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市場調查報告書
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1559955

雲端遊戲市場報告:2030 年趨勢、預測與競爭分析

Cloud Gaming Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

雲端遊戲趨勢和預測

預計到 2030 年,全球雲端遊戲市場將達到 140 億美元,2024 年至 2030 年複合年成長率為 26.5%。該市場的主要驅動力是數位遊戲的日益普及、5G 和高速寬頻的出現以及休閒和專業遊戲玩家數量的增加。全球雲端遊戲市場的未來前景廣闊,為休閒遊戲玩家、發燒友遊戲玩家和重度核心玩家市場提供了機會。

Lucintel 預測,電玩遊戲在預測期內將出現最高成長,因為無論技術要求如何,由於其簡單的享受,它們在遊戲玩家中的需求量很大。

其中,由於對雲端遊戲的需求不斷增加,狂熱的遊戲玩家預計將在預測期內實現最高成長,雲端遊戲除了完成應用程式內收費和遊戲平台訂閱之外,還可以用於任何目的。

由於擁有低成本、高速網際網路、智慧型手機廣泛採用以及大型遊戲基礎設施,亞太地區仍然是最大的地區。

雲端遊戲市場新趨勢

雲端遊戲市場由多年來影響科技和消費行為的幾種關鍵模式所主導。

  • 5G網路的採用:5G網路正在興起,憑藉其增強的功能,特別是更高的速度和更低的延遲,來增強雲端遊戲體驗。此類技術可實現高解析度內容,從而提高遊戲品質。
  • 訂閱服務日益普及:訂閱業務模式在遊戲玩家中越來越受歡迎,因為它們允許您支付月費來換取許多遊戲。這種模式降低了進入電玩遊戲的門檻。
  • 採用人工智慧技術:人工智慧和機器學習技術的應用不僅可以提高參與企業的表現,還可以增強使用者體驗。這些技術有助於自適應串流媒體、相關遊戲推薦以及提高遊戲本身的品質等。
  • 跨國遊戲的地理擴張:跨平台遊戲功能在雲端遊戲服務中獲得了越來越多的認可,因為無論玩家在哪個平台上玩遊戲,都可以互動。這種趨勢補充了遊戲作為一種社交活動,並有助於擴大受眾群體。

這些趨勢包括 5G 提供更先進的連接、更多的訂閱、結合人工智慧來改善用戶體驗、對跨平台互動的強大支援、更多的地理綁定等,正在改變雲端遊戲的擔憂。總的來說,這些公司正在推動創新並擴大雲端遊戲產品的吸引力。

雲端遊戲市場近期趨勢

最近的發展表明,在新技術和戰略舉措的推動下,雲端遊戲市場取得了重大發展。

  • 先進的串流技術:為了提高影像品質並最大限度地減少時間延遲,公司正在開發更先進的串流技術。自我調整位元率串流媒體和其他高級壓縮方法等先進技術改善了整體用戶體驗。
  • 遊戲數量不斷增加:雲端遊戲服務的遊戲目錄不斷豐富,為您提供更廣泛的遊戲選擇。我們與遊戲開發商和供應商的合作使我們能夠添加主要和獨家的遊戲。
  • 5G網路的採用:5G網路的引入將透過提高速度和減少延遲來加速雲端遊戲的進步。該技術有助於提高串流媒體品質並提高整體遊戲體驗的品質。
  • 鼓舞人心的訂閱模式:固定費率來存取大量遊戲變得越來越普遍。該模型提供了高度靈活且廉價的選擇,促進了雲端遊戲的採用。

由於這些發展因素,雲端遊戲市場持續改善:提高串流品質、擴大測試遊戲目錄、採用 5G 技術、訂閱模式激增以及對本地需求的回應。這使得遊戲體驗更加令人興奮和熟悉。

雲端遊戲市場的策略性成長機會

從應用角度來看,雲端遊戲市場提供了多種策略開拓機會。

  • 行動雲端遊戲:智慧型手機用戶數量的增加和先進的行動網路為利用行動平台上的雲端遊戲機會提供了絕佳的機會。這項策略為企業帶來了優勢,同時瞄準了不斷成長的行動遊戲消費者。
  • 與VR、AR融合:VR、AR等技術也可以整合到雲端遊戲系統中,提供無盡的場景。隨著遊戲玩法的創新,使用者參與度也不斷提高,產品及其功能的視覺效果和互動性也隨之增強。
  • 拓展新興市場:新興國家存在機遇,例如東南亞和拉丁美洲國家,有更多的人使用網路和智慧型手機。雲端遊戲技術可以適應這些地區,創造成長機會。
  • 與通訊業者合作:使用通訊業者將增強我們的雲端遊戲服務,因為我們瞄準通訊業者的基本客群並利用通訊業者的基礎設施。我們可以期待加強網路服務、增加套餐並提高滲透率。

上述潛在機會有助於確定雲端遊戲市場的開拓領域和活動範圍。行動遊戲領域的公司、尋求融合 VR/AR 的公司、持續成長的新興地區、通訊公司以及電競產業都可以加快進步並更好地應對消費行為的變化。

雲端遊戲市場推廣因素/問題

雲端遊戲市場有許多促進因素和挑戰,技術、經濟和監管因素既是機會也是限制因素。

推動雲端遊戲市場的因素包括:

1.技術進步:雲端運算技術、串流技術和網路基礎設施的進步正在推動設備雲端遊戲的興起。這些發展增加了雲端基礎的遊戲提高遊戲品質的潛力。

2. 網路滲透率:可靠高速網路的普及和 5G 網路的推出,透過提供足夠的頻寬和減少延遲,使雲端遊戲變得更加重要。這種可訪問性提高了遊戲品質並豐富了高解析度內容。

3. 對適應性遊戲的需求不斷增加:消費者更喜歡不那麼正式和複雜的遊戲方式。您不需要一流的硬體設備來玩遊戲,雲端遊戲透過允許您在多個設備上玩來實現這一點。

4. 訂閱模式的出現:這種現象的使用正在增加。消費者不願意支付固定費用而不是玩各種各樣的遊戲。該模型提供無限的存取權限,同時列出了廣泛的潛在客戶。

雲端遊戲市場挑戰如下。

1. 延遲和連線問題: 延遲和連線問題:延遲和連線問題可能會影響雲端遊戲的品質。提供低延遲的穩定連線對於在遊戲期間以及為用戶提供良好的體驗至關重要。

2.資料隱私和安全問題:由於涉及敏感的使用者訊息,有效管理資料隱私和安全至關重要。法律和資料保護問題是提供者不斷面臨的真正挑戰。

由於新技術、網際網路使用量的增加、對解決方案產品靈活性的渴望、基於訂閱的模型的採用以及購買遊戲庫的支出,雲端遊戲市場正在不斷成長。為了實現更大的永續性和成功,必須解決延遲、資料隱私和市場區隔等問題。

雲端遊戲細分市場

該研究包括按設備、串流媒體類型、最終用途和地區對全球雲端遊戲的預測。

各國雲端遊戲市場前景

由於技術的改進和消費者對更靈活遊戲的需求不斷增加,雲端遊戲的發展速度令人難以置信。美國、中國、德國、印度和日本競爭的主要發展趨勢代表了影響全球雲端遊戲的各個地區趨勢和創新。

  • 美國:隨著越來越多的國家採用雲端遊戲技術,以及 NVIDIA GeForce Now、Google Stadia 和 Microsoft xCloud 等公司的進步,美國市場非常活躍。這些發展包括提高我們的串流技術的品質、為我們的庫添加更多遊戲以及與知名遊戲發行公司合作。 5G 網路的可用性將顯著提高整體效能並減少與雲端遊戲相關的暫停。
  • 中國:雲端遊戲在中國已經成為現實,騰訊和阿里巴巴都是從中受益的公司。新的雲端遊戲服務可以透過提供與該地區相關的遊戲內容(例如本地遊戲和設備)來預測未來的遊戲投訴。 5G 的擴展也是一個關鍵推動因素,因為它有助於提高串流品質和易用性。
  • 德國:德國的雲端遊戲市場正在崛起,對透過網路提供的服務品質和遵守資料保密要求提出了很高的要求。提供者正在向其服務產品添加低延遲和本地伺服器支援等功能,以解決監管障礙。專注於跨平台遊戲和最終用戶服務的公司正在推動遊戲串流範式的變革。
  • 印度:隨著越來越多的人擁有智慧型手機並能夠上網,雲端遊戲已成為印度的重要趨勢。還有一些公司以相對便宜的價格提供適合當地市場的雲端遊戲解決方案。透過與當地相關通訊業者的合作,我們正在擴大覆蓋範圍,提高雲端遊戲的質量,以覆蓋更多的客戶。
  • 日本:在日本,由於AI、VR等最尖端科技的滲透,雲端遊戲市場不斷成長。除了 5G 技術的進步之外,年輕的日本公司還利用日本在遊戲領域的持續成長,致力於向雲端基礎的遊戲的模式轉移。隨著 5G 服務的改進以及與世界各地遊戲公司的合作,該市場也不斷擴大並變得更加創新。

常問問題

Q.1 雲端遊戲的市場規模有多大?

答:到2030年,全球雲端遊戲市場預計將達到140億美元。

Q.2 雲端遊戲市場的成長預測如何?

答:預計2024年至2030年全球雲端遊戲市場將以26.5%的複合年成長率成長。

Q.3 影響雲端遊戲市場成長的關鍵促進因素有哪些?

答:這個市場的主要驅動力是數位遊戲的日益普及、5G 和高速寬頻的出現以及休閒和職業遊戲玩家數量的增加。

Q4.市場的主要細分市場有哪些?

答:雲端遊戲市場未來性廣闊,休閒玩家、發燒友、重度核心玩家市場都有機會。

Q5.市場上主要企業有哪些?

答:主要企業有:

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus

Q6.未來最大的細分市場是什麼?

答:Lucintel 預測,影片將在預測期內實現最高成長,因為無論技術要求如何,影片因其簡單的遊戲體驗而受到遊戲玩家的需求不斷成長。

Q7. 未來五年預計哪個地區的市場最大?

答:由於擁有低成本、高速網路、智慧型手機廣泛採用以及大型遊戲基礎設施,亞太地區仍是最大的地區。

Q8. 可以客製化報告嗎?

答:是的,Lucintel 列出了 10% 的客製化服務,無需額外費用。

目錄

第1章執行摘要

第2章全球雲端遊戲市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球雲端遊戲市場趨勢(2018-2023)與預測(2024-2030)
  • 按設備分類的全球雲端遊戲市場
    • 智慧型手機
    • 主機
    • 筆記型電腦/平板電腦
    • 智慧電視
    • 電腦
  • 按串流媒體類型分類的全球雲端遊戲市場
    • 視訊串流
    • 文件流
  • 按最終用戶分類的全球雲端遊戲市場
    • 休閒玩家
    • 狂熱遊戲玩家
    • 重度核心玩家

第4章 2018-2030年區域市場趨勢及預測分析

  • 按地區分類的雲端遊戲市場
  • 北美雲端遊戲市場
  • 歐洲雲端遊戲市場
  • 亞太雲端遊戲市場
  • 其他地區雲端遊戲市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按設備分類的全球雲端遊戲市場成長機會
    • 按串流媒體類型分類的全球雲端遊戲市場成長機會
    • 最終用戶的全球雲端遊戲市場成長機會
    • 全球雲端遊戲市場按地區成長機會
  • 全球雲端遊戲市場新趨勢
  • 戰略分析
    • 新產品開發
    • 全球雲端遊戲市場容量擴張
    • 全球雲端遊戲市場併購及合資
    • 認證和許可

第7章主要企業概況

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
簡介目錄

Cloud Gaming Trends and Forecast

The future of the global cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets. The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030 with a CAGR of 26.5% from 2024 to 2030. The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Within this market, avid gamer is expected to witness highest growth over the forecast period due to growing demand for cloud gaming among these gamers to play for any purposes as well as they complete in-app purchases and subscribe to gaming platforms.

APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Emerging Trends in the Cloud Gaming Market

The cloud gaming market is governed by a number of critical patterns that influenced technology as well as consumer behavior over the years.

  • Adoption of 5G Networks: 5G networks are coming out to enhance cloud gaming experiences thanks to their enhanced features especially faster speeds and lower latency. Such technologies enhance the quality of gameplay as it enables high definition content.
  • Increasing Popularity of Subscription Based Services: The subscription business models are gaining traction among the gamers as it allows them to pay a monthly fee in exchange for a number of games. Such a model has lowered the barrier to entry for prospective users with respect to video games.
  • Incorporation of AI Technology: The technologies of artificial intelligence and machine learning techniques are being applied to improve players performance as well as enhance the experience of users. One of the way these technologies help is by adaptive streaming, recommending appropriate games and the quality of the game itself.
  • Geographical Expansion of Cross-Border Play: The cross play feature is being embraced more in cloud gaming services thanks to the fact that gamers can interact with each other irrespective of the platform from which they are playing. This trend complements gaming as a social activity and serves to widen the audience reach.

These trends are transforming the concern of cloud gaming by offering more advanced connectivity through 5G, more subscriptions, embedding AI to enhance user experience, ensuring support of cross-platform interaction, and more regional detainment. All in all, they are promoting innovation and expanding the attractiveness of the services provided by cloud gaming.

Recent Developments in the Cloud Gaming Market

Recent developments show important advancements in the cloud gaming market, resulting from new technologies and strategic steps undertaken.

  • Advanced Streaming Technologies: Organizations are developing more sophisticated streaming technologies to enhance the video quality and to minimize the time delays. There are such advancements as adaptive bitrate streaming as well as other advanced compression methods which are improving the overall experience for the users.
  • Increasing the Number of Available Games: The game catalogs for cloud gaming services are growing, providing a broader choice of games. Collaborations with gaming developers and suppliers are enabling the addition of big and exclusive titles.
  • Adoption of 5G Networks: The implementation of 5G networks helps facilitate the advancements in cloud gaming by offering higher speeds and reduced delay in the latency. This technology promotes better quality streaming and uplifts the quality of the overall gaming experience.
  • Stimulation of Subscription Models: It is becoming increasingly common to adopt models that grant users access to a considerable number of games for a flat fee charged monthly. This model offers options that are quite flexible and cheap, promoting widescale adoption of cloud gaming.

These progress factors have been driving the cloud gaming market improvement through enhancement of the streaming quality, expanding the catalogue of games helped with testing, adoption of 5G technologies, popularization of subscription models and meeting local demands. It makes the gaming experience more exciting and accessible.

Strategic Growth Opportunities for Cloud Gaming Market

The cloud gaming market offers various opportunities for development strategically in terms of application.

  • Mobile Cloud Gaming: The increasing number of smartphone users and advanced mobile networks provides an excellent opportunity to leverage on the opportunity of cloud gaming on mobile platforms. This strategy targets the growing mobile game consumers while providing an advantage to the firm.
  • Integration with VR and AR: Such technologies as VR and AR can also be integrated into cloud gaming systems providing endless possible scenarios. As gameplay is innovated so does user participation with more visuals and interactivity with the product and its functionalities.
  • Expansion into Emerging Markets: There is an opportunity in emerging countries with a growing number of people having access to the internet and smartphones such as Southeast Asia and Latin American countries. Cloud gaming technologies can be made to fit such regions hence providing an opportunity for growth.
  • Partnerships with Telecom Providers: Through the use of telecom providers, the cloud gaming services will be enhanced as this targets their client base as well as using their infrastructures. That will strengthen network services, add up packages and enhance penetration.

The potential opportunities outlined above are useful in identifying the domain of development and the scope of activity in the cloud gaming market. Companies in the mobile gaming space, or those seeking VR/AR amalgamation, the ever-growing emerging territories, general telecom companies and the esports industry can fasttrack their progress and respond well to changing consumer behavior.

Cloud Gaming Market Driver and Challenges

The market for cloud gaming has various drivers and challenges - technological, economic, and regulatory factors act as both opportunities and constraints.

The factors responsible for driving the cloud gaming market include:

1. Advances in Technology: The evolution of cloud computing technologies, streaming technologies and network infrastructure are propelling the ascend of Device Cloud gaming. Such development improves the quality of games and therefore makes Cloud based gaming a possibility.

2. Increasing Internet Penetration: The spread of reliable high-speed internet and the deployment of 5G network increase the correlation of cloud gaming by providing adequate bandwidth and reducing delays. This accessibility enhances the quality of the gameplay and the richness of the content in high definitions.

3. Growing Need for Adaptable Gaming: The consumers prefer less rigid and less complicated ways of playing games. Since there is no need of top-notch hardware devices to play games, cloud gaming facilitates this by playing on several devices.

4. Emergence of Subscription-based Models: The use of such phenomena is increasing, as consumers are mazebound to pay an xed subscription fee in exchange for a great variety of games to be played. This model offers limitlessness access at the same time provides a wide range of potential clientele.

Challenges in the cloud gaming market are:

1. Latency and Connectivity Issues: Quality of cloud gaming may be interfered with due to latency and connectivity challenges. Providing low latency and stable connections is essential when providing a good experience during the game as well as to the users.

2. Data Privacy and Security Concerns: Effective management of data privacy and security is crucial as sensitive information of users is involved. Legalities and even issues of data protection are real challenges that face providers on a continuous basis.

The cloud gaming market is seeing growth due to the new technologies, the growth of Internet use, the desire for flexibility in the solutions offered, the introduction of subscription-based models, and expenditure on buying up game libraries. The issues of latency, data privacy and market fragmentation have to be resolved for further sustainability and success.

List of Cloud Gaming Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies cloud gaming companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the cloud gaming companies profiled in this report include-

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
  • Tencent Holdings

Cloud Gaming by Segment

The study includes a forecast for the global cloud gaming by device, streaming type, end use, and region.

Cloud Gaming Market by Device [Analysis by Value from 2018 to 2030]:

  • Smartphone
  • Consoles
  • Laptop/Tablets
  • Smart TV
  • Personal Computer

Cloud Gaming Market by Streaming Type [Analysis by Value from 2018 to 2030]:

  • Video Streaming
  • File Streaming

Cloud Gaming Market by End Use [Analysis by Value from 2018 to 2030]:

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

Cloud Gaming Market by Region [Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Cloud Gaming Market

The speed at which cloud gaming is developing is incredible owing to the improvement of technology and the increase in the consumer demand for games that offer more flexibility. The key trends of development, in the competition of the United States, China, Germany, India, and Japan, depict different regional trends and innovations affecting global cloud gaming.

  • United States: The market of the U.S. is very active as more countries adopt technology cloud gaming and such companies as NVIDIA GeForce Now, Google Stadia, and Microsoft xCloud witness progress. Such developments include better quality of the streaming technology, more games being added to the library, and collaborations with well-known game publishing companies. The availability of 5G networks substantially improves the overall performance and lowers the suspension associated with cloud gaming.
  • China: In China, cloud gaming is already becoming a reality and Tencent and Alibaba are some of the companies benefiting from it. New cloud gaming services enable the prediction of future gaming frustrations by making available gaming content that is relevant to the territory such as local games and devices. Expansion of 5G is also a significant enabler as it helps in enhancing the quality of streaming and ease in availability.
  • Germany: The cloud gaming market in Germany is on the increase, demands on the quality of services provided over the internet are high and data sensitive requirements are adhered to. Providers are adding features such as low latency and local server support in the delivery of services to vessel regulatory obstacles. Companies working on cross-platform games and within the realm of delivering services to end users, are driving the transformation of the game streaming paradigm.
  • India: Cloud gaming is emerging as a significant trend in India with more people owning smartphones and with Internet connectivity. There are companies that are offering cloud gaming solutions at a relatively cheap price which is appropriate for the local market. Collaborations with relevant local telecoms are aiding to maximise the area of coverage and enhance the quality of Cloud gaming thus targeting more customers.
  • Japan: In Japan, the cloud gaming market is growing with the penetration of cutting-edge technologies such as AI and VR. Apart from 5G technology advancement, young Japanese businesses tapped the country's ongoing growth in the gaming space and are working to shift the paradigm to cloud-based games. The market is also expanding and innovating due to improved 5G services and partnership with worldwide gaming companies.

Features of the Global Cloud Gaming Market

Market Size Estimates: Cloud gaming market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Cloud gaming market size by device, streaming type, end use, and region in terms of value ($B).

Regional Analysis: Cloud gaming market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different devices, streaming types, end uses, and regions for the cloud gaming market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the cloud gaming market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

If you are looking to expand your business in this market or adjacent markets, then contact us. We have done hundreds of strategic consulting projects in market entry, opportunity screening, due diligence, supply chain analysis, M & A, and more.

FAQ

Q.1 What is the cloud gaming market size?

Answer: The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030.

Q.2 What is the growth forecast for cloud gaming market?

Answer: The global cloud gaming market is expected to grow with a CAGR of 26.5% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the cloud gaming market?

Answer: The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

Q4. What are the major segments for cloud gaming market?

Answer: The future of the cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets.

Q5. Who are the key cloud gaming market companies?

Answer: Some of the key cloud gaming companies are as follows:

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus

Q6. Which cloud gaming market segment will be the largest in future?

Answer: Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Q7. In cloud gaming market, which region is expected to be the largest in next 5 years?

Answer: APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the cloud gaming market by device (smartphone, consoles, laptop/tablets, smart TV, and personal computer), streaming type (video streaming and file streaming), end use (casual gamers, avid gamers, and hardcore gamers), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?
  • Market Report

Table of Contents

1. Executive Summary

2. Global Cloud Gaming Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Cloud Gaming Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Cloud Gaming Market by Device
    • 3.3.1: Smartphone
    • 3.3.2: Consoles
    • 3.3.3: Laptop/Tablets
    • 3.3.4: Smart TV
    • 3.3.5: Personal Computer
  • 3.4: Global Cloud Gaming Market by Streaming Type
    • 3.4.1: Video Streaming
    • 3.4.2: File Streaming
  • 3.5: Global Cloud Gaming Market by End Use
    • 3.5.1: Casual Gamers
    • 3.5.2: Avid Gamers
    • 3.5.3: Hardcore Gamers

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Cloud Gaming Market by Region
  • 4.2: North American Cloud Gaming Market
    • 4.2.1: North American Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.2.2: North American Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.3: European Cloud Gaming Market
    • 4.3.1: European Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.3.2: European Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.4: APAC Cloud Gaming Market
    • 4.4.1: APAC Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.4.2: APAC Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.5: ROW Cloud Gaming Market
    • 4.5.1: ROW Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.5.2: ROW Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Cloud Gaming Market by Device
    • 6.1.2: Growth Opportunities for the Global Cloud Gaming Market by Streaming Type
    • 6.1.3: Growth Opportunities for the Global Cloud Gaming Market by End Use
    • 6.1.4: Growth Opportunities for the Global Cloud Gaming Market by Region
  • 6.2: Emerging Trends in the Global Cloud Gaming Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Cloud Gaming Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Cloud Gaming Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Amazon.com
  • 7.2: Apple
  • 7.3: Electronic Arts
  • 7.4: Google
  • 7.5: Intel
  • 7.6: IBM
  • 7.7: Microsoft
  • 7.8: NVIDIA
  • 7.9: Sony Interactive Entertainment
  • 7.10: Ubitus