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市場調查報告書
商品編碼
1509261

雲端遊戲市場,按類型、按設備、按玩家類型、按地區

Cloud Gaming Market, By Type, By Device, By Gamer Type, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 150 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

預計2024年全球雲端遊戲市場規模為62.1億美元,預計2031年將達到1,052.7億美元,2024年至2031年複合年成長率為49.8%。

圖 1. 2024 年按地區分類的雲端遊戲市場佔有率(%)
雲端遊戲市場-IMG1

雲端遊戲利用強大的雲端基礎設施來處理密集型圖形並將高解析度遊戲直接傳輸到您的設備,而無需強大的本地硬體。隨著 5G 和邊緣運算等技術變得更加普及,雲端遊戲將允許用戶在從智慧型手機到電視的各種裝置上玩視覺效果豐富的 AAA 遊戲。谷歌、微軟、英偉達和亞馬遜等大型科技公司正大力投資雲端遊戲平台,以跟上按需、沉浸式遊戲的日益普及。雲端、連接和圖形技術的融合預計將顛覆傳統遊戲格局,並推動雲端遊戲在全球的採用。

市場動態:

全球雲端遊戲市場的成長是由行動裝置普及率上升和網路連接改善等因素所推動的。遊戲玩家喜歡允許跨裝置玩遊戲而不依賴特定硬體的平台。另一個促進因素是該遊戲可以付費訂閱,因此無需昂貴的領先購買。然而,高頻寬要求和對高速網路連線的高度依賴可能會阻礙市場成長,特別是在價格敏感的市場。市場也面臨延遲問題的挑戰。然而,5G 網路和邊緣運算的進步提供了顯著減少延遲並改善雲端遊戲使用者體驗的機會。

本研究的主要特點

  • 本報告對全球雲端遊戲市場進行了詳細分析,並給出了以2023年為基準年的預測期(2024-2031)的市場規模和年複合成長率(CAGR%)。
  • 它還強調了各個細分市場的潛在商機,並說明了該市場有吸引力的投資提案矩陣。
  • 它還提供了有關市場促進因素、限制因素、機會、新產品發布和核准、市場趨勢、區域前景、主要企業採取的競爭策略等的重要見解。
  • 它根據公司亮點、產品系列、主要亮點、財務表現和策略等參數來介紹全球雲端遊戲市場的主要企業。
  • 該報告的見解使負責人和公司經營團隊能夠就未來的產品發布、升級、市場擴張和行銷策略做出明智的決策。
  • 全球雲端遊戲市場報告迎合了該行業的各種相關人員,如投資者、供應商、產品製造商、經銷商、新進業者和財務分析師。

目錄

第1章 研究目的與前提

  • 研究目標
  • 先決條件
  • 簡稱

第2章 市場展望

  • 報告說明
    • 市場定義和範圍
  • 執行摘要
  • Coherent Opportunity Map(COM)

第3章市場動態、法規及趨勢分析

  • 市場動態
    • 促進因素
    • 抑制因素
    • 市場機會
  • 監管場景
  • 產業動態
  • 併購
  • 新系統的推出/核准
  • COVID-19 大流行的影響

第4章 全球雲端遊戲市場,依類型,2019-2031

  • 文件流
  • 視訊串流

第5章 全球雲端遊戲市場(按設備),2019-2031

  • 智慧型手機
  • 藥片
  • 遊戲機
  • 個人電腦和筆記型電腦
  • 智慧電視
  • 頭戴式顯示器

第6章2019-2031年全球雲端遊戲市場(依玩家類型)

  • 休閒玩家
  • 狂熱的遊戲玩家
  • 生活方式遊戲玩家

第7章2019-2031年全球雲端遊戲市場(按地區)

  • 北美洲
  • 歐洲
  • 亞太地區
  • 拉丁美洲
  • 中東/非洲

第8章 競爭格局

  • 公司簡介
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc.(Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

第9章 分析師建議

  • 命運之輪
  • 分析師觀點
  • 一致的機會圖

第10章調查方法

  • 參考
  • 調查方法
簡介目錄
Product Code: CMI4600

Global cloud gaming market is estimated to be valued at US$ 6.21 Billion in 2024 and is expected to reach US$ 105.27 Billion by 2031, exhibiting a compound annual growth rate (CAGR) of 49.8% from 2024 to 2031.

Figure 1. Cloud Gaming Market Share (%), By Region, 2024
Cloud Gaming Market - IMG1

Cloud gaming utilizes robust cloud infrastructure to process intensive graphics and stream high-definition games directly to devices without requiring powerful local hardware. With technologies such as 5G and edge computing gaining popularity, cloud gaming allows users to play visually-rich AAA titles on a variety of devices from smartphones to TVs. Major tech giants such as Google, Microsoft, Nvidia and Amazon are investing heavily in their cloud gaming platforms to tap into the growing popularity of on-demand and immersive gaming. The convergence of cloud, connectivity and graphics technologies is expected to disrupt the traditional gaming landscape and boost adoption of cloud gaming globally.

Market Dynamics:

Global cloud gaming market growth is driven by factors like rising penetration of mobile devices and improved network connectivity. Gamers prefer platforms that allow cross-device gameplay without being tied to a particular hardware. The availability of games as a paid subscription is also acting as a driver as it eliminates the need for expensive upfront purchases. However, high bandwidth requirements and dependence on fast internet connections can hamper the market growth particularly in price-sensitive markets. The market also faces challenges from latency issues. However, advancements in 5G networks and edge computing provide opportunities to significantly reduce latency and enhance the user experience of cloud gaming.

Key features of the study:

  • This report provides in-depth analysis of the global cloud gaming market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global cloud gaming market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Amazon Inc., Antplay.tech, Apple Inc., Blacknut, Deutsche Telekom, Electronic Arts, Inc., Facebook, Google Inc., IBM Corporation, Intel Corporation, Locus Robotics, Microsoft Corporation, NVIDIA Corporation, Numecent Holdings Ltd., Parsec Cloud Inc. (Unity Software Inc.), Sony Interactive Entertainment, Tencent Holdings Ltd., Ubitus Inc., Ubisoft, Verizon.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • Global cloud gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.

Detailed Segmentation-

  • By Type
    • File Streaming
    • Video Streaming
  • By Device
    • Smartphones
    • Tablets
    • Gaming Consoles
    • PCs & Laptops
    • Smart TVs
    • Head-mounted Displays
  • By Gamer Type
    • Casual Gamers
    • Avid Gamers
    • Lifestyle Gamers
  • By Regional
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East
    • Africa
  • Key Players Insights
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc. (Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Type
    • Market Snippet, By Device
    • Market Snippet, By Gamer Type
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New system Launch/Approvals
  • Impact of COVID-19 Pandemic

4. Global Cloud Gaming Market, By Type, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • File Streaming
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Video Streaming
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)

5. Global Cloud Gaming Market, By Device, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Smartphones
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Tablets
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • PCs & Laptops
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Smart TVs
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Head-mounted Displays
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)

6. Global Cloud Gaming Market, By Gamer Type, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Casual Gamers
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Avid Gamers
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Lifestyle Gamers
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)

7. Global Cloud Gaming Market, By Region, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
  • North America
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • South Africa
      • GCC Countries
      • Rest of the Middle East & Africa

8. Competitive Landscape

  • Company Profiles
    • Amazon Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Antplay.tech
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Apple Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Blacknut
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Deutsche Telekom
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Electronic Arts, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Facebook
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Google Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • IBM Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Intel Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Locus Robotics
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • NVIDIA Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Numecent Holdings Ltd.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Parsec Cloud Inc. (Unity Software Inc.)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
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