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市場調查報告書
商品編碼
1504881

雲端遊戲市場規模、佔有率、成長分析、按類型、按設備、按玩家類型、按部署、按產品、按遊戲系統、按地區 - 行業預測,2024-2031 年

Cloud Gaming Market Size, Share, Growth Analysis, By Type, By Device, By Gamer Type, By Deployment, By Offering, By Gaming System, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年雲端遊戲市場規模為6.966億美元,從2023年的10.2億美元成長到2031年的209.4億美元,預計複合年成長率為45.8%。

雲端遊戲是一個不需要特定硬體的線上遊戲世界,受到了世界各地遊戲玩家的廣泛歡迎。它無需頻繁更新硬體即可保持遊戲相容性,並透過無縫移動遊戲功能提供豐富的遊戲體驗。文件流的好處使公司即使在低網路速率下也能為玩家提供流暢的遊戲體驗,使他們即時在遊戲機、智慧型手機、平板電腦、個人電腦和筆記型電腦上創建個人化遊戲庫、追蹤進展等。雲端遊戲的日益普及,加上跨平台遊戲玩法的增強,預計將推動市場成長。網路使用量的增加和線上遊戲的安全存取將進一步推動需求,而 5G 等網路基礎設施升級將為 XR(擴增實境和虛擬實境)遊戲的不間斷串流媒體提供更高的頻寬和延遲,從而有望減少遊戲體驗。智慧型手機在全球的普及,以及社群媒體遊戲的飆升,必將推動市場擴張。社群網路平台正在積極招募雲端遊戲開發商,提供多樣化的雲端遊戲體驗,提高用戶參與度並推動全球雲端遊戲市場的成長。

目錄

介紹

  • 這項研究的目的
  • 定義
  • 市場範圍

調查方法

  • 資訊採購
  • 二手資料來源和主要資料來源
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 市場概況展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 任務
  • 波特的分析

主要市場考察

  • 技術分析
  • 價格分析
  • 市場生態系統
  • Start-Ups分析
  • 監管環境
  • 價值鏈分析
  • 創新矩陣
  • 主要投資分析
  • 關鍵成功因素
  • 案例研究分析
    • 5G
    • AR/VR
  • 市場吸引力指數
  • 競爭程度

雲端遊戲市場:依產品分類

  • 市場概況
  • 基礎設施
    • 計算
    • 記憶
    • 貯存
  • 遊戲平台服務
    • 內容服務
    • 電腦服務
  • 其他

雲端遊戲市場:依遊戲系統分類

  • 市場概況
  • 遊戲機
  • 直播遊戲
  • 家庭串流媒體中的 Steam
  • 遠端遊戲
  • 其他

雲端遊戲市場:按類型

  • 市場概況
  • 文件流
  • 視訊串流

雲端遊戲市場:依設備分類

  • 市場概況
  • 智慧型手機
  • 藥片
  • 遊戲機
  • 個人電腦和筆記型電腦
  • 智慧電視
  • 頭戴式顯示器

雲端遊戲市場:按玩家類型

  • 市場概況
  • 休閒玩家
  • 狂熱的遊戲玩家
  • 生活方式遊戲玩家

雲端遊戲市場:按部署分類

  • 市場概況
  • 公共雲端
  • 混合雲端
  • 私有雲端

雲端遊戲市場:按地區分類的規模

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 義大利
    • 英國
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲 (MEA)
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭格局

  • 前5名企業對比
  • 主要企業市場定位(2023年)
  • 主要市場參與者所採取的策略
  • 近期市集活動
  • 主要企業市場佔有率(2023年)

主要企業簡介

  • Google Inc.(US)
  • Microsoft Corporation(US)
  • Amazon Inc.(US)
  • NVIDIA(US)
  • Tencent(China)
  • Sony Interactive Entertainment(US)
  • IBM(US)
  • Samsung Electronics(South Korea)
  • Blacknut(France)
  • Intel Corporation(US)
  • Shadow(France)
  • Parsec(US)
  • Electronic Arts, Inc.(US)
  • Vortex(US)
  • Ubitus(Japan)
  • LiquidSky(US)
  • PlayGiga(Spain)
  • GameFly(US)
  • PlayKey(Russia)
  • AT&T(US)
簡介目錄
Product Code: SQMIG45A2059

Cloud Gaming Market size was valued at USD 696.6 million in 2022 and is poised to grow from USD 1020 million in 2023 to USD 20940 million by 2031, growing at a CAGR of 45.8% in the forecast period (2024-2031).

Cloud gaming, an online gaming world devoid of specific hardware requirements, has gained widespread popularity among gamers worldwide. It eliminates the need for frequent hardware updates to maintain game compatibility, providing an enriched gaming experience alongside seamless mobile gaming capabilities. The file streaming benefit enables companies to offer players a fluid gaming experience even with lower internet rates, allowing for personalized gaming libraries, progress tracking, and instant account access across gaming consoles, smartphones, tablets, PCs, and laptops. The rising popularity of cloud gaming, coupled with enhanced cross-platform gameplay, is anticipated to propel market growth. Increased internet usage and secure access to online games further drive demand, while network infrastructure upgrades like 5G promise greater bandwidth and reduced latency for uninterrupted XR (augmented reality and virtual reality) gameplay streaming. The global proliferation of smartphones is poised to fuel market expansion, alongside the surging popularity of social media games. Social networking platforms are actively recruiting cloud game developers to offer diverse cloud gaming experiences, enhancing user engagement and favorably driving the growth of the global Cloud Gaming Market.

Top-down and bottom-up approaches were used to estimate and validate the size of the Cloud Gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Cloud Gaming Market Segmental Analysis

Cloud gaming market is segmented based on type, device, gamer type, deployment, offering, gaming system, and region. In terms of type, the market is segmented into file streaming and video streaming. Based on devices, the market is segmented into smartphones, tablets, gaming consoles, PCs & laptops, smart TVs, and head-mounted displays. Based on gamer type, the market is segmented into casual gamers, avid gamers, and lifestyle gamers. Based on deployment, the market is segmented into public cloud, hybrid cloud, and private cloud. Based on offering, the market is segmented into infrastructure, compute, memory, storage, gaming platform services, content service, and others. Based on gaming system, the market is segmented into play station, stream my game, steam in home streaming, remote play, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Cloud Gaming Market

Market participants are striving to diminish technological barriers and the associated high costs to entice the diverse array of gamers worldwide. Providing a lifelike and distinctive gaming experience necessitates low latency in gaming services. The low latency capability inherent in 5G technology provides significant support to providers. The advent of 5G is reshaping cloud-based gaming to deliver an enhanced gaming experience. For instance, as per a Wipro white paper in October 2020, numerous players are contemplating a transition to 5G technology and making supplementary investments to enhance their gaming experience. Consequently, it is projected that the low latency features offered by 5G technology will further catalyze market growth.

Restraints in the Cloud Gaming Market

Game streaming on cloud platforms necessitates a low-latency network with high bitrate and ample bandwidth. Nevertheless, in certain nations, the expense of establishing an internet connection with the necessary performance level might be prohibitive. Failure to meet the appropriate network and bandwidth prerequisites can lead to latency and responsiveness issues. However, with telecommunications providers gradually rolling out high-speed internet services and prominent corporations like Microsoft Corporation and Google LLC investing in data servers, the constraining factor may be alleviated in the future.

Market Trends of the Cloud Gaming Market

Our increasingly digital world has witnessed a surge in smartphone usage, with 5.2 billion smartphone connections recorded in 2020, projected to reach 80% global penetration by 2025. As smartphones become ubiquitous, game developers are keen on providing a seamless mobile gaming experience. Network providers are investing in mobile gaming to bolster connectivity performance, leveraging top-tier smartphones, cloud computing, and 5G infrastructure to enhance gaming experiences across platforms and locations. With advancements in technology, high-quality, low-latency gaming is now accessible on mobile devices. As of October 2020, 22 out of 106 service providers have implemented mobile cloud gaming services, catering to approximately 2.4 billion mobile gamers worldwide. The rise of social media games is expected to further propel market growth, as global time spent on social networking platforms like Facebook, Instagram, and Reddit continues to increase. Major social networking companies are collaborating with cloud game developers to integrate gaming services into their platforms, driving user engagement and fostering market expansion.

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Ecosystem of the Market
  • Start-up Analysis
  • Regulatory Landscape
  • Value Chain Analysis
  • Innovation Matrix
  • Top Investment Analysis
  • Key Success Factor
  • Case Study Analysis
    • 5G
    • AR/VR
  • Market Attractive Index
  • Degree of Competition

Cloud Gaming Market by Offering

  • Market Overview
  • Infrastructure
    • Compute
    • Memory
    • Storage
  • Gaming Platform Services
    • Content Service
    • PC Services
  • Others

Cloud Gaming Market by Gaming System

  • Market Overview
  • PlayStation
  • Stream My Game
  • Steam in Home Streaming
  • Remote Play
  • Others

Cloud Gaming Market by Type

  • Market Overview
  • File Streaming
  • Video Streaming

Cloud Gaming Market by Device

  • Market Overview
  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-mounted Displays

Cloud Gaming Market by Gamer Type

  • Market Overview
  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

Cloud Gaming Market by Deployment

  • Market Overview
  • Public Cloud
  • Hybrid Cloud
  • Private Cloud

Cloud Gaming Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • Italy
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • Google Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Interactive Entertainment (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IBM (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blacknut (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Shadow (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Parsec (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Electronic Arts, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vortex (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ubitus (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LiquidSky (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlayGiga (Spain)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GameFly (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlayKey (Russia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AT&T (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments