic downturn resulting from the pandemic has led to financial constraints for many consumers, causing them to prioritize essential expenses over discretionary spending on gaming services. This has resulted in slower adoption rates and decreased subscription renewals for cloud gaming platforms. Furthermore, the cancellation or postponement of major gaming events and conventions due to COVID-19 has hindered marketing efforts and limited opportunities for cloud gaming.

The smart TVs segment is expected to be the largest during the forecast period

The smart TVs segment is estimated to hold the largest share during the forecast period, due to the integration of cloud gaming services directly into internet-connected televisions. By leveraging the processing power and internet connectivity of smart TVs, users can enjoy a wide range of games with minimal setup requirements. In addition, smart TVs with cloud gaming capabilities typically come equipped with the necessary software and hardware to stream games directly from remote servers which is driving this segment's growth.

The hardcore gamers segment is expected to have the highest CAGR during the forecast period

The hardcore gamers segment is anticipated to have highest CAGR during the forecast period due to players demand for high-performance gaming experiences without compromising on quality or immersion. Hardcore gamers access their favorite titles seamlessly across various platforms, including PCs, consoles, and mobile devices, fostering a truly multi-platform gaming experience. Moreover, for hardcore gamers, cloud gaming represents a gateway to uninterrupted gaming sessions, as it mitigates concerns related to hardware limitations, maintenance, and geographical constraints, which is boosting this segment's expansion.

Region with largest share:

Asia Pacific commanded the largest market share during the extrapolated period. Due to a burgeoning population of tech-savvy consumers and increasing internet penetration, the demand for accessible and immersive gaming experiences has soared. There are some of the major players, such as Microsoft Corporation, Samsung Electronics, and Google. Furthermore, partnerships between cloud gaming providers, telecommunications companies, and content creators are further catalyzing market growth by expanding access and enhancing service offerings.

Region with highest CAGR:

Europe is expected to witness highest CAGR over the projection period, owing to a combination of factors including technological innovation, increasing demand for gaming content, and widespread access to high-speed internet. Countries such as the United Kingdom, Germany, France, and the Nordic countries are emerging as key players in this expanding market. In addition, regulatory frameworks in Europe are generally supportive of digital innovation, further fueling the growth of the cloud gaming industry.

Key players in the market

Some of the key players in the Cloud Gaming Market include Amazon web services, Utomik B.V., Parsec Cloud Inc, Samsung electronics, Sony, Nvidia Corporation, Google, LiquidSky Software Inc., Numecent Holdings Ltd., Ubitus Inc, GameFly, Microsoft Corporation, IBM Corporation, Paperspace and CiiNow, Inc.

Key Developments:

In March 2024, Leidos announced it has entered into a multi-year Strategic Collaboration Agreement (SCA) with Amazon Web Services (AWS). The agreement will leverage each company's unique strengths to accelerate innovation for new and existing customers in both the public sector and select commercial markets.

In January 2024, Google Cloud and Hugging Face announced a new strategic partnership that will allow developers to utilize Google Cloud's infrastructure for all Hugging Face services, and will enable training and serving of Hugging Face models on Google Cloud.

In December 2023, IBM announced that it has entered into a definitive agreement with Software AG, a company majority owned by Silver Lake, to purchase StreamSets and webMethods, Software AG's Super iPaaS (integration platform-as-a-service) enterprise technology platforms, for €2.13 billion in cash.

In October 2023, IBM announced an expansion of its relationship with Amazon Web Services (AWS) to help more mutual clients operationalize and derive value from generative artificial intelligence (AI).

Device Types Covered:

  • Gaming Consoles
  • Smart TVs
  • Smartphones
  • Head Mounted Displays
  • Tablets
  • Other Device Types

Solution Types Covered:

  • File Streaming
  • Video Streaming
  • Other Solution Types

Gamer Types Covered:

  • Hardcore Gamers
  • Casual Gamers
  • Avid Gamers

Offerings Covered:

  • Game Platform Services
  • Infrastructure
  • Other Offerings

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Emerging Markets
  • 3.7 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Cloud Gaming Market, By Device Type

  • 5.1 Introduction
  • 5.2 Gaming Consoles
  • 5.3 Smart TVs
  • 5.4 Smartphones
  • 5.5 Head Mounted Displays
  • 5.6 Tablets
  • 5.7 Other Device Types

6 Global Cloud Gaming Market, By Solution Type

  • 6.1 Introduction
  • 6.2 File Streaming
  • 6.3 Video Streaming
  • 6.4 Other Solution Types

7 Global Cloud Gaming Market, By Gamer Type

  • 7.1 Introduction
  • 7.2 Hardcore Gamers
  • 7.3 Casual Gamers
  • 7.4 Avid Gamers

8 Global Cloud Gaming Market, By Offering

  • 8.1 Introduction
  • 8.2 Game Platform Services
    • 8.2.1 PC Services
    • 8.2.2 Content Services
  • 8.3 Infrastructure
    • 8.3.1 Memory
    • 8.3.2 Storage
    • 8.3.3 Compute
  • 8.4 Other Offerings

9 Global Cloud Gaming Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Amazon web services
  • 11.2 Utomik B.V.
  • 11.3 Parsec Cloud Inc.
  • 11.4 Samsung electronics
  • 11.5 Sony
  • 11.6 Nvidia Corporation
  • 11.7 Google
  • 11.8 LiquidSky Software Inc.
  • 11.9 Numecent Holdings Ltd.
  • 11.10 Ubitus Inc.
  • 11.11 GameFly
  • 11.12 Microsoft Corporation
  • 11.13 IBM Corporation
  • 11.14 Paperspace
  • 11.15 CiiNow, Inc.

List of Tables

  • Table 1 Global Cloud Gaming Market Outlook, By Region (2021-2030) ($MN)
  • Table 2 Global Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 3 Global Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 4 Global Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 5 Global Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 6 Global Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 7 Global Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 8 Global Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 9 Global Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 10 Global Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 11 Global Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 12 Global Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 13 Global Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 14 Global Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 15 Global Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 16 Global Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 17 Global Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 18 Global Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 19 Global Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 20 Global Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 21 Global Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 22 Global Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 23 Global Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 24 Global Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 25 Global Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 26 North America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 27 North America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 28 North America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 29 North America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 30 North America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 31 North America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 32 North America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 33 North America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 34 North America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 35 North America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 36 North America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 37 North America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 38 North America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 39 North America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 40 North America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 41 North America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 42 North America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 43 North America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 44 North America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 45 North America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 46 North America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 47 North America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 48 North America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 49 North America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 50 North America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 51 Europe Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 52 Europe Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 53 Europe Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 54 Europe Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 55 Europe Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 56 Europe Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 57 Europe Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 58 Europe Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 59 Europe Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 60 Europe Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 61 Europe Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 62 Europe Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 63 Europe Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 64 Europe Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 65 Europe Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 66 Europe Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 67 Europe Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 68 Europe Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 69 Europe Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 70 Europe Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 71 Europe Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 72 Europe Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 73 Europe Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 74 Europe Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 75 Europe Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 76 Asia Pacific Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 77 Asia Pacific Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 78 Asia Pacific Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 79 Asia Pacific Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 80 Asia Pacific Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 81 Asia Pacific Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 82 Asia Pacific Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 83 Asia Pacific Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 84 Asia Pacific Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 85 Asia Pacific Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 86 Asia Pacific Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 87 Asia Pacific Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 88 Asia Pacific Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 89 Asia Pacific Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 90 Asia Pacific Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 91 Asia Pacific Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 92 Asia Pacific Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 93 Asia Pacific Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 94 Asia Pacific Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 95 Asia Pacific Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 96 Asia Pacific Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 97 Asia Pacific Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 98 Asia Pacific Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 99 Asia Pacific Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 100 Asia Pacific Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 101 South America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 102 South America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 103 South America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 104 South America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 105 South America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 106 South America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 107 South America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 108 South America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 109 South America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 110 South America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 111 South America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 112 South America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 113 South America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 114 South America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 115 South America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 116 South America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 117 South America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 118 South America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 119 South America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 120 South America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 121 South America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 122 South America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 123 South America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 124 South America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 125 South America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 126 Middle East & Africa Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 127 Middle East & Africa Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 128 Middle East & Africa Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 129 Middle East & Africa Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 130 Middle East & Africa Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 131 Middle East & Africa Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 132 Middle East & Africa Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 133 Middle East & Africa Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 134 Middle East & Africa Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 135 Middle East & Africa Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 136 Middle East & Africa Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 137 Middle East & Africa Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 138 Middle East & Africa Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 139 Middle East & Africa Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 140 Middle East & Africa Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 141 Middle East & Africa Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 142 Middle East & Africa Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 143 Middle East & Africa Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 144 Middle East & Africa Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 145 Middle East & Africa Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 146 Middle East & Africa Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 147 Middle East & Africa Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 148 Middle East & Africa Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 149 Middle East & Africa Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 150 Middle East & Africa Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)