The global AR/VR SoC market was valued at US$ 600.55 million in 2023 and is anticipated to reach US$ 2,496.96 million by 2030, witnessing a CAGR of 23.73% during the forecast period 2024-2030.
The major global manufacturers of AR/VR SoC include Qualcomm, MediaTek, Rockchip, Allwinner Technology, etc. in 2023, the world's top one vendors accounted for approximately 80% of the revenue.
This report aims to provide a comprehensive presentation of the global market for AR/VR SoC, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR/VR SoC.
The AR/VR SoC market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AR/VR SoC market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR/VR SoC manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, Sales, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
- Qualcomm
- MediaTek
- Rockchip
- Allwinner Technology
Segment by Type
Segment by Application
- Entertainment and Education
- Healthcare
- Others
Sales by Region
- North America
- U.S.
- Canada
- Mexico
- Asia-Pacific
- China
- Japan
- South Korea
- India
- Southeast Asia
- Others
- Europe
- Germany
- France
- U.K.
- Italy
- Spain
- Others
- South America
- Brazil
- Argentina
- Others
- Mideast & Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of AR/VR SoC manufacturers competitive landscape, price, Sales and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales of AR/VR SoC in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and Sales of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product Sales/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 7-9: Analysis of industrial chain, including the upstream and downstream of the industry.
Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Table of Contents
1 AR/VR SoC Market Overview
- 1.1 Product Definition
- 1.2 AR/VR SoC by Type
- 1.2.1 Global AR/VR SoC Market Value Growth Rate Analysis by Type
- 1.2.2 AR/VR SoC by Type
- 1.3 AR/VR SoC by Application
- 1.3.1 Global AR/VR SoC Market Value Growth Rate Analysis by Application
- 1.3.2 AR/VR SoC by Application
- 1.4 Global Market Growth Prospects
- 1.4.1 Global AR/VR SoC Revenue Estimates and Forecasts (2019-2030)
- 1.4.2 Global AR/VR SoC Sales Estimates and Forecasts (2019-2030)
- 1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
- 2.1 Global AR/VR SoC Sales Market Share by Manufacturers (2019-2023)
- 2.2 Global AR/VR SoC Revenue Market Share by Manufacturers (2019-2023)
- 2.3 Global AR/VR SoC Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 2.4 Global AR/VR SoC Average Price by Manufacturers (2019-2023)
- 2.5 Global Key Manufacturers of AR/VR SoC, Manufacturing Base and Headquarters
- 2.6 AR/VR SoC Market Competitive Situation and Trends
- 2.6.1 AR/VR SoC Market Concentration Rate
- 2.6.2 Global 5 Largest AR/VR SoC Players Market Share by Revenue
- 2.7 Mergers & Acquisitions, Expansion
3 AR/VR SoC Sales and Revenue by Region
- 3.1 Global AR/VR SoC Sales Estimates and Forecasts by Region
- 3.2 Global AR/VR SoC Sales by Region (2019-2030)
- 3.2.1 Global AR/VR SoC Sales by Region (2019-2030)
- 3.2.2 Global AR/VR SoC Forecasted Sales by Region (2025-2030)
- 3.3 Global AR/VR SoC Revenue by Region (2019-2030)
- 3.3.1 Global AR/VR SoC Revenue by Region (2019-2030)
- 3.3.2 Global AR/VR SoC Forecasted Revenue by Region (2025-2030)
- 3.4 North America
- 3.4.1 North America AR/VR SoC Sales by Country (2019-2030)
- 3.4.2 North America AR/VR SoC Revenue by Country (2019-2030)
- 3.4.3 U.S.
- 3.4.4 Canada
- 3.4.5 Mexico
- 3.5 Europe
- 3.5.1 Europe AR/VR SoC Sales by Country (2019-2030)
- 3.5.2 Europe AR/VR SoC Revenue by Country (2019-2030)
- 3.5.3 Germany
- 3.5.4 United Kingdom
- 3.5.5 France
- 3.5.6 Italy
- 3.5.7 Spain
- 3.6 Asia-Pacific
- 3.6.1 Asia-Pacific AR/VR SoC Sales by Country (2019-2030)
- 3.6.2 Asia-Pacific AR/VR SoC Revenue by Country (2019-2030)
- 3.6.3 China
- 3.6.4 Japan
- 3.6.5 South Korea
- 3.6.6 India
- 3.6.7 Southeast Asia
- 3.7 South America
- 3.7.1 South America AR/VR SoC Sales by Country (2019-2030)
- 3.7.2 South America AR/VR SoC Revenue by Country (2019-2030)
- 3.7.3 Brazil
- 3.7.4 Argentina
- 3.8 Mideast & Africa
- 3.8.1 Mideast & Africa AR/VR SoC Sales by Country (2019-2030)
- 3.8.2 Mideast & Africa AR/VR SoC Revenue by Country (2019-2030)
- 3.8.3 Mideast
- 3.8.4 Africa
4 Segment by Type
- 4.1 Global AR/VR SoC Sales by Type (2019-2030)
- 4.1.1 Global AR/VR SoC Sales by Type (2019-2024)
- 4.1.2 Global AR/VR SoC Sales by Type (2025-2030)
- 4.1.3 Global AR/VR SoC Sales Market Share by Type (2019-2030)
- 4.2 Global AR/VR SoC Revenue by Type (2019-2030)
- 4.2.1 Global AR/VR SoC Revenue by Type (2019-2024)
- 4.2.2 Global AR/VR SoC Revenue by Type (2025-2030)
- 4.2.3 Global AR/VR SoC Revenue Market Share by Type (2019-2030)
- 4.3 Global AR/VR SoC Price by Type (2019-2030)
5 Segment by Application
- 5.1 Global AR/VR SoC Sales by Application (2019-2030)
- 5.1.1 Global AR/VR SoC Sales by Application (2019-2024)
- 5.1.2 Global AR/VR SoC Sales by Application (2025-2030)
- 5.1.3 Global AR/VR SoC Sales Market Share by Application (2019-2030)
- 5.2 Global AR/VR SoC Revenue by Application (2019-2030)
- 5.2.1 Global AR/VR SoC Revenue by Application (2019-2024)
- 5.2.2 Global AR/VR SoC Revenue by Application (2025-2030)
- 5.2.3 Global AR/VR SoC Revenue Market Share by Application (2019-2030)
- 5.3 Global AR/VR SoC Price by Application (2019-2030)
6 Key Players Profiles
- 6.1 Qualcomm
- 6.1.1 Qualcomm Company Details
- 6.1.2 Company and Business Overview
- 6.1.3 AR/VR SoC Introduction
- 6.1.4 Qualcomm Revenue, Sales, Price and Gross Margin in AR/VR SoC Business (2019-2023)
- 6.1.5 Qualcomm Revenue, Sales and Price in VR SoC Business (2019-2023)
- 6.1.6 Qualcomm Revenue, Sales and Price in AR SoC Business (2019-2023)
- 6.2 MediaTek
- 6.2.1 MediaTek Company Details
- 6.2.2 Company and Business Overview
- 6.2.3 AR/VR SoC Introduction
- 6.2.4 MediaTek Revenue, Sales, Price and Gross Margin in AR/VR SoC Business (2019-2023)
- 6.3 Rockchip
- 6.3.1 Rockchip Company Details
- 6.3.2 Company and Business Overview
- 6.3.3 AR/VR SoC Introduction
- 6.3.4 Rockchip Revenue, Sales, Price and Gross Margin in AR/VR SoC Business (2019-2023)
- 6.4 Allwinner Technology
- 6.4.1 Allwinner Technology Company Details
- 6.4.2 Company and Business Overview
- 6.4.3 AR/VR SoC Introduction
- 6.4.4 Allwinner Technology Revenue, Sales, Price and Gross Margin in AR/VR SoC Business (2019-2023)
7 AR/VR SoC Manufacturing Cost Analysis
- 7.1 AR/VR SoC Key Raw Materials Analysis
- 7.2 Proportion of Manufacturing Cost Structure
- 7.2.1 Raw Materials
- 7.2.2 Labor Cost
- 7.2.3 Manufacturing Expenses
- 7.3 Manufacturing Process Analysis of AR/VR SoC
8 Sales Channel, Distributors, Traders and Dealers
- 8.1 Sales Channel
- 8.1.1 Direct Channel
- 8.1.2 Indirect Channel
- 8.2 Marketing Channels Status of AR/VR SoC
- 8.3 Market Positioning
- 8.3.1 Pricing Strategy
- 8.3.2 Brand Strategy
- 8.4 AR/VR SoC Customers
9 Market Dynamics
- 9.1 Market Trends
- 9.2 Challenges
- 9.3 Market Favorable Factors and Unfavorable Factors
- 9.4 Market Risks
- 9.5 Industry Enters Major Barriers
- 9.6 Porter's Five Forces Analysis
10 Research Findings and Conclusion
11 Methodology and Data Source
- 11.1 Methodology/Research Approach
- 11.1.1 Research Programs/Design
- 11.1.2 Market Size Estimation
- 11.1.3 Market Breakdown and Data Triangulation
- 11.2 Data Source
- 11.2.1 Secondary Sources
- 11.2.2 Primary Sources
- 11.3 Author List
- 11.4 Disclaimer