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市場調查報告書
商品編碼
1673940

按類型、設備、玩家類型和地區分類的雲端遊戲市場

Cloud Gaming Market, By Type, By Device, By Gamer Type, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 150 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

預計到 2025 年全球雲端遊戲市場價值將達到 93.2 億美元,到 2032 年預計將達到 1592.4 億美元,2025 年至 2032 年的年複合成長率(CAGR)為 50.0%。

報告範圍 報告詳細資訊
基準年 2024 2025 年市場規模 93.2億美元
效能資料 2020-2024 預測期 2025-2032
預測期:2025 年至 2032 年複合年成長率 50.00% 2032 年金額預測 1592.4億美元
數字。雲端遊戲市場佔有率(%)(2025 年按地區分類)
雲端遊戲市場 - IMG1

雲端遊戲利用強大的雲端基礎設施來處理密集的圖形並將高清遊戲直接傳輸到您的設備,而無需強大的本地硬體。隨著 5G 和邊緣運算等技術日益普及,雲端遊戲將使用戶能夠在從智慧型手機到電視等各種設備上玩視覺豐富的 AAA 遊戲。谷歌、微軟、英偉達和亞馬遜等科技巨頭正大力投資雲端遊戲平台,以滿足按需沉浸式遊戲日益成長的流行。雲端、連接和圖形技術的融合預計將顛覆傳統遊戲格局,並推動全球雲端遊戲的普及。

市場動態

全球雲端遊戲市場的成長受到行動裝置普及率提高和網路連線改善等因素的推動。遊戲玩家喜歡那些允許跨裝置遊戲而不受特定硬體限制的平台。另一個促進因素是該遊戲可以付費訂閱,無需昂貴的領先購買。然而,高頻寬要求和對高速網路連線的依賴可能會阻礙市場成長,尤其是在價格敏感的市場。市場也面臨延遲問題的挑戰。然而,5G 網路和邊緣運算的進步機會。

研究的主要特點

  • 本報告對全球雲端遊戲市場進行了詳細分析,並以 2024 年為基準年,展示了預測期(2025-2032 年)的市場規模和年複合成長率(CAGR%)。
  • 它還強調了各個領域的潛在商機並說明了該市場的引人注目的投資提案矩陣。
  • 它還提供了對市場促進因素、限制因素、機會、新產品發布和核准、市場趨勢、區域前景以及主要企業採用的競爭策略的重要見解。
  • 全球雲端遊戲市場的主要企業是根據公司亮點、產品系列、關鍵亮點、財務績效和策略等參數進行的分析。
  • 本報告的見解將使負責人和企業經營團隊能夠就未來產品發布、新興趨勢、市場擴張和行銷策略做出明智的決策。
  • 全球雲端遊戲市場報告迎合了該行業的各個相關人員,包括投資者、供應商、產品製造商、經銷商、新進業者和金融分析師。

目錄

第1章 調查目的與前提條件

  • 研究目標
  • 先決條件
  • 簡稱

第2章 市場展望

  • 報告描述
    • 市場定義和範圍
  • 執行摘要
  • 一致的機會圖 (COM)

第3章市場動態、法規與趨勢分析

  • 市場動態
    • 驅動程式
    • 限制因素
    • 市場機會
  • 監管情景
  • 產業趨勢
  • 合併和收購
  • 新系統推出/核准
  • 新冠肺炎疫情的影響

第 4 章。 2020 年至 2032 年按類型分類的全球雲端遊戲市場

  • 介紹
  • 文件流
  • 視訊串流

第 5 章。 2020 年至 2032 年按裝置分類的全球雲端遊戲市場

  • 介紹
  • 智慧型手機
  • 藥片
  • 遊戲機
  • 個人電腦和筆記型電腦
  • 智慧電視
  • 頭戴式顯示器

6. 2020 年至 2032 年按玩家類型分類的全球雲端遊戲市場

  • 介紹
  • 休閒遊戲玩家
  • 狂熱遊戲玩家
  • 生活方式遊戲玩家

第 7 章:2020 年至 2032 年全球雲端遊戲市場(按地區分類)

  • 介紹
  • 北美洲
  • 歐洲
  • 亞太地區
  • 拉丁美洲
  • 中東和非洲
  • 南非
  • 海灣合作理事會國家
  • 其他中東和非洲地區

第8章 競爭格局

  • 公司簡介
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc.(Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

第 9 章分析師建議

  • 興衰
  • 一致的機會地圖

第10章調查方法

  • 參考
  • 調查方法
簡介目錄
Product Code: CMI4600

Global Cloud Gaming Market is estimated to be valued at USD 9.32 Bn in 2025 and is expected to reach USD 159.24 Bn by 2032, growing at a compound annual growth rate (CAGR) of 50.0% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 9.32 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 50.00% 2032 Value Projection: USD 159.24 Bn
Figure. Cloud Gaming Market Share (%), By Region 2025
Cloud Gaming Market - IMG1

Cloud gaming utilizes robust cloud infrastructure to process intensive graphics and stream high-definition games directly to devices without requiring powerful local hardware. With technologies such as 5G and edge computing gaining popularity, cloud gaming allows users to play visually-rich AAA titles on a variety of devices from smartphones to TVs. Major tech giants such as Google, Microsoft, Nvidia and Amazon are investing heavily in their cloud gaming platforms to tap into the growing popularity of on-demand and immersive gaming. The convergence of cloud, connectivity and graphics technologies is expected to disrupt the traditional gaming landscape and boost adoption of cloud gaming globally.

Market Dynamics:

Global cloud gaming market growth is driven by factors like rising penetration of mobile devices and improved network connectivity. Gamers prefer platforms that allow cross-device gameplay without being tied to a particular hardware. The availability of games as a paid subscription is also acting as a driver as it eliminates the need for expensive upfront purchases. However, high bandwidth requirements and dependence on fast internet connections can hamper the market growth particularly in price-sensitive markets. The market also faces challenges from latency issues. However, advancements in 5G networks and edge computing provide opportunities to significantly reduce latency and enhance the user experience of cloud gaming.

Key features of the study:

  • This report provides in-depth analysis of the global cloud gaming market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global cloud gaming market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Amazon Inc., Antplay.tech, Apple Inc., Blacknut, Deutsche Telekom, Electronic Arts, Inc., Facebook, Google Inc., IBM Corporation, Intel Corporation, Locus Robotics, Microsoft Corporation, NVIDIA Corporation, Numecent Holdings Ltd., Parsec Cloud Inc. (Unity Software Inc.), Sony Interactive Entertainment, Tencent Holdings Ltd., Ubitus Inc., Ubisoft, Verizon.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • Global cloud gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.

Detailed Segmentation-

  • By Type
    • File Streaming
    • Video Streaming
  • By Device
    • Smartphones
    • Tablets
    • Gaming Consoles
    • PCs & Laptops
    • Smart TVs
    • Head-mounted Displays
  • By Gamer Type
    • Casual Gamers
    • Avid Gamers
    • Lifestyle Gamers
  • By Regional
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East
    • Africa
  • Key Players Insights
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc. (Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Type
    • Market Snippet, By Device
    • Market Snippet, By Gamer Type
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New system Launch/Approvals
  • Impact of COVID-19 Pandemic

4. Global Cloud Gaming Market, By Type, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
    • Segment Trends
  • File Streaming
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Video Streaming
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)

5. Global Cloud Gaming Market, By Device, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
    • Segment Trends
  • Smartphones
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Tablets
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • PCs & Laptops
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Smart TVs
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Head-mounted Displays
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)

6. Global Cloud Gaming Market, By Gamer Type, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
    • Segment Trends
  • Casual Gamers
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Avid Gamers
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Lifestyle Gamers
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)

7. Global Cloud Gaming Market, By Region, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
  • North America
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
  • South Africa
  • GCC Countries
  • Rest of the Middle East & Africa

8. Competitive Landscape

  • Company Profiles
    • Amazon Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Antplay.tech
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Apple Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Blacknut
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Deutsche Telekom
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Electronic Arts, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Facebook
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Google Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • IBM Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Intel Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Locus Robotics
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • NVIDIA Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Numecent Holdings Ltd.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Parsec Cloud Inc. (Unity Software Inc.)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact