Product Code: CMI4600
Global cloud gaming market is estimated to be valued at US$ 6.21 Billion in 2024 and is expected to reach US$ 105.27 Billion by 2031, exhibiting a compound annual growth rate (CAGR) of 49.8% from 2024 to 2031.
Figure 1. Cloud Gaming Market Share (%), By Region, 2024
Cloud gaming utilizes robust cloud infrastructure to process intensive graphics and stream high-definition games directly to devices without requiring powerful local hardware. With technologies such as 5G and edge computing gaining popularity, cloud gaming allows users to play visually-rich AAA titles on a variety of devices from smartphones to TVs. Major tech giants such as Google, Microsoft, Nvidia and Amazon are investing heavily in their cloud gaming platforms to tap into the growing popularity of on-demand and immersive gaming. The convergence of cloud, connectivity and graphics technologies is expected to disrupt the traditional gaming landscape and boost adoption of cloud gaming globally.
Market Dynamics:
Global cloud gaming market growth is driven by factors like rising penetration of mobile devices and improved network connectivity. Gamers prefer platforms that allow cross-device gameplay without being tied to a particular hardware. The availability of games as a paid subscription is also acting as a driver as it eliminates the need for expensive upfront purchases. However, high bandwidth requirements and dependence on fast internet connections can hamper the market growth particularly in price-sensitive markets. The market also faces challenges from latency issues. However, advancements in 5G networks and edge computing provide opportunities to significantly reduce latency and enhance the user experience of cloud gaming.
Key features of the study:
- This report provides in-depth analysis of the global cloud gaming market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year.
- It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
- This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
- It profiles key players in the global cloud gaming market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
- Key companies covered as a part of this study include Amazon Inc., Antplay.tech, Apple Inc., Blacknut, Deutsche Telekom, Electronic Arts, Inc., Facebook, Google Inc., IBM Corporation, Intel Corporation, Locus Robotics, Microsoft Corporation, NVIDIA Corporation, Numecent Holdings Ltd., Parsec Cloud Inc. (Unity Software Inc.), Sony Interactive Entertainment, Tencent Holdings Ltd., Ubitus Inc., Ubisoft, Verizon.
- Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
- Global cloud gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Detailed Segmentation-
- By Type
- File Streaming
- Video Streaming
- By Device
- Smartphones
- Tablets
- Gaming Consoles
- PCs & Laptops
- Smart TVs
- Head-mounted Displays
- By Gamer Type
- Casual Gamers
- Avid Gamers
- Lifestyle Gamers
- By Regional
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East
- Africa
- Key Players Insights
- Amazon Inc.
- Antplay.tech
- Apple Inc.
- Blacknut
- Deutsche Telekom
- Electronic Arts, Inc.
- Facebook
- Google Inc.
- IBM Corporation
- Intel Corporation
- Locus Robotics
- Microsoft Corporation
- NVIDIA Corporation
- Numecent Holdings Ltd.
- Parsec Cloud Inc. (Unity Software Inc.)
- Sony Interactive Entertainment
- Tencent Holdings Ltd.
- Ubitus Inc.
- Ubisoft
- Verizon
Table of Contents
1. Research Objectives and Assumptions
- Research Objectives
- Assumptions
- Abbreviations
2. Market Purview
- Report Description
- Market Definition and Scope
- Executive Summary
- Market Snippet, By Type
- Market Snippet, By Device
- Market Snippet, By Gamer Type
- Market Snippet, By Region
- Coherent Opportunity Map (COM)
3. Market Dynamics, Regulations, and Trends Analysis
- Market Dynamics
- Drivers
- Restraints
- Market Opportunities
- Regulatory Scenario
- Industry Trend
- Merger and Acquisitions
- New system Launch/Approvals
- Impact of COVID-19 Pandemic
4. Global Cloud Gaming Market, By Type, 2019-2031, (US$ Billion)
- Introduction
- Market Share Analysis, 2024 and 2031 (%)
- Y-o-Y Growth Analysis, 2019-2031
- Segment Trends
- File Streaming
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- Video Streaming
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
5. Global Cloud Gaming Market, By Device, 2019-2031, (US$ Billion)
- Introduction
- Market Share Analysis, 2024 and 2031 (%)
- Y-o-Y Growth Analysis, 2019-2031
- Segment Trends
- Smartphones
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- Tablets
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- Gaming Consoles
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- PCs & Laptops
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- Smart TVs
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- Head-mounted Displays
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
6. Global Cloud Gaming Market, By Gamer Type, 2019-2031, (US$ Billion)
- Introduction
- Market Share Analysis, 2024 and 2031 (%)
- Y-o-Y Growth Analysis, 2019-2031
- Segment Trends
- Casual Gamers
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- Avid Gamers
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
- Lifestyle Gamers
- Introduction
- Market Size and Forecast, 2019-2031, (US$ Billion)
7. Global Cloud Gaming Market, By Region, 2019-2031, (US$ Billion)
- Introduction
- Market Share Analysis, By Region, 2024 and 2031 (%)
- Y-o-Y Growth Analysis, 2019-2031
- North America
- Regional Trends
- Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
- Europe
- Regional Trends
- Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
- U.K.
- Germany
- France
- Russia
- Rest of Europe
- Asia Pacific
- Regional Trends
- Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
- China
- India
- Japan
- ASEAN
- Australia
- South Korea
- Rest of Asia Pacific
- Latin America
- Regional Trends
- Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
- Brazil
- Argentina
- Mexico
- Rest of Latin America
- Middle East & Africa
- Regional Trends
- Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
- Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
- South Africa
- GCC Countries
- Rest of the Middle East & Africa
8. Competitive Landscape
- Company Profiles
- Amazon Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Antplay.tech
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Apple Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Blacknut
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Deutsche Telekom
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Electronic Arts, Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Facebook
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Google Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- IBM Corporation
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Intel Corporation
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Locus Robotics
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Microsoft Corporation
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- NVIDIA Corporation
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Numecent Holdings Ltd.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Parsec Cloud Inc. (Unity Software Inc.)
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Sony Interactive Entertainment
- Tencent Holdings Ltd.
- Ubitus Inc.
- Ubisoft
- Verizon
9. Analyst Recommendations
- Wheel of Fortune
- Analyst View
- Coherent Opportunity Map
10. Research Methodology
- References
- Research Methodology
- About us and Sales Contact